Was looking at this at the store the other day, looked kinda cool but was looking to see if I could find anyone who was familiar with it, get some opinions.
Wight of Precinct Six - does the number of counters change whenever creatures are added or subtracted from opponents' graveyards?
Or is it just a "when the card comes into play" kind of thing?
Usually a card would say that, so I'm thinking the number of counters is dynamic throughout the whole game (need to keep an eye on that) but I'm just checking.
This is a stupid question, I'm 99% sure I'm right but you never know. Help settle a dispute.
Rogue's Passage - tapping this only produces colorless mana, right? You could not use this card to activate something with say, a 1 green mana cost.
It is only good for the colorless aspect of a cost, like in 1RR - this can only be used for the "1 colorless" part of the cost, not either of the red cost.
My son swears it is like a wildcard mana card, "can be any color", whereas I say it's just for the colorless part.
Stab Wound - is that -2 during EVERY upkeep of the enchanted creature's controller, or just the NEXT upkeep, once the creature is enchanted with Stab Wound? Prey Upon - how does summoning sickness factor into the fight? If I have a creature recently returned from my graveyard and has summoning sickness, can it be forced to fight with this card? Also, if I summon a creature from my hand can this card put that card into a targeted fight?
I like the idea of sealed decks - more about player skill with what one is given, rather than going up against a deck crafted over the years (not like I don't think that would be fun, but first things first, right?
Help a noob here - does anyone play Duels of the Planeswalkers or is that considered kind of MTGO lite?
I'd like to get into online play (not been playing very long) but would like to be able to play with people of similar experience/skill level. Which would be better to start with?
I don't want to get DOTP for online play if it's a ghost town (not anybody around)
I could be mistaken, but I think it's the beginning of the combat damage step. Not that it's particularly important. The gyst of it is that you can still block and sacrifice it to use his ability while leaving the attacker blocked, you just can't both sacrifice him for his ability and have him deal combat damage. Before, combat damage went on the stack like an activated ability, so it could be responded to.
Right, but as I read elsewhere (just today in fact), the beginning of the combat damage step is the same as the end of declare blockers step in terms of what you can do before/after each.
The Reality: The intricate system via which combat is currently handled creates many unintuitive gameplay moments. For starters, "the stack" is a difficult concept, even after all these years, so it is no wonder that many players go about combat without invoking it at all. Second, creatures disappearing after damage has been put on the stack leads to a ton of confusion and disbelief: How is that Mogg Fanatic killing two creatures? How did that creature kill mine but make your Nantuko Husk big enough to survive? How can you Unsummon your creature and have it still deal damage? While many of us may be used to the way things are now, it makes no sense in terms of a game metaphor and only a bit more sense as a rule.
The Fix: As soon as damage is assigned in the combat damage step, it is dealt. There is no time to cast spells and activate abilities in between; the last time to do so prior to damage being dealt is during the declare blockers step..
So basically you can't use the Sacrifice on Mogg Fanatic if he should get defeated in the combat step. The last time to use his Sacrifice should be at the end of the Declare Blockers step, right?
Hi all, been playing for a very short while so please bear with me (I played YEARS ago, like 1994 or so, and not really hard-core at that time, I know the rules have changed a lot)
I was always under the impression that you could block an attacking creature with as many blocking creatures as you want, but each blocking creature could only block one attacker.
In the little fold-out quickie instructions, it says: .. your opponent can choose to block your attackers with his or her untapped creatures. Each untapped defending creature may block one attacker.
Ok, that jives with what I remember.
Also from the official rules: 509.1a The defending player chooses which creatures that he or she controls, if any, will block. The chosen creatures must be untapped. For each of the chosen creatures, the defending player chooses one creature for it to block that's attacking him, her, or a planeswalker he or she controls
Great, still sounds like a critter can just choose one attacker to block.
But THEN I saw this: 509.3 Third, for each blocking creature, the defending player announces that creature's damage assignment order, which consists of the CREATURES it's blocking in an order of that player's choice. (During the combat damage step, a blocking creature can't assign combat damage to a creature it's blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage). This turn-based action doesn't use the stack
That makes it sound like a creature can block multiple attackers and you (as the defender) assign a pecking order of damage, just like when an attacker is blocked by multiple blockers.
THEN I saw this on youtube from Judge's Corner, which says (after discussing damage assignment order), it clearly says "The same is true if a blocker attacks multiple attackers" Link to video
OR is it 1:1 except if a card has a special ability such as Hundred Handed One (As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. ) ?
So I'm a little confused. Help clarify this for me
Thanks a ton.
Tragic Slip as an instant. This seems pretty straight forward - if a creature died this turn, slap a -13/-13 on a target creature. The "creature died this turn" can be killed either though a spell or combat, either main phases or combat. Creature dies, then when you can cast the instant, cast it on the target creature.
Now - lets say he was a 5/5, now he's a -8/-8 until end of turn. What exactly do those negative numbers do? Do they kill the target, or are they just numbers that will be used to factor (check against) into any other actions until the end of turn (say I play another instant to hit target creature for 4 points damage - since he has less than 4 (-8), that would kill it?) I think I'm confuses on what a negative toughness is, since I know that getting 0 toughness on a critter kills it.
That game was really REALLY REALLY well done.
Was looking at this at the store the other day, looked kinda cool but was looking to see if I could find anyone who was familiar with it, get some opinions.
Or is it just a "when the card comes into play" kind of thing?
Usually a card would say that, so I'm thinking the number of counters is dynamic throughout the whole game (need to keep an eye on that) but I'm just checking.
Rogue's Passage - tapping this only produces colorless mana, right? You could not use this card to activate something with say, a 1 green mana cost.
It is only good for the colorless aspect of a cost, like in 1RR - this can only be used for the "1 colorless" part of the cost, not either of the red cost.
My son swears it is like a wildcard mana card, "can be any color", whereas I say it's just for the colorless part.
Stab Wound - is that -2 during EVERY upkeep of the enchanted creature's controller, or just the NEXT upkeep, once the creature is enchanted with Stab Wound?
Prey Upon - how does summoning sickness factor into the fight? If I have a creature recently returned from my graveyard and has summoning sickness, can it be forced to fight with this card? Also, if I summon a creature from my hand can this card put that card into a targeted fight?
Thanks!
I'd like to get into online play (not been playing very long) but would like to be able to play with people of similar experience/skill level. Which would be better to start with?
I don't want to get DOTP for online play if it's a ghost town (not anybody around)
Does MTGO have filters on experience levels?
Right, but as I read elsewhere (just today in fact), the beginning of the combat damage step is the same as the end of declare blockers step in terms of what you can do before/after each.
Kind of how a# is the same as b-flat.
5) Combat Damage No Longer Uses the Stack
The Reality: The intricate system via which combat is currently handled creates many unintuitive gameplay moments. For starters, "the stack" is a difficult concept, even after all these years, so it is no wonder that many players go about combat without invoking it at all. Second, creatures disappearing after damage has been put on the stack leads to a ton of confusion and disbelief: How is that Mogg Fanatic killing two creatures? How did that creature kill mine but make your Nantuko Husk big enough to survive? How can you Unsummon your creature and have it still deal damage? While many of us may be used to the way things are now, it makes no sense in terms of a game metaphor and only a bit more sense as a rule.
The Fix: As soon as damage is assigned in the combat damage step, it is dealt. There is no time to cast spells and activate abilities in between; the last time to do so prior to damage being dealt is during the declare blockers step..
So basically you can't use the Sacrifice on Mogg Fanatic if he should get defeated in the combat step. The last time to use his Sacrifice should be at the end of the Declare Blockers step, right?
I was always under the impression that you could block an attacking creature with as many blocking creatures as you want, but each blocking creature could only block one attacker.
In the little fold-out quickie instructions, it says:
.. your opponent can choose to block your attackers with his or her untapped creatures. Each untapped defending creature may block one attacker .
Ok, that jives with what I remember.
Also from the official rules:
509.1a The defending player chooses which creatures that he or she controls, if any, will block. The chosen creatures must be untapped. For each of the chosen creatures, the defending player chooses one creature for it to block that's attacking him, her, or a planeswalker he or she controls
Great, still sounds like a critter can just choose one attacker to block.
But THEN I saw this:
509.3 Third, for each blocking creature, the defending player announces that creature's damage assignment order, which consists of the CREATURES it's blocking in an order of that player's choice. (During the combat damage step, a blocking creature can't assign combat damage to a creature it's blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage). This turn-based action doesn't use the stack
That makes it sound like a creature can block multiple attackers and you (as the defender) assign a pecking order of damage, just like when an attacker is blocked by multiple blockers.
THEN I saw this on youtube from Judge's Corner, which says (after discussing damage assignment order), it clearly says "The same is true if a blocker attacks multiple attackers"
Link to video
OR is it 1:1 except if a card has a special ability such as Hundred Handed One (As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. ) ?
So I'm a little confused. Help clarify this for me
Thanks a ton.
Now - lets say he was a 5/5, now he's a -8/-8 until end of turn. What exactly do those negative numbers do? Do they kill the target, or are they just numbers that will be used to factor (check against) into any other actions until the end of turn (say I play another instant to hit target creature for 4 points damage - since he has less than 4 (-8), that would kill it?) I think I'm confuses on what a negative toughness is, since I know that getting 0 toughness on a critter kills it.