2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Return to Tarkir: Clans and Mechanics
    I like the idea of going back to the Wedges but shifting the dominant colour. It's a good way to give a bit of a novel spin to the whole thing, tie into the story with the reformation of the clans, and push things in a slightly different direction mechanically.
    Pitting Sarkhan against Narset in the conflict is also a neat idea. I like conflicts where they are sympathetic POV characters on multiple sides.

    Now then,
    Mechanics Review

    Kindred
    Tribal spirits is an interesting idea, but feels like a bad idea for a faction set where the factions aren't all tribes. Feels out of place.
    Could easily do a spirit subtheme though, like how the previous Tarkir block did Warrior tribal.

    Commune
    This doesn't feel very Temur. It's a fairly black, graveyard focused mechanic for a blue-centric, non-graveyard themed faction. You don't want to stray too far away from what the faction was doing last time.
    Caring directly about both discard and milling also feels like a bit of a crowded theme to choose for a mechanic. Seems tricky to balance too.

    Envenom
    Given the strong +1/+1 counter theme from last time, namely in Abzan, it's a questionable choice to go with -1/-1 counters for this. +1/+1 counters are in general the safer, simpler option, and are the default choice of counter. I don't know if there's much reason to opt to use -1/-1 counters here.
    Envenom as a keyword seems to just be 'put -1/-1 counters on target creature'. That's too broad. Support was more specific of an effect, and it got panned for being too basic. Which is to say, this is not a very interesting effect and it doesn't make an exciting mechanic.

    Realization
    What exactly is the Realization mechanic? You really should define the mechanic outside of example cards, especially for the ability words.
    Assuming it's the creature dealt combat damage dies part, I'd say this is too narrow of an effect to make a mechanic. You *could* design a lot of cards with this mechanic, but it's not an effect you *want* much of in a set, if at all. This won't play very well because it won't go off as often as you might think and be frustratingly unreliable to build around.
    Assuming it's the transform part, I'd say this is too much of a big splashy thing to tie to one faction. Especially considering if you're going to do a splashy transformation mechanic in Tarkir it should probably be Morph. If you were to use transform and DFCs, I would at least make it faction neutral so everybody gets some.

    Edict
    Like with a creature dealt combat damage dies mechanic, this doesn't seem like an effect you'd want to put that much of in a set. In this case, this mechanic is pretty powerful and 'swingy'. It stacks aggressively and has a very high power ceiling with how many creatures you can buff at once. It's not out of the question- this is something you'd want to test- but I'm pretty wary. Especially when this isn't the most interesting effect in general, and quite similar to previous Mardu mechanics, despite the theme of shifting the factions. I suppose it's kind of more white in that it specifically cares about a big team, but that's pretty minimal when the others also liked having a bunch of creatures, just less specifically.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Temporal Excision
    I don't like the idea of a card that reveals all hands and libraries. That's gonna be a pain with even looking through it all and note-taking, or playing the rest of the game with it revealed, and would be bad for gameplay with too much public information, even more so than standard with Thoughtseize and Courser of Kruphix was if this card were ever to become meta.
    Posted in: Custom Card Creation
  • posted a message on The Pioneer Format
    Quote from SpeedGrapher »
    Quote from DJK3654 »
    Quote from SpeedGrapher »

    No there aren't enough players. That's the thing that wizards doesn't get. Attendance is going down. A lot of people have moved on to cheaper hobbies.

    Do you seriously think WotC knows less about attendance numbers than you, a random person on the internet? Because, no. Maybe attendance numbers will be a problem- I don't know, I haven't looked at the data- but if they do, it won't be because WotC is making this decision in ignorance of attendance numbers.


    Yes I do know more about attendance numbers than Wizards of the Coast. I know more about Magic The Gathering than employees at Wizards. There are huge areas of low attendance around me. I've seen the player base decline for years. Return to Ravnica was the player pool height and it's been dropping since then. That's why they printed Ravnica 3 and are going to print Zendikar 3. Again, yes, I do know more about magic than Wizards does.

    And what is your source for your data? Because WotC has all the resources of a major business at their disposal to do mass data collection and number crunching on a regular basis. They may not be the most trustworthy party to tell us about the subject, but they've certainly got the data to track it on their end.
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    Quote from SpeedGrapher »
    Quote from ed06288 »
    Isn't Fabled Passage gonna see heavy play? And that's sorta a fetchland. I was hoping the format wouldn't have heavy shuffling effects. Now it feels like a way to rotate out khans fetchlands or something, i don't know.

    Do we even have enough players for this format? It's hard enough to fire modern sometimes.

    No there aren't enough players. That's the thing that wizards doesn't get. Attendance is going down. A lot of people have moved on to cheaper hobbies.

    Do you seriously think WotC knows less about attendance numbers than you, a random person on the internet? Because, no. Maybe attendance numbers will be a problem- I don't know, I haven't looked at the data- but if they do, it won't be because WotC is making this decision in ignorance of attendance numbers.
    Posted in: The Rumor Mill
  • posted a message on Unsanctioned- Preconstructed Silver Border decks
    Quote from user-11102155 »
    reprints of beloved un-cards ?
    was there ever any un card beloved or is it just a poor excuse for "sorry, we had to cut down developement cost, so we wanna make money with reprints, you will probably just buy it for the lands anyways" ?

    Oh yeah, I'm sure no one liked any of the un-cards. That's why they made three whole sets of them, of course. Because nobody liked them.
    Posted in: The Rumor Mill
  • posted a message on 'Mystery Booster' product
    https://markrosewater.tumblr.com/post/188350074633/is-mystery-boosters-actually-named-mystery
    It’s actually called “Mystery Booster”.

    That puts an end to any speculation this is actually going to be Conspiracy 3 or anything like that.
    Posted in: The Rumor Mill
  • posted a message on Oracle updates 9/27/19
    Quote from Marl Karx »
    I wonder if they just considered going full circle and bringing back Lord instead.

    Lord is a gendered term. They're not going to use that.
    Posted in: The Rumor Mill
  • posted a message on Unsanctioned- Preconstructed Silver Border decks
    Quote from SpeedGrapher »

    A little unsure as to these being premade decks. Boosters would have been fine. Then again rarity doesn't make much sense for non-tournament playable cards Makes it easier to get all of the cards.

    I don't think whether or not it would have been fine to do a booster product comes into it. Preconstructed decks aren't an alternative for when boosters wouldn't work, there's a number of different reasons to do either because they fulfil different purposes.
    MaRo has already stated that Unsanctioned was made a preconstructed product because they wanted to do a preconstructed product and doesn't have anything to do with downgrading it from a booster release or anything.
    https://markrosewater.tumblr.com/post/188278001903/before-i-start-i-wanna-acknowledge-that-i-dont
    We were looking for a fun boxed experience. Unstable sold very well. We’d never reprinted any silver bordered cards. It just seemed like a cool product to make. Its existence doesn’t prevent the possibility of another Un-booster product. In fact, it’s success would only help such a product’s chances.
    Posted in: The Rumor Mill
  • posted a message on 'Mystery Booster' product
    https://markrosewater.tumblr.com/post/188268834518/whats-the-mystery-booster-product-the-idea-is

    The idea is a product that you don’t know what it is until you open it up. The mystery is a feature of the product.


    Hmmmm. I wonder how this will work with everybody sharing everything over the internet. There must be some large eclectic pool of cards for this?
    Posted in: The Rumor Mill
  • posted a message on Unsanctioned- Preconstructed Silver Border decks
    Quote from SpeedGrapher »
    Quote from SavannahLion »
    Quote from grid_monitor »
    what we want is silver bordered , non - legal , VINTAGE pre-constructed decks
    .


    But... but... what about the reserv....

    Yeah, I got nothing.

    Silver border cards are fairly steadfast in the realm of unset territory. We're more likely to see Blacker Lotus or something g really goofy like White Lotus but non-legal versions of Vintage legal cards? Might as well print gold borders again.


    I'd also like silver bordered or gold bordered reserve list cards. It would be great. Or people will just keep buying the fakes online. Underground sea for about $3 is super appealing to a lot of people. Getting that silver bordered Wizards official also for $3 would be nice.

    Unsets are fun, I've played a bunch of them. It's fun for a weekend or two.


    Not happening.
    Posted in: The Rumor Mill
  • posted a message on 'Mystery Booster' product
    Quote from SonofaBith75 »
    These are from Game Night 2.

    Correct.
    Posted in: The Rumor Mill
  • posted a message on 'Mystery Booster' product




    Find out more at MagicFest Richmond, November 8–10.


    Suitably mysterious announcement.
    Posted in: The Rumor Mill
  • posted a message on Unsanctioned- Preconstructed Silver Border decks
    https://magic.wizards.com/en/articles/archive/news/announcing-unsanctioned-2019-10-10



    Announcing Unsanctioned, the preconstructed silver-bordered experience coming February 29, 2020.

    Unsanctioned contains five combinable 30-card, silver-bordered decks for wacky Un- fun.

    The set contains sixteen brand-new Un- cards to trip your Un- trigger, plus the reprinting of beloved Un- cards from previous Un- sets. It's unbelievable!

    Unsanctioned also comes with new full-art black-bordered basic lands that will do the Un- line proud—with a new Un- style and new art. Regular, gorgeous art.

    Each copy of Unsanctioned contains the following:

    5 30-card decks
    2 six-sided dice
    10 double-sided tokens
    10 full-art basic lands (5 regular, 5 premium)
    1 reusable box


    Posted in: The Rumor Mill
  • posted a message on Tricolor Land Cycle with Come Into Play Untapped Abilities
    Quote from Anachronity »
    Quote from italofoca »
    Imo it's unfair some strategies in the colors gets a better landbase them others. It's needless constraint.
    I agree with this. Most land cycles are symmetrical in their constraints. If they aren't then it has a weird side effect of telling players what colors or strategies they're allowed to play right from the manabase, rather than as a result of what other cards are in the format's pool.

    All dual lands have an impact on the meta. How fast or slow decks are, how many colors you can afford to play, and through the combination of those what particular colour combinations and strategies are favoured. The lands are just another card in the pool that determines the meta. They already generally keep things fairly constrained with symmetrical cycles and low strategic impact effects and conditions. I don't see any reason why not to splash for cards like Tournament Grounds here and there.
    Posted in: Custom Card Creation
  • posted a message on Tricolor Land Cycle with Come Into Play Untapped Abilities
    Questionable that you would have these all have different conditions when they are already complex, as @BlazingRagnarok said.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.