Hazaazel3WW
Legendary Creature – Angel (MR)
Flying
Whenever you lose life, put that many +1/+1 counters on Hazaazel.
Remove all +1/+1 counters from Hazaazel: Your life total becomes five plus the number of +1/+1 counters removed.
5/5
Naked Telephant1UG
Creature – Slug (R)
Defender, evolve
Naked Telephant has all activated abilities of each creature with as many +1/+1 counters on it as Naked Telephant has.
1/5
Crossroads of Multiples
Legendary Land
As long as Crossroads of Multiples is in your graveyard, whenever a land named Crossroads of Multiples dies, add X mana in any combination of colors, where X is the number of cards named Crossroads of Multiples in your graveyard. Returning travellers would swear there were more directions than before
Choirmaster of the Grain2GW
Creature - Elemental (R)
Defender
Scarecrows you control get +1/+1. 1W: Create a 1/1 colorless Scarecrow creature token with reach. Target opponent creates a 1/1 blue Bird creature token with flying.
5/6
Lukewarm BodyguardUG
Creature - Mutant Soldier (U) UG: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever a Planeswalker you control would be dealt damage, instead Lukewarm Bodyguard gets +0/-1 until end of turn.
2/2
Teacher of the Unmighty
Creature - Human Monk (U) 0: Target creature you control with lesser power than any other creature you control gets +1/+0 until end of turn. 'Raise your hand against them, and you will be answered.' - Saet Sihkana, roaming mentor
1/3
Emergent lifeforce3GGG
Enchantment (R)
At the beginning of your end step, if you lost life this turn, return all creature cards you own on the battlefield to the top of your library, then search your library for any number of x/x creatures and put them onto the battlefield, where x is your life total. Shuffle your library afterwards.
Furfang HerdsG
Enchantment (R)
Exile a permanent you control: Create a 1/1 green Beast creature token.
As long as Furfang Herds is in exile, creature tokens you control are 0/0 green Beasts, and get +1/+1 for each card in exile named Furfang Herds. The herd looked like a hairy monster with a thousand legs.
Flimflam Firewright2R
Creature - Human Wizard (R) R,T: Target permanent deals 1 damage to target creature or player.
Whenever FlimFlam Firewright is dealt damage, untap it.
1/3
Strew the Dupe1WR
Instant (R)
The next time a source you don't control would deal damage to target creature you control, instead exile that creature, and for each one damage that would be dealt to it, create a token that's a copy of that creature, and have it be dealt one of that damage. Sorrow shared is sorrow halved
Doppleslayer2UB
Creature - Shapeshifter Rogue (U)
: Doppleslayer becomes a 1/2 white Human Wizard until end of turn.
: Doppleslayer becomes a 3/1 red Goblin Warrior until end of turn.
: Doppleslayer becomes a 2/3 green Elf Shaman until end of turn.
Creatures blocking or blocked by Doppleslayer get -1/-1 for each color, creature type, base power or base toughness they share with Doppleslayer.
3/3
Reemergent Archdeadling3UB
Creature - Zombie Shapeshifter (R)
Hexproof, necromimicry ..( : This creature becomes a copy of target card with necromimicry in a graveyard until end of turn.")
Whenever a creature with necromimicry dies, you may create a 2/2 black and blue Zombie Shapeshifter creature token with necromimicry.
3/4
Deadling MimicUB
Creature - Zombie Shapeshifter (U)
Sacrifice Deadling Mimic: Zombies you control get +1/+1 until end of turn, and Shapeshifters you control get your choice of +1/-1 or -1/+1 until end of turn.
As long as Deadling Mimic is in your graveyard, Zombies and Shapeshifters you control have "1: this creature becomes a copy of Deadling Mimic until end of turn.
2/2
Death Roll Savage2BR
Creature - Zombie Barbarian (R)
haste
When Death Roll Savage dies, return it to the battlefield under its owner's control.
At the beginning of your end step, if Death Roll Savage hasn't entered the battlefield this turn, sacrifice it. "They aren't the undead, they are the ever dying." - Anuktuk, tribe elder
4/3
Hazaazel 3WW
Legendary Creature – Angel (MR)
Flying
Whenever you lose life, put that many +1/+1 counters on Hazaazel.
Remove all +1/+1 counters from Hazaazel: Your life total becomes five plus the number of +1/+1 counters removed.
5/5
Naked Telephant 1UG
Creature – Slug (R)
Defender, evolve
Naked Telephant has all activated abilities of each creature with as many +1/+1 counters on it as Naked Telephant has.
1/5
Legendary Land
As long as Crossroads of Multiples is in your graveyard, whenever a land named Crossroads of Multiples dies, add X mana in any combination of colors, where X is the number of cards named Crossroads of Multiples in your graveyard.
Returning travellers would swear there were more directions than before
Choirmaster of the Grain 2GW
Creature - Elemental (R)
Defender
Scarecrows you control get +1/+1.
1W: Create a 1/1 colorless Scarecrow creature token with reach. Target opponent creates a 1/1 blue Bird creature token with flying.
5/6
Lukewarm Bodyguard UG
Creature - Mutant Soldier (U)
UG: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever a Planeswalker you control would be dealt damage, instead Lukewarm Bodyguard gets +0/-1 until end of turn.
2/2
Teacher of the Unmighty
Creature - Human Monk (U)
0: Target creature you control with lesser power than any other creature you control gets +1/+0 until end of turn.
'Raise your hand against them, and you will be answered.' - Saet Sihkana, roaming mentor
1/3
Emergent lifeforce 3GGG
Enchantment (R)
At the beginning of your end step, if you lost life this turn, return all creature cards you own on the battlefield to the top of your library, then search your library for any number of x/x creatures and put them onto the battlefield, where x is your life total. Shuffle your library afterwards.
Legendary Artifact Creature - Zombie Golem (R)
Hexproof
Whenever damage would be dealt to Phay's Mortal Shell, put a damage counter on it instead.
If Phay's Mortal Shell has more damage counters on it than you have life, you lose the game.
6/6
Furfang Herds G
Enchantment (R)
Exile a permanent you control: Create a 1/1 green Beast creature token.
As long as Furfang Herds is in exile, creature tokens you control are 0/0 green Beasts, and get +1/+1 for each card in exile named Furfang Herds.
The herd looked like a hairy monster with a thousand legs.
Flimflam Firewright 2R
Creature - Human Wizard (R)
R,T: Target permanent deals 1 damage to target creature or player.
Whenever FlimFlam Firewright is dealt damage, untap it.
1/3
Strew the Dupe 1WR
Instant (R)
The next time a source you don't control would deal damage to target creature you control, instead exile that creature, and for each one damage that would be dealt to it, create a token that's a copy of that creature, and have it be dealt one of that damage.
Sorrow shared is sorrow halved
Doppleslayer 2UB
Creature - Shapeshifter Rogue (U)
: Doppleslayer becomes a 1/2 white Human Wizard until end of turn.
: Doppleslayer becomes a 3/1 red Goblin Warrior until end of turn.
: Doppleslayer becomes a 2/3 green Elf Shaman until end of turn.
Creatures blocking or blocked by Doppleslayer get -1/-1 for each color, creature type, base power or base toughness they share with Doppleslayer.
3/3
Reemergent Archdeadling 3UB
Creature - Zombie Shapeshifter (R)
Hexproof, necromimicry ..( : This creature becomes a copy of target card with necromimicry in a graveyard until end of turn.")
Whenever a creature with necromimicry dies, you may create a 2/2 black and blue Zombie Shapeshifter creature token with necromimicry.
3/4
Deadling Mimic UB
Creature - Zombie Shapeshifter (U)
Sacrifice Deadling Mimic: Zombies you control get +1/+1 until end of turn, and Shapeshifters you control get your choice of +1/-1 or -1/+1 until end of turn.
As long as Deadling Mimic is in your graveyard, Zombies and Shapeshifters you control have "1: this creature becomes a copy of Deadling Mimic until end of turn.
2/2
Death Roll Savage 2BR
Creature - Zombie Barbarian (R)
haste
When Death Roll Savage dies, return it to the battlefield under its owner's control.
At the beginning of your end step, if Death Roll Savage hasn't entered the battlefield this turn, sacrifice it.
"They aren't the undead, they are the ever dying." - Anuktuk, tribe elder
4/3