- Psychoburner
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Member for 18 years, 3 months, and 14 days
Last active Wed, Feb, 20 2013 09:19:03
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Apr 25, 2007Psychoburner posted a message on My own little Future Sight.very cool, Ether, very cool. I agree with your stance. I have a 16 year old dog and we adore her like a member of our family. I hope you get to do what you want with your life, you deserve it.Posted in: Ether uses Gigagash!
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The DS speakers are fantastic considering their handheld status. When you have headphones it's even better. While playing Castlevania: Dawn of Sorrow on my DS with the headphones, I confess to going to the sound test and just listening to the music.
I'm currently downloading the patch for Diablo II that'll grant synergy bonuses between skills, it's going to take forever, lol,
I once met a woman, on another website, who was contemplating suicide because her life was so meaningless. She had money, but she was indescribably bored with her life and wanted to have meaning. I had never spoken to her before, and I suppose she was suffering much the way you were, Messenger. Had everything, and yet was angry and upset, with herself, with life, with being what she felt was a meaningless person.
I suggested that she volunteer her time. She had a lot of time on her hands, plenty of money. I suggested that she dedicate the endless free time she had to a constructive and benevolent cause.
My point is, I applaud you Messenger. To be aware of the suffering in the world is a burden. It's a burden because, at the end of the day, we can only alleviate a little of the suffering out there. People ignore it, either because they don't want to be responsible, or they don't feel that they can do enough.
Suffering is a huge pit, and all the helpers in the world are filling it. We can't fill the hole in society, in the human experience. We can't end suffering. What can we do? We can do something. We can pick a cause and throw money at it. Or, better yet, we can pick a cause and throw our hearts, bodies, and resources into it. We can volunteer, donate time, energy, and love to a cause.
the terminally ill, poverty, emotional depression, abuse victims. The list of sufferers is practically without end. All we can do is work to fight back against the tide of indifference, battle the suffering. It's a thankless job, but it's good for the soul.
The first category is playability, or fun factor. A tabletop game needs to be fun, entertaining, and remain so for everyone involved in the game.
The second is depth. A game should offer lots of options and an open environment. It should foster creativity in character and adventure design.
Unfortunately, these two concepts are very hard to include mutually. While not impossible, I've seen very, very few games that offer both in spades.
On the one hand, you have games that are very fun. Quick to roll a character and get in, they can be entertaining and be easy for entry-level players to understand. Combat is quick, fun, encounters go smoothly, and everyone has a grand old time. 4th edition is currently like this. Unfortunately, they tend to be slightly shallow, and, in the end, your options are somewhat limited and, eventually, you will grow bored with the limitations and want something with a little more meat.
Then you have games that have depth. They are immersive, with a system designed to foster creativity and uniqueness. 3.X edition was like this. Even in core your options were immense. In some cases, you could roll up as many as six or seven vastly different characters that are the same class. I'm not even talking about multiclass characters. Not every class had that level of depth and customization, but quite a few did. Magic using classes, for example, had such a wide variety of spells that your spell choice varied your options significantly. (again, only core). Unfortunately, after a while, the math involved in each encounter can bog down the game, and the game can get difficult for entry-level players simply because of complexity. In the end, it can lose it's luster and fun factor.
The key, obviously, is that striking a balance creates the best. The game may not be as deep or as option filled, but it can certainly be fun.
Have any of you put together a homebrew tabletop game? I've done a few, but none of them have gotten off the ground as well as I'd like, I guess it's got something to do with the people I know who can't make themselves available very often