"Yup, and most of them are civil, welcoming places where the community largely moderates itself by example.
I wonder why draconian moderation doesn't seem to be working for Salvation?"
^ 100% this. Because taking away someone's right to free speech is about the most a-hole-ish thing you can do, internet or not.
The post directly below the one you've quoted warns quite clearly to take any discussion of moderation policy to the Community Issues section. Infraction given.
Awhile ago I copied a deck into MWS designed by someone at Wizards, who's general was Momir Vig. The first opponent I found used Radha, and proceeded to outrace everything I did.
So I'm kinda treating the first build as a precon, because there's nothing more frustrating to me in Magic than not being able to cast my stuff. Yes, my general reduces stuff, but I'm pretty sure people are going to reset him to 0 a LOT, and the rule also prevents sitting there doing nothing because I can't cast my fatties.
28 Spells (Want to maximize utitility, while fully taking advantage of Riku.)
36 Land (I basicaly have this figured out. Will post list later.)
Self Imposed Limits: No infinite combos, no counterspells, no extra turn cards, general balance of all three colors, nothing over 6 mana. (Although that last one may change depending on how actual games turn out.)
So. Now that I've posted this in the correct forum, how about it?
(The lack of a spell list is because I have literally no idea what to do there.)
I feel the need to correct a few of you on this card.
1. 2 mana 1/1.
2. Ability can be responded to.
3. Ability only lasts until EOT
4. Ability can only be activated once per turn.
5. Phyrexian Revoker
6. Black Sun's Zenith
I like the new experimentation or whatever this is that Wizards is doing, but this isn't actually that good. It's a control card's wet dream, except what control deck runs green? As an aggro creature, you only have one option, unless you have Swords. ETc, etc.
Makes me think of blinking the Engine with Transmuter, though...
Recoup: Flashback to sorceries only. Also, severly lacking a 2/1 body.
Please quit comparing.
But yeah. Soooooooo awesome.
Everflowing Chalice or Etherium Sculptor allows turn 3 transmuter. And it needs more 0 cost artifacts for more shennaigans.
I wonder why draconian moderation doesn't seem to be working for Salvation?"
^ 100% this. Because taking away someone's right to free speech is about the most a-hole-ish thing you can do, internet or not.
The post directly below the one you've quoted warns quite clearly to take any discussion of moderation policy to the Community Issues section. Infraction given.
Or the fact that there's RULES for discussing Magic cards.
4 Wall of Omens
4 Roc Egg
2 Phyrexian Metamorph
2 Sewer Nemesis
2 Reveillark
2 Grave Titan
4 Mimic Vat
4 Day of Judgment
2 Gideon Jura
Suggestions?
Crimson Mage > Boros Guildmage
Jade > Selesnya
Azure = Dimir x 0.5
Onyx/Alabaster > The rest, except Azorius.
Awhile ago I copied a deck into MWS designed by someone at Wizards, who's general was Momir Vig. The first opponent I found used Radha, and proceeded to outrace everything I did.
So I'm kinda treating the first build as a precon, because there's nothing more frustrating to me in Magic than not being able to cast my stuff. Yes, my general reduces stuff, but I'm pretty sure people are going to reset him to 0 a LOT, and the rule also prevents sitting there doing nothing because I can't cast my fatties.
01 Animar, Soul of Elements
Blue Dudes
02 (1cc U creature. Any ideas??)
03 Reef Shaman (pitch to Fauna, turn off pesky lands)
04 Azure Mage
05 Gilded Drake
06 Trinket Mage
07 Vendillion Clique (unless you have a better suggestion)
08 Conundrum Sphine (Whoo Top!)
09 Meloku, the Clouded Mirror
10 Frost Titan
Red Dudes
11 Grim Lavamancer
12 Dragonmaster Outcast
13 Crimson Mage
14 (2cc R creature)
15 Chandra's Phoenix
16 Taurean Mauler
17 Flametongue Kavu
18 Kiki-Jiki, Mirror Breaker
19 Inferno Titan
20 Scute Mob
21 Spore Frog
22 Fauna Shaman
23 Sakura-Tribe Elder
24 Eternal WItness
25 Loaming Shaman
26 Forgotten Ancient
27 Indrik Stomphowler
28 Primeval Titan
Artifact Dudes
29 Signal Pest
30 Spellskite
31 Phyrexian Metalmorph
32 Masticore
33 Steel Hellkite
Gold Dudes
34 Radha, Heir to Keld
35 Lorescale Coatl
36 Bloodbraid Elf
37 Momir Vig, Simic Visionary
38 Riku of Two Reflections
39 Intet, the Dreamer
40 Sensei's Divining Top
41 Basilisk Collar
42 Sol Ring
43 Swiftfoot Boots
44 Mimic Vat
45 Sword of Feast and Famine
46 Birthing Pod
28 Spells (Want to maximize utitility, while fully taking advantage of Riku.)
36 Land (I basicaly have this figured out. Will post list later.)
Self Imposed Limits: No infinite combos, no counterspells, no extra turn cards, general balance of all three colors, nothing over 6 mana. (Although that last one may change depending on how actual games turn out.)
So. Now that I've posted this in the correct forum, how about it?
(The lack of a spell list is because I have literally no idea what to do there.)
Enjoy.
1. 2 mana 1/1.
2. Ability can be responded to.
3. Ability only lasts until EOT
4. Ability can only be activated once per turn.
5. Phyrexian Revoker
6. Black Sun's Zenith
I like the new experimentation or whatever this is that Wizards is doing, but this isn't actually that good. It's a control card's wet dream, except what control deck runs green? As an aggro creature, you only have one option, unless you have Swords. ETc, etc.