Quote from JWK »Seems some players will complain about anything that isn't as broken as Breya or Narset. Jhoira is fine. People who want to break her can do stormy combo eggsy crap, other people can just have fun with a dedicated Izzet artifact general. Would she be even more cool if she had some sort of other effect stapled on? Yeah, maybe, but she should be very functional as is.
Quote from Johnnyboy1of7 »I think this discussion arises because most formats of Magic are identified by the Aggro-Midrange-Control dynamic, whereas EDH essentially is Combo-Midrange-Combo, with glasscannon aggro-style combo trying to sneak under disruption and control-combo being more willing to fight thru it. Two ways to combat interruption is to play redundancy and resiliency. While pure combo like Arcum Daggson seeks to play thru redundancy at low cmc, other decks might win thru midranging into increasingly "bigger" and harder to answer threats. But the cmc is deceiving. Is Bloodchief's Ascension a battleship? No, but as half of an infinite combo (once enabled) it may attract a lot of attention from the table. "Seeing what sticks" is part of MTG in any format. The diversity of threats in EDH is matched by the possibility that one of your multiple opponents has the answer, and the same goes for every player at the table. If combo doesn't win quickly, a midrange or control player might be better prepared to win the war of attrition. And whatever does stick has to win quickly before one of multiple players can draw or tutor the appropriate answer. But that "threat" may be as unassuming as a 1cmc Bloodchief's Ascension. Rise of the Dark Realms may be just as hard to answer at that point in the game, but what matters is whether its answered or not. How your playgroup deckbuilds is going to determine which threat is more likely to stick, but either play can threaten to win the game rather quickly depending on board states and hands. I'm more scared of Blood chiefs or Mana Echoes than Azor, the Lawbringer, even if he's a cool card. But maybe we've wasted all our disruption on "better"threats and I get beat by a big dumb flyer. But it's not likely that people play a deck full of sixdrops if they're worried about losing on the turn they tapped out for Kodama's Reach. Its only a Battle cruiser format in places where players want it to be.