- Tigerbaron2
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Jan 3, 2017Tigerbaron2 posted a message on The Ice Age II: The Shard and the World SpellAnother great read! Thanks so much for putting it together! A quick aside, in your section on minor characters, General Jarkeld doesn't have his own card linked.Posted in: Articles
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Fanciful Publisher 1U
Creature — Human Wizard[UC]
Beasts you control have flying.
"It soared across the sky with a wings bigger than the river's span." -The Almanac of Beast and Critters Vol. III
[1/2]
Like I said, not sure if there's room for this kind of thing, but it might be a neat point of flavor that ties worlds, mechanics, and themes together in a simple yet interesting way. Happy designing!
Thank you for the input! Yes, I think the idea of going in order is what we were looking for in concept. Would a custom template be better than re-using level up though? I think I remember hearing that the template didn't go over well. Would you have any ideas about how to create a better format? And as the the sacrifice at the end, no. We sort of went running with the idea, and while most will sacrifice themselves (especially the enchantments) I think it would limit the space of the mechanic. Thanks for the input!
Thanks for the kind words! In answer to your first three questions:
Yes, for uniformity's sake, I think we do want them to all trigger on upkeep, although my friend and I are playing with a mythic that would have its trigger on upkeep but have its effects happen at different parts of the turn.
No. As you stated, I think that this has broader applications than just static enchantments, so I think that your idea of a combined last step would help formatting if we did want it to sacrifice itself.
As for the last one... I'm not sure. This Norse world involves gods, so my friend and I are trying to be careful to distinguish it from Theros, and even from Amonkhet, which we've done by designing them broadly to be creatureish incarnations of larger Norse themes and thought patterns, almost a la elementals form Llorwyn, if more grandiose and humanoid. One God (Runwyrd) embodies the cyclical concept of time. Actually, let me just post him.
Runwyrd, Eternity's Form 3UU
Legendary Enchantment Creature - God
Saga — At the beginning of your upkeep, choose the next mode that hasn’t been chosen, starting with the first mode:
Shuffle your hand and graveyard into your library, then draw seven cards.
At the beginning of the next end step, untap each nonland permanent you control.
Exile Runwyrd, Eternity’s Form. Return it to the battlefield under it’s owner’s control at the beginning of your next upkeep.
2/7
Definitely a little pushed, definitely needs a little refining. I don't know if we want him to be an enchantment, as the Theros gods were, but on the other hand, he is for sure the most abstract of the five gods we designed.
With all this in mind, I think your second saga design best fits our template for the moment. I would however, love to see what you come up with it. To help get you on the general wavelength we are on, we were purposefully centering saga in G/U, although I'm intrigued by your idea for its wider application in the set as a flagship mechanic, as well as fancy ideas for templates. Brainstorming is always appreciated! Thank you for your time!
Runwyrd’s Insights 1U
Enchantment common
Saga - At the beginning of your upkeep, choose the next mode that hasn’t been chosen, starting with the first mode:
Scry 3.
Draw a card
Sacrifice ~.
We both really like the idea, and wanted to use it for a custom set we're making, but thought that a little advice wouldn't hurt. Thank you for your time, and I hope to hear your thoughts on saga!
Its true that Innistrad isn't a super artifact heavy plane, but that doesn't mean that as far as gadgets and contraptions it has none. In fact, Innistrad is one of the more technologically advanced planes, in comparison to Theros, Tarkir, Llorwyn... It is actually pretty middling in terms of its gadgets, a la Geistcatcher's Rig, Rage Thrower, Conjurer's Closet, not to mention stichers using crazy contraptions to reanimate zombies. While their artifacts are tempered with, or channel magic, I think there is a lot of potential in the monster hunting business for some master tinker to enter the Innistrad scene. After all, someone has to make ghostbusting gadgets...