Risk Factor seems super sweet in conjunction with creeping chill and bloodghast increasing our clock/reaching 10 life for haste even faster. Also giving value even after milling it by allowing us to discard a dredger or conflagrate later in the game seems great.
I do fear that cutting a land will cause the 3 mana required to cast it become more of an issue, but once you start casting loams you should easily get there I think. So it really becomes a question of how viable 18 lands is.
If cutting the land is not the correct cut, but I would like to try atleast one copy for a bit, what else would be a cut? I've seen people consider going to 3 Cathardic Reunion, 3 Shriekhorn or 2 Conflagrate. Did anyone do any testing in that regard?
I haven't done testing yet, but I only recently picked up Loams in paper and had been working on ideas for a Grixis build of the deck to take advantage of Chill there. I was considering Risk Factor in that build and had just been having a discussion last night w/a friend about Risk Factor in the regular Jund build of the deck. The card makes a huge amount of sense and EOT they take 4 or we dredge 3 times and potentially put more Amalgams into play seems pretty great. I'm not sure what the right cut is for the deck tho, but I definitely think a copy or 2 of the card will end up in the deck.
Differences from Sodeq's list:
MD:
+1 Darkblast
+1 Dakmor Salvage
+1 Gemstone Mine
-1 Golgari Thug
-1 City of Brass
-1 red fetch
SB:
+3 Leyline of the Void
+2 Assassin's Trophy
-1 Ancient Grudge
-1 Darkblast
-1 Lightning Axe
-2 Nature's Claim
EDIT:
Sodeq even piped up in the comments.
Tomek Sodomirski
"I'm Sodeq from mtgo. After testing I can say that Assassin's Trophy is a trap. Dredge needs to have a response to hate cards early so we are forced to play Trophy on Trun 2. Extra land from trophy's drawback given so early snowballs in future turns and gives so big advantage to opponent that we often can't catch up. Only match up where Trophy could be nice is Tron but with Creeping Chill we are usually able to finish opponent faster, even after early Ugin. In my opinion you should play cheaper cards to have responses as fast as you can."
I had to sell my Karns earlier this year for rent sadly, but when I saw a MTGO PTQ list that got 10th w/o Karn I was excited. Finally put it together recently and it's been fun. Now Autumn has done well w/another build. I'm glad to see Karnless builds doing well for sure I still want to pick up Karns again sometime, but that's rough right now. Here's what I've been running. (I don't own Ballistas yet)
So if we were going to build Jund Burn to gain access to Assassin's Trophy in our SB, what would the maindeck look like? I threw together a first draft. Thoughts?
What do people think of Maximize Altitude? I know we use Distortion Strike currently, the Jump Start is interesting tho and there is a toughness boost as well.
This is the current MTGGoldfish version. I'm fine w/trying to run this as I'm just a few Spires and a set of Steels away from it, as I have nearly everything for the mainstream Affinity deck outside of Opals and Ravagers. My question is if we were going to upgrade this build slightly with Steel Overseer, what cards would we cut?
A friend of mine and I who both play Legacy Pox here in Louisville have been messing around w Death Cloud experiments and he has been playing a lot of games on Untap. I’m encouraging him to come post over here about them
People just haven't adjusted their SB hate yet. The backlash will come, and soon.
I haven't done testing yet, but I only recently picked up Loams in paper and had been working on ideas for a Grixis build of the deck to take advantage of Chill there. I was considering Risk Factor in that build and had just been having a discussion last night w/a friend about Risk Factor in the regular Jund build of the deck. The card makes a huge amount of sense and EOT they take 4 or we dredge 3 times and potentially put more Amalgams into play seems pretty great. I'm not sure what the right cut is for the deck tho, but I definitely think a copy or 2 of the card will end up in the deck.
http://www.starcitygames.com/articles/37794_The-Return-Of-Modern-Dredge.html
Ross Merriam Dredge
4 Bloodghast
1 Golgari Thug
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp
Spells: 24
4 Shriekhorn
1 Darkblast
4 Cathartic Reunion
3 Conflagrate
4 Creeping Chill
4 Faithless Looting
4 Life from the Loam
2 Mountain
1 Arid Mesa
2 Blood Crypt
2 Bloodstained Mire
4 Copperline Gorge
1 Dakmor Salvage
2 Gemstone Mine
1 Scalding Tarn
2 Stomping Ground
2 Wooded Foothills
3 Leyline of the Void
2 Ancient Grudge
2 Assassin's Trophy
1 Darkblast
2 Lightning Axe
2 Nature's Claim
3 Thoughtseize
Differences from Sodeq's list:
MD:
+1 Darkblast
+1 Dakmor Salvage
+1 Gemstone Mine
-1 Golgari Thug
-1 City of Brass
-1 red fetch
SB:
+3 Leyline of the Void
+2 Assassin's Trophy
-1 Ancient Grudge
-1 Darkblast
-1 Lightning Axe
-2 Nature's Claim
EDIT:
Sodeq even piped up in the comments.
Tomek Sodomirski
"I'm Sodeq from mtgo. After testing I can say that Assassin's Trophy is a trap. Dredge needs to have a response to hate cards early so we are forced to play Trophy on Trun 2. Extra land from trophy's drawback given so early snowballs in future turns and gives so big advantage to opponent that we often can't catch up. Only match up where Trophy could be nice is Tron but with Creeping Chill we are usually able to finish opponent faster, even after early Ugin. In my opinion you should play cheaper cards to have responses as fast as you can."
YAMAKILLER (3RD PLACE)
4 Bloodghast
2 Golgari Thug
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp
Spells: 23
4 Cathartic Reunion
3 Conflagrate
4 Creeping Chill
4 Faithless Looting
4 Life from the Loam
4 Shriekhorn
2 Blood Crypt
3 Bloodstained Mire
1 City of Brass
4 Copperline Gorge
1 Gemstone Mine
2 Mountain
4 Scalding Tarn
2 Stomping Ground
3 Ancient Grudge
2 Darkblast
3 Lightning Axe
4 Nature's Claim
3 Thoughtseize
ZORES (6TH PLACE)
4 Bloodghast
4 Golgari Thug
2 Insolent Neonate
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp
Spells: 21
3 Cathartic Reunion
3 Conflagrate
4 Creeping Chill
4 Faithless Looting
4 Life from the Loam
3 Shriekhorn
1 Blood Crypt
2 Bloodstained Mire
4 Copperline Gorge
2 Dakmor Salvage
1 Gemstone Mine
2 Mountain
2 Stomping Ground
3 Wooded Foothills
3 Ancient Grudge
3 Damping Sphere
2 Darkblast
3 Lightning Axe
4 Nature's Claim
Yama's list is the same as Sodeq's except he swapped Tarns in for Foothills.
https://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-modern-constructed-league-2018-09-28
SODEQ (5-0)
4 Bloodghast
2 Golgari Thug
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp
Spells: 23
4 Cathartic Reunion
3 Conflagrate
4 Creeping Chill
4 Faithless Looting
4 Life from the Loam
4 Shriekhorn
2 Blood Crypt
3 Bloodstained Mire
1 City of Brass
4 Copperline Gorge
1 Gemstone Mine
2 Mountain
2 Stomping Ground
4 Wooded Foothills
3 Ancient Grudge
2 Darkblast
3 Lightning Axe
4 Nature's Claim
3 Thoughtseize
Bolt 3 damage (no copies)
Bolt 3 damage (1 copy, 3 more damage)
Bolt 3 damage( 2 copies, 6 more damage)
2 Ulamog, the Ceaseless Hunger
2 World Breaker
4 Wurmcoil Engine
2 Thought-Knot Seer
PWs: 3
3 Ugin, the Spirit Dragon
Sorcery: 28
2 All Is Dust
4 Ancient Stirrings
4 Sylvan Scrying
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
2 Relic of Progenitus
1 Field of Ruin
2 Sanctum of Ugin
4 Forest
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Field of Ruin
1 World Breaker
1 Emrakul, the Promised End
3 Nature's Claim
2 Spatial Contortion
3 Thragtusk
1 Warping Wail
1 Trinisphere
1 Relic of Progenitus
1 All is Dust
4 Goblin Guide
4 Eidolon of the Great Revel
4 Monastery Swiftspear
2 Grim Lavamancer
Spells: 27
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Bump In the Night
1 Atarka's Command
1 Shard Volley
2 Gonti's Machination
4 Searing Blaze
3 Skullcrack
2 Mountain
2 Stomping Ground
2 Blood Crypt
9 red fetches
4 Blackcleave Cliffs
http://mythicspoiler.com/grn/cards/maximizealtitude.html
4 Memnite
4 Ornithopter
4 Bomat Courier
4 Signal Pest
4 Vault Skirge
4 Etched Champion
2 Master of Etherium
2 Frogmite
Spells: 14
4 Springleaf Drum
4 Cranial Plating
2 Smuggler's Copter
4 Tempered Steel
1 Island
1 Plains
4 Aether Hub
4 Inkmoth Nexus
4 Adarkar Wastes
4 Spire of Industry
3 Tormod's Crypt
3 Dispatch
2 Spell Pierce
3 Negate
2 Spreading Seas
2 Oblivion Ring
Creatures: 12
4 Sakura-Tribe Elder
2 Kitchen Finks
1 Kalitas, Traitor of Ghet
2 Eternal Witness
1 Thragtusk
1 Grave Titan
1 Ishkanah, Grafwidow
PWs: 7
3 Liliana of the Veil
3 Garruk Wildspeaker
1 Ob Nixilis Reignited
Spells: 19
2 Inquisition of Kozilek
2 Thoughtseize
2 Abrupt Decay
1 Maelstrom Pulse
3 Death Cloud
1 Damnation
2 Phyrexian Arena
1 Primal Command
1 Dark Petition
3 Rain of Tears
1 Mwonvuli Acid Moss
3 Forest
2 Swamp
1 Urborg, Tomb of Yawgmoth
1 Radiant Fountain
1 Dakmor Salvage
1 Twilight Mire
1 Blooming Marsh
2 Temple of Malady
4 Overgrown Tomb
2 Verdant Catacombs
1 Bloodstained Mire
3 Windswept Heath
1 Liliana, the Last Hope
1 Surgical Extraction
1 Extirpate
2 Tarmogoyf
2 Scavenging Ooze
1 Unravel the Aether
1 Fracturing Gust
1 Creeping Corrosion
2 Bontu's Last Reckoning
1 Maelstrom Pulse
1 Darkblast
1 Bow of Nylea
A friend of mine and I who both play Legacy Pox here in Louisville have been messing around w Death Cloud experiments and he has been playing a lot of games on Untap. I’m encouraging him to come post over here about them