2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Burn
    Let's talk about Shrine. What do you see as the beneft? That it deals a lot of damage?
    What's it's average damage dealt? I don't play it, so I don't know. I'm guessing closer to 5? 2-3 turbs, 2-3 spells.
    What do you pay to get that damage? 2 to cast it, 3 to blow it up. 5 mana for 5 damage? Say you're getting crazy and doing 10. That's how often? What's the Return on investment. What cards are you unable to cast because you soent those 5 mana?

    Also, it's vulnerable. If UW is the nain control deck, and they have Cryptic command, do we not worry about them bouncing it? Sure, they can bounce Eidolon. But Eidolon is more likely to deal at least 2 damage.

    Detention Sphere also hits it. Eidolon gets you 2 damage in this case.

    Abrupt Decay gets it.
    K command gets it.

    Eidolon at least locks me in for 2 damage. Even when he's bad, you can find ways to get use out of him. But when he's good, he takes over a game.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Jeskai is harder, IMO because they run multiple copies of helix and snapcaster

    Elconquistador is right, you've gotta unload when they go to do their own thing, and bottleneck their mana. They have their own threads--go analyze their decks. They seem to have the following countrspell suite:

    4 mana leak, 2-4 cryptic command,0-1 negate.

    Mana Leak is soft. Meaning you can pay the tax. Keep in mind, your now blue sources can pay the tax. Also, don't wait always u til the end of their turn; if they've got 2 lands untapped--and 1 is a fetch--and they fetch at the end of your turn--they might have spell snare, but it looks like mosts lists are off of it for right now--'eaning you're most likely clear.

    Imagine end of their turn, they're at 9
    Goblin Guide got in for 2 before Wall of Omens blanked it.
    Eidolon dealt 2 when they cast a path on it.
    You caught then with their pants down At the end of your turn for a boros charm.
    They fetched 3x.

    You've got 4 lands to their 5.
    Your hand: Skullcrack, Bolt, Helix, Lava Spike.

    They pass and you draw. It's a land, you play it and pass, they play their 6th and pass. They could have cryptic and mana leak. You take a draw and see a Boros Charm. Pass.
    They draw, and just for the helluv it they see a 7th land. They play it and pass, you offer up your boros Charm, they cryptic command it.
    You cast helix. They take it. You untap, with 3 burnspells in hand, your opponent at 6 and able to cast 1 counterpsell.

    Sometimes it won't work, you'll draw 2-3 lands in a row. But playing 1 card into mana leak at a time won't work.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Hi friend.

    Merfolk used to be a really tough matchup. I actually think the deck has gotten a bit clunkier than previous Versions. A lot of people are on Smuggler's copter, which is a very slow/do nothing olay in a lot of cases.

    Come out of the gate as the beat down. If they play A silvergill, keep swinging. The silvergill grows later, our creatures don't. If they trade,
    You're better off. If they don't, that's more damage.

    The other thing that helps burn immensely is being RW instead of RWG. You're going to see Aether Vial and Spreading seas and decide to yourself that you would benefit from blowing those things up with destructive Revelry. That's reasonable logic.

    The problem is, you make your mana base 3 colors. Spreading Seas hurts us that much more when our deck is 3 colors. If they soend their 2nd turn casting spreading seas, then they've gained no board position. Keep attacking yheir life total. Playing a game of "get them dead." Is a better plan for us than hoping yo catch their spreading seas or aether vial. Also, most burn lists run 1 stolping ground--if you get that in your opener, soreading seas on it will ruin you if you're boarding in green cards.

    Lastly--try to save your white spells til the end. Fetch mountains when you can. Save fetching Sacred Foundry until ypu have to or you're goung for the win.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    6-0 at Tuesday night Modern! I've been trying to get more play in vs the mirror, and Tuesday night it happened.



    Round 1: Burn Mirror. Game 1, he came out of the gates with Goblin Guide, managed to searing blaze my Guide, and kept drawing gas.
    Game 2: In: 2 Firewalker, 2 Path, 2 Lavamancer, 2 Searing Blood. Out: 2 Searing Blaze, 4 Boros Charm, 2 Rift Bolt. I dropped a turn 2 firewalker, and gained just enough life to keep off lethal.
    Game 3: In: 2 Rift Bolt, 2 Boros Charm, Out: 4 Eidolon. Nothing to fancy, I killed a few of his guys, he killed a few of mine. Ultimately, he drew a few more lands than I did.

    Round 2: Burn Mirror. Game 1: Swift spear into Eidolon gave me a nice start. We both got to 3 lands, and I had him at 6. I Cast a Lava spike to drop him to 3, and passed with his 3 lands up. He cast Helix at end of turn and I cast helix in response.
    Game 2: Same sideboard plan as game 3 above. He deflecting Palms a Boros charm which made me panic, but runs out of gas.

    Round 3: GDS
    Game 1: Between he and I, his life total gets down to 10. I go end of turn Skullcrack, lightning Bolt, untap with a lava spike in hand and need any 1-2 mana burn spell--got another skullcrack.
    Game 2: In: 2 Path, 2 Relic. Guide into Eidolon got me going nicely. He kills the Eidolon, but I play a 2nd. I drive him down to 2 and Stubborn Denial is effectively turned off. 1 more for the good guys!

    Round 4: Elves.
    Game 1. Bolted his Mystic, T2, T3 Eidolon--keep him off his combo plays. He still hits collected company to put me into a mess.
    Game 2: In: 2 Lavamancer, 2 Searing Blood, 1 Grafdiggers cage, Out: 4 Boros Charm, 1 Lavaspike. Searing Blaze on his Mystic on my 2nd turn, Eidolon on the 3rd turn--he had a very slow and awkward draw and It just a lot of EOT burn spells.
    Game 3: In: 4 Boros Charm, out: 4 Eidolon
    Fast starts on both sides, but he wasn't getting any of the payoff cards. He's at 6, I had a skullcrack and a land that I had just drawn. I needed that land or my next draw to be any burn card. I cast the skullcrack EoT, untap and draw...STOMPING GROUND. I thought about scooping, but figured I'd give him a chance to mess it up.

    He has A llanoward Elf, 4 lands, Ezuri, an Elvish Visionary, and nettle Sentinel. I have a Swift Spear. He's at 3, I guess you could argue he's wanting to collected company into a Finks in response, But I'm not sure what he's thinking I'm waiting for. He casts collected company--1 mana source available. He hits an Archdruid and something else small.

    Unless I kill something, I can only block 1 and I'm dead. He taps the Llanowar Elf to play another mystic. Thinks long and hard about it attacking, says Deflecting Palm out loud--passes. Last chance, I draw a Boros charm.

    He punted. Asked if I had it, I felt bad to tell him no.

    Top 4: Mono white pan-harmonicon--budget deck that this kid plays that is actually super effective. The previous builds had maindeck lone missionary, main deck Finks--he told me after the fact he took out Lone Missionary's because burn hadn't been as prominent. There were 3 burn decks tonight haha. We had discussed splitting top 4, but another guy wanted to play. I had made it clear I wanted points during the splitting the top 4, and my top 4 opponent offered the concession.

    Finals: Burn player from round 1.
    Game 1: I start out with a 1 lander, a Guide, a Bolt, a Lava Spike, an Eidolon, a Searing Blaze and a Skullcrack, on the play. All pretty good cards in the matchup, things to do the first 3 turns if I don't hit lands--and the hope that he plays his own goblin guide to help me find 'em. I didn't draw a land for several turns. I bolted his Goblin Guide to keep myself ahead in the race. He let my Goblin guide get in for 6 or 8 damage before dealing with it. He cast an Eidolon, but was a bit behind. He manages to do enough to get himself down to 2 life, and me at 8. I top deck a land and kill him.

    Game 2: Same Sideboard plan as game 3 from round 1. He mulligans to 6. He plays a turn 2 Firewalker, I attack with my Goblin Guide with a skullcrack in hand--he takes the damage. I dropped some swift spears, multiple bolts--I probably dealt 23-24 damage--he just gained too much life.

    Game 3: He kept a 1 lander and never saw a 2nd. #Magic.

    Thoughts:
    I've been back and forth on Eidolon on the play. I think he's fine as long as you make a good effort to get ahead.
    I played a total of 8 games vs Burn today--Firewalker won 2 of those games. I can justify keeping it, but I also don't think it's necessary, and it's narrow.
    Searing Blood is fine, Lavamancer is fine, this is close to what I'll be running going forward.

    I recently tested with Shattering spree for a few days--overall I don't like it. Affinity has enough man-lands and arcbound Ravager that it's not the board wipe we want vs them. Eldrazi Tron--Getting rid of a Chalice is nice, but if they've gotten a Chalice in 1 and 2, we're probably already taking a beating from their creatures, and top decking it isn't what we need.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I have always assumed Searing Blaze is such great value in the mirror. But since we only have 12 targets--maybe 8 if they board out their Eidolons--could totally be a card that gets stuck in your hand.

    Thoughts?

    Posted in: Aggro & Tempo
  • posted a message on R/x Aggro
    I've played primarily aggro, and resisted getting on the train for a number of reasons--work made it hard to justify spending the $$ on Hazorets, and blah blah blah.

    Any Good articles/videos streamers?

    Tips/Guides for the mirror? What's the sideboard plan? What cards are most important?

    What about Temur energy? What's the general strategy? Sideboard. What's their sideboard plans? Wht are the key cards in the matchup?
    Posted in: Proven (Standard)
  • posted a message on Burn
    Tips for the mirror? Obviosuly slamming Firewalker wins a lot of gameS.

    I've always heard it's about creature damage, so kill those asap, and value your own.

    In that regard, I have been siding Eidolon out play and draw for post-board matches. Do you guys typically leave them in?

    Can anyone comment on how to play the dance with Lightning Helix/skullcrack/deflecting palm? I feel like there's several turns of both players holding up lands to prevent life-gain off of Helix. Do you play the game normally and send off your Boros Charms EoT? Do you refuse to tap down til you have 3-4 labds?

    Any advice for the end of the game? Again, feels like andance of trying to grt the other guy to blink first.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Donmt dedicate extra cards to storm.
    We have a lot of removal. If you're in game 2-3 and your whole hand is Boros charm/skullcrack/Lava spike, consider a mulligan.
    Save your creature targeted removal for when you have to use it.

    Eidolon wins the game.

    SB: Gy hate and more things that kill creatures.
    RiP is tricker for burn because it costs 2. I'd let one of your other teMmates have that. You need relic or grafdiggers cage.

    SB options for removal
    Path is huge here.
    Searing blood
    Grim lavamancer

    If they're willing to play a guy and pass--kill it eot or on your turn--don't get cute and try to kill it on their turn. Their protection spells then add to the storm count.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Tips for the mirror? Obviosuly slamming Firewalker wins a lot of gameS.

    I've always heard it's about creature damage, so kill those asap, and value your own.

    In that regard, I have been siding Eidolon out play and draw for post-board matches. Do you guys typically leave them in?

    Can anyone comment on how to play the dance with Lightning Helix/skullcrack/deflecting palm? I feel like there's several turns of both players holding up lands to prevent life-gain off of Helix. Do you play the game normally and send off your Boros Charms EoT? Do you refuse to tap down til you have 3-4 labds?

    Any advice for the end of the game? Again, feels like andance of trying to grt the other guy to blink first.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I'm on the Shattering Spree train, though just as 1 of.
    Chalice being the obvious reason, however blowing up multiple artifacts vs affinity is nice.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I'm currently running this 15



    1 Flex spot--trying cute stuff out now in advance of regionals.

    Could do a 2nd Firewalker, I lost the mirror online to burn today. Could also run a 3rd path.
    Could cut firewalker all together--Path/Skullcrack/Blaze effects seem like more than enough

    A few "cute" things I've tried as a 1 of:
    Gaddock Teeg--shuts off chalice, CoCo, Chord of calling, Through the breach, Scapeshift, Karn
    [card]
    Hallowed Moonlight[/card]
    Shuts off Coco/Cord/hits creatures vialed in
    Hits Through the breach, Grishoalbrand
    Also cantrips which feels nice.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from KeithsDad »

    I also don't agree that if you're "looking for pro points" you cut Eidolon. Consistency is actually king for those people.


    Ok, I'll rephrase that. If you're chasing pro points, and playing at my sort of level, then the extra variance will help. There are a lot of spikes in my area that aren't much better than I am, if at all, and I guess I'm speaking from that perspective.

    Anyway, to add to the discussion - has anyone done much testing with Rampaging Ferocidon? I recently cut Ensnaring Bridge for Searing Blood in my sideboard, but now I'm thinking about switching back - the extra blaze effect doesn't seem to be doing much for me, but the Bridges were only useful in very corner circumstances. The dinosaur though - well, dinosaurs are cool, and I hate Kitchen Finks with a passion.


    I still don't agree with the sentiment that variance is better. If that were the case, no one would ever play Jund. People play Jund because it has a lot of consistent coin flip matchups, which is the opposite of high variance. If it were the case that variance was better, a lot of people would play Grishoalbrand decks, but they don't because that deck is either explosive or dies to variance. When you say that you'd play Eidolon because you grind MTGO, it's the same as trying to grind out 15 rounds at a GP and the logical conclusion is to avoid high variance.

    I don't know that many people are playing Ferocidon. I'd play it locally if Soul Sisters was huge, but I don't think it's a really viable sideboard card otherwise. Path and Skullcrack effects are fine against Kitchen Finks.

    Quote from j192 »
    Questions:

    1. Eldrazi Tron. What are our priority targets with Revelry? If they have a map on the battlefield and are tapped out--do you just go ahead and blow it up to prevent Tron? Or do you wait in case they get Chalice?

    How does Ballista play into it? Do you kill it on sight?

    Deflecting Palm? It just seems awkward. They have to have an attacking creature to use it--a lot of times they cast a TKS before that point, so it gets eaten. A lot of times, I feel like I'd be better off having any burn spell.

    2. Elves--WTF are we doing for elves? They're everywhere.
    I've got 1 lavamancer in the board, and he obviously does work.
    I'm changing my 3 Relic to 2 Relic and 1 Grafdigger's cage to keep them off coco/Chord.
    I'm putting 1 copy of searing Blood in the board.
    I've seen some people say Anger of the Gods--I just don't like it for Burn. Ensnaring Bridge buys us time but they can chord up a rec sage.
    Do you "Bolt the bird?"


    I would absolutely blow up a map if they can't sac it in response. It gives you more time to race them. I don't worry too much about Ballista. If you target it, they'll machine gun your creatures or deal damage to you in response. I'd wait to blow up Basilisk Collar. I feel the same way about DPalm. I hate holding it waiting for them to stabilize and try to win.

    Against Elves, Lavamancer, full complement of Blazes, and then Path to Exile is what I'd bring in, but I don't play Cage. If you're running into it all the time, my favorite board wipe is Deflecting Palm and Elves is a deck where you could reasonably wipe everything with it as opposed to Merfolk where they can quickly get out of range. It's worth keeping them off of a bird early, but stop worrying about it if they have several and instead go after their busted mana like Heritage Druid. Think of it like Affinity where you just have to sequence right and control their board and you're in good shape.


    Did you mean to say something other than Deflecting Palm?

    We had Tuesday night modern the other night and 2 players had it. The last PPTQ, I did, I lost a very close win and in to elves.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    For now, I'm testing without Deflecting Palm for several reasons:

    1. No infect.
    2. Less Titans
    3. Less Wurmcoil--used to be 2-3 copies in Tron--now 0-1 in the 75 of infect.
    4. Not THAT much Emrakul.
    5. Tier 1 Decks it should be good against create problems for it--Eldrazi Tron fail to present a threat often times until TKS, which takes it, or if you cast it, they can not attack. Changing it to any 3-4 damage spell seems better/safer.
    GDS: Discard on the front end, counter spell on the back end. It's a risky play. And in general, if you let them do the work--4-5 burn spells should suffice.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Questions:

    1. Eldrazi Tron. What are our priority targets with Revelry? If they have a map on the battlefield and are tapped out--do you just go ahead and blow it up to prevent Tron? Or do you wait in case they get Chalice?

    How does Ballista play into it? Do you kill it on sight?

    Deflecting Palm? It just seems awkward. They have to have an attacking creature to use it--a lot of times they cast a TKS before that point, so it gets eaten. A lot of times, I feel like I'd be better off having any burn spell.

    2. Elves--WTF are we doing for elves? They're everywhere.
    I've got 1 lavamancer in the board, and he obviously does work.
    I'm changing my 3 Relic to 2 Relic and 1 Grafdigger's cage to keep them off coco/Chord.
    I'm putting 1 copy of searing Blood in the board.
    I've seen some people say Anger of the Gods--I just don't like it for Burn. Ensnaring Bridge buys us time but they can chord up a rec sage.
    Do you "Bolt the bird?"
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Anyone considering rampaging ferocidon out of the SB?

    Also, I'd love to generate a regular in depth discussion about each matchup.
    Posted in: Aggro & Tempo
  • To post a comment, please or register a new account.