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Jul 14, 2018The abilities granted by the ability of Quicksilver Elemental depend on the abilities of the target. This isn't stacking. This is counting. How many abilities does the target have - including the Quicksilver Elemental ability already on Mairsil, including all the abilities it gained from any source, including the additional Quicksilver Elemental abilities that Mairsil gave itself from resolving Quicksilver Elemental abilities.Posted in: Magic Rulings
Jul 10, 2018You're allowed to activate the ability because you can pay , you have priority, you control Brightling, and there is no permission denying you the activation of abilities of creatures like Brightling.Posted in: Magic Rulings
As the ability resolves, Brightling's
toughnesspower lowers by 1, but is measured to be 0 for many common purposes. Later effects upon Brightling's power will use the real value of -1, if it would change further.
hahaha what I swore I wrote 'power'
Jun 27, 2018Horseshoe_Hermit posted a message on does a creature's protections (not relevant to color tho) extend to the enchant creature on it?Illuminated Wings is a legal target of Viridian Zealot's ability. The protection on Beloved Chaplain applies for Beloved Chaplain, not other objects.Posted in: Magic Rulings
Jun 27, 2018If, at the beginning of combat on your turn, there is one creature you do not control which has the greatest power among creatures, then Might Makes Right does not trigger, because its intervening-if clause is not satisfied. The ability of Xenagos cannot help you, since it hasn't resolved at this time.Posted in: Magic Rulings
Jun 27, 2018Horseshoe_Hermit posted a message on Karns temporal sundering + Naru Meha, Master WizardPosted in: Magic RulingsQuote from Daleos_ »Err no.
Cast neru target sundering
Copy resolves first neru returns to hand recast neru copy origional sundering
If you have 8UUUUUU , sure.
Jun 26, 2018Horseshoe_Hermit posted a message on Regenerating indestructible & non-regenerating destructionWell in either case, because the creature has indestructible, it will never regenerate. Impossible events cannot be replaced (except for the effect "draw a card").Posted in: Magic Rulings
If you Death Ward it, then Wrath it, then remove the Darksteel Plate, it still has a regenerate shield.
Jun 26, 2018Horseshoe_Hermit posted a message on Regenerating indestructible & non-regenerating destructionThe Grizzly Bears didn't regenerate, so it still has a regeneration shield.Posted in: Magic Rulings
This would also be true if something other than regeneration replaced the permanent's destruction.
Wrath of God doesn't do anything to regeneration shields; what it does is ignore them.
Jun 16, 2018You're right. I read into the ruling too much. ... again.Posted in: Magic Rulings
The distinction for "final values" isn't too much served by the pedestrian example seen in 706.9c, Copy Artifact .
Anyway, the final answer is still that the two typelines are the same. Helm of the Host makes a token that excludes the legendary supertype. If that token has the flipped status, it still can't be legendary.
Jun 16, 2018I just want to emphasize explicitly, that the Phantasmal Image Copter is not an Illusion because "An object can’t gain a subtype that doesn’t correspond to one of that object’s types." (205.3d, emphasis added)Posted in: Magic Rulings
There are two interactions between subtypes and the absence of the containing card type. If a card type is lost, the subtypes go into hiding, like a recessive gene, and return if the card type comes back. (CR 205.1a) But if a subtype would be gained, it can't be, if the card type is not there. This of course is expressed through the layers system, but notably it does not constitute a change to subtype effects per se, so it doesn't interact with dependency - this rule doesn't cause a subtype effect to be dependent on a card-type-changing one. (Of course it doesn't, because if it did then this rule would never truly do anything.)
Jun 16, 2018Helm of the Host has a ruling: "4/27/2018 The token isn’t legendary, and this exception is copiable. If something else copies the token later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply."Posted in: Magic Rulings
Neither interpretation heretofore offered is correct. The nature of Helm's copy effect is one in which the copied information includes an exception. The layer 1 effect that results from it is such that, as it applies the characteristics to the token, that process cannot result in a legendary object - the effect doesn't apply the supertype legendary. This quality is copiable.
How that relates to the above confusion is that it indicates Helm's effect is not conditional.
Since the values derived directly from text come before even layer 1, a Helm-token of a flip card is not legendary whether flipped or unflipped. The original argument that the two type lines cannot be treated differently stands, and also accords with CR706.3
Jun 12, 2018It means the creature that became blocked to trigger Laccolith Rig. It's written in this funny way in order to most be like typical wordings which use a pronoun to refer to an already-mentioned object. The mechanical relevance is that moving Laccolith Rig to another creature in response to the trigger doesn't change which creatures its ability on the Stack is referring to.Posted in: Magic Rulings
Jun 7, 2018You can't possibly have Gotch' me, because I didn't give a full answer. More information is needed to define what happens. You wanted to know if this repetition can go arbitrarily large. It's needed to know who controls the enchantments.Posted in: Magic Rulings
Jun 6, 2018There are some more possibilities. Which of those enchantments are controlled by the active player?Posted in: Magic Rulings
If one player controls both the Flourishing Defenses and Blowfly Infestation, then every time a -1/-1 counter is placed on a creature which is also a 1/1 token, two triggers occur and that token dies. The triggered abilities go on the Stack and Blowfly Infestation gets a target. It's possible for all the 1/1s to die before any Flourishing Defenses flourish, because of choices that player can make.
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