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  • posted a message on April 25, 2016
    Votes: Guesswork, Rudyard

    Reef City Shoaltender 2U
    Creature - Merfolk Ranger (C)
    Whenever a Worm you control deals combat damage to an opponent, exile that many cards from the top of your library. Any Worm or Fish creature cards among them you may put onto the battlefield.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on April 24, 2016
    Votes: bravelion83, scrad_the_wanderer

    Deepfield Virtuoso 3UU
    Creature - Human Wizard (R)
    Hexproof
    Exile a card from your hand, T: You may play a nonland card from your hand without paying its mana cost, if that mana cost is equal to the total mana cost of cards you own exiled with Deepfield Virtuoso.
    The Deepfield Library didn't have a problem with her memorizing book after book and then reading them from heart on the porch outside. They did ask her to sign the check-out form however.
    2/5
    Posted in: Monthly Contests Archive
  • posted a message on April 23, 2016
    Votes: Bravelion83, void_nothing

    Demented Fleshpile 2B
    Creature - Zombie Ooze (C)
    Exile a card with mana cost 2B from your hand: add BB to your mana pool.
    0/4
    Posted in: Monthly Contests Archive
  • posted a message on April 21, 2016
    Votes: TriceDefied, Piar

    Jumping Catjang 1UG
    Creature - Cat Mutant (U)
    Flash
    When Jumping Catjang enters the battlefield, counter target creature spell with base toughness equal to or less than Jumping Catjang's base power.
    3/2
    Posted in: Monthly Contests Archive
  • posted a message on April 20, 2016
    Votes: TriceDefied, void_nothing

    Channeling Conduct 2UR
    Enchantment - Aura (R)
    Enchant creature
    Whenever the amount and type of mana in any player's mana pool would cover the cost of one of enchanted creature's activated abilities, that player empties his or her mana pool and activates that ability without paying its activation cost.
    Posted in: Monthly Contests Archive
  • posted a message on April 19, 2016
    Votes: Necarg, void_nothing

    Spawning Tub 4
    Artifact (R)
    0: Exile a creature card from your hand.
    UG: If you own exactly four cards in exile that were exiled with Spawning Tub, put a creature token onto the battlefield that shares its color with the first card exiled with Spawning Tub, its creature types with the second card exiled with Spawning Tub, its power with the third card exiled with Spawning Tub, and its toughness with the fourth card exiled with Spawning Tub.
    Posted in: Monthly Contests Archive
  • posted a message on April 18, 2016
    Votes: Guesswork, Indighost

    Mark of Passing Wisdom 2U
    Enchantment - Aura (R)
    Enchant creature
    Whenever Mark of Passing Wisdom becomes attached to a creature, draw a card.
    1U: Attach Mark of Passing Wisdom to target creature that is the target of an ability of enchanted creature.
    Sharing wisdom does not diminish it
    Posted in: Monthly Contests Archive
  • posted a message on April 16, 2016
    Votes: Rudyard, bravelion83

    Swelling Dominion
    (blue) Enchantment - Aura (U)
    Enchant creature
    (Nonexistent mana costs can't be paid.)
    You may pay 1UU to put Swelling Dominion from your hand onto the battlefield attached to target creature with converted mana cost 1 or less.
    U: Attach Swelling Dominion to target creature with converted mana cost one higher than the converted mana cost of enchanted creature.
    You control enchanted creature.
    Posted in: Monthly Contests Archive
  • posted a message on April 12, 2016
    Votes: Guesswork, void_nothing
    Posted in: Monthly Contests Archive
  • posted a message on April 11, 2016
    Votes: Flatline, Guesswork

    Doppelslayer 2UU
    Creature - Shapeshifter (R)
    1: Until end of turn, Doppelslayer becomes a color of your choice in addition to its colors, or colorless.
    1: Until end of turn, Doppelslayer becomes a creature type of your choice in addition to its other types.
    XY: Doppelslayer has base power and toughness X/Y until end of turn.
    B: Destroy target creature that shares its colors, creature types, power and toughness with Doppelslayer. It can't be regenerated.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on April 10, 2016
    Votes: scrad_the_wanderer, TriceDefied

    Niveryman, Your Friendly Neighbourhood Hero 1W
    Locally Legendary Creature - Human (R)
    (The 'local legend rule' only checks for duplicates of a locally legendary permanent among permanents of the same controller.)
    Other Humans you control get +1/+1.
    12/W : Put a token that's a copy of Niveryman onto the battlefield. Each opponent gains 1 life. Any player may play this ability.
    Soon, even the tiniest of precincts had their own 'not every man'
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on April 9, 2016
    Votes: Guesswork, TriceDefied

    Curious Garlossus 3GG
    Creature - Giant (U)
    Trample
    X, Sacrifice a Clue: Curious Garlossus becomes X/5 until end of turn. Draw a card.
    Where any other investigator would find clues in the shape of hairs or footprints, Kloris would get just as much from fallen treetrunks and trails of passing armies.
    5/5
    Posted in: Monthly Contests Archive
  • posted a message on April 7, 2016
    Votes: CrazyMatt, void_nothing

    Dutiful Bulwark 3
    Artifact - Fortification (R)

    T: Take a card from your hand and guard target land with it. (Attach it face down to a land you control. It's a Fortification artifact without fortify.)

    (Whenever an opponent attacks you, he or she chooses a land you control as attack focus. Then, you may take any number of guarding Fortifications of that land and exile them face up. Until end of turn, you may play those cards without paying their mana costs.)


    Fortified land can't be chosen as attack focus.

    Fortify 1
    Posted in: Monthly Contests Archive
  • posted a message on April 5, 2016
    Votes: Tim1137, CrazyMatt

    Lackmuss Entity 3UR
    Creature - Elemental (U)
    Lackmuss Entity has defender as long as its power is less than its toughness.
    At end of turn, put X +1/-1 counters on Lackmuss Entity, where X is Lackmuss Entity's power.
    U/R mana : Remove a +1/-1 counter from Lackmuss Entity.
    1/13
    Posted in: Monthly Contests Archive
  • posted a message on April 4, 2016
    Votes: Guesswork, RedGauntlet

    Calyx Thousandfold 1GGG
    Legendary Creature - Plant Elemental (R)
    G: Put a first seed counter on target creature. It becomes green until it has less than one seed counter on it.
    G: Put a second seed counter on target creature. It becomes a Plant until it has less than two seed counters on it.
    G: Put a third seed counter on target creature. It loses its abilities until it has less than three seed counters on it.
    G: Put a fourth seed counter on target creature. It becomes 0/1 until it has less than four seed counters on it.
    4/4
    Posted in: Monthly Contests Archive
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