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  • posted a message on Is Saskia the Unyielding DC viable?
    Your curve is quite high in my view. I'm not a huge fan of Anger or Brawn without Survival of the Fittest. A bit worried about mana. I want to be playing Lotus Cobra and maybe even Bloom Tender. Also Manamorphose is sick tec Wink

    Also strongly consider Smuggler's Copter. It's a great way to get some value from your elves after you curve out. I would prefer it to some of the planeswalkers. I would look in that category too if you need cuts for removal or hand attack.
    Posted in: 1 vs 1 Commander
  • posted a message on Commander 2017: 4 Tribal decks in August 2017!
    Quote from SnowBlack1021 »
    Every commander pre-con deck has only 15 new cards in them right? That means no hope for Dwarf and Aetherborn. Frown


    There will be 56 new cards in total, so 14 cards in each deck (assuming they're evenly distributed)
    Posted in: Commander (EDH)
  • posted a message on Commander 2017: 4 Tribal decks in August 2017!
    Quote from elfric »
    and maybe all our guessing is irrelevant as wizards could just do the following:

    4 decks for their new 1vs1 edh variant at 30 life.
    no need for multiplayer design and the package includes the their 1vs1 rules on a paper.


    Why would they do that when they already have an established product line with a loyal fan base? Maybe they will gear some new commanders / inclusions towards 1v1 relevance. That would be cool Smile
    Posted in: Commander (EDH)
  • posted a message on Higher power cards, low power deck: help!
    First, thanks everyone for the very constructive feedback!

    It seems like mono-color could be the way to go, provided I stick to a theme that isn't too broken. I've been thinking about Sram, Senior Edificer as a potential commander - It feels like it could lead to some broken plays without being so ridiculous that it's not fun to play against. Maybe the new white god could be good as well.

    I was also thinking that commanders that are automatically arch-enemy could be good. I play Kozilek, the Great Distortion right now and it's just a little bit over the edge since the Kozilek's built-in CA means I can just plow through any resistance. But maybe something like Zurgo Helmsmasher? Or Yidris?
    Posted in: Commander (EDH)
  • posted a message on Higher power cards, low power deck: help!
    Howdy y'all,

    There are two groups of people that I play EDH with: one we could call more competitive (no budgetary constraints, lots of high-powered cards) and one much more casual (mostly upgrades to out-of-the-box commander decks, no cards over $10). I have a decent collection with a lot of commander staples, and if I possible, I don't want to give them up when playing with the more casual group. On the other hand, it's not fun to just crush them time and time again. So, I was hoping for a middle ground:

    Is there any commander, which, no matter how you build it, will only be a "75%" deck? I was thinking maybe something like Omnath, Locus of Rage or some silly theme-commander? I imagine that this mostly means building towards a theme and leaning on the commander itself. But in any case it would be good to get some suggestions from people who are in similar circumstances Smile
    Posted in: Commander (EDH)
  • posted a message on Holaphel, Maw of Sands - 20/20 for 8...seems to be fake, sadly.
    They could have not beaten around the bush and called it Timmy's Wurm
    Posted in: The Rumor Mill
  • posted a message on Liliana, Heretical Healer (Discard Control)
    Also that Minotaur tribal Wink

    I've always wanted an excuse to play Didgeridoo
    Posted in: 1 vs 1 Commander
  • posted a message on Liliana, Heretical Healer (Discard Control)
    Red does give you access to k command and blightning, and those are pretty sweet Smile
    Posted in: 1 vs 1 Commander
  • posted a message on [MTGO banlist] 1v1 Wizards discussion thread
    Not sure I agree. You effectively are just adding a color to your commander for free. Taking Vial Smasher as the example:

    Why would you ever cast Kraum if it's first cast would cost you 7 mana (assuming you had already cast Vial)? You would just replay Vial for 5 once it died and be done with it.

    not sure how this shared taxing translates into other strategies. but on the subject of VS, if we agree that grixis Vial is broken, then we should also agree that the shared tax would not fix this particular problem.
    Posted in: 1 vs 1 Commander
  • posted a message on [MTGO banlist] 1v1 Wizards discussion thread
    Quote from blinketto182 »
    When in this forum i was discussing about Partner's Mechanic we were talking about 20pv format to be exact Wink ; also the top8 i've posted before is from 20pv.
    Obviously in 30pv the thing will be different, even if i think the mechanic is still wrong. The tax should shared between the generals but we will see how it goes.

    @Raizen884


    If we were to have a shared tax between generals, would that mean that your second commander always comes with a 2-mana premium? For example, I cast Vial Smasher for 3, then Kraum for 7 (5 + 2-mana tax, since it's the second time I'm casting a general from the command zone)? This feels a bit weird to me.
    Posted in: 1 vs 1 Commander
  • posted a message on [MTGO banlist] 1v1 Wizards discussion thread
    Quote from 3drinks »
    Quote from Maelstrom »
    Vial has the partner mechanic so of course it breaks the rules. Your argument is flawed. Thats like saying Tasigur doesnt break the rules, delve does.


    But Tasigur DOESN'T break the rules. Tasi on his own without Delve is fine. That's a mechanic problem, not a card problem. The same goes for Vial and Partner.


    But Tasigur DOES break the rules. Abilities are only relevant when they appear on cards. Tasigur without delve is not a card that exists, and so it cannot be evaluated without also considering Delve.

    Delve also breaks the rules only in certain contexts. For example, Tasigur is a legendary creature, which means it can be played as commander. In the 99, it doesn't break the rules, but as commander it does: delve allows you to cheat the commander tax, similarly to Derevi, meaning you are not penalized for playing your commander twice.

    To be clear, I'm not arguing that Tasigur is an Unfair commander. But he does break the rules of the game.
    Posted in: 1 vs 1 Commander
  • posted a message on Open Heart Russian Site Preview
    Just a note: MtG cards do not use gendered distinctions for the word god (i.e., "god" vs "goddess"). See, for example, Nylea, God of the Hunt.
    Posted in: The Rumor Mill
  • posted a message on The PucaTrade Thread
    Quote from jwf239 »


    Yeah, now I feel bad for coming on here and complaining! I still need three more so I plan on going the discord route for those. I downloaded it and joined the server posted on reddit but there are a ton of channels. Do you guys just post what you are looking for in the paper trades section and hope someone sees it? Or post every few hours? Want to make sure I get the most out of discord since I am new.


    You might want to check #trades-highvalue as well. I think these are mostly reciprocal (not sure) but this could be a good place for you if you have some higher-value stuff to trade for the goyfs.
    Posted in: Market Street Café
  • posted a message on [MTGO banlist] 1v1 Wizards discussion thread
    I'm really interested to see whether this will affect design for commander/supplemental products, i.e., creating pushed legends that are viable in 1v1.
    Posted in: 1 vs 1 Commander
  • posted a message on The PucaTrade Thread
    I've been doing a fair amount of reciprocal (and some random) trades via Discord. Got my first truly random trade in a while yesterday (MM3 Arid Mesa, promoted at 5500 pts). Pretty happy about that Smile

    It's inspired me to get back into sending more random trades!
    Posted in: Market Street Café
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