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  • posted a message on [HGD] Mechanics - Need feedback !
    Looks pretty neat, but treasure as a verb in this usage is awkward. Maybe Hoard would be a good replacement Smile
    Posted in: Custom Card Creation
  • posted a message on Custom Card Quest
    Option A
    Kor Medical Response Team 2WW
    Creature - Kor Cleric
    When Kor Medical Response Team enters the battlefield, exile target land until Kor Medical Response Team leaves the battlefield.
    As the infection began to spread, the council saw it fit to quarantine huge swaths of the empire.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sunnyside Adoramage 2WU
    Creature - Kithkin Wizard {R}
    Other creatures you control are cute.
    Cute creatures can't be blocked and have base power 0.
    1/4

    Iiw : nonenchantments with the world supertype.
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Card Quest
    A OR B

    Smackdown! 2RRR
    Sorcery {R}
    Choose half of all creatures you don't control, rounded down. Then for each creature chosen this way, that creature fights at random a creature not chosen that you don't control. Creatures cannot fight more than once this way.
    While the massive army fought amongst itself, Jehoshaphat slipped through enemy lines. It didn't matter which path he took as long as he went.
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Glammer, Mischief Mage 1UU
    Legendary Creature - Faerie Wizard
    Flying
    Glammer, Mischief Mage enters the battlefield under target opponent's control.
    Whenever you cast an instant or sorcery, target opponent gains control of it. He or she may choose new targets.
    7: Return Glammer, Mischief Mage to its owner's hand.
    5/5

    Next: A commander with no casting cost.
    Posted in: Custom Card Contests and Games
  • posted a message on Planeswalker Game
    Krog, Master Lyricist 1RG
    Planeswalker - Krog
    [+1] Put a song counter on target creature. That creature can't block this turn.
    [0] Add 2 mana in any combination of Red and/or Green to your mana pool. Use this mana only to cast creature spells.
    [-6] Gain control of all creatures with song counters on them until end of turn. Untap them. They gain haste until end of turn.
    4

    next: a planeswalker with no loyalty abilities.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Perplexing Protoplasm
    Enchantment {R}
    (Perplexing Protoplasm is green and blue.)
    If Perplexing Protoplasm did combat damage to a player this turn, it has " Untap : Turn Perplexing Protoplasm and target permanent face down."
    Morph: GU
    An entity older than time, beyond all understanding.


    IIW: non-enchantments with the world super-type
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Card Quest
    Option A
    Stolen Staticloak UR
    Artifact - Equipment {U}
    Equipped creature has +2/-1 and unblockable.
    When equipped creature becomes the target of a spell or ability, flip a coin. If you win, you may choose a new target for that spell or ability.
    Equip UB
    When the latest Izzet experiment yielded the ultimate espionage device, the Dimir saw fit to borrow it for their own uses.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Minotaur Edgemage (B/R)(R/W)(U/R)
    Creature - Minotaur Wizard Cleric {R}
    Trinity -- As Minotaur Edgemage enters the battlefield, if you cast it from your hand without paying red mana it has lifelink, deathtouch, and flying.
    Whenever you cast an instant or sorcery spell, you may pay R. If you do, Minotaur Edgemage does 3 damage to target creature or player.
    3/3

    Volatile Growth 1(R/G)(G/W)(B/G)
    Sorcery {R}
    Trinity -- If you cast volatile growth from your hand without paying green mana, it does 2 damage to each creature. Whenever a creature dealt damage this way dies this turn, each opponent loses 1 life and you gain 1 life.
    Search your library for a land and put it into play tapped. If a forest is put into play this way, search your library for a forest and put it into play tapped. Shuffle your library afterwards

    IIW: Nonenchantments with the world supertype.
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Card Quest
    Option A: Our hero becomes the sewer system in order to locate the dark mage.

    Terra Form 5GGG
    Enchantment {M}
    You don't lose the game for having 0 or less life.
    If you control no lands, you lose the game.
    Whenever you take damage, if you have 0 or less life, sacrifice a land.
    Lands you control are 2/2 creatures that are still lands.
    Some mages live on the land they defend. Others become it.
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Card Quest
    Blessed Intervention 2WWW
    Instant {R}
    Regenerate target creature. If a creature is regenerated this way, destroy all other creatures.
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Card Quest
    Luminescent Portabella 1G
    Creature - Fungus {R}
    Defender
    Creatures with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
    Sacrifice Luminescent Portabella: You gain 4 life.
    0/3
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Card Quest
    Pillar of Salt WW
    Enchantment {U}
    Flash
    1W, Sacrifice Pillar of salt: Destroy target attacking or blocking creature.
    Posted in: Custom Card Contests and Games
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