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  • posted a message on Pramikon and Myriad
    Myriad lets tokens enter the battlefield attacking opponents who might not be allowed to be defending players for you at all, perhaps because the Attack Multiple Players format option is not used. I'm confident it defeats any conceivable restriction that relates to getting into combat with a player. It definitely beats restrictions on the attack declaration, because the tokens don't attack.

    I'm not convinced any existing rule explains what Pramikon is doing, since no multiplayer rule or standard one says what it means for a player to attack a player*. There's just this:

    508.6. A player is “attacking [a player]” if the first player controls a creature that is attacking the second player. A player has “attacked [a player]” if the first player declared one or more creatures as attackers attacking the second player.

    The second sentence seems like the expression of the intent, although it's oddly limited to the past tense. So Pramikon must mean "You can't declare anything to attack a player who's not the one in the chosen direction", assuming that the 'may' used in its already-unusual text is a red herring.


    506.2a During the combat phase of a multiplayer game, there may be one or more defending players, depending on the variant being played and the options chosen for it. Unless all the attacking player’s opponents automatically become defending players during the combat phase, the attacking player chooses one of their opponents as a turn-based action during the beginning of combat step. (Note that the choice may be dictated by the variant being played or the options chosen for it.) That player becomes the defending player. See rule 802, “Attack Multiple Players Option,” rule 803, “Attack Left and Attack Right Options,” and rule 809, “Emperor Variant.”
    Posted in: Magic Rulings
  • posted a message on Rhythm of the Wild vs static -1/-1 effects
    Entering the battlefield with a +1/+1 counter alters the conditions with which the permanent enters the battlefield. It's a replacement effect, so it is applied before the event occurs, dictating what happens instead... which is to enter the battlefield having a +1/+1 counter on it.

    The creature arrives with a +1/+1 counter; it never exists on the battlefield not with the +1/+1 counter.
    In a very different way, the creature enters the battlefield experiencing a -1/-1 effect of a static ability. It never exists on the battlefield not subject to the -1/-1 effect of the static ability.

    So in sum, the whole time the permanent is on the battlefield, its power and toughness is 0/1.
    Posted in: Magic Rulings
  • posted a message on Knowledge Pool and Perplexing Chimera (and other Qs)
    Knowledge Pool only triggers when someone casts a spell from hand, and it causes players to cast a spell from exile, not from hand. Knowledge Pools don't chain into each other any more than one will queue itself.

    Controlling all the Knowledge Pools makes you able to choose which Pool of Knowledge that player will take their replacement spell from (and add their card to).
    Posted in: Magic Rulings
  • posted a message on [C19] Mire of Misery -oh lets just say maro said they are starting to give black these types of cards
    Well, this can't remove your own enchantments, which is where I find the clearest problem. Many black enchantments are designed around the implication that they have finality in being some kind of bargain that might kill you. Cheap tricks if you can just destroy them, and then the genre's power level will tank as a result.
    Posted in: The Rumor Mill
  • posted a message on K'rrik and Extort
    Quote from peteroupc »
    See also C.R. 601.2b, in which the player casting a spell or activating an ability chooses what hybrid and Phyrexian mana symbols mean before figuring the total cost of that spell or ability (under C.R. 601.2f), which will contain neither hybrid nor Phyrexian mana symbols.


    Eli isn't tied to treating {W/B} or {P/B} as "being {B}" for it to be valid that K'rrik interjects when paying off a cost one of whose components is expressed with these symbols, because there is a transformation from these hybrid symbols to a 'purebred' price tag - a cost that singles out a valid type of payment in one of the six canonical types of mana with no room for doubt.
    This does imply that this effect is different from Rosheen Meanderer looking for Xs, or that one card that cares about {P}.

    ... And darn tootin' that he's not, because that's some grade-A malarkey to envision even saying {B} means "a black mana symbol". {B} IS a black mana symbol. You can't have a term be an example of something and also be an indefinite reference to its own class. The syntactic mayhem that invites is terrifying.
    Posted in: Magic Rulings
  • posted a message on Morph, Block, and Stack
    If your opponent blocks a face-down creature, that creature becomes blocked, and remains blocked until it is removed from combat or this combat phase ends.

    You can't have information about what your opponent will declare in the blockers step before the blocking actually, really happens.
    Posted in: Magic Rulings
  • posted a message on Evolution Sage + Graft + ETB land fetch
    That's right up through steps 1-3 as diagrammed. If you had resolved graft first, the +1/+1 counter would move, leaving it with 0, and now the proliferate action can't do anything to it.

    If a Nissa gives a Llanowar Reborn three +1/+1 counters before Ulvenwald Hydra is cast, then the scenario is just as if the Llanowar Reborn started with three +1/+1 counters instead of one. You could do the same thing. And if you grafted first, you could proliferate the animated land after that.
    Nissa's ability can't interject during the process after you cast the creature like the Hydra, because there's something on the Stack.
    Posted in: Magic Rulings
  • posted a message on Saheeli + Brudiclad
    A token is always a token until it stops existing. No token is a card, no card is a token. Some objects are neither (a copy of a spell, for example). A card never stops being a card (though it's only called a 'card' if it's not in play right now); a token never stops being a token - until it stops to be at all.
    Posted in: Magic Rulings
  • posted a message on Heartstone + Endbringer
    It only reduces generic costs.

    118.7a Effects that reduce a cost by an amount of generic mana affect only the generic mana component of that cost. They can’t affect the colored or colorless mana components of that cost.

    The symbol Colorless Mana is just like the five colored symbols, ... except it doesn't have a color.
    Posted in: Magic Rulings
  • posted a message on torpor orb + painter's servant
    You must choose a color as Painter's Servant enters play. It doesn't interact with Torpor Orb.

    edit: Only triggered abilities "trigger" or need to "trigger". So Torpor Orb doesn't change how rules apply to Painter's Servant.
    Posted in: Magic Rulings
  • posted a message on torpor orb + painter's servant
    Painter's Servant has no triggered abilities, because no word 'when', 'whenever', or 'at' is used.

    The rules reuse square brackets to generalize pieces of text, but both through description (as the other three pairs in that rule), or through enumeration (as in the first one).
    Posted in: Magic Rulings
  • posted a message on Scheming Symmetry and Hexproof
    The player who is an illegal target for Scheming Symmetry won't search a library. edit: nor shuffle it.
    Posted in: Magic Rulings
  • posted a message on Cavalier of Night & Death Triggered Permanents
    The one thing about which my previous post equivocates, is that the reflexive ability doesn't trigger based on being the text of a permanent. It triggers from being the text of the instruction of the ability that's resolving. If Cavalier died before its ability resolved, the reflexive ability could trigger.

    So in that sense, it's like the instruction of the outer ability tells you "trigger this next ability".
    Posted in: Magic Rulings
  • posted a message on Cavalier of Night & Death Triggered Permanents
    They do trigger at the same time, allowing you to order them upon on the Stack. Your opponent can respond to the reflexive trigger in Cavalier of Night, which must have its target chosen as you put it on the Stack.

    A reflexive trigger is embedded inside another instruction, and will trigger only on a very specific thing happening described in that instruction. Other than that, it is handled as if it were a normal triggered ability - with the text of whatever part comes after the "when you do" until the next paragraph break.
    Posted in: Magic Rulings
  • posted a message on Firefox having trouble loading site
    I'm targeting MTGS urls from Firefox simultaneous to browsing right now with alternates, FF gives a Runtime Error:

    Server Error in '/' Application.
    [hard rule line]
    Runtime Error
    Description: An exception occurred while processing your request. Additionally, another exception occurred while executing the custom error page for the first exception. The request has been terminated.
    Posted in: Forum Software Feedback and Bug Reports
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