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    posted a message on Grixis Control


    Before i say anything mind if i ask your reasoning on well truthfully almost every card? Some of the cards you picked have direct upgrades and some are just odd all together. Currently it looks like your trying to build a Mystical Teachings or Gifts Ungiven without adding the actual card in. Currently 10 of the 25 lands either come in tapped or produce colorless making early turn problematic. Is the landbase for budget reasons? I would recommend adding in Opt and Supreme Will as it currently stands just for better selection.
    Posted in: Control
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    posted a message on From a Budget deck to a Tier 1 or 2 deck HELP
    Quote from bmw22935 »
    Hi everyone, I used to play a lot of paper magic and started around return to Ravnica. I had to stop because all the stores shut down around me and I had a lot of other things going on. I decided recently after almost 2 years of playing to start playing again on MTGO. I have enjoyed it so far giving me the ability to play at will and when I can. I want to work on getting a deck for modern that I can slowly build up since I don't have a lot of money. I usually see the budget and then top decks but not one that I can slowly build up to but still play in between. I want a deck that I can build into overtime and enjoy. I really like midrange and aggro decks. I don't really like combo decks or control. I don't want to play burn or merfolk either since I've already played a lot of that. What do you think I should look into and what suggestions do you have? I am open to all deck though and want something I can have fun with at the end of the day but still compete and go 3-2 on average.


    Try something like Naya Zoo. The primer on this site has multiple verson's ranging from really cheap to expensive. it also will give you access to Goyf's over time if you wish to try different decks. Some key cards i can think off of the top of my head you will end up with depending on how you build will be.

    • Birds of Paradise (budget version of noble)
    • Noble Hierarch
    • Goblin Guide (can skip since you don't want burn)
    • Tarmagoyf
    • Voice of Resurgance
    • Scavenging Ooze
    • Knight of the Reliquary
    • Kitchen Finks
    • Bloodbraid Elf
    • Lightning Bolt
    • Lightning Helix
    • Path to Exile
    • Collected Company

    here's a link Zoo Primer

    I really like the deck it's fun to play and can be built really well depending on how you build it. I have played both an aggro and midrange version and enjoy both of them. I played zoo for a long time before slowly migrating to Abzan to get the rest of the stuff i wanted for BG/x midrange decks. Zoo has good cards against control and midrange strategy which improved in the midrange version with Bloodbraid elf.
    Posted in: Modern Community
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    posted a message on Jund
    Quote from Aazadan »
    Working on that simulator I mentioned before. To make it work for Jund I need to make a couple small modifications and add new cards. Jund is a deck that's well suited to an AI playing it (this doesn't mean it's simple or anything, only that the cards for the most part aren't computationally complex) so I'm going to see what I can do about getting a fully functional AI up in the next couple weeks. It's not capable of giving 100% exact results because that depends so heavily on the opposing deck but it can give good outlines like 4 vs 6 discard, 24 vs 25 land, mana curves and so on.

    On that note, I played the deck I listed a page or two ago in a 4 round event at our universities weekly Magic club last night, except I played 61 to try out Nissa. I played against GDS (2-1), GDS (2-0), Vengevine (2-0), and Abzan (2-1) for a 4-0. Stuff I noticed:

    I was short black mana all night long, I think this was just due to variance though as my list has 17 black in it. Kessig sadly did not come up all night long, but Treetop was always good. It's very nice to be able to activate Treetop, attack, and still have the mana to play another card.

    Nissa actually came up for the exact purpose she was in the deck which was to get me over the hump from 3 to 4 mana and in another game where I was at 5 mana I cast Bloodbraid Elf, cascaded into Nissa, got a Forest, played the Forest, and was able to get a 2 drop on the field, which was a Bob that then drew me into land #7 on the following turn to flip.

    The Harsh Mentor hasn't been good enough, I think I'm going to cut it for another Ooze. Maybe it's worth keeping in the side though.

    In the SB:
    Glissa was fantastic against everything. I originally put her in the SB to deal with Eldrazi but she's fantastic at beating delve monsters, and Siege Rhinos too. Also has a great interaction with Kessig (but that didn't come up).

    Nihil Spellbomb was good, but then again Faerie Macabre was good too. Given Glissa's optional text I might prefer all Spellbombs instead. I did get one game where I drew Spellbomb+Glissa against GDS and that was good for a free card every time they played a creature.

    Dark Betrayal was good. Liliana's Betrayal is likely the stronger card but I didn't have one. Instant timing helped though.

    Having Chandra+Liliana as two good ways to beat Lingering Souls was really nice.

    Quote from FlyingDelver »

    May I ask you how you take notes during a match? I personally have always found it too be too stressful. Any tips on this?


    When I take notes I use a two step procecss. The first step is during the game alongside life totals I write a brief annotation as to what caused the damage such as f (fetch), s (shock), h (hit), p (spell), and that's usually enough to jog my memory. After the round I write down my opening hands and any plays I want to remember to talk about later, or if I'm getting really detailed a short outline of the games.


    Awesome! So do you have an extra book for notes in that case? Don't you fear that your opponent could read your opening hand from your notes?


    I use a .3 mm pen and write in cursive, it's pretty hard to read upside down. If that concerns me though, I can mirror write, so I can write everything backwards, which between that and cursive is definitely unreadable. But for the most part I've gotten out of the habit of writing down cards during games.


    Not sure if it's possible or not, but could you possibly run it with variations on the shocklands a few times after you get done? For example 1 of each, 2-1 split with a 5th or 6th basic once again alternating shocks and basics, 2-2 split with alternating shocks, and 2-1-1 splits alternating which shock has 2 for me after your done with the 24 or 25 calculation. Truthfully i have been noticing a lot of players in my area seeming to take out my red sources if they have a LD plan in the deck they are using. Mostly i am curious to see what manabase would be optimal via a simulator in a meta with PTE, GQ, Tech Edge, FoR, and LD creatures and spells.

    EDIT:
    @ FlyingDelver: Not sure exactly why, but a lot of people always seem to mulligan either very rarely keeping questionable hands or hardcore for a single hate card which then end up losing them the game. I was gonna ask if you would mind bringing back your Keep or mulligan scenario you had awhile back if you have the time.
    Posted in: Midrange
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    posted a message on [[Primer]] Teysa Karlov, Grand Envoy of Orzhov
    Quote from NguyenTranLoc »
    Quote from moondemon88 »
    Anyone have a updated decklist?


    It's not an excat copy of the primer list, but this is my current list. The deck has always been strong in my local meta, but with Anointed Procession on board it's just become ridiculous.


    Really love your list was playing it for a bit. have been playing marchesa for a bit since i was buying this deck slowly. Next payday ill have my deck completely done thankfully Smile
    Posted in: Multiplayer Commander Decklists
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    posted a message on Solrune's Marchesa, the Black Rose (Flipping Thrones in Multiplayer)
    Quote from plushpenguin »
    I carry a third line of thought, and that is to make Marchesa a resilient slow combo deck.

    I believe that this would be suitable in places where full commitment to aggression is simply not feasible due to the tools people can access that protect them from aggression.

    Yesterday I was an inch away from winning with Time Sieve twice while I was drawing the disruptive attention of two grindy midrange decks at once for pretty much the whole game. If I was on the aggro plan I don't think I would have survived even that long. Maybe I also would have avoided drawing that much attention, but I'm used to it by now.


    I use grave pact and dictate for control. I added in vindictive lich and have been having few problems with aggro, midrange, control matchups. My meta is roughly between 70 to 80 percent meta.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Grixis Control
    Quote from Doozy »
    Why do you dislike Blue Jund? I feel like it could be the best way to play a Grixis control deck right now.


    Midrange classic Jund is not at its best right now why would we imitate a deck not doing well? Its a step back not forward. I think Cryptic Command is our biggest advantage why would we toss it aside? We can outgrind a ton of decks in modern from aggro, control, midrange, tempo, and even combo due to the engine of Lightning bolt, Snapcaster Mage, Kolaghan's Command, Cryptic Command. Our biggest issue is GY hate which we can either hate via EE or Echoing Truth if we can't counter it. I'm a big supporter of trying to figure out a good suite of counters we would universally accept as other then x cryptic and x spell snare we all typically use something different. Trying to figure out a less painful manabase would be a huge help for newer players of grixis control or those who fight a lot of aggro decks. Would also be a great idea for someone new to take over the primer and restructure it to better suit a primer to get more people into it as currently its well very outdated and unhelpful. Look at the jund primer compaired to ours and see how insightful it is. Even some decks which are new have better primers then ours with a better information. Which for a control deck is bad we should have it updated with matchups, tips and tricks, card options, auto includes, bare skeleton list.

    Sorry if its a bit random im out with the family at the car show.

    EDIT: If anything needs and explanation feel free to ask and when I get home I will writ out my thought as to why.

    @ Wolf Julio: im running 4 bolts 2 push, 2 terminates, and 1 anger of the gods. If I saw more eldrazitron or deaths shadow in my meta I would probably play 2-3 bolts, 2-3 push, 4 terminate. With a 2/3 or 3/2 splits with bolt and push. I love anger main as it hoses aggro and various CoCo decks pretty badly.
    Posted in: Control
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    posted a message on Dredge
    Sorry I know this is a awkward questions but i'm a Grixis control player and im having trouble against dredge and after reading your primer since the grixis control primer is lacking some details and design. I was hoping I might run across a few idea's by reading yours, but I've just decided to ask hoping I might get some answers. What are the best cards I could use against your deck? What separates a good dredge vs grixis matchup vs a bad one? What can I do to help myself?
    Posted in: Combo
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    posted a message on Grixis Control
    Quote from darkvoidman »
    Removing Ancestral doesnt make you have no card in hand after wasting all of them to answer what your opponent is doing? Ancestral is bad when u draw multiple copies of it in a very short period of time.For example if u keep a normal hand with a mix of counters and removals and after a turn or 2 u draw an Ancestral its still ok...but if u draw 2-4 its prety bad cause u probably wont have time to get value out of it.By removing Ancestral u lose a lot from your grindy mus and u lose your best card vs decks that wreck your hand


    Baby jace just makes their removal active.Moreover i think that after your turn 1 which u usally play scoure ancestral or serum u need to start answering you opponent things.

    Surgical is the best way to desimate them and its has uses in other mus

    Kalitas is a sweet card but his strong enouph when u play vs voice and finks decks


    I still wont play it. The matchups were good against we dont need it ancestral visions becomes a win more card. The bad matchups we have im glad i removed the card for actual answers which helped. Ancestral visions is just a win more card that blinds people with card advantage. Tons of people argue it helps against BG/x decks, but we were already favored in those matchups to begin with imho. I have won against UR/x decks with 4 ancestral visions more often then not because truthfully while the card is powerful its not the thing that out this deck over the top. What pushed grixis into a tiered deck was Tasigur and K-command. Grixis was tier 1 before ancestral visions and i will personally not play a mediocre card thats just a win more. All of your scenarios where drawning multiples automatically puts you 4 turns behind. If you drew anything else Serum Visions, K-command, Cryptic, removal, counter gives you a chance.

    4 snapcaster mage, 3 Tasigur, 2 creeping tarpit removal was already live long before i decided to play 2 baby jace. Most decks other then grixis and jund start having a steep drop off for removal. Most removal commonly used is 4 bolts, 2-4 terminates, 2-4 push, 1-2 abrupt decay, 1-2 maelstrom pusle, 1-3 2cmc black removal, 2-4 Lightning Helix, 4 path, 1-2 dismember, 1 beast within. Most removal in decks that are not Grixis, Jund, Junk and to some extent Jeskai drops down to about 5 or 2 with some exceptions. Please dont tell me 2 creatures alone turn on all the removal when a standard grixis control list has 5 creatures 2 manlands. Personally i love a 2nd turn creature jace or tasigur both are highly useful drops on that turn. Some days i dont play them till late in the game though depending on the matchup.

    Ya was hoping to avoid using it tbh guess ill have to put them in the SB after all.

    I have had no problems with him against voice or finks decks. He was mostly a way to deal with goblins in our meta and he just fit in well. Ill probably be dropping him for surgical extractions though since i prefer echoing truth in more matchups.

    Sorry if it comes across as being rude thats not my intention.

    Posted in: Control
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    posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    Quote from dented42ford »
    Because they want a diverse format without over powered decks that dominate the only deck I didn't see for for banning was twin everything else was op


    Twin wasn't banned because it was too powerful, it was banned because it was the best thing UR could do, and would always be. There is nothing inherently wrong with Twin. The problem is that you simply won't see any other UR decks as long as it is around. It was banned for diversity, and it worked!

    Bans aren't just for power. They are also for format health. Twin is unhealthy, like it or not, just as Pod was, just as Green Sun's Zenith would be, just as Deathrite was, just as Bloodbraid was. Those cards aren't banned for "brokenness". They are banned because they aggressively eliminate competition by being just a bit better than anything else those colors could do. The format is better without them, because you can play other things now!


    I hate to admit it as a former twin player myself, but i truly agree with your comment as to why twin was banned and should remain banned. Ever since its banning i can see the cancer like effect it had on the format both locally and at bigger tournaments. I have seen more ur/x decks now then i ever have before and it truely has been more enjoyable to me as a player.

    I also hate to say a lot of decks twin suppressed have now started popping up. Some of these decks while extremely creative are just as unhealthy and cancerous one of which is lantern control. Anyone who has either played it or plaued against it should understand my reasoning as to why. I only named this deck as my friend recently lost and raged to it so it was fresh in my mind and playing against a new player who has not tested properly with it is unbelievably annoying imho. I feel without the fact modern used to have "can this deck beat twins turn 4 or stall it enough to win" we will continue to see it both evolve to greater heights and see new and creative decks. While at the same time promoting some greater number of unhealthy decks to prosper then there used to be.

    Also i would like to see stoneforge mystic unbanned. I feel it would promote more decks with white to pop up as a more dominant color then just as a splash. Maybe though im just hoping to see mardu and esper decks to take advantage of it. Does anyone think this could get unbanned?
    Posted in: Modern Archives
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    posted a message on [Primer] Soul Sisters
    Quote from mnelson325 »
    Alright, so I finally had time to sit down at the computer for a few minutes. Here's what I was looking at for a human build, and keep in mind that I threw this together in about 15 minutes:



    I've run it through tappedout.net a few times, and it's making a believer out of me. Having a few Sisters and a couple of Hardened Scales in the battlefield and dropping a 11/11 pridemate is LOL. Or playing a Thalia's Lieutenant when you have Hardened Scales out, gaining life and making your Sisters 3/3 is duuuumb. Champion of the Parish gets reeeeally good in this deck. I should probably drop the Support card and put in some Aether Vials. I haven't had a chance to test Nissa with it yet, so idk if I should drop her or not.

    No sideboard yet, since I just put it on paper. What's you guys' thought on the sideboard?

    This may just be a pipe dream of mine, but I'd like to playtest it to be sure.

    And for those of you screaming "drop Pridemate if you're going humans!"... No. Just, no.

    After a little more opening hand testing, I think for every hot start I get about 3 duds.


    I once suggested Aether Vials as well when i started playing this again after Twins banning. Problem is what would we use them on? Usually our curve is on 1cmc for almost all out sisters, 2cmc for our beaters and champion then 4-5 cmc for Ranger and Archangel. After playing with the card in death and taxes i can say if you want to use it to drop turn 1 threats we may as well use the mana instead as it's not efficient. The other problem is we don't have any way to really abuse it unlike deck like slivers (lords, hate, protection), merfolk (lords and bounce), knights (lords and protection), goblins (lords) or death and taxes (flicker package, hate). Turn 1 i wanna play a sister for the possible lifegain and even if there not playing creatures turn 1 it means im swinging dmg next turn. So to use it effectively we would probably have to change up the build to suit the Vial

    Does 3 Gavony Township mess up your early mana? Why no coco?

    @deathstroke99 long time no chat, but as for return to the ranks i would leave it out if you side in RIP. Thats just me though since i generally muli for the card i need after the first game (and yes going to 3 cards for a RIP against storm was worth it since they conceded turn 2 when i dropped it). The best thing to do against control is 1 for 1 them all of our threats are cheap so force them to answer them. Nothing feels as amusing as knowing they just wasted a wrath of god on your single pridemate.
    Posted in: Aggro & Tempo
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