I have read through this post, and would like to weigh in on the matter.
I have been playing since Theros, and I mostly play Commander. I get to play once every month or every other month on average due to my work schedule. I have 7 Commander decks, and it typically takes me about 2 months to think of an idea, put the cards together, then goldfish it to get an idea of how it works. I also like to get a nice deck box, matching color sleeves, and a playmat that reflects the commander or colors I am using, as well as a dice set. I think my decks usually cost around $400 on average.
So I put this time and effort into building a deck, learning how it works, and then show up at my local shop to play. Its a 20 minute drive for me, and I arrive on time to sign up and get into a pod. Last time I went to play, I ended up with this guy who did an Infinite Combo on turn 5. To that point, it was mostly a game of untap, draw a card, play a land for turn, cast a spell, and say go. Then, he takes like 25 minutes to work out this combo on his 5th turn, and then apologizes for it at the end of the game. He then admits that it was something that he always wanted to do, and he took the opportunity to do this on us, and that was after we all checked in with one another prior to the start of the game to make sure we were all there to have fun, and that the decks we were choosing were on a casual power level.
So if thats my experience for my time, money, and investment, and then I get to drive home after that and wait another month before I get to do it again, why play at all?
Now, if you are upfront about disclosing that you have crazy infinite combos in your deck, and you plan on going off early in the game with a 25 minute turn, then I can either choose to not play with you, or I can prepare a land / hand destruction deck, and never let your deck do anything that its built to do. How fun would that be for you?
With so many options in our format, people can do all kinds of crazy things. However, just because you can, doesnt always mean you should. If you disclose to other players that your deck has stuff like infinite combos and you plan on running them as soon as possible, then you give them the option to play with you or not, which I think is respectful. Each deck most likely has the ability to do something broken, however, when your deck puts you so far out of reach of your opponents, then the game drags on while people just sit there and watch you play, I know I dont appreciate those strategies, and I choose not to employ them against other players myself.
I am going to print this off as a funny proxy, and play it as my 101st card.
A few nitpicks:
1. "Enchant" isn't a card type any more, and I'm not sure where you are trying to go with that since the card doesn't seem to be an aura anyways. Probably it should just be a Legendary Land.
2. There are no cards that I'm aware of that target a "graveyard" so, as worded, this does nothing. You want it to read "cards in your graveyard have hexproof."
3. This doesn't give YOU hexproof, so things like Bojuka Bog will still hit you even with the rewording.
4. Even if it did give YOU hexproof as well, Relic of Progenitus would still hit you.
You could maybe do the wording to read "spells and abilities your opponents control cannot cause cards in your graveyard to be exiled," but I'm not sure the rules can currently support an ability like that.
Thanks for the suggestions. Maybe this is is better?
I've found that a huge amount of the problems that come up in EDH games arise when there is a mismatch in deck power. So I make it a point to ask what sort of level people are playing at in a pod and bring out an appropriate deck. If people protest (and they do, dunno what their issue is) I just play the grossest decks as the "default" and then ask them if they want to tone it back after the game.
Do you find that when people report the supposed power level of their deck, that it matches your perception of how powerful their deck is once you see it in action?
1
I have been playing since Theros, and I mostly play Commander. I get to play once every month or every other month on average due to my work schedule. I have 7 Commander decks, and it typically takes me about 2 months to think of an idea, put the cards together, then goldfish it to get an idea of how it works. I also like to get a nice deck box, matching color sleeves, and a playmat that reflects the commander or colors I am using, as well as a dice set. I think my decks usually cost around $400 on average.
So I put this time and effort into building a deck, learning how it works, and then show up at my local shop to play. Its a 20 minute drive for me, and I arrive on time to sign up and get into a pod. Last time I went to play, I ended up with this guy who did an Infinite Combo on turn 5. To that point, it was mostly a game of untap, draw a card, play a land for turn, cast a spell, and say go. Then, he takes like 25 minutes to work out this combo on his 5th turn, and then apologizes for it at the end of the game. He then admits that it was something that he always wanted to do, and he took the opportunity to do this on us, and that was after we all checked in with one another prior to the start of the game to make sure we were all there to have fun, and that the decks we were choosing were on a casual power level.
So if thats my experience for my time, money, and investment, and then I get to drive home after that and wait another month before I get to do it again, why play at all?
Now, if you are upfront about disclosing that you have crazy infinite combos in your deck, and you plan on going off early in the game with a 25 minute turn, then I can either choose to not play with you, or I can prepare a land / hand destruction deck, and never let your deck do anything that its built to do. How fun would that be for you?
With so many options in our format, people can do all kinds of crazy things. However, just because you can, doesnt always mean you should. If you disclose to other players that your deck has stuff like infinite combos and you plan on running them as soon as possible, then you give them the option to play with you or not, which I think is respectful. Each deck most likely has the ability to do something broken, however, when your deck puts you so far out of reach of your opponents, then the game drags on while people just sit there and watch you play, I know I dont appreciate those strategies, and I choose not to employ them against other players myself.
1
Thanks for the suggestions. Maybe this is is better?
1
I am going to print this off as a funny proxy, and play it as my 101st card.
1
Do you find that when people report the supposed power level of their deck, that it matches your perception of how powerful their deck is once you see it in action?