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  • posted a message on [EMN] Liliana, the Last Hope
    I think this card is quite good given CMC, but as people have been saying, the 3 drop suite in black is pretty stacked. This would have been a much easier include if the -2 had just been a -1. The ability to play on curve and kill early drops, or the ability to topdeck and double minus would have been really good flexibility. As is, still seems fine, and will test, but not entirely sure if she will end up staying.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Podcast: What's In The Box?
    Hey I am always looking for cube podcasts to listen to, but I am having some trouble with yours.

    On the app you can always search "mtgcast >> PODCASTNAME"

    But it appears that your podcast is not a podcast I can subscribe/follow on the app. The only way I have to listen is to search, and that only shows the most recent podcast. I suggest you contact whoever can remedy this, because it will be very difficult for a variety of potential listeners to access your content.

    Good luck and great content so far (for just the last one since that's all I can access).
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [[Archetype]] Blue Aggro-Control/Tempo: Mana Denial
    Blue tempo are always some of the best performing decks over here! One notable card for us that most cubes do not run, but has been overperforming in the blue tempo shells is parallax tide! It's the blue armageddon, but you don't even need to be far ahead because you can still pressure and develop for the next 2-3 turns depending on when you cast the card. Have other people here messed around with this card? I may be biased as I do love the card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SOI][CUBE] The Gitrog Monster
    I honestly have no clue what to do with this card. It's really cool and has some awesome synergies, but golgari is pretty tight and I don't see it beating top 4. Maybe I'll test it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SOI] Hanweir Militia Captain /Westvale Cult Leader
    As much as I would like to play it, as everybody has been saying, 4 creatures is steep. The main problem I have with the card is that they have to last a turn cycle. Your opponent can prepare as they know when it will flip and answer it when it's best for them to do so. IMO the card needed upside on front (first strike, lifelink, flash would be cool too although wouldn't make sense), or rather than triggering on upkeep, have it trigger once you have 4 creatures. I would have liked the ability to SURPRISE my opponent with it. Play it and the additional creature and have it flip. Problem is, they always get to untap and answer before you get the 1/1 and better side.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][SOI] Goldnight Castigator
    I would probably include this if it had 5 power, not sure if a 4/5 haste flier with notable downside is what I want, but I may test it!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][SOI] Sin Prodder
    Quote from Salmo »
    Every land that is milled is that much of a percentage less that I can hit a land, so if I'm in a control deck and mill a land it is that much more likely over the next X turns that I don't draw a land. This percentage may not make a different over one or two turns, but in a control deck where I am aiming to take as many turns as I can, turn after turn losing that percentage to draw a land makes a difference. Playing this guy on curve in a control deck with 3 lands if it's my only t3 play and then missing once on a land drop because it's milled seems really really bad. Again, I understand this is not the scenario that is always going to happen and that control decks often have built-in ways to find lands, but when my draw doesn't allow that and I am missing, then the card is helping you lose you the game by letting my opponent mill lands I otherwise would've happily drawn + played. Control decks are probably where this card actually becomes a punisher card for that reason.

    Also if you're not turning the corner and the burn is just fire axing them, then it's not really performing in a control deck ideally. It's a card that seems to performs well for the control deck when you are ahead, but is not really that great if you are behind other than being a blocker that dies to everything as you'd rather be drawing these cards that are being converted into burn more likely than you would want to hit them.


    When you are playing 17/18 land in a control deck, milling a land really makes little to no difference. You are decreasing your probability from drawing a land from like 12-15/31-30 to 11-14/30-29 depending on if you're on the draw and how many lands you have left in hand. That is pretty much negligible. If the card said from the bottom of your library, nobody would make this complaint because "you wouldn't have drawn the card anyways", but the fact of the matter is, probabilistically, the bottom and top of your library are the same until you have any sort of information.

    The main reason I wouldn't play this in a PURE control deck (although I could see playing it in some) is because I don't want to tap out to play a 3/2 on turn 3 that will give me a card in the next some odd turns sometimes while dealing some amount of damage to my opponent. In a midrange or aggro deck, where you are constantly pressuring, this card seems great! I agree that it isn't best in a control shell, but the argument of binning lands is not remotely sound, and I can still see playing it in some control decks depending on curve, top end, and library manipulation.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on What will we learn next Monday?
    THEY FINALLY FIGURED OUT HOW TO DO CONTRAPTIONS!!!!!
    Posted in: Speculation
  • posted a message on Khans of Tarkir - Something Old
    They specifically say "To match the land cycles that they are most likely to reprint". If they are reprinting a land cycle that has you pay 1 life, that has to be the fetch lands! I see what you are saying, but it does make sense. It may not be 100% confirmation in Tarkir, but I would be very surprised if we then did not see them in the block after.
    Posted in: Speculation
  • posted a message on Khans of Tarkir - Something Old
    Take a look at an excerpt from the following wizards article from today named "The M Files: Journey Into Nyx, Part II" (First post so I can't post the link) and scroll down to the section with the discussion from last summer about mana confluence, you see the following:

    "KD 8/20: Per Dave and Erik: Now pay life rather than deal damage, to match the land cycles we are most likely to reprint.
    ID 8/29/13: Glad we settled on pay life."

    This to me seems like an accidental confirmation on the reprint of fetch lands!! Unless somebody can tell me otherwise, it looks like we can look forward to them in Khans of Tarkir!
    Posted in: Speculation
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