Color change effects should only be common in sets that care about color, and then they shouldn't be allowed to basically hose your oppenents effect.
Also, 1 drop buff auras tend to be very janky, because you are investing an extra card in a card without much of an change in the clock your opponent faces.
I don't think there is any particularly reason to think that the shards are particularly ED, when they could match any other 3 color legend, (besides the PC dragons).
being a mindless force of nature doesn't force you to be green, it just means that some external force has bent you toward a different color.
The flavor aspects being 5 color hasn't really been defined particularly well, and there is wiggle room for, for example, red and black characters not particularly enjoying killing people that haven't bugged them.
What, people don't like it when they make comics of books or books of comics?
It's kinda underwhelming, but it does make it easier to visualize who the characters are, and it's not like they don't expect to use the characters later.
Color change effects should only be common in sets that care about color, and then they shouldn't be allowed to basically hose your oppenents effect.
Also, 1 drop buff auras tend to be very janky, because you are investing an extra card in a card without much of an change in the clock your opponent faces.
R&D is just pushing red burn a bit in trying to deal with the awesome creatures and non-red removal there is in the game.
What exactly divides up the caster creature types within a given color.
i.e. What makes a red wizard not a shaman?
This is more for those cases were it isn't clear that it's a case of being more bookish ala black shaman vs. black wizard.
Also, Garruk is thought to be a jerk by a good chunk of people who know him.
Vampires that take control on dealing damage or regenerate don't really do anything interesting.
At the start of the combat damage step, damage would be dealt, and the wurm would get 9 -1/-1 counters and get a trigger.
However, it and the creature it was blocking would die due a STA before the triggered ability would resolve.
Just because it's a hot humanoid doesn't mean it should be a vampire.
In any case, I am fine with the smaller vampires looking humany but the more powerful ones should look less so, kinda like zombies.
Also, swarming zombies are eh IMHO.
I liked the Hydra Art, but the guys look kinda funny.
Oh well.
Good to see that the tapy creature got a much more direct thing then just leading people around ala Master Decoy.
It should be at least hitting the creature with something (like a arrow or something).
being a mindless force of nature doesn't force you to be green, it just means that some external force has bent you toward a different color.
The flavor aspects being 5 color hasn't really been defined particularly well, and there is wiggle room for, for example, red and black characters not particularly enjoying killing people that haven't bugged them.
You do realize it's just one bear in the art in name?
They probably wanted to reduce the non-human more then one creature on a card.
It's kinda underwhelming, but it does make it easier to visualize who the characters are, and it's not like they don't expect to use the characters later.
Rhinos and Lions and Bears are not real life animals that clash with a fantasy setting.
Birds of Paradise isn't an obvious real world reference. I would argue that it has a similar naming scheme to modern fantasy.
My personal beef with 2010 flavorwise is that Birds and Llanowar elves are pural, yet only have singular pictures.
Ideally, they will fix that with the next new art for both cards.
Mono-Green Villians are heartless in applying survival of the fitest in a very close quartersway.
I suppose that every color could have that trait as a way of being evil, but for green, they have a bit of a natural law back ground.