This is one of the best anti-control creatures I have seen since Blurred Mongoose. And the fact that he is able to be brought out turn two when a control deck has no counter for it is amazing.
2. Ghostway
An excellent side-board at the very least. Ghostway seems like a good staple for really any weenie deck. This card just might give Red/White an edge over Wrath. Not to mention goes great with "come into play" abilities.
3. Rumbling Slum
Another staple. A 5/5 for 4 is huge and not to mention with no drawback and reach. This guy has protection from alot of removal and will be difficult to deal with in constructed tournaments.
4. Niv-Mizzet, the Firemind
Yes, once again he makes the list. Niv-Mizzet looks to be one of the few creatures who says good game when he hits the board. He makes the same impact as creatures like Exalted Angel and Psychatog. Not to mention his colors give him alot of protection.
5. Quicken
This card gives the ability to use sorceries at instant speed. How many times have you wanted to Wrath at end step or even cast tidings. Quicken, draw 1, Tidings draw 4. 5 for 6 not bad.
6. The Dual Lands
Yep, that is all I need to say.
7. Gruul War Plow
Indeed, this is what T2 needed. A good Man-Artifact.
8. Tin Street Hooligan
Now this one is nice. This gets rid of that nasty Jitte or D-Top and puts a body on the field for 2 mana.
9. Mortify
What is not to like?
10. To Arms!
This card looks the best of em for limited. It is a dependable common that not only untaps all your creatures but also replaces itself by drawing a card.
I really Like this Nephilim and I think he will see alot of T2 play.
Alot of the current decks run these colors for cards like Gifts Ungiven, Loxodon Hierarch, Wrath of God, andKokusho, the Evening Star.
Welcome to Greater Gifts.
Not to mention his colors are home to some of the best cards in T2 and combo's galore.
Or if you.. you know... play with Rumbling Slum...
(just a thought )
and the ability lets it come back at any time, so if your opponent plays a shockland/fetch while you have RRR open, back it comes.
Are you sure it will count as "damage" WotC is wierd about life loss and damage.
I miss mono red though.
Quote from Eegag »
6/6 recurring flier in the right deck ... sign me up. I agree that he works well with Izzet (Gelectrode, Niv-Mizzet), as well as with decks running Searing Meditation/Peace of Mind.
Amazing art Kev. Polyjak described it perfectly: sweeping and epic. Just what I wanted to see on the card.
Searing Meditation Does indeed rock.
I play mine a little diffrent than the norm though.
And the art is indeed nice.
It's true, Moldervine Cloak is amazing - Just like Elephant Guide saw a lot of play in Oddessy Block R/G beats, the cloak will most likely see play in Ravnica Block constructed. It's fast, it turbo-charges your beats, and it comes back - there's a lot to like about it.
More on topic - I think that the Dryad is going to be seeing a lot of play, simply because it's nearly always unblockable, which makes it pretty amazing with the Jitte. Also, with all of the X/1's that we've been seeing, Darkblast is going to be even better than it used to be in limited and constructed...
Ugh I lost to elephant guide at the JD Pre-Release
Dumb phantom creatures.
With...
2x Scab-Clan Mauler
1x Keening Banshee
2x Ostiary Thrull
1x Firemane Angel
1x Wild Cantor
2x Burning-Tree Bloodscale
1x Smogsteed Rider
1x Translumiant
1x Dune-Brood Nephilim
1x Plagued Rusalka
1x Courier Hawk
1x War-Torch Goblin
1x Golgari Rotwurm
1x Debtors' Knell
1x Fencer's Magemark
1x Beastmaster's Magemark
2x Wildsize
1x Faith's Fetters
1x Golgari Signet
1x Pillory of the Sleepless
Land
4x Plains
4x Swamp
3x Mountain
3x Forest
1x Golgari Rot Farm
1x Gruul Turf
Current Type2 cards..
Fact of Fiction --> Gifts Ungiven
Undermine --> Clutch of the Undercity
Repulse and Recoil have no equals at the moment.
Tsabo's Decree and Blazing Specter along with the Pyre Zombie Powerhouse.
Basically for Rhakdos.. I want machine head.
This is one of the best anti-control creatures I have seen since Blurred Mongoose. And the fact that he is able to be brought out turn two when a control deck has no counter for it is amazing.
2. Ghostway
An excellent side-board at the very least. Ghostway seems like a good staple for really any weenie deck. This card just might give Red/White an edge over Wrath. Not to mention goes great with "come into play" abilities.
3. Rumbling Slum
Another staple. A 5/5 for 4 is huge and not to mention with no drawback and reach. This guy has protection from alot of removal and will be difficult to deal with in constructed tournaments.
4. Niv-Mizzet, the Firemind
Yes, once again he makes the list. Niv-Mizzet looks to be one of the few creatures who says good game when he hits the board. He makes the same impact as creatures like Exalted Angel and Psychatog. Not to mention his colors give him alot of protection.
5. Quicken
This card gives the ability to use sorceries at instant speed. How many times have you wanted to Wrath at end step or even cast tidings. Quicken, draw 1, Tidings draw 4. 5 for 6 not bad.
6. The Dual Lands
Yep, that is all I need to say.
7. Gruul War Plow
Indeed, this is what T2 needed. A good Man-Artifact.
8. Tin Street Hooligan
Now this one is nice. This gets rid of that nasty Jitte or D-Top and puts a body on the field for 2 mana.
9. Mortify
What is not to like?
10. To Arms!
This card looks the best of em for limited. It is a dependable common that not only untaps all your creatures but also replaces itself by drawing a card.
Alot of the current decks run these colors for cards like Gifts Ungiven, Loxodon Hierarch, Wrath of God, andKokusho, the Evening Star.
Welcome to Greater Gifts.
Not to mention his colors are home to some of the best cards in T2 and combo's galore.
I don't want him this weekend but I wouldn't hate it.
I miss mono red though.
Searing Meditation Does indeed rock.
I play mine a little diffrent than the norm though.
And the art is indeed nice.
Hmm I don't like hunted dragon or any of them for that matter.
Run Searing Medititation with the Firemane Angels.
Ugh I lost to elephant guide at the JD Pre-Release
Dumb phantom creatures.
wearing pants.
Wrath.
Part the Viel is now officially useless.
Because the Ghost Council is REALLY mana intensive.
4/4 for 4 and flickers with an ability.
I wnat him at the pre-release.