Took the deck to a 2-2 finish at FNM yesterday. First time I played it, so not much to say.
Round 1: 2-0 win vs RG stompy
Round 2: 2-0 win vs mono black aggro
Round 3: 1-2 loss vs UR delver
Round 4: 1-2 loss vs mono black control
Deck is very fun to play and feels powerful. I'm missing an alternate win condition though. Something like young pyromancer or blood moon in the modern version. Feel free to ask questions
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Feb 4, 2018Drefascu posted a message on Bloo AKA UR Kiln Fiend/UR Prowess/UR Aggro and othersYou're in luck, it's right here: https://magic.wizards.com/en/events/coverage/ptrix/18-20-point-decklists-2018-02-03 Posted under RYAN CUBIT: U/R KILN FIENDPosted in: Deck Creation (Modern)
Jan 21, 2018Drefascu posted a message on Bloo AKA UR Kiln Fiend/UR Prowess/UR Aggro and othersThe day 2 metagame breakdown of the SCG team event lists "Grixis Shadow Fiend" as a deck. Anyone know the pilot or of it has been on camera?Posted in: Deck Creation (Modern)
Jul 11, 2017I would guess my average spending is about 50 euro per month. Most of that money goes towards FNM and drinks. Some of it goes towards supplies, prereleases, larger tournaments, holiday gift boxes,...Posted in: Magic General
Jun 6, 2017I've been running the full 4 for a while now. My list is on the previous page for reference.Posted in: Aggro & Tempo
I feel like Death's Shadow is a lot better than Young Pyromancer. And the Thoughtseize really help with the "protect delver" plan.
Jun 4, 2017I would also mulligan:Posted in: Midrange
- You only have 3 looks to find a blue source (17 sources available in stock lists).
- Even if you find a blue source your hand isn't that great since you need to actively use your serum visions to find more land.
May 26, 2017Ceremonious rejection is really good against eldrazi / tron / affinity / lantern control. Especially against the first 2 it's a time walk for 1 mana.Posted in: Midrange
I personally don't run a Street Wraith version of the deck. I've replaced them with delver of secrets. But that hand sounds great. In most matchups I would pop them off and run out a T1 DS.
Edit: Didn't realise that 2 hands were presented. I'm talking about the 4 SW hand and agree with the reasoning of the person below.
May 26, 2017Posted in: Aggro & TempoQuote from Jonny_Tempel »Looks very interesting!
How did you like the deck?
Why only 3 Bolts? With 3 Tasigur as the only delve creatues i would rather cut the 4th thought scour to have the full playset of Bolts.
I've been playing this version (Death's Shadow instead of Young Pyromancer) for a while now and I really like it. I've replaced most of the counters by discard. The overall curve is lower. The deck feels really powerful and Death's Shadow is a great topdeck for every racing situation.
I used to be on 4 lightning bolt, 4 fatal push. But:
- Lightning bolt has gotten worse as creature removal in a Death's Shadow jund meta. Because creatures are generally larger.
- Fatal push can be awkward sometimes if you don't have a fetch to kill a 3 or 4 drop or they play something really big.
- Even with a 3/3 split, you still have 6 1-mana removal spells (as opposed to 4 bolts in the pre-push builds).
- You can still have reliable access to bolt/push when you need them because of all the cantrips/ snapcaster mage.
The upside of having 4 Thought Scour feels really high. You just want to maximize your odds of having T2 tasigur against a lot of decks.
Does that answer your questions?
May 25, 2017Went 3-1-1 in the swiss earlier in a local tournament. This includes a bye and an intentional draw in the last round. Then went 2-0-0 after the top 4 cutoff.Posted in: Aggro & Tempo
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures (15)
4 delver of secrets
4 death's shadow
4 snapcaster mage
3 tasigur, the golden fang
4 serum visions
1 inquisition of kozilek
4 thought scour
3 lightning bolt
3 stubborn denial
2 kolaghan's command
3 fatal push
2 steam vents
2 watery grave
1 blood crypt
1 engineered explosives
3 ceremonious rejection
1 collective brutality
2 fulminator mage
1 liliana of the veil
1 liliana, the last hope
1 painful truths
1 izzet staticaster
1 anger of the gods
R1: 1-2 loss vs burn
R3: 2-0 win vs ad nausaeum
R4: 2-1 win vs jund shadow (white splash)
R5: intentional draw
Semi-finals: 2-0 win vs burn (revenge on the round 1 loss)
Finals: 2-1 win vs straight abzan
May 21, 2017In this scenario you could have mitigated the risk by going T1 fetch + shock for watery grave into T2 shock for steam vents. The damage to yourself is the same in both scenario. Or you could have gotten basic island if the delver flip was that important in the matchup. Having said all that: I have been on a 2/2 split for a while now.Posted in: Aggro & Tempo
May 20, 2017If a bigger creature attacks then I would rather terminate it than relying on blocking + spell. That just feels like a good way to get blown out by removal. The positions where Agony Warp is better than terminate are too specific to want it over terminate.Posted in: Aggro & Tempo
Anyone got any good advice for the UW control matchup? Or ideas for good sideboard cards?
Apr 18, 2017Suggestion for the primer: Constructed Accumulated Knowledge - Grixis Delver by Kevin Jones:Posted in: Aggro & Tempo
- Part 1: https://www.youtube.com/watch?v=v844YLNeorI
- Part 2: https://www.youtube.com/watch?v=IH2trISpLdA
- Part 3: https://www.youtube.com/watch?v=P0wc7lYdYas
Apr 17, 2017I'm going to join the "don't think censor is good enough" camp.Posted in: Aggro & Tempo
The reason why stubborn denial is so good is because it becomes a negate if you have death's shadow or tasigur, the golden fang out. And the 1 mana difference in casting cost is a lot.
Apr 1, 2017Dreadbore is a bit of a hedge against all the planeswalkers running around in my lgs. To be fair: every removal slot should probably just be fatal push to streamline the deck more, but I only own 1 so. It never feels great, but it never feels super bad either since it's still an almost unconditional removal spell.Posted in: Modern Archives - Established
Overall the deck felt pretty powerful. The combination of discard + denials feels really powerful. And Death's shadow makes even drawing land feel good. I changed:
- 4 spell snare
- 4 mana leak
- 2 young pyromancer
- 1 gurmag angler
- 1 terminate
- 1 kolaghan's command
- 4 death's shadow
- 4 thoughtseize
- 3 stubborn denial
- 2 inquisition of kozilek
I saw an Esper delver shadow list featuring 3 Orzhov Charm and they look like they fit the deck really well. They fill in the slot of removal (as opposed to terminate) and getting back threats (be it death's shadow or delver of secrets). Which seems pretty powerful. Especially since the threat goes straight back to the battlefield.
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