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  • posted a message on [Primer] Modern Ninjas
    Quote from tennisbro »
    So splashbros how did the deck do at Pittsburgh? I saw a few UB faeries out in the field but didn't see yours


    Sadly did not get to go to GP Pitt, had a funeral to attend. But i did play at an FNM

    Ad Naus: 2-0, Spellstutter to good keeping him off all his cantrips.
    Jund: 2-0, Mistblade + Sword of fire and ice was pretty good
    Tokens:0-2 Probably besides merfolk the only deck i dont want to see.
    Burn: 2-0 Spellstutter game 1 was very strong, dispels g2 did work

    List changed, added a skaab runiator that has been op.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    Quote from Heaven_lord »
    I am interested Smile

    I play modern with your list, and this is a lot of fun !


    Hope my list is treating you well Smile heres my legacy version. It is not budget


    4 Cloud of Faeries
    4 Faerie Miscreant
    3 Mistblade Shinobi
    4 Ninja of the Deep Hours
    4 Spellstutter Sprite
    1 Vendilion Clique
    4 Standstill
    4 Daze
    4 Force of Will
    15 Island
    3 Mutavault
    4 Judge's Familiar
    3 Stifle
    1 Umezawa's Jitte
    2 Misdirection
    SB: 2 Flusterstorm
    SB: 3 Hydroblast
    SB: 1 Umezawa's Jitte
    SB: 2 Submerge
    SB: 2 Scion of Oona
    SB: 3 Back to Basics
    SB: 2 Sower of Temptation
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    I also play a legacy version of the deck, very competitive, if anyone who plays legacy wants to see the list let me know.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    Eh that opens us up to a lot more damage which sometimes when our deck wants to grind, damage from fetches/shocks is bad..The sideboard is fine im still tweaking it every time I play haha
    Posted in: Deck Creation (Modern)
  • posted a message on Mono White 1-Drop Goyfs
    Quote from jthanshaw »
    Finally had to make an account just to discuss this deck!

    I just got into MTG a few months ago and I've been running mono-white aggro since the beginning. I started with a curve-out aggro deck, and over time I found that the more 1-drops I played, the better my deck performed overall. Needless to say, when I saw this deck about a month ago I loved it. The build I've been running the past few weeks is similar to both the original and Dennis' in the previous post:


    I'm unlikely to ever shell out for fetchlands, and I'm not a fan of Figure of Destiny, so I decided to go with a mono-humans build. There's definitely some room for improvement (I'm really hoping for another solid 1-drop human ally in Oath of the Gatewatch to replace Mardu Woe-Reaper), but overall the deck runs very well. I'm thinking of taking it to my first FNM next weekend, so if I do I'll be sure to report back.

    Also, just to add my thoughts on some of the suggestions in the previous post, I think War Falcon could work well in this deck since there are so many soldiers and knights, but I'm not sure if it's worth removing a human from the deck. My feelings on Signal Pest and Loyal Pegasus are similar, but of the three I like War Falcon the best. Akrasan Squire is ok, but the exalted bonus will be hard to come by in this deck outside of turn 1. I agree that Herald of Anafenza seems too slow, but I really like Icatian Javelineers. I like the sideboard suggestions as well.

    I don't have Thalia, Guardian of Thraben so I can't really offer any thoughts on her inclusion, but I know that Honor of the Pure has been amazing for me in past iterations of this deck, and if I were to include a 2-drop then this would probably be the one.

    -Jeff


    Let us know how your FNM turns out please
    Posted in: Deck Creation (Modern)
  • posted a message on The Great Aurora Combo
    Any1 play any tournaments with this?
    Posted in: Deck Creation (Modern)
  • posted a message on Mono White 1-Drop Goyfs
    Any1 testing out day's undoing?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    Peel being a 2 cmc spell is a big down side seeing as we can function on just 2-3 lands casting multiple spells.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    Regards to the bounce, vapor snag does more than just bounce their creatures, sometimes you use it to bounce a ninja back to your hand during combat to re-ninjustu, or vapor snag spellstutter to counter something. Mistblade sometimes is also the best card in the deck.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    Me and my friend are both playing this deck at Gp Pittsburgh, we've gotten a strong following at our local scene as we've made it we feel like tier 2 competitive at least, and being able to beat jund/twin is nice. Affinity is rough because of ornithopter none the less. But heres the list im currently running.

    4 Faerie Miscreant
    3 Mistblade Shinobi
    4 Ninja of the Deep Hours
    4 Spellstutter Sprite
    4 Zephyr Sprite
    2 Dismember
    4 Remand
    2 Ghost Quarter
    16 Island
    3 Mutavault
    4 Vapor Snag
    1 Vendilion Clique
    2 Disrupting Shoal
    1 Sword of Fire and Ice
    2 Spell Snare
    3 Judge's Familiar
    1 Skaab Ruinator
    SB: 3 Dispel
    SB: 2 Hibernation
    SB: 3 Hurkyl's Recall
    SB: 3 Negate
    SB: 2 Spreading Seas
    SB: 2 Threads of Disloyalty
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    Quote from PtyLtd »
    Quote from SplashBros »
    4 Faerie Miscreant
    Living End: on the play it gets pretty easy, disrupting shoal really helps since we do have some 3 drops to counter their cascade spells. Remand their living ends dont tap out.

    Why would you counter their Cascade spells? Countering the Cascade spell does absolutely nothing except allow them to play Living End because the trigger of cascade happens upon casting not resolution.


    Im saying if all i have is disrupting shoal and a 3 drop ill counter the cascade spell but obviously ill remand the living end.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    Nah aether vial would not, havent tested but dont think i would need to. Just not what this deck wants.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    Quote from tennisbro »
    Quote from SplashBros »
    I played that list above, changed it to 4 vapor snags in the main, added a clique took out the cavern's and 1 dismember and adjusted the counter spell suite.


    I love blue, love tribal creature decks, and this one looks like a lot of fun. How competitive do you see this deck? (GPs? SCGs? IQs?) What matchups gave you the most trouble, and lastly can you post your current deck list?


    Read my last comment, forgot to quote.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    4 Faerie Miscreant
    3 Mistblade Shinobi
    4 Ninja of the Deep Hours
    4 Spellstutter Sprite
    4 Zephyr Sprite
    2 Dismember
    4 Remand
    2 Ghost Quarter
    16 Island
    3 Mutavault
    4 Vapor Snag
    1 Vendilion Clique
    3 Signal Pest
    2 Disrupting Shoal
    1 Sword of Fire and Ice
    1 Quickling
    2 Spell Snare
    SB: 3 Dispel
    SB: 2 Hibernation
    SB: 2 Hurkyl's Recall
    SB: 2 Negate
    SB: 2 Spreading Seas
    SB: 1 Batterskull
    SB: 1 Spell Pierce
    SB: 2 Reality Shift


    Decklist ^^^^

    Sideboard wise i change it up alot because i havent attended many events with it but I plan on bringing this list to Gp Pittsburgh. The mainboard has a lot of flexibility with clique/quickling as the 1 ofs and sword of fire and ice, or sword of card and adv. as i call it. Went to change the list to 3 signal pest to provide a quicker clock and just having something to do on t1 is a great play, it may go back down to 2 in favor of either another quickling or a unknown 1 of that i have not decided yet.

    MATCHUPS

    The ones i love seeing...

    Jund: Cake walk, havent lost any match vs it yet..like 7-0? Jund wants to take away and gain card adv, by playing remands/ninja of the deep/vapor snag its to much for them to keep up with.
    Twin: We are a tempo deck, they are a tempo deck with a combo, we out tempo them 90% of the time. Dont over extend games 2-3 because of anger otherwise should be a breeze.
    Elves: On the play this is a fairly easy match like 65/35 remands/vapor snag/spellstutter are your best cards. Also dont be afraid to jam disrpupting shoal on the draw on their t1 play. Sideboard we have hibernation...and other juicy targets.
    UWx: Any control decks i find easy as they dont wanna spend resources killing a 1/1 flyer but in the end they have to and by that time im at 20, there at 10 or below and ive developed my board with spellstutters etc.
    Affinity: Our flyers are really rough for them, mutavault can block etched champion, ghost quarter there inkmoths, just know what to counter and what counter to use on it.
    Tron: Ive actually found tron easy unless they have the nut of t3 karn and fight through remands etc then obviously that what tron does... but sideboard we get spreading seas and negates, watch out for sweepers, dont over-extend.

    50/50 Matchups
    Burn: We dont have any fetches/shocks so taking life from ourselves never happens (unless dismember) spellstutter counters everything they play as their curve is usually 2. Eidolon is a real beating so that can be hard to comeback from. Games 2/3 should be easy with 3 dispels and batterskull if you get to 5 mana usually seals it up.
    Infect: I may say this is more than 50/50 but sometimes they have the nuts of t2 kill or something, otherwise pretty straight forward, bounce their creatures on your turn to avoid getting blown out by protection spells.
    Scapeshift: Sometimes they durdle, we have alot of cheap counter magic, dont over-extend because some lists main deck clasm/firespout
    Hexproof: Meh boggles are boggles, its essentially a race that you normally wont win game 1...but games 2/3 hibernation can be a blowout, negates are good batterskull can also be good here to race.
    Living End: on the play it gets pretty easy, disrupting shoal really helps since we do have some 3 drops to counter their cascade spells. Remand their living ends dont tap out.

    Matchups that are tough
    Grixis Delver: They basically are a tempo deck with ALOT of 2-1 with electrolyze forked bolt etc. They also play big black zombie fish and tasigur banana man, my brother pilots this deck so ive played against it alot, 30/70 matchup.
    Grixis Control: A little more favorable then grixis delver but still rough because of all the removal and Jace/lilly. 40/60
    Merfolk: We play islands. 25/75
    Zoo: Sometimes they go t1 Nacatal, t2 goyf, turn 3 kotr or some non-sense but its not unbeatable, bouncing with vapor snag and mistblade sets them back if u draw well its easily 50/50. but overall 45/55


    Overall this deck is Good, me and my friend are religious legacy players but when we saw this deck had to build it. It can compete, no doubt in my mind. It takes skill to pilot, sometimes you jam the ninja t2 and start drawing. Othertimes you just hold up remand wait for them to play/tap out before its safe. Knowing other decks is really helpful to what they may/have. This is a tempo/aggro deck you want to be aggressive but smart. Knowing tricks like Spellstutter/mutavault is a common occurence. Bouncing my own Spellstutter with vapor snag to counter a twin or another threat has happened multiple times.

    Sideboarding is the biggest issue has blue doesnt have the greatest threats/answers. I am looking for a solid finisher as a 1 of either in the sideboard or mainboard. Ive gone 4-0 at FMN and 3-1 so far vs other tiered decks, lots of jund/affinity so... hopefully that meta stays this way.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Ninjas
    I played that list above, changed it to 4 vapor snags in the main, added a clique took out the cavern's and 1 dismember and adjusted the counter spell suite.
    Posted in: Deck Creation (Modern)
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