I did a quick search and didn't see any threads about this deck/idea. The main plan is to use dredgers to get a bunch of lands into the graveyard, including valakuts, then drop splendid reclamation to put them all back in play at once and burn out the opponent. Travis Woo has been playing a version and has a series of videos you can check out. I put together his list and it's potent, pretty resilient, and consistent turn 4 kills.
No sideboard listed because it's in flux. TWoo switches up plans and goes with prime time and some mild ramp.
Would you rather run lone missionary over something like pulse of murasa? Living the dream with LM means flickering it with skyfisher or unearthing it. Pulse gets you life and whichever other creature you need from the grave. Different tech for sure. Maybe with unearth already you don't need that part of pulse?
I know you're not running green but I wonder if summoning trap could see a couple slots in the sideboard. Essentially a free card that could put a huge face on the floor.
Yes. I essentially took the typical mindcrank deck, took out a couple counters and discard, and slid in 3 foundry 2 sword. For some reason I had a terrible time with it. That's not to say it can't be done, I didn't have any good results. To be fair, I haven't been making very good decisions lately. I'm sure that's a huge factor.
Emrakul shouldn't get stuck in your hand, you'd use nahiri to discard it. I mean, you might draw it the turn you want to ultimate her, that would be a bummer, so run 2 copies. Grave titan is a great card, but isn't the game winner on the spot like emrakul usually is.
I fooled with it for a while, but the results were not what I wanted. I found the deck to be really fragile for some reason, easy to disrupt even with muddle to tutor. To be fair I didn't run 100 matches for real thorough testing though.
Under the radar combo? Is grishoalbrand really under the radar? Everyone prepares for it in some manner. I'd probably say RG breach is the best unexpected combo deck. Now that folks are running Nahiri in it there's that much more to think about.
Seems like I found a bad matchup where bridges were needed: Nahiri Control
So, Nahiri is new enough that we don't have a whole lot of data. The two builds I've seen the most of Nahiri is jeskai control and rg oath ramp. In some respects it's fair to ignore her, she loots but doesn't gain cards in hand, none of our artifacts tap for her to wreck. But her summons of emrakul or prime time/valakut is a killer if you don't have a way to deal. So ensnaring bridge and pithing needle are the two best ways to handle her.
You all can go check out the hyper-dredge thread and see the recent builds. I have a build without vengevine or bridge from below that is solid, resilient, and really fun.
A deck could make use of ghostly prison or that other enchantment that taxes for attacks, stringing out the game, until the combo comes online. Pillow fort/enduring ideal decks for example, those usually win through form of the dragon, but thopters would work fine.
has anyone thought about reducing SoTM to a 2-of and slotting tezz, sword and foundry into a grixis control shell with 10 combo pieces similar to twin? curious to see if that would work/if any of you guys think it could work. might post over on the grixis thread and see what the consensus is over there.
There are two predominant thoughts on numbers of the foundry combo; 4:3 or 3:2 foundry to sword. The Tez list I run is the smaller and it's plenty consistent. As far as a grixis shell, why not?
On another note I'm interested in a BUG list, but maybe not the Lepore list.
No sideboard listed because it's in flux. TWoo switches up plans and goes with prime time and some mild ramp.
1 blood crypt
4 cinder glade
1 forest
9 mountain
1 steam vents
4 stomping grounds
4 wooded foothills
4 valakut, the molten pinnacle
4 Insolent Neonate
4 stinkweed imp
4 golgari grave-troll
Sorceries and instants
4 faithless looting
2 lightning axe
4 tormenting voice
2 explore
1 life from the loam
2 mystic retrieval
4 splendid reclamation
1 conflagrate
So, Nahiri is new enough that we don't have a whole lot of data. The two builds I've seen the most of Nahiri is jeskai control and rg oath ramp. In some respects it's fair to ignore her, she loots but doesn't gain cards in hand, none of our artifacts tap for her to wreck. But her summons of emrakul or prime time/valakut is a killer if you don't have a way to deal. So ensnaring bridge and pithing needle are the two best ways to handle her.
I suppose if she becomes very prevalent you could consider adding something like vampire hexmage or hero's downfall.
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There are two predominant thoughts on numbers of the foundry combo; 4:3 or 3:2 foundry to sword. The Tez list I run is the smaller and it's plenty consistent. As far as a grixis shell, why not?
On another note I'm interested in a BUG list, but maybe not the Lepore list.