Ugin ultimate make the player draw 7 card, gain 7 life and put 7 permanent from his hand to play. Bolas Destroy 7 permanent, make opponent lose 7 life and discard 7 cards.
Both look alike, except horn, color pattern and wing.
So if they indeed make a new Bolas, just don't mess him to much.
Why are those good error print never happening to me. Always getting the bad error print... like whole intro/event/duel deck over inked making all card so dark
Since Sarkhan developed the ability to morph into dragon. Maybe there will be fanatic/shaman in alternate Tarkir with similar ability.
A cycle that could work like Warden of the First Tree.
Mardu one could be:
Orc 3/2 --- BR
R : *name* is now a 4/3 Orc Shaman. BR : If *name* is a Shaman, it become a Orc
Shaman Dragon with Flying and all Dragon creature
you control have haste.
Also, maybe we'll see artifact or enchantment that grant a creature the "Dragon" type.
There was one for "Angel" back in Avacyn Restored Angelic Armaments.
And one last thing. "Dragon's Lord". Like human with ability that boost Dragon you control. Deal additional damage or trigger ability if you control a Dragon. Or that sacrifice themselves allowing you to summon a Dragon (from you hand, graveyard or library).
First round, I got the "by" ... thanks to odd number
Second round 2-1
Third round 2-0
Forth round 2-1
Fifth round 2-1
Was really happy to win with my deck. I was mana screwed 2 of my three lost. Was also lucky to win 2 game because of my opponent mana screwed.
Here's my deck. Got Mardu Strike Leader as my Mardu promo, it was also my lone rare in my deck.
This deck would be less Phenax dependant. Half of the milling card are exile instead of putting them into graveyard (doesn't feed their delve). Probably less resilient since less creature and one of the mill mechanic make the opponent draw.
What I like the most is Pyxis of Pandemonium. Left alone it can exile up to 7+ card.
Don't underestimate Ashiok. He could exile 15 card by itself.
@Nev
About act on Impulse - I don't know. I was assuming agro/burn should win by turn 4. But current standard have Anger of the gods and Drown in sorrow. Both will see play and they will hit hard on that deck. Though in tricolor deck they could be turn 4 or 5 because of their 2 colored mana. At the same time, with 18 lands, I don't think I will hit a land drop each turn. That deck only need to hit 3 lands to be efficient. If game extend a lot (which might happen more often then not) I would be happy to draw that card. But at the same time it's a dead card early game.
About Goblin Rabblemaster - Again, I don't know. I liked Minotaur Skullcleaver because he had an imediat impact as a 4 damage haste creature. Where Goblin Rabblemaster was only 1 damage the turn he enter. Though he continiously trigger Foundry Street Denizen. He should also be at least 3/2 each time he attack. But he could also easily be 5+ damage.
Thanks for Titan's Strength. This is a great 3 additional damage + filter top land once we hit 3 lands.
I am thinking to remove completly Stoke the Flames. Your though?
Don't know much ability that shuffle a creature in standard.
Right now I just love how Ugin, the Spirit Dragon and Nicol Bolas, Planeswalker mix up in there abilities and similitude.
So if they indeed make a new Bolas, just don't mess him to much.
Here you go, deleted just for you.
3 Dragon of Tarkir's Booster
1 Seeded's Booster
As for the "gimmick"... Khans didn't have one, or am I forgetting something?
A cycle that could work like Warden of the First Tree.
Mardu one could be:
Also, maybe we'll see artifact or enchantment that grant a creature the "Dragon" type.
There was one for "Angel" back in Avacyn Restored Angelic Armaments.
And one last thing. "Dragon's Lord". Like human with ability that boost Dragon you control. Deal additional damage or trigger ability if you control a Dragon. Or that sacrifice themselves allowing you to summon a Dragon (from you hand, graveyard or library).
First round, I got the "by" ... thanks to odd number
Second round 2-1
Third round 2-0
Forth round 2-1
Fifth round 2-1
Was really happy to win with my deck. I was mana screwed 2 of my three lost. Was also lucky to win 2 game because of my opponent mana screwed.
Here's my deck. Got Mardu Strike Leader as my Mardu promo, it was also my lone rare in my deck.
3 Typhoid Rats
1 Mardu Strike Leader
1 Unyielding Krumar
1 Gurmag Angler
2 Dragon Bell Monk
2 Sandsteppe Outcast
1 Alabaster Kirin
1 War-Name Aspirant
1 Highspire Mantis
1 Mardu Roughrider
1 Ponyback Brigade
1 Collateral Damage
1 Temur Battle Rage
1 Trumpet Blast
1 Harsh Sustenance
1 Pressure Point
1 Rush of Battle
Enchantment 3
1 Lightform
2 Mardu Runemark
5 Plains
4 Swamp
3 Mountain
1 Nomad Outpost
1 Bloodfell Caves
1 Scoured Barrens
1 Wind-Scarred Crag
And seriously, a 3/3 First Strike Deathtouch Typhoid Rats was awesome... that or a 4/4 Vigilance, First Strike Prowess Dragon Bell Monk
My other "notable" card... they nearly made me go Abzan instead of Mardu.
- Use it on a Deathtouch creature to potentially wipe the board; Ruthless Ripper, Typhoid Rats, etc..
- Use it in response to Stoke the Flames or Lightning Strike.
- Use it in a "Wall deck".
Is the card "good"? I don't think so. But their is some fun trick to do with it.
Also.... where is Stuffy Doll when we need it.
Am I alone not seeing the "poll" result? I want to know the % each clan have.
4 Pyxis of Pandemonium
4 Mind Sculpt
4 Fascination
2 Dictate of Kruphix
2 Ashiok, Nightmare Weaver
4x Dragon's Eye Savants
4x Wall of Frost
2x Phenax, God of Deception
4 Ætherspouts
4 Drown in Sorrow
This deck would be less Phenax dependant. Half of the milling card are exile instead of putting them into graveyard (doesn't feed their delve). Probably less resilient since less creature and one of the mill mechanic make the opponent draw.
What I like the most is Pyxis of Pandemonium. Left alone it can exile up to 7+ card.
Don't underestimate Ashiok. He could exile 15 card by itself.
4 Ruthless Ripper
4 Mardu Skullhunter
4 Hooded Assassin
2 Silumgar, the Drifting Death
Planeswalkers (4)
2 Ashiok, Nightmare Weaver
1 Jace, the Living Guildpact
1 Liliana Vess
4 Bile Blight
2 Hero's Downfall
2 Ætherspouts
2 Dig Through Time
Sorcery (4)
4 Despise
2 Monastery Siege
Maybe
4 Brain Maggot
4 Merciless Executioner
1 Erebos, God of the Dead
About act on Impulse - I don't know. I was assuming agro/burn should win by turn 4. But current standard have Anger of the gods and Drown in sorrow. Both will see play and they will hit hard on that deck. Though in tricolor deck they could be turn 4 or 5 because of their 2 colored mana. At the same time, with 18 lands, I don't think I will hit a land drop each turn. That deck only need to hit 3 lands to be efficient. If game extend a lot (which might happen more often then not) I would be happy to draw that card. But at the same time it's a dead card early game.
About Goblin Rabblemaster - Again, I don't know. I liked Minotaur Skullcleaver because he had an imediat impact as a 4 damage haste creature. Where Goblin Rabblemaster was only 1 damage the turn he enter. Though he continiously trigger Foundry Street Denizen. He should also be at least 3/2 each time he attack. But he could also easily be 5+ damage.
Thanks for Titan's Strength. This is a great 3 additional damage + filter top land once we hit 3 lands.
I am thinking to remove completly Stoke the Flames. Your though?