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  • posted a message on [ISD] Woodland Sleuth
    Blue gets the second coming of Eternal Witness. Green, the actual colour of Eternal Witness, gets this. At least it's common, I suppose.
    Posted in: The Rumor Mill
  • posted a message on [ISD] Mikaeus, the Lunarch
    Wizards, once again out to prove there isn't a green ability in the game that they can't shove into white.
    Posted in: The Rumor Mill
  • posted a message on [M12] Lord of the Unreal
    Quote from Samurro
    Its not like all blue creatures get hexproof, only Illusions, it is a distinct difference!


    And apparently birds. (Second from the right, top row.)
    Posted in: The Rumor Mill
  • posted a message on [M12] Lord of the Unreal
    So I guess the next step is to make a "hexproof block" with a tribe of blue hexproof creatures, wait for that tribe to overrun the metagame, then cut way back on hexproof entirely in all colours, yes?

    EDIT: It's startling how much this is annoying me. Green has been the go-to colour for this effect for years, going back to Portal: 3 Kingdoms in some cases, and green pays five for a "your creatures gain hexproof" effect. Blue had this effect on two cards previously, and suddenly blue gets the hexproof lord and "your creatures gain hexproof" for two mana on a stick?
    Posted in: The Rumor Mill
  • posted a message on After rotation Standard is going to have a big problem: Green
    Quote from Levgre
    plus beast within is much better than GftT or despise, and like I said previously garruk is in m12 and I'd say he's better than Tezzeret or Elspeth, and matches up well against Koth.


    Go for the Throat and Despise were both played more than Beast Within in the >=18pt decks from PT:Nagoya. And Garruk, despite being Standard-legal right now, wasn't played at all in the day two decks at GP:Singapore, unlike both Tezzeret and Koth.
    Posted in: Standard Archives
  • posted a message on After rotation Standard is going to have a big problem: Green
    Quote from SailorMoonkin
    Not to mention through extensive testing to date the best SOM Block deck currently is Mono-green infect.


    Someone forgot to tell that to everyone at PT:Nagoya. The block constructed decks which won 18 points or more do not include a single mono-green infect deck. In fact, the pros seem to think that the best SOM block deck is some form of mono-W with Tempered Steel, and that green is barely playable at all. And I suspect some of the pros did extensive testing. EDIT: oh, and if we're going to play "compare the rares", Phyrexian Metamorph saw more play than Birthing Pod.
    Posted in: Standard Archives
  • posted a message on The general Jace/SFM/Valakut ban/speculation thread.
    Quote from Kedi
    (JTMS) Decks - 75 (%88.23) [10 Decks without JTMS]


    [nitpick] I'd check your count: I counted "only" 60 decks with JTMS from 9th to 85th, so there were at least 17 without. Maybe you counted some Belerens?

    Seriously, folks: 77 decks from 9th to 85th, and FIFTY-EIGHT of them had a full four JTMS (two poor souls had to make do with three). SIXTY full playsets of Preordain.

    Two decks with Hex Parasites. One Baneslayer Angel; not one deck, one copy.
    Posted in: Standard Archives
  • posted a message on Green Planeswalker in Innistrad?
    Quote from SpeedGrapher
    I'm thinking

    I do like the -2, and -4 that you made. But no infect is likely in that set. so.
    3GB
    +1 ability should be more like put a algae counter on target land and whenever it is tapped for mana destroy that land.
    -2 target creature gets -6-6 until end of turn
    -4 all creatures your opponents control get -1-1 until end of turn for each creature they have in play
    3 loyalty


    Two black abilities and one ability that could be either green or black. Yeah, that's pretty much what Wizards would do with a BG planeswalker.
    Posted in: Speculation
  • posted a message on Green Planeswalker in Innistrad?
    Quote from Sinfire Titan
    Third, his personality is more or less intact (minus the rage, but that was just bad timing on Jace's part), and his ideals have not shifted.

    If Garruk's new card is part Black, I will kill a kitten. Twice. With fire.


    He'll be BG, because Wizards loves to "develop" green characters by making them black characters (see: Glissa, Sarkhan, even Nissa according to her planeswalker page on the mothership).

    The cost will be at least 3BG, probably at least 4BG, because thanks to Jace they won't want to make new planeswalkers too good.

    It annoys me that the only reason we can be certain Garruk will appear in Innistrad is because we already know Lilliana is there and Garruk is a secondary character in her storyline. Wizards' creative department has a real problem producing green characters.
    Posted in: Speculation
  • posted a message on The state of white
    I have to confess I find this thread a little odd. It's been my impression, as a stalwart green junkie, that white has been receiving oodles of attention from Wizards R&D for years. Not always successfully, I admit, at least from a standpoint of making sure white sees play, but from where I've been sitting Wizards has been making extra sure that white gets loved since Kamigawa, possibly earlier. Yosei, Hokori, Kataki, Shining Shoal, Faith's Fetters, Akroma, Magus of the Disk, Calciderm, Reveillark, Thoughtweft Trio, Cloudgoat Ranger, Lapse of Certainty, Stonehewer Giant, Baneslayer, Ethersworn Canonist, Ranger of Eos: not all of those were successful, but all are examples, ISTM, of places where Wizards was trying to either pour the sauce on white or stretch the boundaries what white could do.

    Reveillark and Ranger of Eos in particular always stand out to me. You may think weenie strategies are limiting white, but Wizards seems to think white can jump all over the colour pie as long as small creatures are involved. Creature tutoring, last I checked, was a green ability, and creature recursion was black first, green second, and white third, but white was best at both during Lorwyn-Alara standard. Weenies are to white as artifacts are to blue: a blank check as far as Wizards is concerned.

    That's the thing: Wizards likes white. They pay attention to white in design and development, they want white to be played, and they care whether or not white has a distinct identity. White was probably the biggest beneficiary of the great Onslaught-block era colour pie shift, getting flying and a range of creature control mechanics. They don't always succeed in making white a well-played colour--witness Time Spiral, or as I think of it, "the blue Torment"--but they know white had problems in the past and they're sure as hell trying to keep it from having the same problems in the future.

    Even better, pro players and the wannabe-pros like white. White has enough "cleverness" and control aspects to satisfy a pro's need to feel that they're not playing a card game. Or to put it less politely, White doesn't seem to give them Timmy cooties.

    And yeah, PT Paris. Among my annoying habits, I like to read things like the big list of standard decks that got 18 points or better at PT Paris and add up the numbers. What were the number one and two most-played creatures in those decklists, by a wide margin? Go on, guess. (Hey look, card advantage.) What were the top lands? Here's the top ten:

    1. 281 Mountain R
    2. 226 Plains W
    3. 200 Island U
    4. 153 Tectonic Edge 1
    5. 129 Forest G
    6. 101 Swamp B
    7. 97 Seachrome Coast (W/U)
    8. 93 Glacial Fortress (W/U)
    9. 83 Celestial Colonnade (W/U)
    10. 80 Darkslick Shores (U/B)

    Don't get me wrong: I'm pretty strongly of the opinion that Wizards still needs a kick every now and again to make sure all five colours are interesting. Keep the flame alive and all that. But right now white's doing fine.
    Posted in: Magic General
  • posted a message on [ROE] WoTC official previews 4-7! Wall of Omens, TukTuk
    Quote from Seth Dracovitch
    And on that note. To Arms!


    [gatherer gatherer gatherer]

    Scout's Warning
    Curtain of Light
    Pentarch Ward
    Withstand

    None of those part of cycles AFAIK and none of those sets had "cantrip" as a base mechanic.

    I'm a little annoyed that white has hoovered up yet another good card/mechanic/idea from its colour wheel neighbours but it's no use claiming that this one doesn't fit in white.

    EDIT: whoops forgot Carom. (And in case you were wondering, I wasn't even counting core sets, just expansions.)
    Posted in: The Rumor Mill
  • posted a message on [WWK] Strength of the Tajuru (PureMTGO spoiler)
    It's that rarest of beasts: a green card that can be played profitably at the end of an opponent's turn. Thumbs up for that reason alone!
    Posted in: The Rumor Mill
  • posted a message on Omnath, Locus of Mana
    After the rules change that removed mana burn there is no longer any rule that says mana pools empty at end of turn, just rules that say mana pools empty at the end of steps and phases.
    Posted in: Rumored Card Rulings
  • posted a message on Omnath, Locus of Mana
    Quote from norbert88
    Why wouldn't they mention turns in addition to phases and steps?

    norbert88


    There is a rule that says mana pools empty at the end of each phase and step (500.4, I just looked it up), including the cleanup step. But there's no rule that says that mana pools empty at the end of a turn.

    I suspect what happened is that they simply didn't bother issuing errata to Upwelling when they changed the mana burn rules, and now the "turns" part is just redundant. EDIT: hm, that's just wrong, isn't it? Clearly they issued errata to remove the "mana burn" reminder text from Upwelling. But I still suspect they just didn't bother removing "turns" from Upwelling's rules text.
    Posted in: New Card Discussion
  • posted a message on [WWK] New 2CC counterspell & boost
    Quote from Gix
    It's a shame they had to bump multikick back to WWK, leaving us 5 months without blue in Standard. Mad


    Five whole months? Oh no. It's a good thing you have over fifteen years of the game's history, three other sanctioned constructed formats, and every other sanctioned constructed format in the history of the game (except Onslaught block constructed, poor dears) to keep you warm. Oh, and Zendikar limited.

    Orbifold, who thinks the counterspell in question would be just fine and might even quell some of the wailing and gnashing of teeth.
    Posted in: Rumor Mill Archive
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