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  • posted a message on [IMPERIUM] - Power has a price
    The story tells the power of the ancient runes that brought chaos to the land of North Alador after being discovered by the Couseil of the Empire - wizards that work for the Emperor Vesta, and the way I felt to bring that chaotic feeling is by breaking the color pie.

    The Avatars are powerful and breaking entities summoned (here comes the FF6 feeling, and the magicite feeling) with the power of the Crystals (the Moxen), one for each Kingdom. The fear in green, or the haste in blue is only to show the true power of these beings, which can bring true devastation to the lands of N. Alador.

    Due to Avatars being summoned with the Crystals, you need them to summon those entities. I didn't want to make them so powerful, but I think they're great cards and somewhat balanced, even if they break some of the major rules of the color pie. That's their purpose.

    I also feel Rift has a severe problem: there's a rule for face down creatures, and that rule is around Morph ability, as you told in your post. So I changed it to:

    Rift [COST] - X/X ([COST], discard this card (or remove it from the game): put a colorless X/X Elemental creature token into play. Play only as a sorcery.)

    Do you think it's less confusing now? So the problem of having non-permanents in play is solved, but the problem now is the number of tokens in play and distinguish them.

    I think I'll remove Trance for now. It's so many counters in play, so I'll put only rune counters for this set to play with Relics.

    The new "Moxen" cycle, those was just prototyphes to study. After some thinking, I came with two ideas (the above Crystals doesn't work because Mystify doesn't apply when they flip, because they're in play yet.)

    Essence of Pearl 0
    Legendary Enchantment
    Mystify
    ~ is white.
    W, remove a rune counter from ~: Flip ~.
    ---------------------------------------------------------
    Pearl Crystal
    Legendary Artifact - Relic
    If there are no rune counters on ~, sacrifice it.
    T: Add W to your mana pool. Remove a rune counter from ~.

    I think the mystify can work now, please discuss. Or I can make a single artifact instead of being a hybrid card:

    Pearl Crystal 0
    Legendary Artifact - Relic
    Mystify
    Play only ~ if you control two or more Plains.
    T: Add W to your mana pool.

    What do you think now?

    The cards I'm making is based on the old Fallen Empires, and some colors obviously will charge against their color enemies. Also, the Empire is the main target of all colors, because the Emperor (I think his card is a nice card. He's the ruler, so he can order to destroy anything) wants the power of the Crystals to vanquish all lands and become the ruler of them all, expanding his Empire.

    @Hvirfilvindr: I forgot about revealing hand in Revshera. The changes I can make with some cards you mentioned are the following:

    Revshera, Home of Sages
    Legendary Land - Island
    (T: Add U to your mana pool.)
    UU, T: Reveal your hand to all players. If you don't have any blue cards in hand, draw a card.

    Poisonous Miasma 4GG 3/2
    Runa Creature - Elemental
    When ~ comes into play, you may sacrifice it. If you do, ~ deals 4 damage among any number of non-green creatures and/or players.
    Runology 2.

    Poisonous Miasma is other card to break the color pie, because it's a Runa creature. Runa creatures tend to break the color pie, because their powers came from the Runes, which is being abused from the Empire.

    Raiser of the Fallen (JUST A PROTOTHYPE NAME!! LOLOL) 1WW 1/1
    Creature - Valkyrie
    Flying
    If a white creature you control would be put in a graveyard from play, you may pay 1W. If you do, put that creature into play as a white 0/1 Illusion with flying. It loses all abilities.

    More balanced now?

    To make the rift creatures, I'll make Rifted tokens into special rarity (Time Spiral timeshifted rarity) and in a "separate" set. If I should put the prices on them, each of them would value 0.10€ (as less or more 10 cents in USA), lolol. Smile

    See the next card there:

    Chronogeyser X3U
    Sorcery
    Draw X cards.
    Rift XXU — X/X (XXU, Discard this card: put a colorless X/X Elemental creature token into play. Play only as a sorcery.)
    If you rift Chronogeyser into a creature, it has "When this creature comes into play, draw a card."

    The same applies to other Rift spells. And now? Feel Rift is nice now? Or still making problems?

    To the moderator who moved this thread, thank you and sorry for posting it in the wrong section.

    Thank you for discussing this with me, I really apreciate your comments to make this war against the Empire better.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [IMPERIUM] - Power has a price
    The avatars are supposed to have the abilities of the opposite colors, described in the back of a magic card.

    The moxes have a problem, but i'm working in a way to fix them.

    When I began developing this set, Wizards came with Planar Chaos and their alternate color pie, which is my idea for this set. So, you can feel the abilities aren't in their colors =)

    Sorry for the short post, but i have to work, i'll come back at night (in portugal)
    Posted in: Custom Set Creation and Discussion
  • posted a message on [IMPERIUM] - Power has a price
    Hi, i'm portuguese and sorry if my English is bad.

    I'm developing a set , which I named IMPERIUM. It talks about an Empire which Emperor seeks the ancient power of the Vhedas, powerful runes that can reveal the location of the Dhevis, divine entities based on Espers of the Final Fantasy universe; and also lend power to its owner. But that power seems limited, so the pursuit of the runes is constantly a priority of the Empire, which continues to opress people and devastating / conquering lands on the North Alador continent, plane of Arcadia.

    But a Resistance force from the peaceful kingdom of Alendia opposes the emperor and grows in force with other nations: Revshera, a great island floating in the sky, home of powerful wizards; Karthar, sacred mountains of the Lynx, cat warriors; and Ladhas, woods of elves, ruled by Mehitabel, the Great Mother.

    But each color will have imperial allies too: white gets imperial spies; blue gets Kaikin, corrupted merfolks and also corrupted wizards; black... is the Empire itself, along with Zombies; red gets Goblins and Orcs; and green gets dark Elves and Centaurs.

    But the main theme is a conflict around a quest for the Vhedas. So I re-defined the set and constructed some new keywords, while optimizing Mystify:

    Faction - <name> (This creature is from <name> faction and is affected by spells and abilities that affect that faction.)

    Mystify X (This card comes into play with X rune counters on it. Whenever you play its activated abilities, remove a rune counter. As long as it has no rune counters, you can’t play its activated abilities.)

    Avenge X (Whenever a creature that shares the same faction as this creature is put in a graveyard from play, this creature gains +X/+X until end of turn. This ability is triggered only once in a turn.)

    Runology X - Y (X, Discard this card: Put Y rune counters on target permanent.)

    Meanwhile, that are my new cycles - Requiem and Crystallis cycles. I'm designing the Entity cycle, based on Espers of Final Fantasy VI and XII:

    Requiem Cycle:

    Justice Requiem 3WW
    Sorcery - Runa
    If you play cards or copies of cards named Justice Requiem more than once in a game, you lose it.
    Choose one - Destroy all creatures; or destroy all lands.
    Runology 1W - 2 (1W, Discard this card: Put two rune counters on target permanent.)

    Timeless Requiem 2UU
    Sorcery - Runa
    If you play cards or copies of cards named Timeless Requiem more than once in a game, you lose it.
    Take an extra turn after this one.
    Runology 1U - 2 (1U, Discard this card: Put two rune counters on target permanent.)

    Malice Requiem 1BB
    Sorcery - Runa
    If you play cards or copies of cards named Malice Requiem more than once in a game, you lose it.
    Search your library for a card and put it in your hand. Then shuffle your library.
    Runology 1B - 2 (1B, Discard this card: Put two rune counters on target permanent.)

    Burning Requiem 2RRR
    Sorcery - Runa
    If you play cards or copies of cards named Burning Requiem more than once in a game, you lose it.
    Burning Requiem deals 4 damage to target player and 2 damage to each creature he or she controls.
    Runology 1R - 2 (1R, Discard this card: Put two rune counters on target permanent.)

    Primal Requiem 4G
    Sorcery - Runa
    If you play cards or copies of cards named Primal Requiem more than once in a game, you lose it.
    Target creature gets +X/+0, where X is its power.
    Runology 1G - 2 (1G, Discard this card: Put two rune counters on target permanent.)

    Crystallis Cycle:

    Pearl Crystallis 0
    Legendary Artifact - Relic
    Mystify 1 (This card comes into play with one rune counter on it. Whenever you play its activated abilities, remove a rune counter. As long as it has no rune counters, you can’t play its activated abilities.)
    Pearl Crystallis comes into play tapped.
    T: Add W to your mana pool.

    Sapphire Crystallis 0
    Legendary Artifact - Relic
    Mystify 1 (This card comes into play with one rune counter on it. Whenever you play its activated abilities, remove a rune counter. As long as it has no rune counters, you can’t play its activated abilities.)
    Sapphire Crystallis comes into play tapped.
    T: Add U to your mana pool.

    Jet Crystallis 0
    Legendary Artifact - Relic
    Mystify 1 (This card comes into play with one rune counter on it. Whenever you play its activated abilities, remove a rune counter. As long as it has no rune counters, you can’t play its activated abilities.)
    Jet Crystallis comes into play tapped.
    T: Add B to your mana pool.

    Ruby Crystallis 0
    Legendary Artifact - Relic
    Mystify 1 (This card comes into play with one rune counter on it. Whenever you play its activated abilities, remove a rune counter. As long as it has no rune counters, you can’t play its activated abilities.)
    Ruby Crystallis comes into play tapped.
    T: Add R to your mana pool.

    Emerald Crystallis 0
    Legendary Artifact - Relic
    Mystify 1 (This card comes into play with one rune counter on it. Whenever you play its activated abilities, remove a rune counter. As long as it has no rune counters, you can’t play its activated abilities.)
    Emerald Crystallis comes into play tapped.
    T: Add G to your mana pool.

    Block Meaning:
    The set feels like a tribal theme, but with some limitations: I will include only 4 factions in the block (two in Imperium, one in Conflict and one in Redemption), but many interactions with that keyword. So it feels like we're experiencing a "tribe sensation".

    More, to give the feeling that power has a price (promo quote?... lol), I developed Mystify and Runology, to give limited power to some creatures and artifacts.

    The main creature types and their classes that may habit in this plane are the following:

    White
    Human (Soldier, Knight, Wizard, Cleric, Druid, Shaman)

    Blue
    Human (Soldier, Knight, Wizard)
    Merfolk (Warrior, Rogue)

    Black
    Human (Soldier, Knight, Wizard, Cleric)
    Tsui, a race of Zombies (Warrior, Soldier, Knight)

    Red
    Human(Soldier, Rogue, Knight, Wizard, Barbarian, Shaman)Lynx, a race of Cats (Rogue, Warrior)
    Goblin (Rogue, Warrior, Soldier, Knight, Shaman)
    Orc (Warrior, Barbarian)

    Green
    Elf (duh!... Warrior, Rogue, Shaman, Druid, Spellshaper)
    Centaur (Warrior, Knight, Horror)
    Beast

    Other examples of creature types that may enter this block are Spirit, Elemental, Illusion, Dragon, Angel, Specter, Avatar and Valkyrie.

    -----------------------------------------------------------------------
    Those cards are from the old design, I think tomorrow I will have time to put the new designing of the set.

    Developed so far: 79 cards

    WHITE:
    Blade Apostle
    Disciple of Alendia
    Divine Miasma
    Halzhma, Dawn of Justice
    Raiser of the Fallen

    BLUE:
    Æther Miasma
    Chronogeyser
    Disciple of Revshera
    Great Council of Revshera
    Instruct
    Learn or Forget
    Nacquan, Bringer of Order
    Phantasmal Clouds
    Prismatic Runes
    Psychic Circle
    Revsheran Crusader
    Runological Flux
    Seeking for Truth
    Thieving Cloak
    Time Requiem
    Tritosphere

    BLACK:
    Something related to Imperial "Corruption"
    Something related to "Murder"
    Antros, Pursuer of Ultima
    Aznos, Heretic of Pain
    Carnage Seed
    Chorus of the Oblivion
    Darkening Clouds
    Devoted Sorcerer
    Disciple of Orbor
    Dreadful Tsui
    Fortress Guard
    Grotesque Burial
    Hideous Punishment
    Hollow Plague
    Hypnotic Cloak
    Last Lecture
    Longhorn Tsui
    Malice Tutor
    Poisonous Miasma
    Reclaim the Grave

    RED:
    Adamastor, Lynx Beastmaster
    Charge Beam
    Disciple of Karthar
    Meteor Rain
    Raging Miasma
    Yeth's Flare
    Zharos, Crucible of Despair

    GREEN:
    Disciple of Ladhas
    Implant Miasma
    Izhmael, Solemn of Pride
    Reconstruct
    Song of Izhmael
    Stormfist Raider
    Windy Valley

    HYBRID:
    Emperor Vesta XVI
    Gohjdemoth, the Denied

    ARTIFACT:
    Pearl Crystal
    Sapphire Crystal
    Jet Crystal
    Ruby Crystal
    Emerald Crystal
    Revsheran Device
    Rune Edge
    Vanishing Vest
    Warp Chamber

    LAND:
    Aiddan Ruins
    Aros Colosseum
    Luzia Highlands
    Alendia, Lands of Worship
    Great Falls of Ommiel
    Revshera, Home of Sages
    Venn'Ereth Wastes
    Orbor, Lands of Sorrow
    Furnaces of Yeth
    Karthar, Shrines of Battlefield
    Hannuin Woods
    Ladhas, Sanctuary of Illusions
    Vigo's Workshop

    -----------------------------------------------------------------------

    Feel free to discuss! =)
    Posted in: Custom Set Creation and Discussion
  • posted a message on (Lost World) Overflowing Bounty, Emerald Loregiver, Pillar of Locust
    I think you would change the Evoke cost of the last card to 3GG and the P/T to 2/1. See Kodama's Reach. 3 mana for two lands, one in play tapped and other in your hand.
    Loregiver just put those two lands in your hand for 6 mana, which makes its own mechanic a crap, I think.
    Personally, I would change to:

    Emerald Loregiver 2G (C)
    Creature - Human Druid 2/1
    If the Evoke cost was payed, search your library for two basic land cards, reveal them and put them in your hand. Then shuffle your library.
    Evoke (3)(G)(G) (You may play this card for its Evoke cost when it is revealed from your Library)

    It don't feels so crap and works better at 2/1 with 2 lands for a common.
    Posted in: Custom Card Creation
  • posted a message on Trance...
    I mean, Entity is an ability where you can't have more than one copy of it in your deck. Usually the Entities cards seems to be very powerful, some of them with some drawback, and I'm thinking of making "remakes", but with changes, of ancient Magic cards. At least a Timetwister or a Ancestral Recall, they are classic cards that I could put on this set as Entities. lol
    Posted in: Custom Card Creation
  • posted a message on Mixing the Guilds Prt.1
    I just think that those cards are very powerful. You would change the cost to something more...
    Posted in: Custom Card Creation
  • posted a message on Trance...
    Those cards was just examples, LOL. I'm making the real thing.

    Trance is like a desperation ability. I thought of various possibilities, like naming it Desperation, but I think that name is just too long. I like to see Trance as a... say, a Limit Break from Final Fantasy, I think you understand, like a way to charge power when you enter in a critical state.

    I'm making a block: Vanguard Stories - Vanguard Realms - Vanguard Justice.

    The principal theme is Entities, because the block focus on ancient tales (like Genesis, on the Bible).

    Say, imagine your father opens a book of King Arthur and tell you his fairy tale. You can make, for example, an ability of Excalibur - let's name it "Excalibur Flames" - a Entity Sorcery, or it seems, a Legendary Sorcery. You can't play more than one Entity card with the same name in the entire game, because it's a legendary spell made by some legendary hero, villain.

    Other theme is Mistify cards. Mistify cards are cards that can be played as instants by paying their mistify costs. Of course, this ability can only be applied to creatures, sorceries, enchantments (probably Auras) and I will think if I'll apply this in artifacts or not.

    Mistify X (You may play this card as an instant by paying its mistify cost.)

    Then, we have Trance X - <Ability gained by Trance.> (This card have Trance as long you have X or less life.) This is the correct textword, so we can avoid some confusing.

    I'm making the storyline now, and some cards I will post someday.
    I think those are good abilities. What do you think now? :wink2:
    Posted in: Custom Card Creation
  • posted a message on hi!
    Hi, I'm Ricardo and I'm portuguese, 21 years old. I love Magic and I play it since Ice Age. My favorite set? VISIONS. :tongue3:

    I have a T2 ROCK, a T2 reanimator and I'm making now a Warp World deck.

    My wish is to make a entire block using MSE 'cause I have some good ideas for cards, lol.

    I hope I enjoy my stay in this forum.
    Posted in: Introduce Yourself
  • posted a message on Trance...
    Hum.. your textword works better. I'll edit my first post. Thanks.
    Posted in: Custom Card Creation
  • posted a message on Trance...
    Quote from tensai »
    Ability fine, but you shouldn't use mana symbols as a life or something else Write 12, no :12mana:.
    And one more question. Reminder text is:
    (When your life total becomes X, this card gains the following ability)
    Or
    (When your life total becomes or less X, this card gains the following ability)
    Cause when you have Card with Trance 12, you're on 13 life. I cast Shock, and this card doesn't gain this ability.
    Try with this:
    (When you have X or less life, this card gains the following ability)
    This should work


    Yeah, I forgot that. The original textwork is like you say: "X or less". Sorry i forgot this (GrAsH you dumb ass!! Cool )

    Thank you for your comments.

    edit - Other question: How can I put a Hybrid mana cost in my posts? What's the tag to do it?
    Posted in: Custom Card Creation
  • posted a message on Trance...
    I did an ability that relies much on life points: Trance.

    Trance X - < Ability gained by Trance. > (You have Trance as long you have X or less life.)

    What do you think?

    For example:

    Goblin Firewalker 2R
    Creature - Goblin Wizard
    R, :symtap:: Goblin Firewalker deals 1 damage to target creature or player.
    Trance 12 - When a creature an opponent controls goes to a graveyard from play, untap Goblin Firewalker. (You have Trance as long you have 12 or less life.)
    "Kill. Kill. Kill. I want nothing but kill."
    1/2

    Smile of course I can play a spell with Trance:

    Visions of Sorrow 1U
    Instant
    Draw a card, then choose and discard a card.
    Trance 8 - Instead, draw two cards, then choose and discard a card. (You have Trance as long you have 8 or less life.)

    Neverwhere 3W/B mana
    Sorcery
    Remove target creature from the game.
    Trance 11 - You gain life equal to that creature's power. (You have Trance as long you have 11 or less life.)

    Thanks to you all for helping me fix my textwords.
    Posted in: Custom Card Creation
  • posted a message on Favorite Color
    Red. i loved red since I played with Sligh when I was young. Ball lightnings, Lightning Bolts, Cursed Scrolls to complement the offensive burn base, Mogg Fanatic, etc..

    That was the best deck I played all my whole life... geezz.
    Posted in: Opinions & Polls
  • posted a message on Has anyone else opened something WORSE than this?
    I have a stupidly luck in opening boosters. I always had. I think my friends they wanna kick my ass because all of this bunch of luck. :p

    Yesterday I bought five RAV boosters: Moonlight Bargain, (another) Birds of Paradise (I have six that I got only in boosters, oh yeah), Life from the Loam, Watery Grave and Overgrown Tomb...

    Last week I got a Hypnotic Specter in a 9th Ed. booster, a Char and a Dimir Cutpurse from 2 RAV boosters.

    Well, I don't understand this... I got already in boosters 2 Cranials Extractions, 1 Kokusho, 1 Llanowar Wastes, lots of Putrefys, 3 Yosei, 2 Jitte, 4 Grave-Shell Scarab,... and more lots of powerful cards...

    Do u wanna explain this luck? Sometimes it's annoying, lol.
    Posted in: Magic General
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