2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on League of Legends Customs
    Heimerdinger is most definitely broken, as blue is not supposed to be able to deal damage outside of normal creature combat.
    for Lulu, 'another target creature you control' would be correct. Also, why put absorb or fading? Keywords only exist in a group, so these are out of place.
    Miss Fortune is broken. her second ability either ins't very good or an insanely powerful. Too much power swing and an unacceptable power level in a deck optimised to use it.

    You have a lot of 'damage dealt' 'deals damage' and counting half effects. Why? Your card designs are all quite text dense, with lots of effects stuck together in what are overall clunky designs. Keep things simple and even more importantly, natural, make each part of the card fit together in a way that makes the whole feel a little less complex than it actually is. Designing things to be natural will also make things more flavourful and more memorable.

    Some interesting ideas here, but a lot more work would be needed to make these designs work properly.
    Posted in: Custom Set Creation and Discussion
  • posted a message on My Enemy Wedge Set
    UPDATES made (see first post)

    added some green mana blue mana black mana cards

    EDIT: and again
    Posted in: Custom Set Creation and Discussion
  • posted a message on Your favorite Tarkir tribe?
    1. Temur: midrange strategy with big creature focus sounds like my kind of thing + I like the colours
    2. Sultai: looks like it's gonna be graveyard focus, which I enjoy + plus I like the colours
    3. Abzan: seems like token matters or life gain theme, which could be fun
    4. Mardu: all out aggro is fun, but I usually prefer playing slower
    5. Jeskai: combat tricks seems to be the focus, meh personally
    Posted in: Speculation
  • posted a message on My Enemy Wedge Set
    Navia (URG) world info

    Across the waters, through the forests, down the rivers, and past the mountains, Navia is filled with mysterious beauty. Split into the three great continents of Trevan, Seilis and Onmar and separated by the vast Sunsea. Throughout this awe-inspiring landscape, tightly-knit bands of explorers venture in search of lost secrets and forgotten wonders. The civilisations of Navia are largely nomadic following the trails left behind by the mysterious spirit-beings known as the Animus.

    Mechanics and Themes
    Innovate: reveal the top card of your library. If it’s a land card, (effect). If it’s a nonland card, (effect)

    The Navia’s primary theme is library matters. There mechanic, Innovate is an example of this theme. This ties in to the world flavor of exploration and discovery. Many of the Navia cards allow you to manipulate the top card. Other themes of the Navian are hand size matters and converted mana cost matters.

    -
    Some Cards

    Primal Discovery ( 1 mana green mana )
    Instant (C)
    Innovate- Reveal the top card of your library. If it’s a land card, target creature gains +3/+3 and trample until end of turn. If it’s a nonland card, target creature gets +4/+4 until end of turn

    Blazing Trail ( red mana )
    Instant (C)
    Innovate- Reveal the top card of your library. If it’s a land card, Blazing Trail deals 3 damage to target player. If it’s a nonland card, Blazing Trail deals 3 damage to target creature

    Cloudsea Guide ( 2 mana blue mana )
    Creature- Elemental (C)
    Innovate- Whenever you would draw a card, reveal the top card of your library. If it’s a land card, tap target creature. If it’s a nonland card, target creature gains flying until end of turn. Then draw a card.
    2/2

    Nexus Recruit ( 1 mana green mana )
    Creature- Human Scout (C)
    Innovate- When Nexus Recruit enters the battlefield, reveal the top card of your library. If it’s a land card, untap up to two target lands. If it’s a nonland card, put a +1/+1 counter on target creature
    1/1

    Scion of the Pyres ( 2 mana red mana )
    Creature- Human Warrior (C)
    Innovate- Whenever Scion of the Pyres attacks, reveal the top card of your library. If it’s a land card, Scion of the Pyres deals 2 damage to target creature or player. If it’s a nonland card, creatures you control get +1/+0 until end of turn.
    2/2

    Cloud Watch ( 1 mana blue mana )
    Instant (C)
    Innovate- Reveal the top card of your library. If it’s a land card, If it’s a nonland card, look at the top three cards of your library, then put them back in any order
    Draw a card

    Hymn of the Animus ( 1 mana green mana blue mana )
    Sorcery (U)
    Innovate- Reveal the top card of your library. If it’s a land card, untap up to four target permanents. If it’s a nonland card, shuffle your graveyard into your library, then draw a card

    Warp Charge ( 1 mana blue mana )
    Instant (C)
    Target creature gains ‘whenever this creature deals combat damage to a player, draw a card’ and can’t be blocked until end of turn

    Heart of Navia ( 3 mana )
    Artifact (C)
    tap symbol : add blue mana to your mana pool
    tap symbol , Sacrifice Heart of Navia: add blue mana red mana green mana to your mana pool

    -
    and some Kraasa cards

    Heart of Kraasa ( 3 mana )
    Artifact (C)
    tap symbol : add green mana to your mana pool
    tap symbol , Sacrifice Heart of Kraasa: add green mana blue mana black mana to your mana pool
    Posted in: Custom Set Creation and Discussion
  • posted a message on My Enemy Wedge Set
    I am very much aware of the constraints on the set. However, I am 100% fine with Kraasa being all about +1/+1 counters. In addition, I will be intentionally seeding cards in the URG and BGW worlds giving out +1/+1 counters to help them interact as well as make mechanic more viable. I believe the mechanic is doable with this in mind.
    Thanks for the feedback, I will keep this in mind more now.
    Posted in: Custom Set Creation and Discussion
  • posted a message on My Enemy Wedge Set
    Thanks for your feedback

    As you already mentioned, life for counters is pretty darn strong and therefore difficult to do at common. Also, paying life for counters is more black than green (black can get plenty of counter support, green can't have more than the occasional life pay) plus it's not really blue at all. Because this is supposes to be built around wedges, all of my mechanics need to be doable in all of the appropriate colors alone.
    Posted in: Custom Set Creation and Discussion
  • posted a message on My Enemy Wedge Set
    UPDATE (finally)

    I have a new mechanic to replace Siphon

    Synthesise: (each +1/+1 counter you remove from a creature you control while casting this spell pays for 1 mana or one mana of that creature's colour) (like convoke)

    Some cards

    Naturalise Synth ( 2 mana green mana )
    Instant (C)
    Synthesise
    Destroy target artifact or enchantment

    Lichen Tangle ( 1 mana green mana blue mana )
    Enchantment- Aura (C)
    Synthesise
    Enchant creature or artifact
    Enchanted permanent doesn’t untap during its controller’s untap step

    Thicket Wurm ( 5 mana green mana green mana )
    Creature- Wurm Mutant (C)
    Trample, Synthesise
    6/5

    Canopy Skulk ( 1 mana black mana )
    Creature- Lizard Beast (C)
    Synthesise
    2/1

    Paralysing Web ( 3 mana blue mana )
    Sorcery (C)
    Synthesise
    Tap up to two target creatures, they don't untap during their controller's next untap step.

    Land Search Synth ( 2 mana green mana )
    Instant (C)
    Synthesise
    Search your library for a forest, island or swamp card and put it onto the battlefield tapped. Then shuffle your library

    Weakness Synth ( 3 mana black mana )
    Instant (C)
    Synthesize
    Target creature gets -5/-5 until end of turn

    Ooze Synth ( black mana green mana )
    Creature- Ooze Mutant (C)
    Synthesize
    Deathtouch
    2/1

    -

    Feedback is appreciated
    Posted in: Custom Set Creation and Discussion
  • posted a message on 5 Wedges, 5 Cultures
    What do you mean wedge doesn't work as a set theme? It absolutely does, even mark rosewater has said that wedge is a 100% viable set theme. In fact, he has hinted that we may see an actual wedge block soon. Rwu and Gbu wedges do have design space as the many fan made wedge blocks attribute to.
    Posted in: Custom Set Creation and Discussion
  • posted a message on My Enemy Wedge Set
    Yes, I have considered that. I'm hoping putting more focus on -1/-1 counters will create a decent balance considering the greater current support for +1/+1 counters, that and the more workable effect created by +1/+1 counters. If I get enough feedback in the same light I will probably change it to just +1/+1 counters, for color balance and flavor reasons.
    Thank you for your suggestion.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Maelstrom Reborn -- A "Color Matters" set (131/251)
    Though there you have a good argument flavour-wise, I have to agree with SecretInfiltrator. Any card needs to work in limited, standard, modern, legacy, vintage and commander. You can't have so many cards that care about only cards from this block, unless you want to screw over every player except for in limited with useless effects. See cards like city in a bottle from Arabian Nights, an expansion hoser and one of only a few in existence, all of which from magic's beginnings. There is a good reason they don't print cards like that any more.
    Otherwise, you have some interesting ideas. But it's hard to give much of a critique until you fix the problem of parasitic design.
    Posted in: Custom Set Creation and Discussion
  • posted a message on My Enemy Wedge Set
    My version of a heavily wedge themed set. Wedges are centred in the enemy colour orientation (e.g. white mana with black mana and red mana )

    Kraasa is a world of thick, dark jungles. Murky swamps, rivers and lagoons are virtually the only thing to break the canopy. Perhaps the most distinctive feature of the landscape is the tall buildings, seemingly completely out of place amidst the wilds.
    These are the lairs of Kraasa’s only sentient races, elves and humans, almost all of them biomancers and necromancers at least in part. These powerful sorcerors rule over the seemingly untamed wildness with their legions of creations, strange and powerful mutants created to further the Kraasan mage’s goals of evolution.
    The elf biomancer Valsun is probably the most powerful on Kraasa, but he remains closely rivalled by the human wizard Morok. Similar rivalries exist among many of the Kraasan peoples, particularly between the elves and humans.

    Naturalise Synth ( 2 mana green mana )
    Instant (C)
    Synthesise
    Destroy target artifact or enchantment

    Lichen Tangle ( 1 mana green mana blue mana )
    Enchantment- Aura (C)
    Synthesise
    Enchant creature or artifact
    Enchanted permanent doesn’t untap during its controller’s untap step

    Thicket Wurm ( 5 mana green mana green mana )
    Creature- Wurm Mutant (C)
    Trample, Synthesise
    6/5

    Canopy Skulk ( 1 mana black mana )
    Creature- Lizard Beast (C)
    Synthesise
    2/1

    Paralysing Web ( 3 mana blue mana )
    Instant (C)
    Synthesise
    Tap up to two target creatures, they don't untap during their controller's next untap step.

    Land Search Synth ( 2 mana green mana )
    Instant (C)
    Synthesise
    Search your library for a forest, island or swamp card and put it onto the battlefield tapped. Then shuffle your library

    Weakness Synth ( 3 mana black mana )
    Instant (C)
    Synthesize
    Target creature gets -5/-5 until end of turn

    Ooze Synth ( black mana green mana )
    Creature- Ooze Mutant (C)
    Synthesize
    Deathtouch
    2/1

    Heart of Kraasa ( 3 mana )
    Artifact (C)
    tap symbol : add green mana to your mana pool
    tap symbol , Sacrifice Heart of Kraasa: add green mana blue mana black mana to your mana pool

    Intrusive Analysis ( 2 mana blue mana blue mana )
    Instant (U)
    Synthesize
    Draw two cards

    Rapid Augmentation ( X mana green mana )
    Sorcery (U)
    Synthesize
    Put X +1/+1 counters on target creature

    Salvage Parts ( green mana blue mana black mana )
    Sorcery (U)
    Synthesize
    Return target card from your graveyard to your hand

    Living Resources ( 1 mana black mana green mana )
    Sorcery (U)
    Exile target creature card from your graveyard. Distribute X +1/+1 counters among creatures you control, where X is that card’s toughness

    Kraasan Watcher ( 1 mana green mana blue mana )
    Creature- Elf Scout (U)
    Synthesize, Hexproof
    3/2

    Kraasan Charm ( green mana blue mana black mana )
    Instant (U)
    Choose one-
    • Put two +1/+1 counters on target creature
    • Move any number of +1/+1 counters from target creature onto another target creature
    • Creatures your opponents control get -1/-1 until end of turn
    Concealing Canopy
    Land- Forest (U)
    Concealing Canopy enters the battlefield tapped
    When Concealing Canopy enters the battlefield, you may search your library for an island or swamp card. If you do, reveal it, then shuffle your library and put that card on top of it.
    (T): add ( green mana ) to your mana pool

    Kraasan Chimera ( 2 mana green mana blue mana black mana )
    Creature- Chimera (R)
    Synthesize
    Flying, Trample
    Kraasan Chimera enters the battlefield with five +1/+1 counters on it
    0/0

    -

    Navia ( blue mana red mana green mana ) world info

    Across the waters, through the forests, down the rivers, and past the mountains, Navia is filled with mysterious beauty. Split into the three great continents of Trevan, Seilis and Onmar and separated by the vast Sunsea. Throughout this awe-inspiring landscape, tightly-knit bands of explorers venture in search of lost secrets and forgotten wonders. The civilisations of Navia are largely nomadic following the trails left behind by the mysterious spirit-beings known as the Animus.

    Mechanics and Themes
    Innovate: reveal the top card of your library. If it’s a land card, (effect). If it’s a nonland card, (effect)

    The Navia’s primary theme is library matters. There mechanic, Innovate is an example of this theme. This ties in to the world flavor of exploration and discovery. Many of the Navia cards allow you to manipulate the top card. Other themes of the Navian are hand size matters and converted mana cost matters.

    -
    Some Cards

    Primal Discovery ( 1 mana green mana )
    Instant (C)
    Innovate- Reveal the top card of your library. If it’s a land card, target creature gains +3/+3 and trample until end of turn. If it’s a nonland card, target creature gets +4/+4 until end of turn

    Blazing Trail ( red mana )
    Instant (C)
    Innovate- Reveal the top card of your library. If it’s a land card, Blazing Trail deals 3 damage to target player. If it’s a nonland card, Blazing Trail deals 3 damage to target creature

    Cloudsea Guide ( 2 mana blue mana )
    Creature- Elemental (C)
    Innovate- Whenever you would draw a card, reveal the top card of your library. If it’s a land card, tap target creature. If it’s a nonland card, target creature gains flying until end of turn. Then draw a card.
    2/2

    Nexus Recruit ( 1 mana green mana )
    Creature- Human Scout (C)
    Innovate- When Nexus Recruit enters the battlefield, reveal the top card of your library. If it’s a land card, untap up to two target lands. If it’s a nonland card, put a +1/+1 counter on target creature
    1/1

    Scion of the Pyres ( 2 mana red mana )
    Creature- Human Warrior (C)
    Innovate- Whenever Scion of the Pyres attacks, reveal the top card of your library. If it’s a land card, Scion of the Pyres deals 2 damage to target creature or player. If it’s a nonland card, creatures you control get +1/+0 until end of turn.
    2/2

    Cloud Watch ( 1 mana blue mana )
    Instant (C)
    Innovate- Reveal the top card of your library. If it’s a land card, If it’s a nonland card, look at the top three cards of your library, then put them back in any order
    Draw a card

    Warp Charge ( 1 mana blue mana )
    Instant (C)
    Target creature gains ‘whenever this creature deals combat damage to a player, draw a card’ and can’t be blocked until end of turn

    Heart of Navia ( 3 mana )
    Artifact (C)
    tap symbol : add blue mana to your mana pool
    tap symbol , Sacrifice Heart of Navia: add blue mana red mana green mana to your mana pool

    Hymn of the Animus ( 1 mana green mana blue mana )
    Sorcery (U)
    Innovate- Reveal the top card of your library. If it’s a land card, untap up to four target permanents. If it’s a nonland card, shuffle your graveyard into your library, then draw a card

    Navia Charm ( blue mana red mana green mana )
    Instant (U)
    Choose one-
    • Look at the top three cards of your library, put one of them into your hand, then put the rest back on top in any order
    • Search your library for a basic land card and put it onto the battlefield tapped
    • Target creature gets +3/+3 and gains haste until end of turn
    Earthborn Stormer ( 2 mana blue mana red mana green mana )
    Creature- Elemental (R)
    Innovate- Whenever you cast a spell, reveal the top card of your library. If it's a land card, target creature gains trample until end of turn. If it's a nonland card, target creature gains flying until end of turn.
    6/6

    -

    Feedback is appreciated!
    Posted in: Custom Set Creation and Discussion
  • To post a comment, please or register a new account.