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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Gavin Varhey confirms change of course for Masters sets.
    It seems like one (i.e., WOTC) ought to be able to simulate the effect of a given masters set on the singles economy (obviously unless turned topsy turvy by bans/unbans), and hence optimize the distribution of value rares per pack and, hence price point.

    Personally, I play 95% limited so unless a masters set is somehow 3x as fun as a basic draft set, it's always going to be "negative fun EV" as long as it's in the $10-12/pack range. (sidenote: maybe this is why 3xIXL was so bad... to make IMA seem like "fun value").

    There is a big tension here in that if they print "chase mythics" (that run >$100 in paper tcg mid) then they can't make the median value rare too high, so they have to print junk rares that make you feel bad.

    Maybe they should use the land slot? Do they really care if they drive down the price of shocks? What if they went DMZ style and "every pack has a shock or 1-in-10 fetch). This would crush the value of shocklands down to $2 and fetches down to $10. Then they could whatever the heck they want with the other 14 cards; and (like Unstable) people cracking packs or drafting would feel like they weren't getting completely jobbed by the RNG.
    Posted in: The Rumor Mill
  • posted a message on Merfolk
    I had fun with my little Tropical experiment, but the winds of change do not favor it.


    That's interesting because -- while Mono-U seems to be better vs. Jund, I would guess the lower to the ground UG deck had a better control (at least non red versions)/JTMS matchup.
    MoW seems pretty clunky against Jace.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    I also am soured on Branchwalker based on my experience with the card, so I don't recommend folks go that route either.


    I hear this alot, and from a theoretical point of view, it just seems wierd (because the card seems to be essentially Silvergill Adept.
    In situations where a +1/+1 counter + "scry" has the same value as a non-land card (and when you are never paying the silvergill tax) they are exactly equal.

    It's probably because the +1/+1 counter doesn't mean anything in the format.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Kiora's Follower is a fish mana dork. Not that you should run it but it does allow T3 CoCo. Also has some utility untapping Aether Vial (although Vial+CoCo seems like a bridge WAY to far)
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Lumbering Falls is no Mutavault but it does serve some of the same functions (and is immune to push/bolt/path). It's super expensive and CIPT; I can't imagine playing 4 but 2/2 split with Mutavault?


    It also gets pumped by MoW! (OK, that's not a thing, especially in UG)
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    I do think standard Merfolk need another 1 drop
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    OH YEAH WHAT IF I GIVE ALL MY FISH VIGILANCE!!!
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    I feel like design said "the problem with merfolk is that they are to resilient to wraths..."
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    yeah it seems designed to crush board stalls. Probably a good standard card, assuming they print some UG interaction.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Wow didn't realize it was executed, I thought it was in "Protection:" Limbo where they might use it sparingly.

    Given the existence of Metallic Mimic and Herald of Secret Streams in Standard, I would expect that any new Rivals Merfolk Lord be +1/+1 counter associated. And I don't think they print 3 mana lords any more either. But a 2 mana 2/2 that makes a 1/1 hexproof merfolk might fit the rumors.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    what about something like:
    3 Harbinger
    2 Weavers
    2 Phi Image

    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    WHAT! I JUST SPENT $3 ON UNCOMMONS and 20 MINUTES DIGGING NATURAL STATE OUT OF MY GREEN COMMON BOX
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    I just starting putting together the Green splash and I have a question about Natural State. You are definitely bringing it against Affinity and Lantern... but what about the occasional Blood Moon or even Stony Silence? I guess we want something like 6-8 targets to bring in 2-3 Natural States?
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    I suppose the question is whether or not it's better than Mutavault.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    IIRC the confusing bit is that if opponent doesn't do anything (like cast Cryptic) then you can NOT then activate your second 'vault, because you have passed priority in "Beginning of Combat".
    Posted in: Tier 2 (Modern)
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