Yes, GIMP is free. Also, I'd just try rebooting your computer. If that doesn't work, reinstalling should help, and if that doesn't work, then I don't know what to say (other than get CS2 :sneaky:).
Anyway, I've had quite a bit of experience with Elements 4.0 and frankly, I've now become spoiled with CS2, but it's still a good program. I never had problems like that, so either you have a corrupted version, or there's something wrong with your computer.
And please check your math again, I'm pretty sure i got 3 right last time around.
Long answer - Op. 2 plays his glacial ray-spliced-rend flesh targeting your creature and the shambling shell. With that on the stack, Op. 1 uses the shell's ability which puts it into his graveyard thereby triggering his grave pact. The stack (from top to bottom) now looks like this (note, all targets must already have been declared):
Pact trigger
Shell ability
Rend Flesh (with glacial ray spliced on)
Now the stack resolves LIFO, so first the pact trigger resolves. At this point, you may sacrifice either the creature that Op. 2 targeted with his Rend Flesh or one of your other creatures. Also at this time, Op. 2 sacs a creature (if he has one).
Then the shell ability resolves putting a +1/+1 counter on whatever it targeted (probably the birds).
Then the rend flesh resolves to fullest it can (the ray piece's target is no longer legal) killing the creature the rend targeted if it is still legal.
Next: New Blinky
But I think 1U was a little low anyway.
Next: Recollect
Creature - Spirit
Flying
Whenever you draw a card, you may pay UU. If you do, put the top card of your library into your hand
1/3
Field of Petals
Land
:symtap:: Add one mana of any color to your mana pool. Add a depletion counter to Field of Petals. Use this ability only if Field of Petals has less than 2 depletion counters on it.
3: Remove all depletion counters from Field of Petals.
Hauting Delusions - 2BB
Enchantment
X2B, Pay 3 life, discard up to X non-land cards with converted mana cost X or less: Draw cards equal to 1 plus the number of cards discarded this way.
Edit: Raised cost of ability of Spirit of the Scrolls.
Changed Field of Petals so it has a less sever drawback.
Edit2: Changed Spirit of the Scrolls' ability cost again.
Removed non-untapping clause on Field of Petals (meant to do that last edit).
Made Hauting Delusions more interesting
Next: Char
Also, what happens when the answer is negative?
My bad. I guess the only way to really know all of this stuff is to read the comp. rules, and I'm just too lazy to do that.
Thanks btw, always good to learn new things.
You don't "maintain" priority, but when a spell, ability, or tirgger goes on the stack, the active player gains priority. Therefore, if you are the active player, you can continue with your actions as long as you are only using instants and abilities. Sorceries and sorcery-speed abilities cannot be used there because they can only be used during one of your main phases when the stack is empty (same with land drops).
Next, if you are not the active player, the active player gains priority first after something goes on the stack and therefore you have to wait until they pass priority before you can continue.