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  • posted a message on Double strike
    The second strike is implemented as an additional combat damage step in which only certain creatures assign damage. The double strike creature here is still not allowed to assign damage to the defending player because it is blocked, and does not have trample. Since it cannot assign its damage to any creatures (they're dead), it assigns no damage.
    Posted in: Magic Rulings
  • posted a message on Nezumi shortfang transforming
    It doesn't transform, it flips. Yes, only the resolution of the ability makes the one Shortfang flip.

    When you find yourself controlling multiple legendary permanents with the same name, you choose one to keep and move the rest into their owners' graveyards. (CR704.5j) You don't sacrifice them.
    Posted in: Magic Rulings
  • posted a message on Cabal Therapist
    What are you saying would trigger it an additional time? The rules say it only triggers at the beginning of the precombat main phase, but where are you getting another idea from?
    Posted in: Magic Rulings
  • posted a message on [ZNR] Lithoform Engine— MTGGoldfish preview
    How do you copy a permanent spell?
    Posted in: The Rumor Mill
  • posted a message on Collected Company
    1. Yes. When the Groundbreaker enters the battlefield, Primal Forcemage is also on the battlefield, so its triggered ability is 'online' and ready to see that event.

    2. Yes. Though the triggered ability triggers while Collected Company is still on the Stack (not yet in the graveyard), the ability is put on the Stack after the spell finishes resolving, and you choose targets at that time.

    addendum: Triggered abilities wait to be put on the Stack until the next time a player would receive priority, after exhausting applicable State-Based Actions. In this case, that's after a spell resolves.
    Posted in: Magic Rulings
  • posted a message on Negative Values and Nethroi
    peter has indeed misread CR107.1b:

    "Most of the time, the Magic game uses only positive numbers and zero. You can’t choose a negative number, deal negative damage, gain negative life, and so on. However, it’s possible for a game value, such as a creature’s power, to be less than zero. If a calculation or comparison needs to use a negative value, it does so. If a calculation that would determine the result of an effect yields a negative number, zero is used instead, unless that effect doubles or sets to a specific value a player’s life total or a creature’s power and/or toughness." (107.1b, emphasis added)

    Negative numbers are used until an effect would assume a negative value. Nethroi is able to use the negative value for Scourge's power for the calculation (summing) and comparison (less than 10), but it is not the kind of effect that takes on a numerical value for its result at all. Keep in mind that the "with total power 10 or less" descriptor is a targeting requirement, so it's not an effect, only the movement of those cards is.

    In short, this rule is telling us to let a magnitude effect, at the point of application after any math, have only nonnegative magnitude, except for those life total and creature stat cases.
    Posted in: Magic Rulings
  • posted a message on Kess + Alternative costs ; specifically cards with buyback
    Quote from Craterallus »

    So if I have Raking Claws and Clutch of the Undercity in my graveyard I can play either cards with Kess, but I cannot use their cycle/transmute abilities when casting them from the graveyard with Kess, Dissident Mage

    You don't cycle while casting a card, you don't transmute while casting a card. Cycling is an activated ability which you activate from the hand, same with transmute. There is no casting, there is no spell.
    Posted in: Magic Rulings
  • posted a message on Sacrificing in response to sacrificing?
    Quote from Maryhainey »
    When I have to sacrifice a creature due to another cards affect, can I declare it as the one I will be sacrificed to that card, but then before that happens, sacrifice it to a different cards affect?

    Does it still count, or would I have to pick another creature to sac to the first affect?

    You don't generally space out a step where you "declare" what will be sacrificed to an effect, nor indeed, what will receive an action of any kind. Or rather, you do not have leeway to fit an independent action into that space. To "do" to an X, you pick an X that can have that thing done to it, and then do that thing. As you second-guess in this post, substituting a different fate for a creature just means that the effect which needs you to "sacrifice a creature" will command you to find another "a creature" to sacrifice. You can't (re)act in the middle.

    Take heed that responding to your opponent's actions is always in the form of responding to one of his or her spells or abilities. You act while that spell is on the Stack before it has started to resolve. You have no freedoms to initiate an action during a spell or ability's resolution. You do not respond to effects or instructions; you do not get to act, only react through the choices that the spell or ability presents.

    Let's look at your example.

    Quote from Maryhainey »
    So, as a specific example, if I had Eldrazi Monument in play, would I be able to choose a creature to sacrifice to it, then use it to tap Ayara, Frist of Lochthwain for her ability using that same creature before it resolved?

    No, you can't lock in that creature for sacrifice. If you do respond to Eldrazi Monument and sacrifice a creature, it just means that that particular creature won't exist when you are told by Eldrazi Monument to "sacrifice a creature".

    As chaikov says, the difference comes up with targets. Because a target is a selection for a spell made at the time of casting, you can react to the spell and do something to the selected creature (or whatever), if it's before the spell begins to resolve, as in (2). The spell's instructions process that target as though it were a proper name, identifying exactly one thing and one thing in advance. Assuming the spell isn't negated because of illegal targets, your consumption of the target for a different fate still leaves a targeted instruction stuck with that definite, 'named' reference.

    Quote from Maryhainey »
    One more example is if my opponent falls victim to the affect of Phyrexian Obliteretor, could they also choose which creature to sac, then sac it to one of their own cards abilities first?

    Because Phyrexian Obliterator just tells the player to sacrifice a number, and does not target, those choices are thrust upon you at the time the ability resolves. Whatever you have lying around at that time, you have to make up that number in sacrifices, and you cannot interrupt the sacrifices to get any second use out of them. Verify that this follows from the principles numbered above.
    Posted in: Magic Rulings
  • posted a message on Lazav, the Multifarious + Myr Welder
    There is no "imprinted ability" to retain. Even the imprinted card is a fiction, because imprint is only an ability word - an italicized category with no intrinsic rules. Myr Welder has an ability that exiles cards and an ability that examines cards exiled with the other ability.

    If you use the Myr Welder ability on Lazav to exile a card from a graveyard, and Lazav is still a copy of Myr Welder, then the other ability of Myr Welder on Lazav will apply for Lazav. If Lazav becomes a copy of something else, then it doesn't have either of the Myr Welder abilities any more, so it isn't given any activated abilities of those artifacts.
    If it becomes a copy of a Myr Welder again, the cards previously exiled do not count for the second Myr Welder ability; Lazav does not have the activated abilities of those artifacts (CR607.5, 706.7).
    Posted in: Magic Rulings
  • posted a message on Phase out
    If you phase out a Varina, Lich Queen after it has activated its ability, that ability exists independently of Varina on the Stack, and will resolve. Its text is locked in.

    To answer your first question, I have to ask you 'when?'. The ability of the creature which is a triggered ability remains a characteristic of the creature, but if the creature has phased out, it is treated as though it does not exist. No rule pertains to an ability of something that does not exist, for example, a rule to make that triggered ability trigger.
    Posted in: Magic Rulings
  • posted a message on Reflector Mage in EDH
    Reflector Mage's "rule" is configured to the card name(s) of the creature that was targeted. It isn't tracking any objects in players' hands, no.

    The rule is, that player cannot cast a spell if its name is the same as [target creature's name], and the rule is in effect until your next turn. The commander definitely has that name, so it can't be cast.
    Posted in: Magic Rulings
  • posted a message on Extort
    Creature spells don't directly trigger ETBs. Casting a spell causes that card to be on the Stack, and resolving from the Stack causes you to put a permanent onto the battlefield. These happen at points in time remote from each other. When you have cast a spell, nothing has entered the battlefield yet.

    Panharmonicon is looking for triggered abilities whose written trigger condition is that some kind of permanent enters the battlefield, and extort cannot fit this formula.
    Posted in: Magic Rulings
  • posted a message on Extort
    Extort triggers when you cast a spell. Panharmonicon affects triggers that are caused by objects entering the battlefield. There is no interaction.
    Posted in: Magic Rulings
  • posted a message on Equipment Question
    If your opponent responded to your equip, then the Shock is placed on the Stack above the equip ability, and happens first, killing the creature.

    Since you would get the turn to act if you had equipped the creature without interruption, it wouldn't have been your opponent's turn to cast a spell if he or she meant to do it after the sword was attached. That's why I can be sure that the opponent meant to respond by speaking up at that time.

    You should presume that any ability or spell you use, goes to the Stack and is able to be pre-empted with a response in this way. Actions that don't use the Stack are the most special.
    Posted in: Magic Rulings
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