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  • posted a message on Cylian Sunsinger vs Quicksilver Elemental
    Quote from void_nothing »
    Hey, we're in the same room, you could have just asked me. :p

    If that's the case, the equipped Sunsinger and equipped Elemental will each be both named Cylian Sunsinger and Quicksilver Elemental. That means that both abilities resolving will apply to both of them. So the equipped creatures will get +6/+6 after both abilities resolve and the rest will still get +3/+3.

    For both the Sunsinger and the Gooey Ability Gainer Thing, that creature has the same name as every other creature that has a name, excluding the names of legendary cards. If that ability resolves, once with the Sunsinger source and once with the Quicksilver source, both of which have all nonlegendary creature card names, then those resolutions will both do the same thing, and all creatures that have some nonlegendary creature card name will get +6/+6.

    ... right?
    Posted in: Magic Rulings
  • posted a message on Interactions with krark's thumbs and Okaun
    This used to be settled with a ruling under Krark's Thumb, but it looks like it's on us to derive the answer again.

    Krark's Thumb tells you to flip two coins and ignore one. The Impersonator tells you to flip two coins and ignore one for each of those flips. However, this doesn't propagate back to Krark's Thumb, because this is still in the lineage of the original event. Any replacement effect applies at most once to one event lineage.

    You flip one coin at a time, because you check if you lose to continue flipping. So, the doubled thumb replacement applies to the first flip. You continue flipping if you pick a coin result where you don't lose. You apply the doubled thumb to every time you flip. So, on the latest of those flips, if every virtual coin flip comes up with a loss, then you must lose that flip, so you stop flipping.

    Note you call the coin before you flip any of the coins for the Thumbs.

    Now what's unclear to me is whether you flip 4 coins and ignore 3, or flip 3 coins and ignore 2. It's also unclear to me how many times the partners will trigger during this flipping, because there's no guideline on how the word "ignore" works. If ignoring erases the coin flip from the record, then you flip 3 and ignore 2, and you don't trigger any more times than you would without the thumb. However, it was previously part of the official record that you flip 4 times and ignore 3, so I think 'ignore' means you ignore the result (winning or losing, heads or tails), not the flipping. You will trigger four times as many flips as you actually take to lose one. You might trigger on flipping a coin, but not on winning. peter is right, you only win as many flips as before.
    Posted in: Magic Rulings
  • posted a message on Soul Sculptor + Soul Warden
    Soul Sculptor can't target an Aura or Equipment attached to a creature, so I don't know what you mean by "change then" (change them?). If you change the enchanted/equipped creature into an enchantment, then the Equipment will fall off, and you will have to re-evaluate the enchant ability of the Aura to see if it can legally enchant a noncreature enchantment.

    When the card type of a permanent changes, as with Soul Sculptor, this does not affect the permanent's status, including the tap/untap status. So if it is tapped, then as it returns to creature-nature, it will still be tapped. Note it could also untap as an enchantment in an untap step, if no creature spell is forthcoming.
    Posted in: Magic Rulings
  • posted a message on Changeling question
    Tide Drifter gives a bonus only to creatures that lack all colors. Having changeling is not a factor to this determination; changeling gives creature types.

    colorless is not a creature type; it means the quality of being nonwhite, nonblue, nonblack, nonred, and nongreen.
    Posted in: Magic Rulings
  • posted a message on Underrealm Lich with no cards left
    Gaea's Blessing

    Underrealm Lich puts the two cards into your graveyard from your library, so if Gaea's Blessing is one of them, it triggers.
    Posted in: Magic Rulings
  • posted a message on Illusory Gains in relationship to ETB's and being copied.
    How would ETB damage work with illusionary gains, if I control illusionary gains and my opponent cast a creature that has when it ETB it deals 3 damage, who gets to decide the damage me out my opponent

    Quote from NoobinCube »
    1. Your opponent. The ETB effect is, once triggered. Independent from its source. Thus, when the trigger of Illusory Gains resolves, you get control of [that], but the ability stays under the control of your opponent.
    Posted in: Magic Rulings
  • posted a message on Doubling Season and Planeswalkers
    306.5b, quoted above, explains that the circumstance of a planeswalker entering the battlefield with its loyalty counters is the result of an effect. This is how it is implemented.

    Doubling Season intervenes with effects. Paying a total cost to activate or cast is not an effect. Effects are the things you do because of instructions of resolving spells and abilities. Other actions you take, such as paying the cost to activate or cast, are not effects. Neither are the actions taken by players through election, such as playing a land, nor the actions generated by the rules for State-Based Actions or Turn-Based Actions.
    Posted in: Magic Rulings
  • posted a message on Counters +1/+1
    "move [a/some] +1/+1 counters from F onto G" means "remove [a/some] +1/+1 counters from F. put that many +1/+1 counters on G".

    As this happens, Hardened Scales intervenes to put an additional counter on the other creature. Doubling Season will put twice as many counters on the other creature as what you remove from Forgotten Ancient.

    If you split up the counters among multiple creatures, you decide how many you first are going to move, and then double those amounts, so that those other creatures will each get an even number of counters placed on them, which in total is equal to twice the number of counters removed from Forgotten Ancient.

    Is that the information you wanted?
    Posted in: Magic Rulings
  • posted a message on Mission Briefing and Commit/Memory
    All continuous effects have a duration, except those generated by static abilities. Those apply for as long as the ability is in a valid location, so you could say the effect has an indefinite duration, or lasts indefinitely. It is "simply true" while the static ability is in the right place.

    With that out of the way, 611.2a is relying on a prior determination of what effect is a continuous effect, and letting you know what the duration is. It's telling you when there is no explicit duration, the duration is for the rest of the game. So how do we learn what is a continuous effect?

    It is my experience that you determine what is a continuous effect by first trying to see the subject as a one-shot effect and eliminating that as a possibility, either because there is an explicit duration, the effect is clearly of a persistent nature, it changes characteristics or control of objects, there is no action, or something else. A one-shot effect is more similar to another one-shot effect than the continuous effects are too to each other, I believe, because all one-shots are some action, specified without reference to time, that doesn't participate in the layers system.

    Unfortunately, the "layers system test" is no silver bullet, because of "effects that modify the rules of the game", which is our precise problem here. In general, an effect that allows an action to be taken will look very similar to an effect -to take an action-, but which is optional at the point of application. I'll come back to this.

    Gearhulk and Mission Briefing need to parse differently for the word 'may'. For Mission Briefing the 'may' is introducing a new permission, specified as a kind of option to take as a player: casting a card. It's the may that classifies the effect. For Gearhulk, the centrepiece is that you cast the target card, and this action is modified by 'may', just like Affectionate Indrik says it may fight something. The may is auxiliary to the instruction.

    I have to admit that, as a fellow 'lexicalist' with chaikov, I find the distinction between these cases to be wanting, when referring just to the words on the card. I have always thought the solution could be as simple as using 'can' in the permission case and 'may' in the action case, too.
    Posted in: Magic Rulings
  • posted a message on Can you shortcut coin flips?
    I would say that section refers to failing to make use of a loop shortcut if one is actually allowed.
    Posted in: Magic Rulings
  • posted a message on Can you shortcut coin flips?
    You cannot shortcut the coin flips because you have to put a luck counter on Chance Encounter for each win. This marks 1000001 different outcomes, winning all, none, or some of the flips.

    You can only shortcut if you can pick an end state and specify step-by-step how to get there. The end state must include -all- factors, so you need to know how many luck counters there are.
    Posted in: Magic Rulings
  • posted a message on Activate abilities that aren't mana abilities
    I don't know what you mean by "solved". Solving isn't something that happens in Magic.

    "Activate abilities that aren't mana abilities" is something that happens in Magic. It is an action. It's a player acting on an ability. The kind of ability is determined as the set {All abilities} subtracting {Mana abilities}, leaving just "abilities that aren't mana abilities".

    Earthcraft and Squirrel Nest's abilities are not {Mana abilities}, so they belong in "abilities that aren't mana abilities".
    Posted in: Magic Rulings
  • posted a message on Necrotic Ooze- Lazav, the Multifarious question...

    So basically, Necrotic Ooze just becomes a legendary creature copy of the targeted creature in the graveyard named Necrotic Ooze.

    Where you were confused is that Necrotic Ooze does not become Lazav when it uses its ability, it becomes a copy of the other creature(whatever you target) and then looses the abilities.

    Not Necrotic Ooze; its name is Lazav the Multifarious. When Lazav's ability uses the name Lazav the Multifarious for the second time, it is not being used to "refer to" any object in the senses of CR 201.4 and subrules, but instead to actually be a name. So it isn't translated inline to "Necrotic Ooze".

    The Ooze does lose its ability to gain other abilities of cards in graveyards, and so it won't have those abilities. About the only quirky thing in this interaction is that the Ooze will, as peteroupc noted, lose the instance of Lazav's ability that it used to become a Lazav copy, but it will gain a second instance of that ability because of that ability. This also makes that ability now a copiable value of the Necrotic Ooze, since it is gained through a copy effect, unlike the operation of Necrotic Ooze's printed ability.
    Posted in: Magic Rulings
  • posted a message on Meandering Towershell getting creamated
    Meandering Towershell's second ability only returns it from exile if that ability triggers and resolves. The trigger condition is "when it attacks". It isn't generally capable of moving itself from exile.
    Posted in: Magic Rulings
  • posted a message on Quash + Life Burst - General Counter/Stack Question
    Quash counters whichever spell you target, the one on the top or on the bottom. You search the graveyard, hand, and library for all Life Bursts and exile them, but these searches don't include the Stack, so the other Life Burst remains.

    Nothing can really be cast at the same time, but that doesn't have the consequences you expect it to. The spells are cast in succession, which is a permission that any player has, to cast or activate (contribute) an object to the Stack so that it may eventually resolve. Casting is not the same as resolving.
    Posted in: Magic Rulings
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