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  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Why not skip a step with emperion and add in a chord package? Add thragtusk, rec-sage, scooze etc. and you can drop red too?
    Posted in: Big Mana
  • posted a message on Phyrexian Obliterator and horrors party. Please help!!
    If you are going horror-party, you may want to think about thing in the ice (dont remember how to hyperlink the card names), as its flip is essentially a one-sided clear. Coupled with hunted horror, its a powerful combination.
    Posted in: Deck Creation (Modern)
  • posted a message on Combos. Sin or legitimate?
    My personal emotions towards combos is kind of two-fold; I personally love convoluted combos, and have played quite a few myself (looking at you, 5c reaper-king tribal), but I do harbor a little bit of disdain for Two/Three card combos in EDH, but I agree they are useful for ending long boring games. That being said, the second part of my feelings for combos has to do with tutors. If your EDH deck is full of nothing but combos and tutors for said combos, then I do not wish to play with you. Go play Legacy and or vintage. I can tolerate one or two tutors that can also be used for value, but if you are playing the deck to only combo then I wont play with you, or I will deliberately run specific hate for you. As a bit of back story, my playgroup has one guy who plays tasigur reanimator and runs all of the boring combos like mikeaus and triskellion etc. So as such, all of the guys who play white now run rest in peace and enchantment tutors to get it, despite the fact that they too need/use their graveyards. As an aside, its not a "true" combo, but how do you guys feel about Lab Maniac? I personally think the card is boring and uninspired in EDH, but Id love to hear support/lack thereof for him.
    Posted in: Commander (EDH)
  • posted a message on Deploy the Gatewatch
    That would be massive card disadvantage though; sure you can cast two decent walkers for six, but that requires you to have two in hand, and to have the correct mana. This way you can play around bonkers cmcs for cards (looking at you nicol and tamiyo), as well as save yourself a card in hand. The dig seven is very relevent late game and makes it a decent topdeck. I personally will be trying this card out in modern american superfriends; the chance to slam an elspeth suns champion and a gideon or ajani would be pretty dank.
    Posted in: The Rumor Mill
  • posted a message on The possibility of officially recognized non-legendary generals for more deck variety?
    personally, ive done several amendments with my playgroup; guildmages as commander, or nephalim have been the two big ones. just chat with your playgroup and explain what you want to do.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    Quote from FZA »
    Quote from ashtonkutcher »
    Doesn't this thread mainly exist so that the cancerous clamoring for cards like Nahiri to get banned doesn't seep out onto the rest of the board? I don't think it's entirely reasonable of anyone to expect serious, constructive discussion from here, especially not in new metagames that exhibit such healthy traits. You're not taking crazy pills; that's just what the banlist threat has always looked like, and will always continue to look like.


    That's basically what this thread is for, to quarantine all the posts about unbanning JTMS or skullclamp or banning Tarmogoyf that don't have any sort of perception of reality.

    Curiosity keeps me coming back here though, and I'm sure it does for ktkenshinx too. Sometimes its fun to listen to people's crazy ridiculous opinions.


    same here; show up to get a feel of the internet-based rage, then post some infuriating comment, then leave it for a month or two. feels good man, feels good.
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    Quote from ed06288 »
    There are only 3 decks in legacy; good-stuff, control, and combo. However, I do find the format to be more interactive than modern. I wouldn't mind modern being more interactive as well

    there is waaay more to legacy! agro is for sure a thing, as well as midrange...
    Posted in: Modern Archives
  • posted a message on [Primer] UWr Midrange
    I personally run 3 serum visions 2 think twice. Think is nice cos if you leave remand mana up and they simply pass, you can still cycle. Also helps vs liliana.
    Posted in: Midrange
  • posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    I should mention i mean this in regards to sieve; i understand that making the thopters with sword doesnt do *****.
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    For everyone who is worried about jund and junk vs thopter sword, remember this; kalitas, traitor of ghet comboes just as hard vs them. They gain a life and a thopter, you get a 2/2 zombie. Additionally; scavenging ooze. A 2 drop that ruins their combo. Jund and junk will be fine.
    Posted in: Modern Archives
  • posted a message on [Primer] Skred Red
    Quote from CarrotsMcGee »
    Quote from okoSheep »
    Krenko summed it up perfectly. Just play around it. It's kind of like how you should expect countermagic or path when you see open blue/white. Just fetch for a basic and bloodmoon almost becomes a dead card, especially in multiples. The only time anyone should be locked out by a blood moon is if its played on T2, on game 1, but even then you're foreshadowing it by showing a mountain. Against some decks/players siding out blood moons is a viable strategy because they're going to play around it regardless.


    I find even when played around it's rarely a dead card except against straight U/R decks. Fetching up a bunch of basics makes it awkward for a 3-color deck to play our their hand quickly, and if they don't draw a bunch of fetches/basics then Blood Moon often will at least make a few cards in their deck uncastable. Shutting down manlands is also a huge upside since Skred is a deck that often wins through attrition.

    I view it as a source of tempo/card advantage that has the upside of winning games on it's own some percentage of the time.

    Also not every deck can play around it. Infect and Burn are tier-one decks that don't run basics of all their colors.


    and sorry for not feeling any pain for infect or burn? but of those absolutely can play through blood moon; infect absolutely plays basics, and burn is RED as its main color.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Skred Red
    on the note of reckoner, he is ridiculously fun when maindecking pyroclasm; not only does he survive, but he can ping down anything left over or simply 2 to the dome. also, he is a win con with a big skred; a large amount of players don't realize that with him out, you can skred for 4, 5, or even 6 to the face to win a game.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Skred Red
    Blood moon is not unhealthy for modern. Its a 3 drop (abrupt decay-able) enchantment (meaning it does nothing but sit there) that punishes ppl for having greedy mana bases. How you beat it? Keep a fetch open, or snag a basic early. You see your oponent open with a mountain or a snow covered anything, get a basic or two. Or better yet, counter it. Plus it punishes both players; skred is mono red, meaning its sb is weak to enchantments and restrictive to everything else. Theres a reason its a sokid tier 2/2,5 deck, not tier 1.
    Posted in: Modern Archives - Deck Creation
  • posted a message on Relentless Dead
    why no AEther vial?
    Posted in: The Rumor Mill
  • posted a message on Sea Gate Wreckage
    Not too sure about d&t either... of course its all build dependent, but isnt d&t a little color intense as well? Mind you, i gues mutavault taps for <> these days so thats a nifty correlation. I still think that either affinity or tron is the best fit for it.
    Posted in: Modern
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