I'll just get right down to it:
You're missing Tangle Wire and Smokestack, both of which combo really well with your general. Skullclamp is also very, very good, especially with Bitterblossom or some goat tokens in a pinch. It's a very efficient way to draw cards, and efficiency is pretty important in this archetype.
Your curve is quite high, which I'm guessing will hurt quite a bit once you have started your lock. Cards like Deepglow Skate, Doubling Season and Inexorable Tide are too expensive, though quite cute. Swords to Plowshares is a must here, since you don't care about their life at all and it's basically the most efficient removal out there.
I'd like to see some mana rocks to help manage the mana deficit once you start locking things down (provided you haven't locked down with Stasis).
Cursed Totem could be nice against green.
Hope that helps!
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Nov 23, 2016Hi pauper community!Posted in: Paper Pauper and Peasant
My younger brother expressed interest in trying out MtG, but doesn't really have the resources to buy into a format. I'd like to introduce him to the game, but I too don't want to drop a bunch of money on a hobby that he might not end up being interested in. I'm a casual player who plays exclusively Commander/French and limited, and I think that these formats would be too complex to be interesting for an absolute beginner. I considered getting duel decks, but to be honest I find them quite boring and not really worth the investment - hence my interest in pauper/peasant.
Can you recommend two pauper decks for us to try out and battle against one another? My specific criteria are:
- both are interactive (that means no Bogles, Reanimator, etc.)
- both are beginner-friendly (no storm or other combo)
- they utilize distinctly different playstyles (if possible)
- each deck features at least one color that the other does not)
- they are evenly matched (50/50 is preferable, but I am not familiar enough with the format to know whether or not that's even possible given the other criteria)
Any help here would be greatly appreciated
edit: I can't change the title, unfortunately, but to make it clear: I'm interested in Pauper and Peasant.
Nov 18, 2016Posted in: 1 vs 1 Commander
I get that it's a 4/4 haste for 3, but the fact that it dies after two attacks makes me wary.
Nov 14, 2016Hi all,Posted in: 1 vs 1 Commander
curious about everyone's feelings on Pact of Negation. Is this a decent card in DC? If so, what decks does it work in?
It's hard for me to evaluate. On the one hand, it's great to be able to tap out with counter backup. On the other, having to spend 5 on your next turn, especially now with the 20-life change, seems really painful.
It this just a safety valve for combo decks, or does it have a place elsewhere?
Oct 21, 2016Posted in: The Rumor MillQuote from RxPhantom »I don't even remember this card. Is it in SOI? Doesn't WotC try to make promos that actually see Standard play? They had a lot of hope for madness if that's the case.
Aren't promos planned in advance? I don't think they have much insight into how the metagame when they select promos. My guess is that they simply thought this card would be a player in standard, and were wrong (again). Someone please correct me if I'm wrong!
Oct 16, 2016@balangaz do you have a list? I'm interested to see the direction you took with Sidisi (maybe post in the Sidisi, Brood Tyrant thread so we don't derail the conversation here). Thanks!Posted in: 1 vs 1 Commander
Oct 10, 2016Update: someone reached out to me wanting to trade a JtMS, but wanted to make sure I could reciprocate the trade. This has been a pretty good experience, although not the one PucaTrade was designed to deliver. At least now I have a Jace on the wayPosted in: Market Street Café
In any case, I think this is the strategy I'm going to pursue while confidence in the site is down.
Sep 16, 2016Posted in: Market Street CaféQuote from JoeShmo »Quote from CadaverousBl00m »Quote from The Greendale Human Being »Quote from JoeShmo »Yes, i read about how they wasted time and money doing things no one wanted, then got butthurt when everyone told them they sucked. They are real good at that and personally i would not hire any of them for anything
You say that as if they're the only engineers who have ever done something like this. Companies have made this error before: delivering something the users don't want that ultimately doesn't work.
Also, for better or worse, engineers have egos. Sometimes those egos get in the way of common sense, but if you were to never hire an engineer who made mistakes like this, you'd cull a hell of a lot of people. I know I've made mistakes like this early on in my career and I know plenty of other engineers who are fantastic at this stage in their career but made similar mistakes early on.
This is why I was advocating that the act of taking this on as a business would involve a product manager who gave clearer direction to the engineering team with regard to what the users want rather than the engineers going off on their own.
Totally agree - I work a billion-dollar company with thousands of employees across the globe, and they seem to deliver software at this standard for sport. And that's with thousands of employees. Expecting ten guys in a garage to hit it straight off the bat is displaying a fair lack of knowledge on how software engineering behaves in the real world. That's precisely why there are people in this world making their coin as auditors, testers, verifiers etc. etc.
How some people seem to have a level of entitlement that those same ten guys in a garage need to keep a site up for them 24/7 so that they can continue their God-given right to be gifted Modern staples is something that just gets further beyond me day after day.
I didnt say people never make mistakes i said in a properly run company that gets them fired, especially when the mistake is anywhere near this big. Yes my system culls a lot of people as you say, guess what that works in business, whereas what you describe does not.
As to my knowledge of how software engineering works in the real world, trust me i have alot more experience then either of you...
Okay, so Pucatrade fires some software engineers during their (failed) Future Sight rollout. So... who is going to fix the bugs? How quickly could they onboard someone in order to fix the remaining issues with Future Sight in a timely manner (not to mention dealing with the blowback from users who dislike the new UI)?
Sep 16, 2016Posted in: Market Street CaféQuote from World_Peace »It's been about a month since FS launched, how have things been going for everyone? I'm getting cards, but only small, recently printed stuff. Mostly full art basics and bulk rare specs. The last 1,000+ PP card I got was in March.
I've received one trade (<500pts) in this time. I've only recently been able to send since very recently now that the card importer is fixed. I suspect I'm not the only user who was dealing with this problem.
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