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  • posted a message on Is this land broken? (Azusa's Bungalow)
    I would suggest something more like

    tap symbol : Add Colorless Mana .
    2 mana , tap symbol : You may put a land card from your hand onto the battlefield tapped.
    Posted in: Custom Card Creation
  • posted a message on Is this land broken? (Azusa's Bungalow)
    Definitely broken. I also think it's an odd ability for a land. Feels more like an enchantment. Compared to fetchlands which give also don't have mana abilities but get you lands, fetchlands directly replace themselves with a land onto the battlefield so it acts like a land while this can get several lands but only from hand which is a bigger difference from usual lands.
    Posted in: Custom Card Creation
  • posted a message on Reinforcement Lands
    I agree with Rowanalpha that this drawback is odd. I've no idea what the point of caring about this particular condition is supposed to be, flavour-wise or gameplay-wise. It just seems to be a thing you could design cards to care about without any real reason why you would do that. Just because a card design works and is balanceable does not make it fun or interesting.
    I think it's also going to be a confusing condition for a lot of players. I reckon most players even will not know what this even works with on first look. I certainly didn't. My first thought was 'how many cards does that even apply to?'. Newer players I'm sure will struggle. I imagine some newer players will guess this is supposed to work with basic lands because they don't have any rules text. Taking one look at the google search results will reveal that plenty of people have been unsure about whether fetchlands count as mana abilities and I'm sure plenty of people as a result would miss that they work with this.
    Mana abilities is a complex term to include on something as staple as dual lands and I think this condition is going to be more confusing than most usages of the term which are already relatively sparse.
    Posted in: Custom Card Creation
  • posted a message on [MID] The rest of the cards
    So they printed a white disenchant on legs creature like people have been asking for. And another white cantrip creature, a strong white removal, more plains tutoring, repeatable card draw. A bunch of things really.
    They are definitely making an effort.
    Posted in: The Rumor Mill
  • posted a message on [MID] Mothership 9/10— The last DFCs of Midnight Hunt
    What it is it with this set and cute dogs? First Kessig naturalist now Mourning Patrol. I love it.
    Posted in: The Rumor Mill
  • posted a message on [MID] Slogurk, the Overslime— Noxious preview
    Trample? +1/+1 counter gaining? Self bounce? Getting up to three whole cards in hand on leaving the battlefield? That's a lot bundled into a 3 mana 3/3 package.
    Posted in: The Rumor Mill
  • posted a message on [MID] Lier, Disciple of the Drowned— IGN preview
    "Spells can't be countered" but Lier CAN be countered because his ability doesnt work on the stack, right?

    yes
    Posted in: The Rumor Mill
  • posted a message on [MID] Lier, Disciple of the Drowned— IGN preview
    Quote from Chalsis »
    Is this a reference to Runo Stromkirk's mysterious, pre-Avacynian sea god?

    I remember many fans speculated about the sea god being behind the events of the previous Innistrad block, before Emrakul showed up. I would love for it to become relevant to the story someday.

    Me too. They'd have to be careful to make sure it(?) feels different enough from the Eldazi though, especially with Emrakul's lingering affects on the plane keeping the Eldrazi relevant.
    Posted in: The Rumor Mill
  • posted a message on [MID] Suspicious Stowaway // Seafaring Werewolf— Bajo preview
    Quote from Remeiko »
    Super annoyed that Werewolf support isn't being fully focused on R/G...what gives WOTC!

    There is only one blue and one white werewolf, and three black werewolves. The rest will all RG. We've already seen more RG werewolves than not, and from the looks of it there are still several werewolves cards yet to come.
    Posted in: The Rumor Mill
  • posted a message on [MID] Curse of Surveillance— Riley Knight preview
    Creepy. I love it. This set has some cool flavour. Living up to its promise.
    Posted in: The Rumor Mill
  • posted a message on [MID] "Rise of the Ants"— Pedro Pérez Disalvo preview
    Very random flavour but also 100% fits. Love it.
    Posted in: The Rumor Mill
  • posted a message on [MID] Mothership 9/7— Hostile Hostel // Creeping Inn and Bloodthirsty Adversary
    This is such a cool card concept. I'm glad it worked out like this. It's very fun.
    Posted in: The Rumor Mill
  • posted a message on [MID] Necrosynthesis— Decked Out Gaming preview
    This seems quite good. Lots of potential stats and helps keep you from running out of cards. Actually playable aura.
    Posted in: The Rumor Mill
  • posted a message on [MID] "Vengeful Extermination"— @mtgjp preview
    Yeah that'll see play in standard. Only need three creatures on board to get to 5 for a standard rate sweeper. If you're not running it in the main it's surely a good sideboard card for wide board decks.
    Posted in: The Rumor Mill
  • posted a message on [MID] Super Feminina — Sunset Bash
    Nice. Fun card for white. If you get any two effects its pretty solid, if you can get all three that's a nice hunk of value. And you do only need to be 1 behind an opponent. Especially easy in multiplayer like commander.
    Posted in: The Rumor Mill
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