Creature - Dwarf Warrior
Xenoblade Warrior gets +1/+1 for each non-red creature controlled by an opponent.
- Forgotten One
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Member for 12 years, 6 months, and 17 days
Last active Sat, Jul, 21 2018 20:40:10
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Jul 19, 2018Percussion Nexus RRPosted in: Custom Card Contests and Games
Whenever a spell or ability you control deals damage to a creature or planeswalker you don’t control, Percussion Nexus deals 1 damage to each opponent.
Next Narset, Enlightened Master
Jul 19, 2018Dragon Mutation 2GPosted in: Custom Card Contests and Games
Target creature gets +3/+3 until end of turn. If that creature is a Dragon, it gets +6/+6 and gains Trample until end of turn instead.
Next - Verdeloth the Ancient
Jul 17, 2018Uli Blacklock, Orocarni Weaponsmith 1RRPosted in: Custom Card Contests and Games
Legendary Creature - Dwarf Warrior
When Uli Blacklock enters the battlefield, you may search your library for an equipment card and reveal it. If you do, put it into your hand and shuffle your library.
Equip abilities you control cost less if they target a Dwarf.
"In battle they wielded heavy two-handed mattocks; but each of them had also a short broad sword at his side and a round shield slung at his back. Their beards were forked and plaited and thrust into their belts. Their caps were of iron and they were shod with iron, and their faces were grim."
Jul 17, 2018Flanking Maneuvers 2WPosted in: Custom Card Contests and Games
Whenever a creature attacks you or a planeswalker you control, it has a base toughness 2 until end of turn.
W, Sacrifice Flanking Maneuvers: Flanking Maneuvers deals 2 damage to target attacking creature.
Next - Kydele, Chosen of Kruphix
Jul 17, 2018Forgotten One posted a message on Wort, Boggart Auntie - Cry 'Havoc!', and let slip the Goblins of WarThere were some cards I wanted to add from M19, so I'm updating the thread for the last two sets:Posted in: Multiplayer Commander Decklists
Azra Oddsmaker - I think that if this was a Goblin I would include it, but as it is it is pretty borderline.
Cheering Fanatic - This is like a Signet that can attack. I kinda like it.
Luxury Suite - I think this would be an ideal spot to run one of the Battlebond Duals.
Dark-Dweller Oracle - The deck produces a lot of fodder and this gives the Squees something worthwhile to be sacrificed to.
Goblin Instigator - Getting two creatures for two mana is a good deal given all the Lords, and being recurrable with Wort, Patriarch's Bidding, and Living Death make this really good in this deck.
Goblin Trashmaster - Another Lord and another way to take out artifacts.
Volley Veteran - An on-theme removal spell.
So I end up making the following changes
+1 Volley Veteran, -1 Murderous Redcap
+1 Goblin Trashmaster, -1 Lyzolda, the Bloodwitch
+1 Goblin Instigator, -1 Cabal Paladin
+1 Luxury Suite, -1 Kher Keep
Jul 15, 2018Posted in: Commander (EDH)Quote from Gashnaw »
While Rakdos is an interesting creature, there is a guy at my LGS who already plays him and while i am not completely opposed to playing deck with the same commander, i rather not.
That said I think my RB is going to be Wort, Boggart Auntie. I Built Wort goblin tribal before, and if I switch Purphoros to be Zo-zu i will not have goblin tribal again, which means Wort would find a nice home.
I'm a big fan of Wort, Boggart Auntie as a Goblin Tribal Commander, but you may also want to consider Partner-less Vial Smasher the Fierce.
Jul 15, 2018Just one change with the release of M19: Satyr Enchanter is an auto-include for an Enchantress deck, so it goes straight in. I’m pulling Auratog to make space as it really doesn’t work with the current deck setup. Cutting things like Spirit Loop and Femeref Enchantress leaves Rancor as the only other card that synergizes with it, and it ends up being a dead card too often.Posted in: Multiplayer Commander Decklists
Jul 14, 2018I think that you should take a look at Uril, the Miststalker or Narset, Enlightened Master. Both commanders have options for “going off” and killing with commander damage in a hurry. There is Varolz, the Scar-Striped Infect that is really fast.Posted in: Commander (EDH)
Jul 14, 2018Forgotten One posted a message on Thought Experiment: How would the Commander format be different if tutors were banned?Posted in: Commander (EDH)
No, no, no. We all know that Basic Island is the scourge of Magic since Alpha and is way more OP than Forest.Quote from illakunsaa »Why stop there? lets ban sol ring & friends and basic forest. Then we would achieve near perfection.
Jul 13, 2018Forgotten One posted a message on Thought Experiment: How would the Commander format be different if tutors were banned?1. I would say that it would hurt combo decks and control decks the most. Combo decks is obvious as you are usually just trying to get the second half of whatever combo you might be running or some enabler, and control decks because sometimes you just need to go find an answer card to whatever may be a problem at the time.Posted in: Commander (EDH)
2. I would say that synergy and theme decks would benefit the most. Most of these decks are built with redundancy in mind anyway and these kinds of decks typically wouldn't want or need tutors to operate.
3. Raw card advantage and cards that "dig" (ie Impulse, Brainstorm, Ponder, etc.)
4. I think you'd have a lot of variance (which we have already, but it would see an uptick) and games might go shorter (less time for searching) or longer (more topdeck attrition battles) depending on your meta, but the biggest change would just be the shear size of the banned list. You are talking dozens and dozens of cards here, and potentially more if you include Transmute cards. Just a list of the 21 Commanders that would need to be banned:
As you can see, the "no tutors except basic lands" hits a lot of cards that are otherwise perfectly fine and has a lot of unintended consequences for your banned list.
Jul 13, 2018Forgotten One posted a message on Damia, Sage of Stone - Ask your query and be on your way...So with this deck, I'm always looking for ways to ether add more Maro-type cards or more ways to support when the deck likes to do. Given that this is a somewhat underpowered deck compares to my others, I'm less concerned with outright power versus cards that help make my Maro's huge and/or take advantage of Damia's ability (although I'm careful not to build too much around Damia as she will eat removal often). With that said, the threshold to make it into the deck is kinda high so I didn't really try some things that I normally would just because I knew that they wouldn't make it long term. So with that, there were plenty of cards that I have tried from the last few sets:Posted in: Multiplayer Commander Decklists
Blackblade Reforged - With 10 other Legendary creatures other than Damia, this seemed like a reasonable card to try out. The deck likes to vomit lands onto the table so the bonus is potentially huge, and the number of land drops I hit also helps pay for equipping this to non-Legends. There was a little issue running this in conjunction with the Maro cards and Empyrial Plate where one card was encouraging me to run out lands pre=combat and the others were encouraging me to hold them till after combat, so I decided to pull it. But it's a very playable card here, especially if you run even more legends.
Blink of an Eye - Given that I already run Into the Roil, this seemed worth at least trying out to see if having more of this effect was better. It honestly made me consider running neither more than running both.
Demonlord Belzenlok - This is a great card for any deck that plays enough 4+ drops to hit 2+ cards enough of the time, but honestly it is good enough to see play in pretty much any deck that plays black given that it always replaces itself.
Muldrotha, the Gravetide - I really like this card, and even though the deck isn't necessarily set up to take full advantage of its ability (no artifacts or enchantments that sac for value, etc.) the card is very good even when you are just recurring a creature and a land each turn. I run a lot of fetches already to help fix the mana, and the deck runs 34-36 creatures so there are often always things to play.
Multani, Yavimaya's Avatar - So I liked that this can get big, has Trample, and can +3/+3 my Maros if it's in the graveyard, but this ended up having a similar problem to Blackblade Reforged in that the lands in play count was competing with the cards in hand count.
Tatyova, Benthic Druid - This card is really good and it is particularly nuts here where I am playing a ton of extra land drop cards.
Arcane Artisan - I was really high on this card when it was first spoiled, but I've since cooled on it dramatically.
Bramble Sovereign - This is an excellent way to generate card advantage without mucking up what you are doing with Damia and a way to get multiple threats on the board while keeping card in hand. The only issue is that this is essentially an added cost to each subsequent creature, so the creatures worth copying must be reasonably costed. The good news is that most of the stuff that gets copied costs 5 or less, as almost all the 6+ drops are Legendary so this ends up being a good way to create a larger board presence without otherwise over-committing.
Toothy, Imaginary Friend - This plays out a lot like Chasm Skulker and Lorescale Coatl and is an excellent addition to the deck.
Goreclaw, Terror of Qal Sisma - So the power/toughness of a Maro is the same in all zones, so this will lower the cost of any of them as long as I have 4 other cards in hand. Furthermore, it will give them Trample and +1/+1 as well. I liked the abilities but was not impressed with the 4/3 body that came with it.
Sadly, it doesn't look there is anything that this deck would be interested in running.
So in the end, I ended up with the following:
+1 Tatyova, Benthic Druid, -1 Damnation - I needed the Damnation for another deck I was building and I was never wanting to cast it when I drew it as this deck wants to create a board presence and force others to Wrath.
+1 Bramble Sovereign, -1 Sensei's Divining Top - I've been wanting to pull Top for a while.
+1 Toothy, Imaginary Friend, -1 Burgeoning - So Burgeoning is fine for the most part, but it would often be either a dead card or a win-more card enough for me to consider pulling it for a while now.
Jul 12, 2018I think Esper is the wrong color combination for 'Top of the Deck Matters'. Blue is good due to cards like Future Sight, Djinn of Wishes, Counterbalance, etc., and is best at manipulating the top of the library with Jace, the Mind Sculptor, Ancestral Knowledge, Descendant of Soramaro, etc. Red gets you impulse draw spells, access to Epic Experiment, Indomitable Creativity, Sunbird's Invocation, Melek, Izzet Paragon, etc., where green gets you Kiora, Master of Depths, Coiling Oracle, Rashmi, Eternities Crafter, Garruk's Horde, Courser of Kruphix, Oracle of Mul Daya, Genesis WavePosted in: Commander (EDH)
I think it should be a Temur deck. Intet, the Dreamer and Maelstrom Wanderer are the kinds of generals you see for a deck like this. Maybe it's a good thing that they expand the theme into other colors, but I just hope they print a lot of stuff to make this work. Right now, they are missing out on an opportunity to take advantage of what is already out there...
The other color combinations are spot-on, so maybe this is just "what was left". With the other 3 decks UR, UGW, and BRG, you really needed the last deck to have black and white in it. Plus I guess there is an argument for not having a UR and a URG deck in the same set. Oh well.
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Aug 15, 2017I'm starting to think that this was an April Fool's joke.... the cake is a lie.Posted in: Articles
In all seriousness, I had just opened up a TO account with the intention of putting all my decks there when this announcement came out. I held off doing anything with the hopes of just keeping everything here on MTGS. 4-1/2 months since the announcement, we don't even have any information about what is going on. Even bad news would be better than no news at this point.
Feb 3, 2014Posted in: Announcements
There are no limits set for sigs.
The sig editor is telling me there is a 512 character limit, so it won't let me "fix" the mana tags in my signature. Furthermore, it must also be counting the url in each link as part of the character limit.
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