Done1GB
Instant (R)
Destroy target creature. Until end of turn, cards in graveyards lose all abilities.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
//
DustedWB
Instant (R)
Exile target player's graveyard. You gain 1 life and that player loses 1 life for each creature exiled by ~.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
Votes: Flatline, void_nothing
HM: Indighost for that sick pun
Fighting ChanceWB
Instant (R)
Target creature you control gains Undying and Deathtouch until end of turn. Deeds both great and terrible occur when the alternative is certain death.
Stay DeadB
Instant (R)
Until end of turn, cards in graveyards lose all abilities and can't be the target of spells or abilities.
Draw a card. "I prefer it when my victims can't get up and swear vengeance."
Extrapolate2U
Instant (U)
Reveal the top three cards of your library. Choose a card type, then put each card of the chosen type into your hand and the rest on the bottom of your library in any order. "Is it bigger than a bread box?"
Sterling ManaclesWW
Enchantment - Aura (C)
Enchant Creature
Enchanted creature can't attack, block or be transformed. "Best to keep 'em away from the windows, just in case."
Paladin of the InedibleWGR
Creature - Goblin Knight (R)
Flash. First Strike.
When ~ enters the battlefield, it fights target blocking or blocked creature you don't control.
3/1 His tribe promised him a single moment of glory, followed by death. Bant promised him glory without end, followed by shiny medals.
Bottomless Coffer1WB
Artifact (R)
Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)
Extort.
Extort.
Extort. (Each instance of Extort on a permanent triggers separately). A deliberately apt metaphor for the repayment process.
Votes: Phyrexian Editor, netn10
HM: Rudyard (I like the effect, but I feel like it'd have memory issues?)
Terra Nullius1UG
Sorcery (R)
Search target opponent's library for a land card and put it onto the battlefield under your control. You only own what you can prove.
Guard Duty1W
Enchantment - Aura (U)
Enchant Creature you Control
When ~ enters the battlefield, exile target creature until ~ leaves the battlefield.
Enchanted creature can't attack.
Forced Acquisition4WU
Sorcery (R)
Choose a non-land permanent you control, then target opponent chooses any number of non-land permanents whose total converted mana cost is equal to or greater than that permanent's converted mana cost. Exchange control of those cards. If the total cost of all non-land permanents the target player controls is less than the converted mana cost of the permanent you chose, they choose all non-land permanents they control instead.
Descend into Farce1RWU
Instant (U)
Until end of turn, prevent all damage that would be dealt done to you and permanents you control and, if a spell or ability controlled by an opponent would choose a target, you may choose that spell or ability's target instead. "Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die." - Mel Brooks
Lesser of Two Evils2BB
Sorcery (R)
Target player reveals their hand. You separate their hand into two piles. That player chooses one pile and discards the other. "So, which arm are you keeping?"
Done 1GB
Instant (R)
Destroy target creature. Until end of turn, cards in graveyards lose all abilities.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
//
Dusted WB
Instant (R)
Exile target player's graveyard. You gain 1 life and that player loses 1 life for each creature exiled by ~.
Collaborate (As this spell is cast, you may choose another player. That player may cast the other half of this card.)
HM: Indighost for that sick pun
Fighting Chance WB
Instant (R)
Target creature you control gains Undying and Deathtouch until end of turn.
Deeds both great and terrible occur when the alternative is certain death.
Temporise 1U
Instant (R)
Shuffle target spell into its owner's deck. Its owner draws a card.
"That's not how it was going to happen."
Stay Dead B
Instant (R)
Until end of turn, cards in graveyards lose all abilities and can't be the target of spells or abilities.
Draw a card.
"I prefer it when my victims can't get up and swear vengeance."
Blindside 1B
Instant (U)
Destroy target creature or planeswalker that entered the battlefield this turn.
"I love a good heroic speech."
Extrapolate 2U
Instant (U)
Reveal the top three cards of your library. Choose a card type, then put each card of the chosen type into your hand and the rest on the bottom of your library in any order.
"Is it bigger than a bread box?"
Sterling Manacles WW
Enchantment - Aura (C)
Enchant Creature
Enchanted creature can't attack, block or be transformed.
"Best to keep 'em away from the windows, just in case."
Leyline Siphoner 2RB
Artifact (R)
Sacrifice a non-token land: Add C and create a basic Land token named 'Wastes' with 'T: Add C'.
Paladin of the Inedible WGR
Creature - Goblin Knight (R)
Flash. First Strike.
When ~ enters the battlefield, it fights target blocking or blocked creature you don't control.
3/1
His tribe promised him a single moment of glory, followed by death. Bant promised him glory without end, followed by shiny medals.
Bottomless Coffer 1WB
Artifact (R)
Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)
Extort.
Extort.
Extort. (Each instance of Extort on a permanent triggers separately).
A deliberately apt metaphor for the repayment process.
HM: Rudyard (I like the effect, but I feel like it'd have memory issues?)
Terra Nullius 1UG
Sorcery (R)
Search target opponent's library for a land card and put it onto the battlefield under your control.
You only own what you can prove.
Guard Duty 1W
Enchantment - Aura (U)
Enchant Creature you Control
When ~ enters the battlefield, exile target creature until ~ leaves the battlefield.
Enchanted creature can't attack.
Forced Acquisition 4WU
Sorcery (R)
Choose a non-land permanent you control, then target opponent chooses any number of non-land permanents whose total converted mana cost is equal to or greater than that permanent's converted mana cost. Exchange control of those cards. If the total cost of all non-land permanents the target player controls is less than the converted mana cost of the permanent you chose, they choose all non-land permanents they control instead.
Descend into Farce 1RWU
Instant (U)
Until end of turn, prevent all damage that would be dealt done to you and permanents you control and, if a spell or ability controlled by an opponent would choose a target, you may choose that spell or ability's target instead.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die." - Mel Brooks
Lesser of Two Evils 2BB
Sorcery (R)
Target player reveals their hand. You separate their hand into two piles. That player chooses one pile and discards the other.
"So, which arm are you keeping?"