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  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Fenestration Artist 3U
    Creature - Human Rogue (C)
    Fenestration Artist is Unblockable.
    When Fenestration Artist attacks, it gets +1/+1 for each Wall defending player controls.
    Were he be doing this by daylight, crowds would gather just to see him move.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Port Error B
    Enchantment - Aura (C)
    Enchant artifact
    Triggered abilities of enchanted artifact cannot trigger.
    "Fatal : winsock error - failed to set up TACACS port to listen." - Shiva Access Manager
    Posted in: Custom Card Contests and Games
  • posted a message on Flash Rounds-Card Making Game.
    Goat's Bladder 3
    Artifact - Equipment (R)
    Equipped creature has "T: Attach Goat's Bladder to target untapped, non-Wall creature you don't control. If the target of this ability has become illegal upon resolution, instead unattach Goat's Bladder and have the controller of the target gain control of it. Then, he or she loses 5 life." and "At end of turn, lose 1 life."
    Equip: 0 (0: Attach to target creature you control. Equip only as a sorcery.)
    "I would rather have us play Volleybladder with a severed head, like we're used to. I find the idea of handling a goat's bladder repulsive." - Patunk, Feral Receiver for the Noneck Throwbacks.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Nanus W
    Creature - Human Dwarf (U)
    Kicker R
    Vigilance
    If you paid the kicker cost, Nanus comes into play with a +1/+1 counter on it and has haste.
    1/1

    Edit: changed from RW, no kicker to W with kicker.
    Posted in: Custom Card Contests and Games
  • posted a message on Make the Person Before You
    @ PurpleD: Sig

    Holy Hand Grenade of Antioch 3
    Legendary Artifact - Equipment (R)
    Holy Hand Grenade of Antioch comes into play with a pin counter on it.
    3: If Holy Hand Grenade of Antioch is attached to a creature, remove the pin counter from it. Then, put a time counter on Holy Hand Grenade of Antioch.
    Unattach this: Target opponent gains control of this.
    At the beginning of your upkeep, if Holy Hand Grenade of Antioch has any time counters on it, put a time counter on Holy Hand Grenade of Antioch. Then, if Holy Hand Grenade of Antioch has three time counters on it, destroy all artifacts and creatures you control. They cannot be regenerated.
    Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
    "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it." - the Lord

    @ BweeBwee: Sig

    Probable Negligibility UR
    Enchantment (R)
    You may play Probable Negligibility from your hand without paying its mana cost.
    Cards with a mana cost of zero lose all abilities and cannot be assigned, chosen, discarded, flipped, played, put into play, revealed, sideboarded, sacrificed, tapped, targeted by spells or abilities, torn to pieces, turned, twisted, untapped or otherwise affected in any frikkin' way.
    "Thinking a bit small, are we?" - Fibet Lazerieu to his colleague, who had just discovered subatomic spell-particles.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Snow-Covered Icecap
    Land (R)
    Snow-covered
    R,T: For each snow-covered land you control, add U to your mana pool and choose one - Lose 1 life or Snow-Covered Icecap deals 2 damage to target creature you control.
    Icemages clap their hands and stamp their feet a lot - as part of the ritual, of course.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Jack, the Inflammable 3B
    Creature - Townsfolk Vampire (C)
    Jack, the Inflammable comes into play tapped.
    During your precombat main phase, if Jack, the Inflammable is untapped, remove Jack, the Inflammable from the game.
    BBB,T: regenerate Jack, the Inflammable.
    T: Target non-Vampire creature you control gets -0/-2 until end of turn. It becomes black and its creature type becomes Vampire in addition to its other types.
    The Golthang Borderlands are so infested with vampires, the few remaining locals actually have nicknames for each of them. But if they can't think of a name, they use Jack, the Inflammable.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Evolved Pseudosliver UUW
    Creature - Sliver (R)
    UU,T: Evolved Pseudosliver's type becomes a Shapeshifter.
    If a Sliver would become a non-Sliver, instead each slivers' type becomes a Shapeshifter.
    The Riptide Project had finally found its conclusion. At last, the people could relax, and file suit against the researchers.
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on Flash Rounds-Card Making Game.
    Erikcu's assignment's got me in a twist. I scrambled to produce Lustrous Sheen, but I wasn't really happy with that card. Now I would have left it at that, but then this epiphany presented itself to me: Living Spellbook! So I changed my card! Hope that's OK Erikcu.

    Living Spellbook 8
    Enchantment Artifact Creature - Spellbook Entity (U)
    Whenever you are searching your library for a nonland card, you may put living Spellbook from your library into play.
    Living Spellbook has all abilities of all nonland permanents you control.
    Activated abilities of Living Spellbook cost an additional 1 to play.
    ,T: Shuffle Living Spellbook into your library.
    The hardback cover, the paper and ink, those are merely its body. If you want to read its mind, simply read the first page.
    1/4


    Lustrous Sheen WUBRG
    Enchantment Artifact Creature - Hologram (R)
    If Lustrous Sheen would enter play, instead remove it from the game and put 3 tokens into play: a 5/0 black and white Sheen creature token with haste and first strike, a Reflector artifact equipment token with Equip 3 that has "Equipped creature cannot be the target of spells or abilities and gets +0/+5.", attached to the Sheen token, and a Blue, Red and Green Luster enchantment aura token with enchant creature that has "Whenever you play a spell with sunburst, untap enchanted creature.", enchanting the Sheen token.
    The constant refracting of the light makes it hard to detect the flurrying emitter, much less the shadowy creature itself.
    0/0
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    OK lemme change the name of my Underling card;

    Naked Underling 0
    Creature - Minion
    Naked Underling is black.
    Naked Underling's power is 1 lower than the lowest power of a creature in play.
    Naked Underling's toughness is 1 lower than the lowest toughness of a creature in play.
    And that's not even the lowest of the low. That's his dog.
    */*

    PS: what do we do when we reach S again?
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Tarnished Bannerwaver B
    Creature - Minion Flagbearer
    If a player plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
    T: Destroy target Flagbearer.
    Its single goal when in battle: find the other team's flagpole, and stake the bearer with it.
    Posted in: Custom Card Contests and Games
  • posted a message on Make the Person Before You
    Sig

    Three Be the Magic Number WWW
    Enchantment (R)
    At end of turn, for each different cardname of cards in play, if there are more or less than 3 cards of that name in play, remove all cards of that name from the game.
    There can be only three.
    Posted in: Custom Card Contests and Games
  • posted a message on Flash Rounds-Card Making Game.
    Poison Arrowhog 3:symwb:
    Creature - Beast (R)
    Players with 10 or more poison counters do not lose the game.
    When Poison Arrowhog comes into play, each player gets 10 poison counters. (A player with 10 or more poison counters loses the game.)
    "All who come near it, become Arrowhog addicts." - Thun, Master of Remedy
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Monolith Roc 3R
    Creature - Roc (R)
    Flying
    When this comes into play, if you played it from your hand, you may put a colorless Monolith artifact token into play tapped that has "Sacrifice 2 creatures, T: Put a token into play that's a copy of target Roc. Its power and toughness are each 1."
    Mysterious rock formations are only truly mysterious if there's no Roc egg sitting in the middle of it.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Flash Rounds-Card Making Game.
    Promised Landslip
    Land - Mountain Plains (C)
    (T: Add R or W to your mana pool)
    You may play this as though you hadn't played a land card this turn yet.
    Sacrifice Promised Landslip: Draw a card.
    "Yess, 4 Landslips, thank U Lord!"
    Posted in: Custom Card Contests and Games
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