2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on [[MCD]] Conspiracies and Draft-Altering Constructs
    I find Paliano isn't an issue and its power makes it worth including. At worst, it's a dual land, and the memory issue is largely mitigated by writing the Shard/Wedge name on your lifepad. No paper? Just say the shard/wedge out loud a couple times and you'll remember it for the rest of the evening.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on This or That discussion.
    Run both.
    Posted in: Cube Card and Archetype Discussion
  • 3

    posted a message on
    Comment Hidden
    Link Removed
  • 1

    posted a message on [FRF][CUBE] Brutal Hordechief
    I dunno. I like it for standard, but in cube it seems too slow for me.

    I get the comparisons to Hellrider, but losing Haste is kind of a big deal as it pertains to functionality as a curve topper in aggro decks.

    Yes, there will be times where you curve out perfectly and get an extra 3 damage and 3 life for a 6 point swing, and that's great. However, I think testing will eventually prove that a Hill Giant is too slow without haste for most powered cubes for this kind of deck. Additionally, it doesn't do anything to help the Smokestack / Pox deck because you want your threats to be A) recurrable and B) typically cost 2 or less mana since the point of the deck is to keep resources in the early stage of the game.

    I could be wrong, but I look at this card as a solid addition to 540+ cubes while ultimately being too weak to bump anything out at a smaller size.

    EDIT: All of the above is written with the understanding that it would be slotted into a Black section. If Mardu, I still think Butcher of the Horde is the better card.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on This or That discussion.
    Wildspeaker stands the test of time. If we put him in today's standard, he'll be so awesome. It also applies to limited and cube.

    Garruk Wildspeaker is the gold premium of an all-round walker. That's what most walkers should be. He ramps, he creates creatures, he protects himself, he also wins the game. Not a dislikeable dude indeed.


    Not to mention he comes down on the critical turn 4 (often earlier in Green decks), and is relevant at all stages of the game.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on "Everyone Has Worldknit" Sealed - A Story and Idea
    Yeah I like the random aspect of it. You can remove the nonbasics but a lot of them are better with a Worldknit since the effect adds "add a mana of any colour". Suddenly, your Mutavault is also a Birds of Paradise? Every fetch land taps for mana. I dunno, I get why you'd want to take them out so that each pool is "even" but I don't think it's such a big deal to just add a certain number of basics and go with it.

    I think the best way is to just split basics evenly and then you accept the fact that Koth and Rofellos and Vedalken Shackles and etc. etc. get worse in the format. Just a different way of casually playing the cube.
    Posted in: The Cube Forum
  • 1

    posted a message on [CUBE] [KTK] Rattleclaw Mystic
    It's not "optimal" by any means, but I run Rattleclaw in Green alongside Generator Servant in Red to help fuel a RG midrange deck. The Servant is admittedly not as good as something more reliable like Borderland Marauder or Ash Zealot, but it helps shake up the archetypes a little, and both in the same deck can create some explosive turns!
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on
    Comment Hidden
    Link Removed
  • 1

    posted a message on [Cube] Jazal Goldmane
    A strong addition to multiplayer cubes, but doesn't make the cut in traditional lists before 540.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on
    Comment Hidden
    Link Removed
  • To post a comment, please or register a new account.