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  • posted a message on Ratadrabik of Urborg + Olag, Ludevic's Hubris. What will the child be names?
    Ratadrabik triggers from the creature that dies, so "that creature" which the token copies is the creature permanent that died, not the card. And since that creature *is* dead, expired, and no more, to get the values in question we use Last-Known Information.

    In terms of each part of this monstrosity being a "copy except for" some other things, the key here is that copied information , after the effect which constructs the copying, is just an assertion to the object of: "Take on these values, in layer 1: <blah blah blah>". The (genuine) Ratadrabik's ability is creating a token that is a copy of [some shambling monstrous thing named Oleg that looks in other ways like a Ratadrabik card], which is just an unstructured pile of values, plus the "except" in the Ratadrabik ability, that the token is not legendary (ignoring that value in the pile), the token is 2/2, and the token is black and Zombie in addition to its other colors and types. After doing this math on the [shambling monstrous mass of values], you arrive at a 2/2 blue and black Zombie Wizard creature named Oleg, Ludevic's Hubris, yet which is not legendary, has a mana cost of 2WB, and has vigilance, ward {2}, "Other Zombies you control have vigilance", and the whole final ability on Ratadrabik.

    That value group, is sitting in the layers applicable to that token, as a layer 1 effect which sets its values to those things* - and, additionally, because it is a copy effect, you note that these values are "copiable values", i.e., something which copies the token grabs those things.

    *- The "not legendary" part is not a value, but the absence of values not indicated is presumed. The pile of values is an affirmatively given pile. We only noted to remove legendary from the pile because we did math on a pile that had legendary in it.

    Check against 707.2 & 707.2a, and consider especially 707.3 which states "The copy’s copiable values become the copied information," indicating the way anything beyond the values themselves (enumerated in 707.2), such as effects giving active structure to the copiable values you observe on the copied object from moment to moment, are lost information.
    Posted in: Magic Rulings
  • posted a message on Faerie Impostor + Stonecloaker
    Quote from MadMageQc »
    It should be read as "You may return another creature to your hand. If you don't, sacrifice Faerie Impostor if you still control it".

    You can lose control of Faerie Impostor and regain control of it, and may be forced to sacrifice. Faerie Impostor has to be "still" the same permanent, only. Equivalent text can only be "You may return another creature to your hand. If you don't, sacrifice Faerie Impostor if it still exists.", with "if it still exists" being implicitly required whether it's written or not. (Magic can have things that don't exist do stuff, as with the sources of abilities; but you can't do anything to or with something that doesn't exist.)
    Posted in: Magic Rulings
  • posted a message on Ratchet, Field Medic gaining multiple life and converting multiple times
    Quote from Funk Pirate »
    Yes you will get 10 triggers, however due to the wording stating the name of the side in the effect, it wont keep transforming back and forth from each side.

    That's just not true.

    This is the only rule that needs to be quoted:

    701.28f If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to transform it, the permanent does so only if it hasn’t transformed or converted since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent does so only if it hasn’t transformed or converted since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.

    A bunch of those triggers that get created back to back, will only be able to transform the permanent at most once.
    Posted in: Magic Rulings
  • posted a message on Declare Blocker and Removal
    Before blocks are declared, you have no information about what the opponent will block with, apart from inferring from restrictions and requirements generated by effects applicable at that time. Your opponent commits to nothing yet. If you remove one creature here, the opponent may block with another when that time comes.

    After blocks are declared, they actually happen. It is part of the turn-based action of the declare blockers step; nothing intervenes between declaration and performance. Once creatures have blocked, attacking creatures that were blocked become blocked creatures, and blocked creatures, for almost every situation possible to construct with legal, black-bordered cards in Magic, do not become unblocked creatures again in the same combat. They won't "go through" without gaining trample.
    Posted in: Magic Rulings
  • posted a message on Ratchet, Field Medic "converting" multiple times
    It's the same object, and the ability is defined by the same text, so I'd venture the intent is that it's the same ability (whatever that means). It won't trigger again.
    Posted in: Magic Rulings
  • posted a message on Nine Lives destruction order
    Nine Lives has a triggered ability at the end, there. Ratchet Bomb destroys them both at the same time - because when Magic says to do a thing to stuff, it's always presumed to be at the same time - but what matters is how these triggered abilities are handled and how they resolve.
    Two triggered abilities can't resolve at the same time; they will resolve as given by their order on the Stack. If two triggered abilities trigger from the same event, then, at the time they would be put on the Stack, first the player whose turn it is puts the triggered abilities they control onto the Stack in an order they choose, then the other players do the same in turn order.

    Because of this behavior, the player who will lose is the player whose turn it is not. That player loses, that player leaves the game, and the remaining player is declared the winner with their Nine Lives trigger on the Stack.
    Posted in: Magic Rulings
  • posted a message on Mathamilling
    The cards all move at once. Nexus of Fate is not the 10th card you mill. No card is; they're all the first. Nexus may just be the card in your library tenth from the top.

    And, in general, if a replacement effect applies to change an event, there is no corrective action taken to restore the resulting effects to satisfy the original instruction. The original instruction + the game state defines an event; the event is replaced with an alternate event; and the ultimate alternate event is carried out as the satisfaction of the original instruction.
    If an effect prevents damage that would be dealt, the damage isn't made to deal the amount that it said it would do anyway. This is the same principle.
    Posted in: Magic Rulings
  • posted a message on Mathamilling
    This seems easy to answer except I can't see the relation between the answer to the first and the nature of Nexus of Fate. I'm going to guess that you were asking about if the cards all move at once. Yes, they do. So, if Nexus of Fate is discovered in the process of physically doing that, it replaces the event of going into your graveyard with being shuffled into your library (i.e., with your library being shuffled).

    This rewrites the past so that you must imagine that the movement, before it occurred, caused Nexus of Fate's ability to apply, which altered the instruction you carried out from [mill all those cards] to [mill all those cards except Nexus of Fate; reveal Nexus of Fate and shuffle it into its owner's library].

    If you weren't asking about if the cards all move at once, you'll have to educate me: What would it mean, to mill half your library, by that not being a set number you mill?
    Posted in: Magic Rulings
  • posted a message on Cauldron of Haze and Heroic
    If Cauldron Haze targets two creatures, then it targets two creatures. Your friend may do this, since Cauldron Haze targets any number of creatures, and two is a number.

    Heroic abilities say "Whenever you cast a spell that targets this". You only cast once. The event they look for is that, so they trigger once.

    There's a final part of your friend's wrongness but I don't know how to begin to address it. Cauldron Haze has only one target requirement: "Any number of target creatures". It is the only thing that can relate Cauldron Haze to its targets.

    edit: Im just disappointed I can't assert this rule in terms other than quoting it:

    115.3. The same target can’t be chosen multiple times for any one instance of the word “target” on a spell or ability. If the spell or ability uses the word “target” in multiple places, the same object or player can be chosen once for each instance of the word “target” (as long as it fits the targeting criteria). This rule applies both when choosing targets for a spell or ability and when changing targets or choosing new targets for a spell or ability (see rule 115.7).
    Posted in: Magic Rulings
  • posted a message on Does paying life count as an "if able" clause?
    Blocks that would require more life than they have are illegal, because that life payment is not met, because it is not legal to pay life you don't have.

    Blocks that do not include some creatures, on the creature with Lure, are valid even given the combat requirements expressed through "if able" on Lure's text, because Heat Wave imposes a restriction with a cost to escape it, and CR509.1c says to allow exactly this.

    Your opponent can block with anything in between these extremes - no creatures, some, or all anyway, unless they would pay more life than they have. They may even block and pay all of their life, if they have that many creatures, and wanted to pay all their life for some reason.

    All while Blue creatures cannot block here, of course.
    Posted in: Magic Rulings
  • posted a message on Momir Vig + Beast Whisperer
    Triggered abilities that trigger at the same event will be able to be ordered on the Stack how you like. When an ability triggers, you make a note of it and put a symbolic instance in a heap of all "triggered-but-waiting" triggers. The next time a player would receive priority to act, you push these triggered abilities onto the Stack, in the order you want. (Therefore, ones that triggered at the same event must have been together in the heap at these times.)

    If different players have made heaps of triggers like this, the player whose turn it is puts theirs on the Stack first, then other players go on top, in turn order. So, the player whose turn it is applies their triggered abilities' effects last.
    Posted in: Magic Rulings
  • posted a message on Momir Vig + Beast Whisperer
    Both of the cards say they trigger on casting.

    Depending how you order the triggered abilities, you can get the effects you want, excepting that Momir doesn't cause you to draw cards, as Rezzahan noted.
    Posted in: Magic Rulings
  • posted a message on Warhammer 40k Card Interaction: Abaddon the Despoiler + Exalted Flamer of Tzeentch
    What matters is how much life your opponents have lost this turn, at exactly the moment you "cast" the spell, where "cast" is "the event that triggers cascade". "When you cast that spell," if its mana value is X or less, it has cascade and so cascade triggers. "When you cast that spell," if its mana value is more than X, it does not have cascade, so a cascade instance that spell gains later cannot trigger.

    If Chaos Warp had been printed with cascade, that cascade would trigger at the same time as the Flamer of Tzeentch. As shlameel says, the results of the Flamer's effect can't have borne on the application of cascade. So too, the damage dealt here is way too late to make a difference to Abaddon the Despoiler giving a spell cascade.

    For pedagogy's sake, the rule to cite here is really the definition of cascade. The sameness of the triggers for the Flamer and cascade carries out the inferences to get to the answer here, and the time actually defined as when either one triggers is unimportant; we need only that Flamer of Tzeentch cannot deal damage until some time after that identical moment. For this latter claim, cite CR 603.2.
    Posted in: Magic Rulings
  • posted a message on Exiled
    No. The phrase "cards exiled with [this]" has no interactivity or combo potential, ever. That phrase in any ability just makes that ability linked to whatever other ability on that card can exile objects.

    That ability on Dark Impostor *only* refers to cards exiled as a result of resolutions of the other activated ability, on that specific Dark Impostor permanent so long as it has remained on the battlefield. (CR 406.6)

    Also consult CR 607. Linked Abilities, particularly 607.2a.

    edit: added citation
    Posted in: Magic Rulings
  • posted a message on Triggering a number-based ability
    Quote from krYshuT »
    A copy of a spell or ability is itself a spell or ability, and behaves much like other spells and abilities (C.R. 707.10).

    Example 1
    Hardened Scales
    Curse of Predation

    Weaver of Harmony
    Oran-Rief Ooze with a +1/+1 counter on it

    - I declare Oran-Rief Ooze as an attacker.
    - Two abilities trigger at the SAME TIME, I put 4 counters on the Ooze. (one for its own trigger + Hardened Scales extra one, third one for Curse of Predation trigger + Hardened Scales extra one)
    - I copy Hardened Scales' trigger with the Weaver

    Hardened Scales doesn't have a trigger. It doesn't create anything to target. Weaver of Harmony can only target abilities of Curse of Predation, here.

    Each triggered ability, or copy of a triggered ability, "would put one or more +1/+1 counters on a creature you control" at a different time, so, you get another +1/+1 counter for each one through Hardened Scales. If you actually do copy the Curse of Predation ability, you add six +1/+1 counters in all.

    In Example 2, again, there is no ability put on the Stack to target from Hardened Scales. Beastcaller gets two counters, that makes Scourge get two counters, and that's the end of it.
    Posted in: Magic Rulings
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