2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Grixis Summonings
    Kpal, I wouldn't call it success, only card evaluation from my experience.

    The lack of Hulk is really bad but they are really out of my budget for now.

    Path doesn't seem very synergistic with the rest of the deck IMHO. Negate is a really good and clean answer to PW.
    Posted in: Standard Archives
  • posted a message on Grixis Summonings
    Hi guys, I've been on UR Summonings for the better part of the last 2 months. My testing so far revealed that with no sweepers in the main deck you really struggle against aggro so I play 3 Radiant Flames in the maindeck and going with 4 Aether Hub to facilitate the 3rd color. I don't know if it's the right way to go but it's a meta call. From my experience with Harnessed Lightning, it can kill almost all the things you want to kill. The BG match isn't that bad in my experience if you keep them from landing a Gearhulk or have enough energy to put him to sleep. MVPs so far for me: Take Inventory has been amazing giving me the chance to sacrifice some card advantage and catch up later, it gets nasty when you chain them together. Glimmer of Genius (no discovery here). Negate, started with 2 and go up to 3 recently, it is bad only in the BG match and a house against other control decks. I feel like the deck has a really high ceiling and you just beat random decks on raw power only. We go over the top of most decks so the problem should be getting to the late game. Probably the black splash is correct and I'm going to try it for Disintegration only at first and Push on the board.

    Sorry for the lack of card tags, I'm on phone.

    Feedback is appreciated
    Posted in: Standard Archives
  • posted a message on U/R/x Control
    Hey guys I've been testing this shell and I have a question: How do we deal with high toughness creatures such as Green Hulk, Harvester or a 6-lands Advocate?
    Posted in: Standard Archives
  • posted a message on Ojutai's Command + Augury Owl
    Thank you you're right thx For the clarification
    Posted in: Magic Rulings
  • posted a message on Ojutai's Command + Augury Owl
    Hi there! I have the following question:

    If I use Ojutai's Command reanimation and draw a card modes and try to bring back Augury Owl can I stack the abilities the way i want? Or I have to do what is first in the card's text?
    Posted in: Magic Rulings
  • posted a message on Reformation of Modern - If You Want Something Done Right, Do it Yourself (banlist updated 2/13/17)
    Hi! Im interested in participating on the discord. How it's done? Nice idea man. This kind of shake up is what the community needs. I agree with others that some of the bans can be different but the initiative is the thing that counts here.
    Posted in: Modern
  • posted a message on UR Metallurgic Summonings
    I really like Cerebral Vortex I will try it. I'm currently testing an artifact package for Thirst. My list is this:




    I'm not sure if the artifacts really fit here. The idea of having Thirst live sometimes is really good to me. Some feedback on this would be much appreciated.

    The miracles seems good but without deck manipulation I am afraid to have them stuck in hand way too much.
    Posted in: Budget (Modern)
  • posted a message on UR Metallurgic Summonings
    Yeah I also tried to slot Thirst at first but I founded that without artifacts it's just selection and that is not what is needed. At the moment I'm trying Glimmer of Genius, it's a little slow but is always a 2-for-1 and can dig 4 cards deep. Epiphany seems good, going to try it as a 1-of. I think the bigger problem for the deck are creatures with 5 toughness or more, like Goyf or Tasigur, since you need to rush your Summonings to be able to block them or have to spend 2 spells on them. Going to try Harvest Pyre as a 1-of to diversify the removal suit.
    Posted in: Budget (Modern)
  • posted a message on UR Metallurgic Summonings
    Thanks for the feedback D90Dennis14! I just want to remind you that this is the budget subforum so no Tarns for us :'(. I like you suggestions and I have tried many of them myself. The one that definitely has legs here is Condescend, counter+scry and X in the cost is tailor made for this deck. I think your list is pretty good. The one thing you are lacking is a card advantage spell like Ravings or TT. You have too many 1 for 1s and will run out of gas eventually I think.
    Posted in: Budget (Modern)
  • posted a message on UR Metallurgic Summonings
    Hi guys! I've been surfing the internet for some follow up on this

    https://www.mtggoldfish.com/articles/budget-magic-91-31-tix-modern-ur-summonings

    I really liked the deck and the videos shows it can be competitive and fun.

    The base of the deck is a UR shell with lots of instants and sorceries and Summonings as the finisher.

    I think the deck has potential and would like to have some discussion over. Post any ideas that you like and we will discuss it.

    For starters I think Think Twice can be slotted in the Desperate Ravings place. TT gives you the same amount of CA for the same mana and you don't have to discard anything to it.

    Any feedback will be appreciated.
    Posted in: Budget (Modern)
  • posted a message on Grixis Artifact
    It seems you are describing an affinity list XD. I think that the Ensoul and Touch are the base of the deck. Ravager may be a good inclusion but Overseer just puts you in a midrange game that need ton of artifacts. I think the idea here is to bash with an enchanted artifact and then finish the game via direct dmg. That's why the full 8 blast may be necessary. I'm still on testing and the suggestions are appreciated, but if I do what you say why don't play affinity instead.
    Posted in: Deck Creation (Modern)
  • posted a message on Grixis Artifact
    I think the problem you have here is the lack of CA as the artifacts wearing Ensoul or Touch will be target for removal. I think you need to consider Thoughtcast or Thirst for Knowledge or the new from AER draw 3 with improvise. Really like the concept and will be testing in the next days.
    Posted in: Deck Creation (Modern)
  • posted a message on Invention Control
    Hi! The tutor seem really powerful and I have some suggestions: 1st Thirst for Knowledge would be awesome in the deck. 2nd Bridge and Cage have to be considered for the main deck in the artifacts tool box. Also I think Citadel should be at least a 2 of since you can tutor in to it for some ramp and landrop hitting.

    I would love to see this idea getting more wheels.

    Sorry for crappy English.

    Posted in: Deck Creation (Modern)
  • posted a message on UW Control
    Hi guys!

    I'm trying this variant of control in new standard:

    4 Thraben Inspector
    4 Glint-Nest Crane
    4 Filigree Familiar
    2 Cataclysmic Gearhulk
    1 Torrential Gearhulk
    1 Elder Deep-Fiend

    4 Glimmer Of Genius
    2 Glassblower's Puzzleknot

    3 Scatter to the Winds
    1 Summary Dismissal
    1 Insidious Will
    2 Revolutionary Rebuff

    3 Stasis Snare
    1 Blessed Alliance
    2 Fumigate

    4 Port Town
    4 Prairie Stream
    3 Aether Hub
    8 Plains
    6 Island

    In Card Kingdom price this goes for 78 dollars.

    Any thought or improvements will be appreciated.

    Sorry for lack of tag, I'm on mobile.

    And my sucky English too :p
    Posted in: Budget (Standard)
  • To post a comment, please or register a new account.