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  • posted a message on October 13, 2018
    Votes: indighost, valleybeyond

    Loyalist Librarian 2WU
    Creature - Human Wizard (R)
    Flash.
    If a card would be put into your graveyard or exiled from your library by an opponent's effect, add it to your hand instead.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on October 12, 2018
    Votes: subject16, antiantiserum

    Theurge's Vaccine WG
    Artifact (R)
    As Theurge's Vaccine enters the battlefield, choose a card name.
    You and creatures you control have Hexproof from sources with the chosen named.
    With cure, ward and oath, the church saw the plague scoured from body, mind and soul.
    Posted in: Monthly Contests Archive
  • posted a message on October MCC Round 2 - Get the Beat Down
    Living Paradox 2URG
    Creature - Elemental (U)
    When Living Paradox dies, shuffle it into your deck, then draw a card and add 2URG.
    It is a figment of its own imagination.
    5/6
    Posted in: Monthly Contests Archive
  • posted a message on October 11, 2018
    Votes: soramaro, void_nothing

    Time to immediately fall back out of contention

    Smash 2RG
    Instant (R)
    Destroy target non-creature permanent.
    Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)

    //

    Grab 2BR
    Instant (R)
    Return target artefact from any graveyard to the battlefield under your control.
    Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
    Posted in: Monthly Contests Archive
  • posted a message on October 10, 2018
    Votes: Indighost, subject16

    Curse of Eternity 5WWW
    Enchantment - Aura Curse(MR)
    Enchant Player
    Enchanted player can't win the game and, if you are enchanted player's only opponent, you can't lose the game. Prevent all damage to you from sources that player controls.
    Like a stone beneath a running river, the aeons stole away all that he once was, leaving naught but the hope for oblivion.
    Posted in: Monthly Contests Archive
  • posted a message on October 9, 2018
    Votes: subject16, valleybeyond

    (For reference, like Fuse, Collaborate resolves left to right)

    Law 1WU
    Instant (R)
    Tap all untapped creatures.
    Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)

    //

    Order 2WG
    Instant (R)
    Untap all creatures you control. Put a +1/+1 counter on each creature you control.
    Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
    Posted in: Monthly Contests Archive
  • posted a message on October CCL Round 2: Strong Opinions
    Azoth's Draught UBG
    Instant (U)
    Until end of turn, target creature or planeswalker loses all abilities and becomes a green Ooze creature with base power and toughness 1/1, then destroy it.
    Trespassing upon Azoth's atelier is its own punishment.
    Faceless Assistant 2U
    Creature - Homunculus (U)
    When Faceless Assistant enters the battlefield, you may search your library for a sorcery or instant card and reveal it. If you do, shuffle your library and put that card on top of it.
    When Faceless Assistant dies, shuffle your library.
    "Long ago, I would sculpt them with bespoke features. I'd ascribe each a name and praise each task complete. I cannot remember why."
    - Azoth, the First Alchemist.

    1/3
    Posted in: Monthly Contests Archive
  • posted a message on October CCL Round 1: Signed Spell
    Not entirely sure what I think about this one. It's a punisher mechanic card where one choice isn't strictly a punishment. The only place I can really envisage this is in a super aggressive burn deck, and even then, it seems only useful in a very narrow number of scenarios.
    On one hand, I feel like this is prohibitively expensive, even for commander. On the other hand, I feel like this is the sort of spell that just instantly ends games on the spot if cast in any deck that would care to use it, either from instantly firing off a planeswalker ultimate (+5 Loyalty Counters...), or by outright murdering anyone with 5+ poison counters. The flavour's on point, at least. Proliferate.
    Appropriately flavourful, though I feel it's maybe a little... underwhelming? Maybe I'm too focused on the overlap between this and Primevals' Glorious Rebirth, but it's difficult for me to separate the two when there's so few existing Legendary Sorceries. Still, it's notably cheaper and there's more of a build around element, which lends itself to be a little more interesting.
    Simple and well balanced, far as I can tell. It's hard to say how flavourful it is, but it's Mana Leak +1 on their turn and -1 on your turn and it falls into the other category of named spells like Jace's Ingenuity.
    Even with the pseudo-ritual nature of the spell, this feels off colour. Especially since it's a non-bo with 2/3 of Koth's existing abilities (even if it lets him ramp harder with his -2).
    Not the most elegant card, but the effect is interesting. The idea of a more introspective, considerate interpretation of Green/Blue is also rather novel, I feel.

    Top 3

    1. Cardz5000
    2. soramaro
    3. lookashiny
    Posted in: Monthly Contests Archive
  • posted a message on October 8, 2018
    Votes: Subject16, indighost

    Jinxed Keepsake 1BB
    Artifact (R)
    Equipped creature gets "At the beginning of your upkeep, discard a card, sacrifice another permanent and you lose 2 life."
    Whenever a creature blocks or is blocked by the equipped creature, attach Bewitched Keepsake to that creature.
    Equip 1
    Posted in: Monthly Contests Archive
  • posted a message on October 7, 2018
    Votes: Valleybeyond, soramaro

    Circumvent WU
    Instant (U)
    Exile target noncreature spell.
    "I'm sure that would've been very impressive if I were a straw dummy."
    Posted in: Monthly Contests Archive
  • posted a message on October 6, 2018
    Votes: subject16, soramaro

    Inquisitor's Trial 3WB
    Enchantment (R)
    Will of the Council — At the beginning of your upkeep, starting with you, each player votes for one of your opponents. Target player with the most votes reveals their hand. Exile target non-land card that player owns from their hand, graveyard or the battlefield.
    Under the scrutiny of the inquisition, men are as rats as friend turns against friend and the executioner's axe swings with reckless, merciless abandon.
    Posted in: Monthly Contests Archive
  • posted a message on October 5, 2018
    Votes: void_nothing, indighost

    Disembark 2R
    Sorcery (R)
    Disembark may only be cast if you attacked with a vehicle this turn.
    Untap each creature you control that crewed a vehicle this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    I wasn't really thinking about it in Brawl/1v1 Commander. I was more thinking of it regarding either constructed (where it's 4+ mana for super slow removal) or in multiplayer where, since you only get one trigger, there's some politics to it. That said, it was originally 4BB. 3BB might've been better.
    Posted in: Custom Card Contests and Games
  • posted a message on October 4, 2018
    Votes: Soramaro, netn10
    HM: Antiantiserum. I really like the concept, but the example and wording were a bit off, I found.
    Quote from Indighost »
    I couldn’t think of cleaner phrasing for shuffle a card into the top four of your library. Maybe its your top deck? Maybe its four down. I have no idea if this is any good.

    "Then put the exiled cards on top of your library in a random order"?

    Bit of a silly-ish one today.

    Virtual City
    Land (R)
    T: Add one mana of any colour. Transform Virtual City.

    //

    Living Advertisement
    Artifact Creature – Illusion (R)
    (Living Advertisement is blue)
    When Living Advertisement dies, exile it, then return it to the battlefield tapped.
    0/1
    Posted in: Monthly Contests Archive
  • posted a message on October MCC Round 1 - Keep On Curve
    Oathbound Castellan 1WU
    Creature - Spirit Knight (C)
    Flash
    Oathbound Castellan has Indestructible during the turn it enters the battlefield.
    Though the war was lost long ago, the fort still holds.
    3/3
    Posted in: Monthly Contests Archive
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