I'm not disagreeing with you at all Wildfire, but I can come back by drawing Swamp, Sol Ring, and black Pact (hoping to survive long enough to use it). But yeah, it would be in every mono red deck just like Coalition Victory would be in every 5c one.
Against Zo-zu? How are you drawing three cards before he just smashes and kills you?
Luck that he doesn't swing at me and three top deck miracles.
I'm not disagreeing with you at all Wildfire, but I can come back by drawing Swamp, Sol Ring, and black Pact (hoping to survive long enough to use it). But yeah, it would be in every mono red deck just like Coalition Victory would be in every 5c one.
If you're talking about Worldfire, then no, you can't. If you are talking about something else, then ignore this post.
Cast pact, kill Zo-zu. Play swamp, cast sol ring. Next turn pay the Pact upkeep. Sure, it's magical Christmas land worthy of this thread, but it is theoretically possible to survive.
Worldfire exiles hands. Unless you have an emblem that allows you to draw two extra cards on your draw step, it's literally impossible to survive your own Pact post-Worldfire (and you have to have the Pact post-Worldfire; Zozu isn't going to be on the board until that spell resolves).
I'm not disagreeing with you at all Wildfire, but I can come back by drawing Swamp, Sol Ring, and black Pact (hoping to survive long enough to use it). But yeah, it would be in every mono red deck just like Coalition Victory would be in every 5c one.
If you're talking about Worldfire, then no, you can't. If you are talking about something else, then ignore this post.
The Green player packed his stuff and stormed out of the store, cussing everyone at the table out.
The real kicker: The guy had a Wake of Destruction in hand when he resolved the Riddle.
And what's the epicness of this, except the red player being an a**hole, driving a guy out of the shop while playing a supposed to be social card game? (not referring to the format, but magic being a social interaction in general).
The epicness was the Riddle of Lightning, which is a highly undervalued card as-is, netting him an infinite combo via scrying into a Reforge the Soul.
The rage quiter is rather known for his poor sportsmanship, however we didn't mind him leaving like that as he takes upwards of 15 minutes per turn; 20 if he used a search mechanic (he seriously takes 3-4 minutes to find the "right basic land to complete his board's aesthetics").
That draw spell is pretty meh. It's Concentrate without the double-colored requirement. Seriously. No one will ever let you get an extra turn out of this, ever ever ever.
Barring overly specific circumstances usually involving a Kingmaker scenario, I agree. It's vastly more splashable than Concentrate, but there's an abundance of card draw in this format that I would run before considering Concentrate when I have access to Blue.
If you want your general to revolve around killing things, there's alternatives to Kiku. She's going to get hated off of the table just for her ability. If you're dead-set then you need as many ways to give her shroud/hexproof/protection from X as you can get.
I use all 5 cycling lands that I can in Jarad, and the 2-mana cyclers are useful as both lands and Life From the Loam fuel. People put a lot of value into a single mana or the CIPT, but they are not that big of a drawback in multiplayer.
I used to play vintage and managing your hand to keep the library active isn't as easy as you'd think. You have to sacrifice speed for control. The comparison of library to Mystic Remora was stiking to me. The remora's drawn me scads more cards than a Library could in a game. I'm not going to say that it's better - but I'd feel like in a 4+ player game, the remora's probably going to draw you more cards.
Fact about most EDH games: They're slow. Control is a huge factor in the majority of EDH games, and while Remora will draw you more cards it also takes significantly more resources to utilize properly. Library can be used at EoT turns 1, 2, and 3 in a 3+ player game to keep it's controller ahead of the curve. Mid-game Library may be harder to trigger, but it still provides mileage since it doesn't short you a mana if you can't use its draw effect.
Once you add in additional card draw effects Library becomes back-breaking in Control decks.
Like Imperial Seal. Sure, I can run Demonic Tutor and Vampiric Tutor. But after that, if I want to fill my quota of tutors, I've got to turn to extremely expensive (Diabolic Tutor), restrictive (Beseech the Queen), or otherwise clunky options. There aren't enough top quality tutors to ever make me consider building a black deck without my Seal.
Diabolic Intent and Grim Tutor are cards you know. Then you have Cruel Tutor and Entomb. You do not need Imperial Seal. At all. You are blowing things out of proportion, as the only meta where Imperial Seal is 100% required is when every deck is Hermit Druid or Ad Nauseam combo.
Edit: And if Diabolic Tutor is too expensive mana-wise your standards are far too freaking high.
[quote from="Wildfire393" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/204400-discussion-of-the-official-banlist?comment=17956"]
Decimate is never a fun card to play against is mostly my arguement against it, played on turn 4 it can knock a player out completely by killing their commander, mana rock, a relevant land, let alone add an enchantment to the mix. The comparison to Hex, although similar, isnt quite the same imo because hex is situational to later in the game whereas Decimate is for any point, and brutal for the early game. The value per mana spent for decimate seems extremely high for how little it costs and how big of an impact it can make. Granted this is a playgroup-to-playgroup basis here, but Decimate is very repeatable as shown by a Riku deck played by a friend of mine. There will always be cards we dont like to see and thats probably what's happening here with me, it seems like I may be out of line on the suggestion seeing the disagreement which is fine, Ive just seen a lot of games where decimate has been a deciding factor in knocking players out too many times and way too early in the game.
That is definitely a meta-localized phenomenon. A deck so unstable that a single casting of Decimate locks them out of the game (on turn 4?!) is highly inefficient. One land and one rock are not that big of a setback.
Worldfire exiles hands. Unless you have an emblem that allows you to draw two extra cards on your draw step, it's literally impossible to survive your own Pact post-Worldfire (and you have to have the Pact post-Worldfire; Zozu isn't going to be on the board until that spell resolves).
If you're talking about Worldfire, then no, you can't. If you are talking about something else, then ignore this post.
The epicness was the Riddle of Lightning, which is a highly undervalued card as-is, netting him an infinite combo via scrying into a Reforge the Soul.
The rage quiter is rather known for his poor sportsmanship, however we didn't mind him leaving like that as he takes upwards of 15 minutes per turn; 20 if he used a search mechanic (he seriously takes 3-4 minutes to find the "right basic land to complete his board's aesthetics").
Barring overly specific circumstances usually involving a Kingmaker scenario, I agree. It's vastly more splashable than Concentrate, but there's an abundance of card draw in this format that I would run before considering Concentrate when I have access to Blue.
By Mana Geysering into a Riddle of Lightning+Radiate+Final Fortune. He miracle'd a Reforge the Soul, Recoup'ed his Mana Geyser, and went infinite into a Comet Storm[. The Green player had just resolved a Boundless Realms. The Comet Storm could have killed everyone, but he singled out the Green player and said "Here, why don't you and I find a better card than that so you can actually play this game?"
The Green player packed his stuff and stormed out of the store, cussing everyone at the table out.
The real kicker: The guy had a Wake of Destruction in hand when he resolved the Riddle.
Fact about most EDH games: They're slow. Control is a huge factor in the majority of EDH games, and while Remora will draw you more cards it also takes significantly more resources to utilize properly. Library can be used at EoT turns 1, 2, and 3 in a 3+ player game to keep it's controller ahead of the curve. Mid-game Library may be harder to trigger, but it still provides mileage since it doesn't short you a mana if you can't use its draw effect.
Once you add in additional card draw effects Library becomes back-breaking in Control decks.
Since when has paper Magic been environmentally friendly?
Diabolic Intent and Grim Tutor are cards you know. Then you have Cruel Tutor and Entomb. You do not need Imperial Seal. At all. You are blowing things out of proportion, as the only meta where Imperial Seal is 100% required is when every deck is Hermit Druid or Ad Nauseam combo.
Edit: And if Diabolic Tutor is too expensive mana-wise your standards are far too freaking high.
That is definitely a meta-localized phenomenon. A deck so unstable that a single casting of Decimate locks them out of the game (on turn 4?!) is highly inefficient. One land and one rock are not that big of a setback.