I like the list though it looks solid. I would definitely add Vampiric Tutor and Demonic Tutor for sure though as searching for what you need is so helpful and can be done before your commander drops.
I also use creatures like Nekrataal as they kill a creature and become a body on the field. My 2 cents really and Geth is a slightly different animal than Chainer.
When its off an oath trigger it does but this is assuming it gets flipped into the yard off that oath trigger before the goblin comes up. Playable maybe.
I find it a great budget solution for mono color decks which are probably budget anyway.
At a common its a great card. It will probably find its way into my Drana deck as I have tons of mana doublers in the deck and no way to deal with artifacts other than spine.
This might go in my Avacyn deck actually as ramping into avacyn can be difficult. Also I may put it into Jhoira to help hardcast big spells. Muzzio should play this guy if you ask me.
Hey I like your deck idea! I just wanted to ask if you think Trailblazer's boots was worth a shot? I use it in a Kemba build granted its equipment heavy. It almost always ensures Khemba is unblockable and its cheap. SO I'd imagine your Akroma would almost always be unblockable with it.
Is blazing shoal something you'd try to punch through for a one shot or not worth the slot? I'm just wondering about throwing it in to pitch a card too especially with double strike going.
I'm sure the deck is pretty good. I was just saying mine wasn't super competitive. I ran effects like seeker of skybreak too so I could use Yisan twice a turn oh and rings of brighthearth and Illusionist's Bracers as well.
Why not just play Yisan with creatures that ramp for lands like Sakura tribe elder? That way you can fetch him to ramp with and either Yisan into big creatures or hardcast them off the ramp?
I used to play him on MTGO but I was never super competitive that's just how I played him with some disruptive guys like scrapper folk to blow up artifacts.
Turn 1 is tough you need Elvish Spirit Guide, Mox Diamond, Chrome Mox, Mana Crypt type effects there.
I actually use tarnished citadel in mine, and city of brass and mana confluence. I have bloodstained mire but no other fetches right now. the buddy lands, then I have nomad outpost and a few taplands. My list is budgetish and is halfway between 1v1 and multi as the people i play against aren't super cutthroat. I just wanted to ask.
I like tarnished citadel actually but I also play the signets so the colorless mana can get filtered into colors through them.
I have a chrome mox and a mox diamond taking out the signets and the diamond rocks is a neat play. I even have a Mana crypt but I got that ten years ago when they were $40.
I also run expedition map and I love it. It finds the colors I need OR a utility land.
I drew inspiration from your decklists 3drinks but I still have the akroma's in right now. I see your mana bases. I might take out the taplands in favor of more basics actually as I think I only have 2 of each in my deck right now.
From a budget players perspective what makes taplands unworthy? I run several and I agree its annoying but I view it as a necessary evil going budget wise. I guess my question is if you had to go budget are taplands ok or are taplands a no-no even on a budget?
I like the list though it looks solid. I would definitely add Vampiric Tutor and Demonic Tutor for sure though as searching for what you need is so helpful and can be done before your commander drops.
I run a Geth, Lord of The Vault Deck which runs lots of acceleration and cards like Damnation and one shot kills like Doom Blade. I enjoy the deck a lot.
I also use creatures like Nekrataal as they kill a creature and become a body on the field. My 2 cents really and Geth is a slightly different animal than Chainer.
But a well timed counterspell nixes your smash to smithereens or your lava spike.
Being that I play predominantly red with the exception of this deck I see your point.
Anyway back on topic I still use Mulldrifter in my deck even if it isn't a spell.
At a common its a great card. It will probably find its way into my Drana deck as I have tons of mana doublers in the deck and no way to deal with artifacts other than spine.
And the red God Purphoros?
I run these cards in My Norin deck but I just run every Good(Card I feel is very good) red card I can in it.
Also your removal package is a little light. Granted I understand that you have Mogis. Ashes to Ashes, Hero's Downfall might be useful.
Maybe cards that are allied color lands and enemy colored lands would be good ala Ravnica block.
Weird thought what if the lands all had a tribal ability for their second ability?
Like the angel ones second ability gives all angels +1/+1 the demon one gives all demons +2/-1.
Is blazing shoal something you'd try to punch through for a one shot or not worth the slot? I'm just wondering about throwing it in to pitch a card too especially with double strike going.
I used to play him on MTGO but I was never super competitive that's just how I played him with some disruptive guys like scrapper folk to blow up artifacts.
Turn 1 is tough you need Elvish Spirit Guide, Mox Diamond, Chrome Mox, Mana Crypt type effects there.
I like tarnished citadel actually but I also play the signets so the colorless mana can get filtered into colors through them.
I have a chrome mox and a mox diamond taking out the signets and the diamond rocks is a neat play. I even have a Mana crypt but I got that ten years ago when they were $40.
I also run expedition map and I love it. It finds the colors I need OR a utility land.
I drew inspiration from your decklists 3drinks but I still have the akroma's in right now. I see your mana bases. I might take out the taplands in favor of more basics actually as I think I only have 2 of each in my deck right now.