https://www.amazon.com/dp/0786966599/ref=sr_1_fkmr0_4?ie=UTF8&qid=1532273435&sr=8-4-fkmr0&keywords=master guide to ravnica
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds--crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs--vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
Apparently this is coming November 20, 2018 - interesting crossover.
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Jul 20, 2018Votes: Zemoo, AntiantiserumPosted in: Custom Card Contests and Games
A bird flew into our window so I took it to the wildlife shelter
Time to Heal W
The next time damage would be dealt to target creature this turn, exile it instead with that many time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
Jul 20, 2018Zurkhin, Erratic Drunkard 2RPosted in: Custom Card Contests and Games
Legendary Creature - Dwarf Berserker (R)
At the beginning of combat on your turn, put a +1/+1 counter on Zurkhin, Erratic Drunkard.
Zurkhin attacks each combat if able.
Zurkhin can't attack or block if there are an odd number of counters on it.
Jul 19, 2018Votes: Antiantiserum, ZemooPosted in: Custom Card Contests and Games
Strike Down the Elite 3WB
Destroy target creature with the greatest power among creatures on the battlefield and target creature with the greatest toughness among creatures on the battlefield. (If two or more creatures are tied for greatest power or toughness, target any one of them.)
If only one creature is targeted by this spell, its controller loses life equal to its power and you gain life equal to its toughness.
Jul 19, 2018Grand HospicePosted in: Custom Card Contests and Games
T, Pay 1 life: Add B. If an opponent has more life than you, you may instead gain 1 life and add W.
Most merchants of Bitwill sponsor the Hospice not to save the poor, but to ensure that it is comfortable and well-appointed when their own time comes.
Jul 19, 2018Votes: void, IndighostPosted in: Custom Card Contests and Games
Symmetry Slicer 2C
Creature - Eldrazi (R)
Symmetry Slicer can't be blocked by creatures with even toughness.
At the beginning of each opponent's upkeep, if that player's life total is even, that player loses 1 life.
Jul 18, 2018Or conceivably Bolas and Ugin have some kind of psychic link, and as dormant Ugin struggles, some kind of Bolas persona is throwing out its own stories?Posted in: Magic Storyline
Maybe this is Elder Fight Club and there never was an Ugin anyway.
Jul 18, 2018Gerrard's Mom posted a message on [Monthly Card Contest] ***MCC*** Discussion ThreadMy judgings are done.Posted in: Custom Card Contests and Games
Jul 18, 2018Posted in: Custom Card Contests and GamesQuote from Hemlock »Vyeran the Untrackable 3G
Legendary Creature - Elf Scout (r)
Partner with Yozya the Inspiriter (When this creature enters the battlefield, target player may put Yozya into their hand from their library)
When Vyeran enters the battlefield, create a number of 0/1 colorless Decoy artifact creature tokens with "This creature must be blocked if able" equal to the number of lands with different names target player controls.
Yozya the Inspiriter 3W
Legendary Creature - Human Cleric (r)
Partner with Vyeran the Untrackable (When this creature enters the battlefield, target player may put Vyeran into their hand from their library)
Other creatures your team controls get +0/+3.
It's Hemlock, here are their partners. I'll PM them.
I believe Cardz's submission can stand as is if Vyeran is targeted by Cruel Subjugation, but of course feel free to edit if desired.
Jul 18, 2018Votes: void_nothing, IndighostPosted in: Custom Card Contests and Games
Inspiring Imitator 2UU
Creature - Shapeshifter (R)
As Inspiring Imitator enters the battlefield, choose a creature type.
Inspiring Imitator is the chosen type in addition to its other types.
Whenever a creature of the chosen type enters the battlefield under your control, draw a card.
1U: Inspiring Imitator becomes a copy of target creature you control of the chosen type until end of turn.
Jul 17, 2018Votes: Antiantiserum, IndighostPosted in: Custom Card Contests and Games
Isao's Retainer 1G
Creature - Human Samurai (U)
Hexproof from Arcane and from Spirits
Whenever Isao's Retainer blocks or becomes blocked by a Spirit, Isao's Retainer gets +2/+2 until end of turn.
"Unbelief has a power of its own."
Jul 16, 2018Jolrael, Empress of Beasts is there too, but I thought it was basically all on the northeast continent.Posted in: Magic Storyline
Vintara Snapper and Root Cage show that Vintara is involved while Nakaya Shade and Wall of Vipers reference Nakaya. Both of those locations are clearly on that landmass in our current map.
Ridgeline Racer does say "across Jamuraa", but Squirle's blog says "north-west Jamuraa" but "not the bit we saw in Mirage". In the comments it seems clear that he is talking about the Vintara/Nakaya area, but Barrin refers to it as "Western Jamuraa" in the Prophecy note here. I guess it's the western edge of that part of Jamuraa.
Squirle's blog also shows the map locating Arsenal City there.
In conclusion - pretty sure Prophecy is entirely on the northeast part of Jamuraa, but the Kipamu League is somehow coincidentally related to Ki'pamu in Zhalfir. There are a lot of people from the Zhalfir area that participate in the war so there must be political connections of some kind.
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May 2, 2018hyalapterouslemur broke the mechanics down well, but interestingly, the flaws we might find with Legends are almost all due to the incredible shifts in game literacy and game design theory that we have seen in the decades since this set came out. There are many cards here that are not fun because they slow down play, hose really specific strategies, or seem cool but are not efficient enough to play in most formats. Many cards break the current color pie and there are not really any cohesive themes that make the cards play together in fun ways as a set. Sure it's a bit of a fallacy, but it's totally valid to look back and say this set was all over the place if we accept a modern design standpoint.Posted in: Articles
Nobody is denying that there are powerful cards, flavorful cards, or design innovations that had a big impact on sets to come - this article is talking about what is good about the set, after all. In the spirit of this article series, please feel free to share what you love about Legends, but recognize that the article's point is not to say that Legends is "bad".
Anyway, I'd say Born of the Gods is probably your next best bet for sets people like to dump on. Maybe Dragon's Maze.
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