yeh...the old picture I had the gears not so close unitl I messed with it...I just want the big gear moving clockwise...the (top) small gear counter clockwise and the other (small) bottom gear to move clockwise....
Okay, I have a really random request and I don't know if it is do-able.....
I need an animated .gif...
I would like the gears to turn... the large one moving couterclockwise, which would move the next one clockwise and the last counterclockwise.
I would like them to move continuously.
While the gears are moving, I would like the sword to reflect light. I would like the light to start from the handle and move upward to the tip of the blade. I would like this to happen in 5 second intervals.
Requirements:This was the largest resolution I can find to work with....
250x250 Pixel
50Kb
If someone can make this they will definately get credit for it and a cookie.
See Chapins list is a solid build. I like the single Forsee. I really have no problems with that as it gets rid of dead cards off the top of your library. I also was suprised to see the prismatic lens. I guess it is better then the signet because it doesnt make you commit 2 signets to a certain color? The second does have 2 signets in that spot. I am not totally sure. 3 Tendrils as I said and the 3 DHG is good. DHG is just a cheaper Diabolic tutor in this deck. 3 feels right, but the second deck keeps the 4th copy and loses the Forsee. Unless he had Tolaria West in his deck, I dont think the single copy Ghost Quarters should be in here. Either build is decent, I dont think these minute differences even make a difference.
@Arcadia-This deck is designed to be really aggressive against control decks, Dralnu especially. Detritivore for a decent amount will wreck Dralnu.
NarcoBridge - if you play 1 or 2 maindeck you can tutor for it. If you anticipate Dredge to be big in your meta then play one or 2 and prey you can have it in opening hand or you can tutor for it before they combo out.
I think the proper number for Tendrils would be 3. It really helps knock out a fatty and nullifies the last attack made on you. I always thought 4 was overkill but you just dont have enough actual spot removal or life gain, so I think 2 would not be enough. I like the abomination because it can give ou a shuffle effect, get a dual(which boosts Korlash), act as a regenerable fatty late game. The one copy never was a burden.
Well, what sets do you lose when 10th actually rotates in>?
Compulsive does the trick well enough because the chronicler is all you need for drawing being able to suspend multiple chroniclers is insane in this deck. Sift would be okay but I think Careful Consideration would beat that one out.
Aside from the already mentioned Cloister + Chronicler... I also had problems with my turn 0 Leyline of the Void stepping on the toes of my Detrivores. Also the manacurve is waaaay to crowded at the 4 spot (probably to maximize the effect of house-guard).
Imo the list Yuan Ti posted is far superior, although it's got too many 4cc spells as well.
The singleton Leyline is not supposed to be played for free. I think it would be a support card against graveyard use. Please tell me you didnt play it for free with the Detritivore in your opening hand. If you were supposed to play it for free then there would be more maindeck. It is there just for the fact that house guard can tutor it. That is also why the mana curve is mainly at 4.
I really like this deck as well. The Detritivore and Aeon Chronicler are beasts and throw in Korlash, wow you got some decent beat sticks. I definately like the idea of at least a single Demonfire...wouldn't hurt. Twisted Abomination is more then necessary IMHO.
I dont know your budget but you are working with subpar cards here. I will tell what to take out or leave out.
Definately drop all the Necrotic Slivers as Slivers only work in numbers and alone you are just paying 5 mana for a vindicate.
Char can beplaced by Lightning Helix...it kills 70%of the played creatures at FNM. It can also negate the life lost from the last attack of a Boros deck.
I would take out the CHastice for some way of dealing with enchantments and artifacts.
Phyrexia Arena, even the deck is modeled after it, you really don't ever want to see more then 2 in asingle game. Drop 1.
Get another Firemane Angel.
Drop a single Debtor's Knell because I am sure you are happy to see one every game, but it is just a win-more card.
@Dawiz-Magus is good against the Aggro, but most definately playing more creatures to get in the way is a good idea too. Try Malach of the Dawn or Ghost ship. Both in your colors, fly, regenerate, but mid costed at 4. Just something to think about.
Let us start spelling it right first then we can tackle the situation. Detritivore Why not Brain Pry? Once they get the red mana in play or up to 7 land in play, anticipate the Detritivore and Brain Pry. May not be an instant, but can save yourself. Also there is a searchable instant discard spell called Haunting Hymn, just soemthing to think about. Don't go adding colors you are wrecking the synergy it already has, just to deal with one card.
Well, why would you not play 4 Withered Wretches and 4 Yixlid Jailer main deck in MBA when 2 of the most popular decks use the graveyard. They are 2 CMC with 2 power with decent abilities. So why would you not expect a MB deck to not have Extirpate as a form of disruption. I honestly dont think he was playing a Narcobridge hate deck at least in my eyes he was playing a Meta hate MBA deck.
Well, I think they will be played Crypto. Extirpate is played. Withered Wretch is played. Stonecloaker should be played which ruins the deck. Yixid Jailor will be played because Bridge plays few if any removal. I doubt Leyline will come back and Tormod's Crypt could see play as well.
This deck may seem fine...but it is just not threatening enough, so lets break it down mana base first. Let us keep in mind this deck wins in the late game around turn 10 to 15. It wins because of recursion creatures, all around control, and card advantage. I have been playing this deck since its inception, I know what this deck needs and gets hurts by.
--------------------------Land
Urborg is def. a staple. Only a 1 of copy. Most decks play this card anyway, so almost guarentee this gets in play somehow.
A playset of Flagstones is definately a staple. Good.
Drop a single Urza's Factory...in a 3 color deck I would hate to ever see 2 in one game.
Then drop the 2 Swamps. You have Urborg. Plus 8 duals that make black mana. You should add Graven Cairns, 3 copies. Never was sad to see these. Very versatile.
Slagheaps are fine.
--------------------------Creature
The one main winning aspect of this deck was the fact that it had a recursion. Plus, the creature was a threat on the board and in the grave. It seems that there are no other viable choices in this category other then Fiemane Angel.
Oros may be a big body, and it has a neat ability, but it can't recur from the grave. The secondary ability can't even hit Boros aggro.
A one copy Angel of Wrath is a decent idea. Lots of evasion and can swing games around in one turn. I really like Angel of Fury in this deck, but not mainboard. A one sideboard is fine. She is good against the counter heavy decks. She is hard to be Repealed, too.
2 Copies Angle of Despair is perfectly fine.
One card to mention that is overlooked is Detritivore. One copy of this card is a pretty fine choice in my opinion. Every deck is playing 75% mana base non-basic lands. With Flagstones and Gemstone mines running rampant you can definately get this pretty big. Even suspended for 3 can hinder any other control deck.
Stonecloaker is a winner in this deck. You can constantly remove card from the game in graveyards by playing and targeting himself. Good against Teachings and Bridgebuilds.
Trespasser il-Vec enables a free discarding outlet for your Fiemanes. I originally had Jaya, but I would rather have the free discard right away.
------------------------Spells
Lightning Helix is a staple 4-of. Phyrexian Arena is widely agreed as a 3-of. 1 Demonfire is decent. I like 5-6 Wrath of Gods. 3 copies of Wrath of God and 2 Damnation fit the bill. Castigate always works as a 4-of.
Faith's Fetter is too clunky especially with so many high casting cost cards already. Maybe a 2-of, but I would just keep them in the sideboard myself.
Hide//Seek is a great card in this deck. Serves 2 purposes. I would like to add to the Hide by adding 1 copy of Return to Dust. A 2 for 1 card is always a good deal. Seek is paired with Extirpate. So I would only play 2 copies of it. One can usually win you the game in a deck thats needs certain card synergies to win.
2 Persecutes is a good number to round of and finish with the discard aspect.
You do not have enough spot removal.
-------------------
This is my current WBR Firemane Control Deck
There really isn't anything I would add from Futuresight. I always go for cheap creature removal. So I can play other cards on my turn and then have enough untapped mana for removal. I saved spots for removal rather then signets as they are usueful to power out mana, but they wont get rid of early threats and I plan on the late game.
Why the Agonizing Memories?
yeh...the old picture I had the gears not so close unitl I messed with it...I just want the big gear moving clockwise...the (top) small gear counter clockwise and the other (small) bottom gear to move clockwise....
I need an animated .gif...
I would like the gears to turn... the large one moving couterclockwise, which would move the next one clockwise and the last counterclockwise.
I would like them to move continuously.
While the gears are moving, I would like the sword to reflect light. I would like the light to start from the handle and move upward to the tip of the blade. I would like this to happen in 5 second intervals.
Requirements:This was the largest resolution I can find to work with....
250x250 Pixel
50Kb
If someone can make this they will definately get credit for it and a cookie.
@Arcadia-This deck is designed to be really aggressive against control decks, Dralnu especially. Detritivore for a decent amount will wreck Dralnu.
NarcoBridge - if you play 1 or 2 maindeck you can tutor for it. If you anticipate Dredge to be big in your meta then play one or 2 and prey you can have it in opening hand or you can tutor for it before they combo out.
Compulsive does the trick well enough because the chronicler is all you need for drawing being able to suspend multiple chroniclers is insane in this deck. Sift would be okay but I think Careful Consideration would beat that one out.
The singleton Leyline is not supposed to be played for free. I think it would be a support card against graveyard use. Please tell me you didnt play it for free with the Detritivore in your opening hand. If you were supposed to play it for free then there would be more maindeck. It is there just for the fact that house guard can tutor it. That is also why the mana curve is mainly at 4.
I really like this deck as well. The Detritivore and Aeon Chronicler are beasts and throw in Korlash, wow you got some decent beat sticks. I definately like the idea of at least a single Demonfire...wouldn't hurt. Twisted Abomination is more then necessary IMHO.
Definately drop all the Necrotic Slivers as Slivers only work in numbers and alone you are just paying 5 mana for a vindicate.
Char can beplaced by Lightning Helix...it kills 70%of the played creatures at FNM. It can also negate the life lost from the last attack of a Boros deck.
I would take out the CHastice for some way of dealing with enchantments and artifacts.
Phyrexia Arena, even the deck is modeled after it, you really don't ever want to see more then 2 in asingle game. Drop 1.
Get another Firemane Angel.
Drop a single Debtor's Knell because I am sure you are happy to see one every game, but it is just a win-more card.
Get 2 more Wrath effects in there.
Drop the Signets and add 2 lands to the deck.
Get more CHEAP spot removal.
This deck may seem fine...but it is just not threatening enough, so lets break it down mana base first. Let us keep in mind this deck wins in the late game around turn 10 to 15. It wins because of recursion creatures, all around control, and card advantage. I have been playing this deck since its inception, I know what this deck needs and gets hurts by.
--------------------------Land
Urborg is def. a staple. Only a 1 of copy. Most decks play this card anyway, so almost guarentee this gets in play somehow.
A playset of Flagstones is definately a staple. Good.
Drop a single Urza's Factory...in a 3 color deck I would hate to ever see 2 in one game.
Then drop the 2 Swamps. You have Urborg. Plus 8 duals that make black mana. You should add Graven Cairns, 3 copies. Never was sad to see these. Very versatile.
Slagheaps are fine.
--------------------------Creature
The one main winning aspect of this deck was the fact that it had a recursion. Plus, the creature was a threat on the board and in the grave. It seems that there are no other viable choices in this category other then Fiemane Angel.
Oros may be a big body, and it has a neat ability, but it can't recur from the grave. The secondary ability can't even hit Boros aggro.
A one copy Angel of Wrath is a decent idea. Lots of evasion and can swing games around in one turn. I really like Angel of Fury in this deck, but not mainboard. A one sideboard is fine. She is good against the counter heavy decks. She is hard to be Repealed, too.
2 Copies Angle of Despair is perfectly fine.
One card to mention that is overlooked is Detritivore. One copy of this card is a pretty fine choice in my opinion. Every deck is playing 75% mana base non-basic lands. With Flagstones and Gemstone mines running rampant you can definately get this pretty big. Even suspended for 3 can hinder any other control deck.
Stonecloaker is a winner in this deck. You can constantly remove card from the game in graveyards by playing and targeting himself. Good against Teachings and Bridgebuilds.
Trespasser il-Vec enables a free discarding outlet for your Fiemanes. I originally had Jaya, but I would rather have the free discard right away.
------------------------Spells
Lightning Helix is a staple 4-of. Phyrexian Arena is widely agreed as a 3-of. 1 Demonfire is decent. I like 5-6 Wrath of Gods. 3 copies of Wrath of God and 2 Damnation fit the bill. Castigate always works as a 4-of.
Faith's Fetter is too clunky especially with so many high casting cost cards already. Maybe a 2-of, but I would just keep them in the sideboard myself.
Hide//Seek is a great card in this deck. Serves 2 purposes. I would like to add to the Hide by adding 1 copy of Return to Dust. A 2 for 1 card is always a good deal. Seek is paired with Extirpate. So I would only play 2 copies of it. One can usually win you the game in a deck thats needs certain card synergies to win.
2 Persecutes is a good number to round of and finish with the discard aspect.
You do not have enough spot removal.
-------------------
This is my current WBR Firemane Control Deck
1 Urborg, Tomb of Yawgmoth
4 Flagstones of Trokair
4 Godless Shrine
2 Sacred Foundry
4 Blood Crypt
2 Mountain
3 Graven Cairns
1 Urza's Factory
2 Molten Slagheap
CREATURES
4 Firemane Angels
4 Tespasser il-Vec
2 Angel of Despair
1 Akroma, Angel of Wrath
1 Stonecloaker
4 Castigate
4 Lightning Helix
3 Condemn
3 Phyrexian Arena
3 Wrath of God
2 Damnation
2 Hide//Seek
2 Extirpate
1 Persecute
1 Return to Dust
4 Sudden Death
2 Word of Seizing
2 Magus of the Moat
2 Disenchant
2 Angel's Grace
1 Extirpate
1 Detritivore
There really isn't anything I would add from Futuresight. I always go for cheap creature removal. So I can play other cards on my turn and then have enough untapped mana for removal. I saved spots for removal rather then signets as they are usueful to power out mana, but they wont get rid of early threats and I plan on the late game.