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  • posted a message on Field Marshall- Soldier decks finally viable?
    Quote from Oni kadaki »
    I have always beena fan of the soldier creature type, but it was always missing something... a lord. Now that the soldiers have a lord that, I daresay, is a cut above the rest, I think a constructed worthy soldier deck may be viable in standard and perhaps even extended. Here's the decklist I brainstormed at work today:



    Thoughts?

    Whoa, whoa, whoa... Soldiers haven't been missing anything! I've been playing Soldiers for years, I have a very competitive extended tribal deck that kicks butt in my area. Yes, Field Marshall is awesome and four of them are going into my deck, but there are other good ones, many of which have been mentioned.

    Shared Triumph is ten times better than Glorious Anthem in Tribal. A fun combo I play is Enlistment Officer with Eiganjo Free-Riders, giving me more Soldier every turn. I also like using Conjurer's Bauble with Leonin Squire and Auriok Salvagers for card draw. I'm not gonna give away all of my decks secrets, though... I know I'm talking Extended, but that's a much better format for Soldier, so many more strong options.

    As for your decklist, I wouldn't play Bushi Tenderfoot, because when he flips, he becomes Samurai, and is therefore shunned by the rest of the deck =]. Also, without field marshall, he won't do you much good unless they block with a 0/1. With such a low mana curve, you don't need 24 lands, IMO, unless you plan on accually paying for Fury of the Horde. Some Sunhome Enforcers are very good for defense. You also seriously need Anthems, Field Marshall and a few burn spells are not enough to save your weenies.


    SOLDIERS OWN ALL OTHERS!
    Posted in: New Card Discussion
  • posted a message on Time Spiral flipping?
    Quote from KnowledgeSeeker »
    what about turn matters, for example

    goblin R

    If this is played on your 1st turn then this creature gets +1/+1 and haste
    1/1

    so if it was played on a specific turn then it gets better.


    That requires people to accually keep track of how many turns they take. If they limited it to turn one or two, it might be interesting on some cards, but not as a block mechanic.
    Posted in: Speculation
  • posted a message on [10th] Selecting 10th Edition (Week 6)
    Vote 1: Ancient vs Crucible: I just don't see Crucible being any more than a sideboard card, and unless they do something weird in the Time Spiral block and 10th, land destruction just isn't what it used to be, stone rain is pretty much the only good LD avalible. Ancient will be a fun, casual card to use in multiplayer or Two-Headed Giant. Both will still be avalible in extrended, so that doesn't matter much. I went with Ancient.

    Vote 2: Time Stop vs Spelljack: Ugh... I don't like blue much anyway. Time Stop seems like a very "blue" ability that hasn't been done before. Spelljack's combination of blue's counter and stealing abilities is interesting, but overpriced. And Time Stop has so many more uses. I voted Time Stop.

    Howling Mine Sketch: First off, both look very good, and I would not be dissapointed if either won. I voted A, though. B looks more like the most recent version, but I like mixing it up every so often.

    Might of Oaks Sketch: I voted B. A looks to generic; it could be used for a creature, enchantment, whatever. Plus, it doesn't look like someone being given the strength of the forest. B looks amazing, like a guy has created a giant suit of armor out of trees. B all the way!
    Posted in: Rumor Mill Archive
  • posted a message on [10th] Selecting 10th Edition (Week 4)
    I chose the plate, simply because it takes more skill to use it effectively. With Warhammer, you just throw it on anything and attack, you can't lose. Plating takes the right type of deck to be good. Also, Warhammer has had it's turn in a non-mirrodin type2. As for the sketches, I voted A because B kinda creeps me out, and not in a good way.
    Posted in: The Rumor Mill
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