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    posted a message on Could the Jacetus League have beaten Old Phyrexia?
    Well 4 other Planeswalkers that included Karn couldn't Defeat New Phyrexia...that Says something of how the Gatewatch could fare against old Phyrexia?
    Posted in: Storyline Speculation
  • 1

    posted a message on Mothership Spoilers 3/21 - Green clues, Sin Prodder and basic lands
    Plus between the little Devil and the On curve Asylum Visitor...BR Madness will have a pretty potent draw engine.
    Posted in: The Rumor Mill
  • 3

    posted a message on Mothership Spoilers 3/21 - Green clues, Sin Prodder and basic lands
    Quote from HugSeal »
    Quote from Jovanaar »
    Quote from RedGauntlet »
    Quote from Jovanaar »
    The Devil looks painfull in Limited, constructed not so much, as explained above. I love to take 1 to get your lightning bolt in your graveyard.


    And i draw another bolt and you took 4 damage in a turn and i have a 3/2 menace in the field yet


    And then I draw my pieces to summon Exodia.


    You don't really seem to understand how mill works mathematically. Using the argument that you can put their bolt in the graveyard with it is true but you are still taking 1 damage for 0 cards or mana then.

    You cannot judge it by what you are hoping to mill with it, that extra card shown could just as easily dig you towards the card yo need instead.

    Sure, you got to remove a bolt they needed. In most cases yo will not reveal a 4-of in a deck but rather he will dig one extra card towards it. There are a LOT of math about this and basically you cannot judge mill by what you hope to hit.




    We will also have Fiery Temper which is a no lose as they'll eat 3 one way or another


    Madness does NOT work with mill, that would just be silly.


    Fiery Temper cost 3, if they dump it, they take 3, if they let you keep it...You can discard it to do 3 for R...win-win situation there
    Posted in: The Rumor Mill
  • 1

    posted a message on Mothership Spoilers 3/21 - Green clues, Sin Prodder and basic lands
    Quote from RedGauntlet »
    Quote from Jovanaar »
    Quote from RedGauntlet »
    Quote from Jovanaar »
    The Devil looks painfull in Limited, constructed not so much, as explained above. I love to take 1 to get your lightning bolt in your graveyard.


    And i draw another bolt and you took 4 damage in a turn and i have a 3/2 menace in the field yet


    And then I draw my pieces to summon Exodia.


    Summoning Exodia = Drawing 2 Bolts....K

    Also this guy will shine in Standard not Modeern.Standard doesn't bolt anyways but have Fiery Impulse instead making it better then bolt in this case


    We will also have Fiery Temper which is a no lose as they'll eat 3 one way or another
    Posted in: The Rumor Mill
  • 3

    posted a message on [SOI] Convocare la stirpe
    Call the bloodline seems like the most reasonable translation:

    +
    Posted in: The Rumor Mill
  • 1

    posted a message on Sigarda, Heron's Grace (SCG Preview)
    Making all your creatures humans gives herself hexproof
    Posted in: The Rumor Mill
  • 1

    posted a message on
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  • 2

    posted a message on WPN Preview - Neglected Heirloom // Ashmouth Blade
    Quote from Modest Ohmu »
    Ahhh, I do love me some transforming equipment. Cool name too, though I am not quite sure I get the flavor.

    'Old battered family relic is junk OWAIT ITS THIS COOL FIRE SWORD!'

    That the jist?

    I like that we will get to see cards that care about other cards transforming. Fun


    Seems like...Oh this is a piece of Garbage, but in the right hands...it can unlock its hidden potential
    Posted in: The Rumor Mill
  • 4

    posted a message on Nahiri the Harbinger
    Quote from AnImAr_ »
    The flavor in this set man. When is the last time you seen so much flavor?


    Last Innistrad Set? XD
    Posted in: The Rumor Mill
  • 1

    posted a message on Anguished Unmaking
    Quote from kinamar »
    Quote from doc.brown »
    Quote from Gm13p »
    Wow.
    Considering how Dismember is played by everyone, this is probably going to be a staple.

    dismember is played by everyone because i costs 1 and can be played by any deck. this cost 3 and can be played only by black and white.


    Dismember can also easily be beat by about any simple pump spell, Only way to really stop this is a trick to give your permanent hexproof. well other then the obvious foiler of both counterspells :p


    Point to This card if Dismember gets countered you still have lost life and with this no...stil

    Oh Damn card is so sad...
    Posted in: The Rumor Mill
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