- Registered User
Member for 7 years and 8 days
Last active Wed, Jun, 16 2021 11:59:51
- 0 Followers
- 304 Total Posts
- 53 Thanks
Sep 9, 2017SibsigCleanersCorp posted a message on Captain Sisay Primer: The Legendary Duel Commander GuideNo, I don't think Growing Ritea makes sense in this deck for the following reasons: 1) your commander is better CA than this card, 2) casting often means spending a turn essentially doing nothing, and 3) the enchantment will never flip.Posted in: 1 vs 1 Commander
If you ever cast this and don't immediately flip it then you've just time walked yourself, and I imagine that to be the standard with thiscard in this deck.
Aug 15, 2017Posted in: 1 vs 1 Commander
In my view, the only equipments you want are the ones that grant evasion. Additional INCIDENTAL buffs are great, but I think you'll win as long as you can nullify blockers, and P/T buffs don't really do that. I think the one exception here could be super cheap equipments like Bonesplitter or, as you mentioned, Shuko/Bone Saw but to be honest I would rather not play them I don't think.
Love Ulvenwald Tracker btw. Great find for this deck
Aug 10, 2017SibsigCleanersCorp posted a message on [MTGO format] Edgar Markov Discussion (decklists, card choices, ban speculations)Like partner, I think that Eminence should be banned simply it warps the game so much in 1v1 where card advantage is one of the primary forces behind a win.Posted in: 1 vs 1 Commander
About this card specifically, I don't think the restriction to Vampire spells is severe enough not to just make this card busted. A starting hand with a 1 and 2-drop vampire leaves you with FOUR creatures on the board turn 2, and you're in the best removal colors to keep the board clear. That's such a huge tempo advantage and it's hard for me to imagine the current decks-to-beat being able to keep up.
These cards will be really fun in multiplayer though
Aug 2, 2017Elfric I think your list is the right direction but I don't like the swords. Too slow I think. Skullclamp is one I also considered but wasn't too sure about. Seems a little risky to me - lots of x/1s but you're not really drawing into answers. But drawing cards is drawing cards...Posted in: 1 vs 1 Commander
Aug 2, 2017I think one-off pump is okay but I would rather play stuff that grants protection like Apostle's Blessing, Gods Willing or Feat of Resistance, simply because bad timings by your opponent lets you get two birds stoned at once: counter a spell and get past a blocker (if they share the same color). Dromoka's Command also fits the bill in the red matchup. The one caveat here is Mutagenic Growth, and only because it's free, but I'm not sure I would actually want to run it. Mana Tithe is also a nice "gotcha" card.Posted in: 1 vs 1 Commander
Rancor is obviously good since you can replay it and it grants trample for cheap. Horned Helm could be an interesting inclusion as well. +1/+1 is enough to take you from a 5-turn clock to 4 turns (if you have a 1/1 in play). Bonesplitter is nice too on 1/1s, since it takes you from a 4-turn clock to a 3 turns after your first attack (opponent now at 16, you attack with a 6/4). I think Gryff's Boon also deserves a mention because it grants flying (and reduces your clock by a turn on a 1/1).
EDIT: forgot about some goodies. Berserk seems pretty legit. Mirror Entity is also a nice mana sink
Aug 2, 2017I brewed a list with a friend of mine and basically just threw in every single one and two-drop cat with a few utility creatures like Stoneforge Mystic and Mother of Runes to give it some resilience.Posted in: 1 vs 1 Commander
Some hidden gems include:
Throw in a few protection or white removals and a few auras or equipments that grant evasion/trample and you've got a deck.
Basically you threaten to smash with a at least 4 every turn from t2 until the end of the game. I see no reason to clog the deck with anything higher than cmc 4.
May 28, 2017Wow, Kaboom! really is a hidden gem for this deck. Makes me want to include some of the other Eldrazi titans maybe... but I don't know if I want to push the top-end that hard.Posted in: Multiplayer Commander Decklists
Draco is lulzy, but there's no way I'm ever playing that card in any deck lol
I was considering adding to the creature count a bit in order to justify removing Propaganda and Sudden Spoiling. Was thinking about these as possibilities:
Of these, the only one that really stands out as having utility is Cloudthresher.
Also thinking that I should find room for Mystical Teachings. Flashback is nice, and it finds basically whatever I would need (with the exception of CA or mana acceleration).
May 26, 2017Howdy!Posted in: Multiplayer Commander Decklists
I've played a fair amount of Vial Smasher in 1v1 and figured it was time to give her a shot in her intended format: multiplayer EDH.
In 1v1, Vial Smasher is incredibly oppressive: since you only have one opponent, you enjoy immense rewards simply for playing the game of Magic. Every spell you cast when Vial Smasher is in play puts you that much closer to victory. The clock is ticking. Deal with Vial Smasher or die! And once you finally get her off the table, I just cast her again for a measly 5 mana and you're back in the same situation. What a bore!
When your opponent walks away from a 1v1 game against Vial Smasher, they're likely thinking something like: "I hate this game!", or "Well, that wasn't fun!" But you know what is fun? Drawing cards.
I wanted to build something that gives everyone at the table what they want: They want land drops every turn, they want to play their cards, I want to play something goofy with a bit of surprise. So why not give everyone what they want?
At this stage, the deck is a thought experiment. I haven't tested this out or even put it together. I figured it would be good to get some feedback first.
Thrasios is here mostly for colors, but I suspect that it will be pretty important in the early game just to make sure I have a full grip and/or am hitting land drops every turn.
As you will see, I don't have that much game against aggro/midrange decks. People will want to keep me around until life totals start to dip below 20, at which point I think I will become the target. I don't really want to play boring ol' wrath effects; I'd much rather play goofy/interesting rattlesnake cards that let me interact on my opponents' turns. But maybe this is a mistake.
Anyway, check it out:
Edit: Forgot that I needed to remove a card because I have 2 commanders. Removed Counterspell
May 17, 2017I'd love to see Riding the Dilu Horse but I'm guessing the card will just be too confusing for players to ever see a reprintPosted in: The Rumor Mill
Any hope for other cool portal goodies? Imperial Recruiter, Three Visits, Loyal Retainers and the like?
Apr 24, 2017Do we know anything about Wizards' banlist announcement for this format other than that it will happen sometime "during the Amonkhet season"? I haven't been able to find more specific informationPosted in: 1 vs 1 Commander
Apr 22, 2017Your curve is quite high in my view. I'm not a huge fan of Anger or Brawn without Survival of the Fittest. A bit worried about mana. I want to be playing Lotus Cobra and maybe even Bloom Tender. Also Manamorphose is sick tecPosted in: 1 vs 1 Commander
Also strongly consider Smuggler's Copter. It's a great way to get some value from your elves after you curve out. I would prefer it to some of the planeswalkers. I would look in that category too if you need cuts for removal or hand attack.
- To post a comment, please login or register a new account.