I really like Fight to the Death. In the right kind of deck, this thing is ridiculously one-sided. Fun tricks to use with this include indestructible creatures, creatures that regenerate for cheap or for free (since it still allows regeneration), creatures with Persist, creatures that replace themselves when killed (Tukatongue Thallid and Sprouting Thrinax come to mind), cards that alter how blocking works or force bad blocks... and I'm probably missing a bunch of other nifty tricks or comboes, too.
As for those who complain the card is too situational, you're absolutely right. In fact, the vast majority of cards in the game are situational. That's why you set up your deck to create the situation you need so that you can exploit it.
But my number one reason for liking this card is because it allows for the following multiplayer scenario:
Player A: *declares attackers*
Player B: *declares blockers*
Player C: "You!" *points at Player D* "Bring me the Wall Street Journal! You two!" *points at Players A & B, then taps RW* "Fight to the Death!"
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Apr 21, 2009WTFits posted a message on [ARB] Winged Coatl, Etherium Abomination, Fight to the DeathPosted in: The Rumor Mill
Jun 22, 2008Posted in: SpeculationQuote from menmaThe (B/G) won't have deathtouch, Shadormoor/Eventide features wither instead. Likely are regeneration, persist and/or basilisk (whenever ~ deals combat damage to a creature, destroy that creature at the end of turn).
Basilisk is deathtouch.
Mar 17, 2008I'm thinking there's not going to be any gold cards in this set. According to Maro's article, the previewed booster pack is supposed to be representative of the set as a whole, and there's not a single traditional gold card in the pack. If the set had any traditional gold cards, then there would have been at least one in the pack, most likely as an uncommon.Posted in: The Rumor Mill
Or at least, that's how I'm interpreting it. I could be wrong. Either way, this is shaping up to be an interesting set.
Dec 18, 2007I just thought of the Changeling Colossus myself. Except my thought went along the lines of:Posted in: The Rumor Mill
Turn 1: Land, mana elf or Bird of Paradise.
Turn 2: Land, Captain.
Turn 3: Land, swing with Captain, drop Colossus into play and pump.
Colossusize me, Cap'n!
Seriously, though, this guy's pretty good, especially if you can find a way to work in those soldiers with good comes into play effects, like Aven Riftwatcher, Inkfathom Divers, and Stormfront Riders.
Sep 14, 2007I've been sitting here, thinking about this guy for a bit now, and it dawns on me... for this block, this is an extremely potent card. By itself, it's just a glorified Grizzly Bear. But the synergy it has with other tribal stuff is mind-boggling. Just going off what we've seen from the cards spoiled thus far:Posted in: New Card Discussion
- Gives Kithkin Greatheart +1/+1 and first strike.
- Can be tapped to help return Summon the School to your hand.
- Lets you draw a card when you play Surge of Thoughtweft.
- Increases X by +1 when you play Spellfumbler Sprite.
- Can be championed to play Wanderwine Prophets, or sacrificed for an extra turn if your Prophets deal damage.
- Can be returned to your hand with Boggart Birth Rite.
- Can be sacrificed to play Fodder Launch.
- Gives Warren Pilferers haste if you return it from your graveyard to your hand when you play the Pilferers.
- Triggers Boggart Shenanigans when it dies.
- Can be used to deal damage with Crush Underfoot.
- Makes Flamekin Bladewhirl a 2/1 for R instead of 3R.
- Can be stolen and given haste by Goatnapper for 1 turn.
- Can be played using Smokeroller.
- Gets +2/+2 and trample from Sunrise Sovereign.
- Can championed to play Nova Hunter.
- Gives Battlewand Oak +2/+2 until the end of the turn when it comes into play.
- Gives you an extra elf token when you play Elvish Promenade.
- Lets your Immaculate Magistrate give one more +1/+1 counter when you activate it.
- Gets +1/+1 from Imperious Prefect.
- Gets +1/+1 and indestructable from Timbermaw Protector.
- Can be championed to play Wren's Run Packmaster, and gets deathtouch if it's in play with the Packmaster.
- Makes Wren's Run Vanquisher a 3/3 with deathtouch for 1G instead of 4G.
- Lets your Secluded Glen come into play untapped when you reveal it from your hand.
Sep 14, 2007WTFits posted a message on [LOR] Friday Preview 09/14/07: Doran, the Siege TowerPosted in: The Rumor Mill
Don't forget Deathmark.
That said, still an awesome card. Totally blew my mind when I saw that line of rules text. And here I was thinking Maro's treefolk preview was badass...
Jun 17, 2007Very nice to see Beacon of Destruction coming back. But I doubt that we'll see his green brother coming back. Here's my reasoning:Posted in: The Rumor Mill
Beacon of Creation creates green 1/1 insect tokens. The current Standard, however, already has a green 1/1 creature token: saprolings. And WotC hates redundancy like that. Not to mention it can become confusing to have two types of green 1/1 creature tokens on the table when such tokens are represented by things like dice or pennies. "Wait... did you just sacrifice three insects to pay for your Savage Thallid's regeneration ability?" "... No?"
I know, I know, unlikely to happen in a tournament setting, but still possible in a casual one. And with the risk of confusing new players present, WotC would more than likely pass on reprinting Beacon of Creation this time around.
Of course, that's just my opinion; I could be wrong.
And while we're at it, lump me into the category that hopes to see a return of Beacon of Unrest.
Oct 2, 2006WTFits posted a message on [TS] MaRo speaks MORE on the TS playtest cards...and our 422/301 threadsPosted in: The Rumor MillQuote from QasurAlso, I think it's funny how he finally states that Spoilers are actually good for the game (even though he does say "early" spoilers are bad.) It's just that Spoilers period are what players want. People like to see a taste of things to come far in advance, just to make it worth it when it comes out.
Actually, it's not "early" spoilers he's against... it's "unofficial" spoilers. In other words, anything that hasn't been approved by Wizards to be spoiled.
Sep 21, 2006Sidewinder Sliver + Hivestone + Cavalry MasterPosted in: New Card Discussion
Every creature you control is Sliver with multiple instances of flanking.
Add Soul Foundry in Extended to make things go even crazier by churning out a Sidewinder Sliver every turn.
Jun 27, 2006Won't comment on Haakon; pretty much everyone else has said everything that can be said about him.Posted in: The Rumor Mill
Sek'kaur is interesting... as far as having the green in his casting cost, here's my hypothesis: it's the green in his mana cost that keeps you from having to sacrifice the tokens at the end of the turn. Think about it; green is the creature color, green likes making tokens, and more than that, green likes to have tokens that don't automatically die at the end of the turn. So even though the tokens aren't green themselves, the fact that they stick around instead of dying like they normally would is a green effect. Or at least, that's my line of logic. I could be wrong.
Sound the Call... grah... curse you WotC! On the one hand, I love it because it's another Wolf for a possible theme deck... but it's not an actual creature card, so it doesn't count towards the 20 card minimum in Tribal in Magic Online. That said, I still like it and still plan on running it.
Also, one final note on Sek'kaur and Sound the Call - Doubling Season. 3/1 with haste and a land for STE is good. 2 3/1s with haste and a land for STE is better. Same thing with Sound... 1 2/2 for 3 is eh... but 2 2/2s for 3 is decent... and they keep getting bigger with each Sound you play...
Apr 21, 2006Okay, stupid question. If I were to use Mind Bend on Grand Arbiter Augustin IV to change "White" to "Blue", would that effectively reduce the cost of all blue spells by 2, thus allowing me to play Rewind for UU, thus paying 2 mana, but untapping 4 lands?Posted in: New Card Discussion
Apr 20, 2006Posted in: The Rumor MillQuote from Bedford »Or. just do three colors, using Natural Spring, Healing Salve, or some other card that gives target player/opponent more life then it costs to play.
Doesn't work. Read the card again:
"If a spell or ability would cause its controller to gain life, that player loses that much life instead."
In other words, if you target your opponent with a spell that gives that player life, they don't lose life because they don't control the spell.
Jan 15, 2006Glad the whole 4/1 vs. 4/3 debate is over. But that said, shouldn't the English name for it be Giant Solifugid instead of Solifuge?Posted in: The Rumor Mill
Edit: Nope, Solifuge according to the Orb. Feel free to disregard this post.
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