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  • 1

    posted a message on Brawl - the format
    Quote from Ashiok »
    Very hard not to look at this as a cash grab move.

    Exectuive 1: "Folks, standard is failing and our profits are down. We can't just keep churning masters set to make people buy premium products, they're starting to notice our scheme".
    Executive 2: "Standard has been bad for years, but you know what people like? Commander"
    Executive 3: "Why don't we make Commander with only standard legal cards, so people are forced to buy into our new product even though it is bad?"

    *Cheers in the room*
    *End scene*


    It is... almost as though they were a for-profit company instead of the non-profit charity we were led to believe! Monsters!!!
    Posted in: The Rumor Mill
  • 2

    posted a message on Sword-Point Diplomacy
    Quote from GoutPatrol »
    Can't wait to draw three lands or garbage for 3 mana!


    One is tempted to suggest not to add any garbage to your deck. :p More seriously, though, if your three next cards are garbage, you got them out of the way instead of over three painful turns.
    Posted in: The Rumor Mill
  • 1

    posted a message on 3x Commons & 1x Uncommons spoiled by PasteMagazine (Zombie Camel!)
    Quote from entombedhydra »
    Quote from entombedhydra »
    I hate Dutiful Servants so much it's not even funny. You know Wizards did this on purpose. And poorly designed zombie camel aside, this may be the insult that breaks my back. It's a poorly designed vanilla, with art and flavor purposely designed to trick you to confuse it for another card in the same block. This is the sort of thing that leads to entirely preventable gameplay mistakes in limited. And somehow MaRo said "Print it."

    Well, I'm sorry MaRo, but peddle your joke cards elsewhere. And I'm sorry piss-poor designers, but PAY ATTENTION to what you do.
    Fun fact - design doesn't come up with the card names (at least not finalized versions) and they most certainly don't pick the art. Blaming Mark Rosewater for this is silly, it's Development you have an issue with (and the art director).

    As ridiculous as most of the things you complain about are (like suggesting WotC should have made Rhonas' Last Stand go from questionable to straight out garbage by costing it at 3 CMC, presumably because it offended your sense of symmetry by costing less than the other 2 cards in the cycle that were spoiled at the time), almost NONE of those things are indicative of bad design. In point of fact, almost all of the complaints everyone makes about cards on this forum can be blamed on Development. Why does this card cost so much, it would be so much better if it didn't have this clause, etc etc... odds are the version Design handed off did cost less, and didn't have those riders that render it basically unplayable. It may also have been horrendously broken and cause no end of complaint for entirely different reasons if Development passed it through unchanged, no way to know for sure unless they release an M-Files article on it.

    MaRo is responsible for a lot of stuff, but gets blamed for even more.


    I'm using MaRo as a stand-in for the kind of guy who advocates (!) printing bad cards. But you're right; this is the kind of combination of art fudge + design fail + "Who cares? It's a common, it's okay that it's garbage" that you'd think MaRo would have caught. Now I don't know what MaRo would have done if he hadn't been asleep at the wheel (perhaps he'd have picked a different piece of art from the reject pile and made it some generic white beast. But that doesn't change the fact it's 1 more for +0/+1 within the same block. It's insulting. And I think MaRo might just be the kind of guy who's okay with that, given his articles.


    Dude, please stop talking, you know nothing, nothing at all.

    1st: Mark Rosewater is the guy at the beginning of the process, who creates /some/ of the cards' first drafts. He's not an overseer of the full process, nor the one to establish and enforce the power level or the creative direction of cards, nor the one to "okay" the whole result at the end. If you actually read his articles you'd notice how he keeps mentioning that cards he or other people designed were changed by development in ways that they could not influence or predict.

    2nd: Again, if you read his articles as you said, you'd have picked up that he's barely involved at all in second sets due to his workload.

    3rd: this card was clearly not a makeshift patching of refused art and mechanics. It is clearly a card purposefully created by the Creative Department representative to stress how in a world crumbling to bits, the mummies kept dragging along as if nothing. It's not a cutesy joke, it is a world-building statement.
    Posted in: The Rumor Mill
  • 4

    posted a message on Mothership Spoilers 6/27 Impending doom Rampant Growth+
    Quote from Marquisd »

    Commander Goodness

    Basically sums up the set.


    Basically sums up the first reactions to every card, every set.

    And yet, impossibly, people manage to play Standard and other constructed formats with these cards, set after set.
    Posted in: The Rumor Mill
  • 1

    posted a message on Gathering Magic Spoiler - RAZAKETH
    And this doesn't address the dry way this is written. Even without giving new information a flavor text written from Liliana's perspective (to include information that the story did not have due to being written from Djeru's perspective) during the Hour of Revelation story when this happens:
    Quote from The Hour of Revelation by Alison Luhrs »
    The demon smiled, razor teeth and fathomless eyes a portrait of power and despair. Its voice boomed out again across the river of blood.
    “I know you are here, Liliana Vess. You cannot hide from me.”

    could transport the same information but also help to transport feelings - maybe just the awe inspired by the demon, maybe Liliana's determination despite this display of power. Flavor text that makes you feel something.

    But when you say "Of course" when someone asks "Must we write flavor test to dryly explain the story for people who don't read the articles?" you do not affirm only that enfranchised players should get to experience the story - which is a fairly uncontroversial point - but you also affirm that it needs to be delivered "dryly" and that's just not the way to go.


    As I have said before I do wish it was not "dryly" written. However, I acknowledge that dry writing is what conveys the maximum amount of information to people that have not read the stories. What we call "dry" is "informative" for an outsider. Look at the card, there's only room for three lines of flavour text, which is not much. Having it be a quote, for example, would waste the third line on the attribution.

    My position when it comes to things like these is that that people are professionals of their field who have worked on this game for years. I trust that this unsightly piece of flavour text was arrived at because given constraints (such as "make sure that new and less enfranchised players understand how this character ties into the story even though he's not the main baddy" and "make it fit in three lines of text") and is the best result they manage after several tries (remember, there's also a time constraint as flavour text is one of the last things to be created, closer to release date). Could it be better? For sure, with enough time and people, I am sure we'd manage to make a better sounding text that conveys the same amount of information and maybe even give it a flavourful angle, but given the constraints, I choose to believe this is close to the best these pros could do in the given time.
    Posted in: The Rumor Mill
  • 2

    posted a message on Gathering Magic Spoiler - RAZAKETH
    Quote from Token_Hunter »
    Must we write flavor test to dryly explain the story for people who don't read the articles?


    Of course. What other answer is there for that question? I hope you can forgive them for sacrificing a few cards' flavour text for the benefit of players less enfranchised than you.
    Posted in: The Rumor Mill
  • 1

    posted a message on FELIDAR GUARDIAN IS BANNED!
    Proof that enough vitriol is enough to change Wizards' minds. They may cite data but I'm positive the massive negativity surrounding their inaction had its fair share of influence.

    That said, about time. Let's see what happens now.


    This is a poor attitude to have. Why? Because many times vitriol will be produced with no warranted (or at least sufficient) causes. I hope I don't need to spell out why it would be a bad thing if Wizards surrendered factual, data-backed exploration of an issue to bending over at every juncture where a mob of loud, angry fans is formed. This time the vitriolic mob was right, yes, but since the issue was real and would evidently be exposed by data-gathering, feedback needn't be vitriolic to do its thing.
    Posted in: The Rumor Mill
  • 3

    posted a message on 4/11 Mothership Spoilers - UG Nissa and Zombies
    I don't see the problem with GU Nissa? That's a very natural and expected character growth after her time in Kaladesh, if you read the stories carefully. In Kaladesh she learned that humanoid-made technology can be a beautiful expression of understanding of the natural order and that even lifeforms created as a byproduct of people's "meddling"(aetherborn) are a welcome part of the world.
    Posted in: The Rumor Mill
  • 6

    posted a message on Throne of the God-Pharaoh
    That flavour text. I can almost picture an acolyte asking his teacher, "Master, why are there 5 Gods and 5 Trials but only 4 Hours? Maybe there is an Hour we don't know about?" "Don't be silly, stop questioning the teachings of our God-Pharaoh".
    Posted in: The Rumor Mill
  • 4

    posted a message on Oath of Ajani
    Quote from void_nothing »
    Don't get me wrong, the card is great and I will play it, but... we're just doing this Oath thing once a block from here on out, huh? I'm way more interested in the revolution and Tezzeret's machinations than a flimsy excuse to get the "good" planeswalkers to work together.


    And? You'll certainly get the cards you're talking about. Why resent a card for the people who like Planeswalkers and the good guys?
    Posted in: The Rumor Mill
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