Magic Market Index for Sep 21st, 2018
 
The Limited Archetypes of Guilds of Ravnica
 
Magic Market Index for Sep 14th, 2018
  • posted a message on GWx Vizier Company
    Quote from mirrislegend »
    Between Torpf (with 4x KotR and 0x Tracker) and JoshhAvatar with (0x KotR and 4x Tracker) both having great success, I'm really really tempted to try the 4x KotR and 4x Tracker build.

    @Torpf What about 1x Kessig Wolf-Run to make your Knights trample? Also, do you really not miss the lifegain combo?
    The 4x KotR are only there because I'm playing Militia Bugler and it's a 2-power creature I can grab with it. It's just the most useful 2-power creature around as it is both really large, and can act as a manadork if I need it. I'm not even taking full advantage of KotR right now with stuff like Bojuka Bog in the Sideboard. If I find Knight of Autumn can block/trade as well as KotR then I'll swap them out since KoA is more flexiable.

    1 Kessig would mean also playing 1 Stomping Grounds. I've done that before but I've found I don't really need it. If you have infinite mana there is 9 times out of 10 a way to win with Ballista. Without Wolf Run I can play more Field of Ruin effects which makes Tron and Control slightly better matchups.

    I don't miss the infinite life combo. Pretty much all top decks have a way around it and blocking with a huge KotR or even Bugler buys just as much time as Finks would. Even Burn/super aggro is manageable with my sideboard. Only thing I really miss is Viscera Seer getting me value off of removal.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Quote from Torpf »
    Played this deck for the first time in a while since I've been on GTron for PPTQ season. I got my Buglers which I've been itching to try out as I talked about here, and sailed to a 4-0 for the night! The deck felt super powerful, possibly the most powerful iteration of the deck I've played yet. My sample size is only 4 matches mind you, but I had some crazy games which are explained below. List for reference:

    Some notes about the deck before the games:
    - Yes that is a 14 card sideboard. I must have forgot one at home, but it didn't seem to matter at all.
    - Omitting the Finks + Seer package for Bugler + KotR. This allows Bugler to hit every card in the deck.
    - 1 Courser of Kruphix compliments the KotR's. Because of it's inclusion I am playing 7 dorks and 22 lands, as opposed to my normal 8 dorks and 21 lands. Yes I like to cheat on the lands, but not here.
    - KotR even acts as a dork in some cases, especially if you play it turn 2, so you are playing what is essentially 15 "dorks" not even inducing EWit getting fetches back. I never had mana problems.
    - Only 3 Eternal Witness. I always like 4, but I figured with Bugler I could drop one to make the deck a little less reliant on the graveyard.
    - I played before with 6 land destruction lands, but found that against the majority of decks they didn't do what I wanted them to do. Because of this I dropped to 3. This lets me still kill stuff like the random Inkmoth/Mutavault while also slowing down Tron and Valakut enough to win those matchups (in theory). With the 3 extra "utility land" slots I was able to include a second Horizon Canopy to help out the combo and flooding in general, and a Gavony Township for when the deck goes real wide.

    Onto the games:

    Round 1 vs Grixis Death's Shadow:
    Game 1 was a grind fest with him removing my Druids, but not having a fast start himself. Once I accepted that I wasn't going to combo I went all in on the KotR plan. The game was decided with him using a Temur Battlerage on his 8/8 Shadow to kill my 10/10 Knight. I then Companied into Knight + EWit, using the company again to hit another Knight and win the game since he ran out of blockers. Game 2 was more of the same with me boarding out the combo and into a midrange deck (everything but Kataki, Rec Sage, and Eidolon). I overwhelmed him with value and won with 2 11/11 Knights while destroying his lands thanks to Path removing his only two basic lands. Bugler kept on finding Knights or EWits that Companies couldn't and kept the value train going. 2-0

    Round 2 vs Mardu Pyromancer:
    More of the same as round 1. The dude went Lootings into Pyromancer and I won some turns after with the combo by casting some Companies and Bugler finding what I wanted. Boarded the same as against Death's Shadow since I figured I couldn't combo again through all of the removal. The game this time went pretty long with him killing my turn 2 druid and resolving a LotV which I had to then throw away a Knight and Ewit to. I eventually got there though as he couldn't discard my companies, and I started chaining them to fill up the board. I found my Scooze and kept his graveyard out of relevant stuff while I had a Spellskite and Forge-Tender as backup. The Scooze then went on to continually attack him and win. 2-0

    Round 3 vs UG Infect:
    This was the guy I lost to in the top 8 of the PPTQ on Sunday. Game 3 was the only relevant one and super intense with him on the play. Turn 2 he has a Blighted Agent while I have a Temple Garden and Horizon Canopy to play a Devoted Druid. His turn 3 he hits me for 7 infect, and will hit me for a guaranteed 3 more the next turn so I have to win. I untap, and my hand is Vizier, Ghost Quarter, Bugler, and some other not relevant stuff. I play the Vizier with the Temple Garden since I can draw a card with Canopy. This is only better than playing Bugler if I draw a Chord or Company, so I figure I'll Bugler instead sine I can hit 2 Recruiters and 1 Ballista in 4 cards. I miss, but hit another Bugler. It then dawned on me that I could Ghost Quarter my land to get an untapped Plains and cast the second Bugler to tray again. Lo and behold it hits a Recruiter and I get a clutch win! You can watch the video of the match here. 2-1

    Round 4 vs Eldrazi Tron:
    This is the guy I beat in round 5 of the PPTQ. Games were grindy with me eventually using a Chord to get through his Chalice on 2 and win the game. It was weird since he know the Chord was coming but didn't Dismember the Druid... Game 2 was won off of the back of KotR and some land fetching shenanigans to block Reality Smashers after the wiped my graveyard. Again a misplay on his part as he should have waited and he would have won. Re-watching the footage I also missed a Duskwatch trigger, so I'll have to remember that for the future. It didn't matter though as it died the turn after. You can watch the video of the match here. 2-0

    ---

    Thoughts on the deck:
    - I really really liked Bugler. The deck has been getting away from the graveyard more and more, but is still dependent with Eternal Witness and Knight of the Reliquary. It's not the worst is hate is brought in for it, but it certainly is annoying. Bugler helps get away from this (replacing Finks).
    - Hitting a Bugler off of a Company almost guarantees hitting something that you need since you get to keep digging. I found if I was ever wanting a card I could always find it within the next 1-2 turns. It also makes the combo much more consistent meaning you will fizzle less when getting infinite mana.
    - A downside with Bugler is that you are more dependent on W during the combo, so you have to be mindful to fetch it out.
    - KotR is a beast, and is often the biggest thing on the battlefield. With Finks I found I was using it to chump and stay alive until I could squeak out a combo. Now for the same mana cost I am winning combats, ramping, and thinning my deck. You lose life gain in the deck, and if anything take more damage from fetches, so I can imagine the Burn matchups is suddenly harder.
    - The plan of going super-combo maindeck and transitional value-midrange deck in the sideboard worked out well. I was able to race things like without interaction like Infect (and Affinity in pre-event games) while absolutely destroying the opponent with value post-board.
    - I'm not sure what I want sideboard card #15 to be. Perhaps a Pridemage, or another Scooze...?

    I will hopefully play this again Wednesday and see if I can replicate the results.
    Quote from Torpf »
    Took the deck to a 3-1 tonight, which puts Bugler version at 7-1 overall. Only changes were +1 Selfless Spirit MD, +1 Courser of Kruphix & +1 Qasali Pridemage SB so I had 15 cards this time. List for reference:
    Wins were 2-0 vs taking Turns. I won the match in about 10 mins total with a turn 3 combo each game. 2-1 vs G Devotion. I kept a slow hand game 1 hoping I could just get there, whereas games 2 and 3 I forced the combo and blew him out of the water. 2-1 vs Scales Affinity, with game 3 him mulling to 5 while I had the turn 3 win. He didn't have removal on his turn 2 so I won.

    My loss was to UW Control, 0-2. Game 1 I kept a 1 land hand with Hierarch, Druid, Druid, Vizier, Chord, EWit, Forest. On turn 2 I drew a second Chord, and he Logic Knotted my Druid for 1. If I had drawn a land it would have resolved and I was pretty confident in my chances, but alas I didn't. I went on to draw Chords for 2 more turns, so I had all 4 in hand before I got my second land. Wasn't winning that one. Second game was more of the same, with a T2 Bugler finding Druid, playing the Druid T3, and him wrathing the board on his T4. From there he stabilized with a Teferi and then Jace, so I was lost at that point. I hoped to see a Company so I could start trying to flood the board with it and EWits, but never saw either card and was grinded out.

    The control matchup was pretty bad, especially with them playing Terminus now. My strategy was to force the combo and hope they can't Logic Knot for enough on Turn 2, as we aren't going to win the long game. Their Planeswalkers out value us, unlike other midrange decks that we can play the grindy-value game with. Perhaps adding a Breeding Pool and 3 Unified Will to the sideboard is the best bet for this matchup. Countering their first wrath or PW will give us a window to try and win. Thoughts on the matchup?
    Quote from Torpf »
    My list was unchanged from the one I played when I went 3-1. Matchups went as follows:

    2-0 vs Eldrazi Tron, 2-1 vs Infect, 2-0 vs Hardened Scales Affinity, 2-1 vs Bant mirror (he played Queller's instead of Bugler's). Not a ton to talk about since the games are really playing out the same each time. With the addition of Militia Buglers I can slam the combo pretty much whenever I need too since digging for it is really easy, and this was a night of playing very uninteractive decks allowing me to combo as fast as I wanted. Pretty much every match I was sideboarding out the Knights and bringing in Spellskites and Paths, among other things. I didn't really get to play vs any midrange decks which my sideboard is tuned for. The good thing about that is that it means the maindeck is good enough to combo at the speed of some the best. Only changes to the deck I would do would be the addition of another Militia Bugler since that card has been insane and helps the deck be less graveyard dependent.

    If you want to watch the Infect match you can here, and the Bant Company match here.

    I have a player of the year championship on Saturday I may take this too since it's been doing so well, but I'm expecting a lot of UW Control to show up. At the last PPTQ at this store there was 6/47 pure UW Control which is scary. This will be an invite only tourney though, so possibly more KCI and Humans (less pet decks) which I'm fine with. I guess there are no haymaker cards that can beat UW Control while staying pure GW eh? Something like Pharika, God of Affliction vs GB decks.
    Quote from Torpf »
    My main LGS has a bi-annually "Players Championship" which is a 24 player invite only tourney and you get there by a point system from playing events. First place was free events for a year, and second place was free events for a year but you had to pick week days or weekends. It was a three format tournament of Standard, Modern, M19 draft. I hadn't touched Standard cards since ~2012, but managed to go 1-2 and made the cut to the Modern round. Continuing my hot streak lately, I went 3-0 in the Modern portion (putting my record at 13-1 match wins in the last 4 events since a guy dropped to me round 3) to make top 8 and drafted a pretty average BW Lifegain deck that was pretty weak individually, but had a billion synergies in it. Had a super grindy 3 games against RW Aggro, and then lost to the most disgusting UB deck I've ever seen. He curved Walking Corpse into Death Baron, into Skeleton Archer which killed my only creature, and then into Bone Dragon. Game 2 wasn't much different and I lost that one real fast. Still ended up with $100 in credit which was a good result for a free tournament.

    I played UW Control winning 2-1, and Boggles winning 2-0. List was slightly changed and optimized:

    There are 2 Field of Ruin and 1 Ghost Quarter maindeck now because FoR keeps your lands and you have lots of basics so it's fine, and you can still hit Tron before they Tron you but you have that 1 Ghost Quarter in case you reeeally need it. Sideboard is the same since the combo is so damn fast game 1 now I want to just side into an unbeatable midrange deck.

    I beat UW Control in a super grindy game 1 where he just bricked after his first miracled Terminus. Game 2 he brought in Spell Quellers (??? why???) and they caught me off guard and beat me down. Game 3 was super grindy and I eventually out-valued/outplayed him to win on Turn 4 of turns since we went to time.

    The second round against boggles was quick since I combo'd on turn 3 each game. They don't have any interaction to stop it. And my third round never happened because the person wanted to go home.

    I'm sticking with this list for a while as it's been doing great, and I liked the land change. Now if only they printed Sumala Woodshaper at 1GW it would have broken the format in half (I can dream).
    Skipped a week of Modern and played for the first time last night to a garbage fire 2-2 record, dropping the deck winrate from 92.8% to 83.3% Frown

    Lost round 1 to Hardened Scales Affinity. I won game 1 when he couldn't find a Ballista, and lost game 2 when I untapped with infinite mana and only a Company which missed big time. I then went on to draw 3 lands in a row while he grew his team and beat me down. Game 3 my Druids met 2 Dispatches before I could get some protection down, and then he landed a Ballista which locked me out. I've been having such a good run of Company and Bugler flips recently my luck was bound to run out eventually.

    Round 2 was vs Mardu Pyromancer in which KotR's and Scavenging Ooze beat him down both games.

    Round 3 I beat Revolt Zoo in some close-ish games. I just threw chumpblockers infront of his guys until I could combo off. Post-board, my Knights and Spellskites, and Buglers were able to stall and widdle down his board while keeping me at a reasonable life total the whole time.

    Round 4 I lost to Humans. Won game 1 when he drew all 4 Vials and 3 Hierarchs. Games 2 and 3, I mulled to 6 and never had a turn 1 dork but wasn't about to push it further. Missed some landdrops and got overrun pretty bad.

    Still like the configuration of the deck, but I was thinking about dropping Knight of the Reliquary from the main once Knight of Autumn is legal. It does a bit of everything but nothing great. Moreso, it would open up 3-4 sideboard slots for other things that I can play which is big. I could even drop the 2 Voice of Resurgence I have for midrange matchups and have lots of space for Tireless Trackers to grind out midrange harder.

    Quote from JoshhAvatar »
    If you treat it less like a 3/2 with no time to crack instead of a 5/4 suspend that also drew you two cards, it will perform better for you in a lot of spots. But the card is just insane and if you're not playing at least 2 you're doing yourself a disservice. It's much more powerful than bugler - it will win games by itself.
    Them be fighting words!
    Posted in: Combo
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    Quote from NZB2323 »
    Is Divine Visitation too slow for BW tokens?
    Most definitely. If you are at 5 mana it'll be turn 5 at the earliest. You play this, and can't do anything until turn 6. Turn 6 you make some tokens, and then Turn 7 you can attack with them. By then you're going to be dead if the game has got that far and you are taking that much time to set up a bunch of angels.
    Posted in: Modern
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    Field of Ruin, Damping Sphere, Alpine Moon, Assassin's Trophy, and now Unmoored Ego has me a very sad Tron player. Seems much better for Grixis decks which previously had almost nothing to deal with Tron. Playing a few more Warping Wails will solve the problem if it gets too popular though.

    I do like the "for up to four cards with that name" restriction otherwise some mono-colour players would be reeeally sad when all their lands got exiled.
    Posted in: Modern
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    Discovery // Dispersal is a monoblack cantrip. Looks like we're on track to have a Null Profusion combo deck come together in another 50 years!
    Posted in: Modern
  • posted a message on GWx Vizier Company
    Quote from mirrislegend »
    I think Kataki might be worth retaining. Hardened Scales Affinity can make a swarm of dudes that point and click removal does not handle.
    I've found that that matchup is lost as soon as they get a Walking Ballista out with 2+ counters on it. You can't beat them in combat since they can keep blocking with modular dudes to fuel their shenanigans, and Hangerback Walker blocks forever. You have to go the combo route to win, and luckily they don't play much removal. Their only out to the T3 combo is a T1 Hardened Scales into T2 Walking Ballista, or a timely Dismember. Postboard I have Spellskites and blowing up a Ballista with something before playing your Druid is usually a route to win unless they can find another within one turn. So far I'm 2-0 in sanctioned matches, and in jamming games inbetween rounds it's been 50/50 on if they have a Ballista or not. We are more likely to combo than they are to have a pumped Ballista so I would say the mathucp is in our favor.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Yeah, Knight of Autumn is a slam-dunk for Company decks. It also gets hit by Militia Bugler which is just icing on the cake. I can see cutting the Kataki, Reclamation Sage, and Qasali Pridemage I usually play in the board for 3 of these. It fills all of those roles while also helping out the Burn matchup which is worse for me now since I cut Finks for KotR and Bugler. With KotR the beatdown plan is better than ever, so this just adds to it as the worst option. Super stoked for this card! There is one downside though, which is being able to cast REc Sage off of only infinite G mana to destroy something important. However, this almost never comes up so I'm not worried about that super corner case.

    Also it being a rare means there will be a foil-date stamped version, making it meet all criteria for inclusion in the deck.
    Posted in: Combo
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    Quote from izzetmage »
    Knight of Autumn is a winner. Remember when Company decks had to use Harmonic Sliver because Reclamation Sage didn't exist? (Well, not really. They were Pod decks back then.) Now you can have your choice of 4/3 beater, Reclamation Sage, or once-dead Kitchen Finks in one card. Maindecking Reclamation Sage used to be a meta call, now you can do that confidently.
    Yeah Knight of Autumn is a slam-dunk for Company decks. It also gets hit by Militia Bugler which is just icing on the cake. I can see cutting the Kataki, Reclamation Sage, and Qasali Pridemage I usually play in the board for 3 of these. It's so flexible, and kinda feels like we're starting to see the Birthing Pod horizon where they have to be careful about every <3cmc creature they print or else one day it'll hit critical mass. There are many more restrictions than Pod for sure, but the deck has been getting much much better in just the last 2 years.
    Posted in: Modern
  • posted a message on [Primer] Green's Sun's Zenith
    Mission Briefing UU

    Instant

    Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead.

    Mission Briefing isn't better than Snapcaster Mage.... unless you're playing a deck with no creatures and all spells!

    It both digs the deck and flashes back Early Harvest when we need it which I'm excited about. Works with Precognition Field too! It'll be a nice boost to the deck.
    Posted in: Deck Creation (Modern)
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    Mission Briefing isn't better than Snapcaster Mage.... unless you're playing a deck with no creatures. It both digs and flashes back Early Harvest which I'm excited about.
    Posted in: Modern
  • posted a message on Potentially the fastest and most regular combo deck in modern. (50% kill t3 or before )
    Quote from ktbffh »
    Thoughts on the new card from GRN Secrets of the Mausoleum as a reliable way to find Goryo's Vengeance
    I agree that Secrets of the Mausoleum looks to be a slam dunk for this deck. One of the problems I had was finding Goryo's Vengeance, since Griselbrand can always be milled or easily discarded, but Vengeance cannot. Maybe there is some room to have a mini-toolbox with Slaughter Pact and some Fatal Push/Discard from the sideboard.

    The deck looks like this right now when subbing in Secrets of the Mausoleum for Noxious Revival:

    If we want even more creatures then stuff like Insolent Neonate and Street Wraith can be added to have even more creatures in the deck that just cycle to the combo while fueling more copies of Secrets of the Mausoleum. Insolent Neonate also has a great interaction with all of the Dredge cards we play so I don't mind getting him in the deck.
    Posted in: Deck Creation (Modern)
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    Secrets of the Mausoleum looks to be another hit card. It makes UB As Foretold Living End very consistent, and also is a reliable way to find Goryo's Vengeance in those decks. Normally you'd have to play some redundancy like Footsteps of the Goryo but now there is essentially 8 Vengeance effects. In a deck like this one it will be super potent because the graveyard is already getting filled with dredge creatures so 2 creatures is trivial. Reanimating Gristle with Vengeance is pretty much an auto win so finding the Vengeance is priority #1.

    Beast Whisperer could be neat as a 1-of in Elves. Costing 4 is rough, but Elves makes tons of mana so it's not really that big of a problem. I could also see some near Heartless Summoning deck putting it to use. Druids could also be a neat brew since lots of them have higher toughnesses and cost 2G.
    Posted in: Modern
  • posted a message on GWx Vizier Company
    My main LGS has a bi-annually "Players Championship" which is a 24 player invite only tourney and you get there by a point system from playing events. First place was free events for a year, and second place was free events for a year but you had to pick week days or weekends. It was a three format tournament of Standard, Modern, M19 draft. I hadn't touched Standard cards since ~2012, but managed to go 1-2 and made the cut to the Modern round. Continuing my hot streak lately, I went 3-0 in the Modern portion (putting my record at 13-1 match wins in the last 4 events since a guy dropped to me round 3) to make top 8 and drafted a pretty average BW Lifegain deck that was pretty weak individually, but had a billion synergies in it. Had a super grindy 3 games against RW Aggro, and then lost to the most disgusting UB deck I've ever seen. He curved Walking Corpse into Death Baron, into Skeleton Archer which killed my only creature, and then into Bone Dragon. Game 2 wasn't much different and I lost that one real fast. Still ended up with $100 in credit which was a good result for a free tournament.

    Old write ups for completion sake:
    Quote from Torpf »
    Played this deck for the first time in a while since I've been on GTron for PPTQ season. I got my Buglers which I've been itching to try out as I talked about here, and sailed to a 4-0 for the night! The deck felt super powerful, possibly the most powerful iteration of the deck I've played yet. My sample size is only 4 matches mind you, but I had some crazy games which are explained below. List for reference:

    Some notes about the deck before the games:
    - Yes that is a 14 card sideboard. I must have forgot one at home, but it didn't seem to matter at all.
    - Omitting the Finks + Seer package for Bugler + KotR. This allows Bugler to hit every card in the deck.
    - 1 Courser of Kruphix compliments the KotR's. Because of it's inclusion I am playing 7 dorks and 22 lands, as opposed to my normal 8 dorks and 21 lands. Yes I like to cheat on the lands, but not here.
    - KotR even acts as a dork in some cases, especially if you play it turn 2, so you are playing what is essentially 15 "dorks" not even inducing EWit getting fetches back. I never had mana problems.
    - Only 3 Eternal Witness. I always like 4, but I figured with Bugler I could drop one to make the deck a little less reliant on the graveyard.
    - I played before with 6 land destruction lands, but found that against the majority of decks they didn't do what I wanted them to do. Because of this I dropped to 3. This lets me still kill stuff like the random Inkmoth/Mutavault while also slowing down Tron and Valakut enough to win those matchups (in theory). With the 3 extra "utility land" slots I was able to include a second Horizon Canopy to help out the combo and flooding in general, and a Gavony Township for when the deck goes real wide.

    Onto the games:

    Round 1 vs Grixis Death's Shadow:
    Game 1 was a grind fest with him removing my Druids, but not having a fast start himself. Once I accepted that I wasn't going to combo I went all in on the KotR plan. The game was decided with him using a Temur Battlerage on his 8/8 Shadow to kill my 10/10 Knight. I then Companied into Knight + EWit, using the company again to hit another Knight and win the game since he ran out of blockers. Game 2 was more of the same with me boarding out the combo and into a midrange deck (everything but Kataki, Rec Sage, and Eidolon). I overwhelmed him with value and won with 2 11/11 Knights while destroying his lands thanks to Path removing his only two basic lands. Bugler kept on finding Knights or EWits that Companies couldn't and kept the value train going. 2-0

    Round 2 vs Mardu Pyromancer:
    More of the same as round 1. The dude went Lootings into Pyromancer and I won some turns after with the combo by casting some Companies and Bugler finding what I wanted. Boarded the same as against Death's Shadow since I figured I couldn't combo again through all of the removal. The game this time went pretty long with him killing my turn 2 druid and resolving a LotV which I had to then throw away a Knight and Ewit to. I eventually got there though as he couldn't discard my companies, and I started chaining them to fill up the board. I found my Scooze and kept his graveyard out of relevant stuff while I had a Spellskite and Forge-Tender as backup. The Scooze then went on to continually attack him and win. 2-0

    Round 3 vs UG Infect:
    This was the guy I lost to in the top 8 of the PPTQ on Sunday. Game 3 was the only relevant one and super intense with him on the play. Turn 2 he has a Blighted Agent while I have a Temple Garden and Horizon Canopy to play a Devoted Druid. His turn 3 he hits me for 7 infect, and will hit me for a guaranteed 3 more the next turn so I have to win. I untap, and my hand is Vizier, Ghost Quarter, Bugler, and some other not relevant stuff. I play the Vizier with the Temple Garden since I can draw a card with Canopy. This is only better than playing Bugler if I draw a Chord or Company, so I figure I'll Bugler instead sine I can hit 2 Recruiters and 1 Ballista in 4 cards. I miss, but hit another Bugler. It then dawned on me that I could Ghost Quarter my land to get an untapped Plains and cast the second Bugler to tray again. Lo and behold it hits a Recruiter and I get a clutch win! You can watch the video of the match here. 2-1

    Round 4 vs Eldrazi Tron:
    This is the guy I beat in round 5 of the PPTQ. Games were grindy with me eventually using a Chord to get through his Chalice on 2 and win the game. It was weird since he know the Chord was coming but didn't Dismember the Druid... Game 2 was won off of the back of KotR and some land fetching shenanigans to block Reality Smashers after the wiped my graveyard. Again a misplay on his part as he should have waited and he would have won. Re-watching the footage I also missed a Duskwatch trigger, so I'll have to remember that for the future. It didn't matter though as it died the turn after. You can watch the video of the match here. 2-0

    ---

    Thoughts on the deck:
    - I really really liked Bugler. The deck has been getting away from the graveyard more and more, but is still dependent with Eternal Witness and Knight of the Reliquary. It's not the worst is hate is brought in for it, but it certainly is annoying. Bugler helps get away from this (replacing Finks).
    - Hitting a Bugler off of a Company almost guarantees hitting something that you need since you get to keep digging. I found if I was ever wanting a card I could always find it within the next 1-2 turns. It also makes the combo much more consistent meaning you will fizzle less when getting infinite mana.
    - A downside with Bugler is that you are more dependent on W during the combo, so you have to be mindful to fetch it out.
    - KotR is a beast, and is often the biggest thing on the battlefield. With Finks I found I was using it to chump and stay alive until I could squeak out a combo. Now for the same mana cost I am winning combats, ramping, and thinning my deck. You lose life gain in the deck, and if anything take more damage from fetches, so I can imagine the Burn matchups is suddenly harder.
    - The plan of going super-combo maindeck and transitional value-midrange deck in the sideboard worked out well. I was able to race things like without interaction like Infect (and Affinity in pre-event games) while absolutely destroying the opponent with value post-board.
    - I'm not sure what I want sideboard card #15 to be. Perhaps a Pridemage, or another Scooze...?

    I will hopefully play this again Wednesday and see if I can replicate the results.
    Quote from Torpf »
    Took the deck to a 3-1 tonight, which puts Bugler version at 7-1 overall. Only changes were +1 Selfless Spirit MD, +1 Courser of Kruphix & +1 Qasali Pridemage SB so I had 15 cards this time. List for reference:
    Wins were 2-0 vs taking Turns. I won the match in about 10 mins total with a turn 3 combo each game. 2-1 vs G Devotion. I kept a slow hand game 1 hoping I could just get there, whereas games 2 and 3 I forced the combo and blew him out of the water. 2-1 vs Scales Affinity, with game 3 him mulling to 5 while I had the turn 3 win. He didn't have removal on his turn 2 so I won.

    My loss was to UW Control, 0-2. Game 1 I kept a 1 land hand with Hierarch, Druid, Druid, Vizier, Chord, EWit, Forest. On turn 2 I drew a second Chord, and he Logic Knotted my Druid for 1. If I had drawn a land it would have resolved and I was pretty confident in my chances, but alas I didn't. I went on to draw Chords for 2 more turns, so I had all 4 in hand before I got my second land. Wasn't winning that one. Second game was more of the same, with a T2 Bugler finding Druid, playing the Druid T3, and him wrathing the board on his T4. From there he stabilized with a Teferi and then Jace, so I was lost at that point. I hoped to see a Company so I could start trying to flood the board with it and EWits, but never saw either card and was grinded out.

    The control matchup was pretty bad, especially with them playing Terminus now. My strategy was to force the combo and hope they can't Logic Knot for enough on Turn 2, as we aren't going to win the long game. Their Planeswalkers out value us, unlike other midrange decks that we can play the grindy-value game with. Perhaps adding a Breeding Pool and 3 Unified Will to the sideboard is the best bet for this matchup. Countering their first wrath or PW will give us a window to try and win. Thoughts on the matchup?
    Quote from Torpf »
    My list was unchanged from the one I played when I went 3-1. Matchups went as follows:

    2-0 vs Eldrazi Tron, 2-1 vs Infect, 2-0 vs Hardened Scales Affinity, 2-1 vs Bant mirror (he played Queller's instead of Bugler's). Not a ton to talk about since the games are really playing out the same each time. With the addition of Militia Buglers I can slam the combo pretty much whenever I need too since digging for it is really easy, and this was a night of playing very uninteractive decks allowing me to combo as fast as I wanted. Pretty much every match I was sideboarding out the Knights and bringing in Spellskites and Paths, among other things. I didn't really get to play vs any midrange decks which my sideboard is tuned for. The good thing about that is that it means the maindeck is good enough to combo at the speed of some the best. Only changes to the deck I would do would be the addition of another Militia Bugler since that card has been insane and helps the deck be less graveyard dependent.

    If you want to watch the Infect match you can here, and the Bant Company match here.

    I have a player of the year championship on Saturday I may take this too since it's been doing so well, but I'm expecting a lot of UW Control to show up. At the last PPTQ at this store there was 6/47 pure UW Control which is scary. This will be an invite only tourney though, so possibly more KCI and Humans (less pet decks) which I'm fine with. I guess there are no haymaker cards that can beat UW Control while staying pure GW eh? Something like Pharika, God of Affliction vs GB decks.
    I played UW Control winning 2-1, and Boggles winning 2-0. List was slightly changed and optimized:

    There are 2 Field of Ruin and 1 Ghost Quarter maindeck now because FoR keeps your lands and you have lots of basics so it's fine, and you can still hit Tron before they Tron you but you have that 1 Ghost Quarter in case you reeeally need it. Sideboard is the same since the combo is so damn fast game 1 now I want to just side into an unbeatable midrange deck.

    I beat UW Control in a super grindy game 1 where he just bricked after his first miracled Terminus. Game 2 he brought in Spell Quellers (??? why???) and they caught me off guard and beat me down. Game 3 was super grindy and I eventually out-valued/outplayed him to win on Turn 4 of turns since we went to time.

    The second round against boggles was quick since I combo'd on turn 3 each game. They don't have any interaction to stop it. And my third round never happened because the person wanted to go home.

    I'm sticking with this list for a while as it's been doing great, and I liked the land change. Now if only they printed Sumala Woodshaper at 1GW it would have broken the format in half (I can dream).

    Quote from sys41o »
    Quote from Torpf »
    In continuation of my hot-streak lately, I went 4-0 at last nights Modern putting my record at 11-1 in the last three events I've played. Old write ups for completion sake:
    Quote from Torpf »
    Played this deck for the first time in a while since I've been on GTron for PPTQ season. I got my Buglers which I've been itching to try out as I talked about here, and sailed to a 4-0 for the night! The deck felt super powerful, possibly the most powerful iteration of the deck I've played yet. My sample size is only 4 matches mind you, but I had some crazy games which are explained below. List for reference:

    Some notes about the deck before the games:
    - Yes that is a 14 card sideboard. I must have forgot one at home, but it didn't seem to matter at all.
    - Omitting the Finks + Seer package for Bugler + KotR. This allows Bugler to hit every card in the deck.
    - 1 Courser of Kruphix compliments the KotR's. Because of it's inclusion I am playing 7 dorks and 22 lands, as opposed to my normal 8 dorks and 21 lands. Yes I like to cheat on the lands, but not here.
    - KotR even acts as a dork in some cases, especially if you play it turn 2, so you are playing what is essentially 15 "dorks" not even inducing EWit getting fetches back. I never had mana problems.
    - Only 3 Eternal Witness. I always like 4, but I figured with Bugler I could drop one to make the deck a little less reliant on the graveyard.
    - I played before with 6 land destruction lands, but found that against the majority of decks they didn't do what I wanted them to do. Because of this I dropped to 3. This lets me still kill stuff like the random Inkmoth/Mutavault while also slowing down Tron and Valakut enough to win those matchups (in theory). With the 3 extra "utility land" slots I was able to include a second Horizon Canopy to help out the combo and flooding in general, and a Gavony Township for when the deck goes real wide.

    Onto the games:

    Round 1 vs Grixis Death's Shadow:
    Game 1 was a grind fest with him removing my Druids, but not having a fast start himself. Once I accepted that I wasn't going to combo I went all in on the KotR plan. The game was decided with him using a Temur Battlerage on his 8/8 Shadow to kill my 10/10 Knight. I then Companied into Knight + EWit, using the company again to hit another Knight and win the game since he ran out of blockers. Game 2 was more of the same with me boarding out the combo and into a midrange deck (everything but Kataki, Rec Sage, and Eidolon). I overwhelmed him with value and won with 2 11/11 Knights while destroying his lands thanks to Path removing his only two basic lands. Bugler kept on finding Knights or EWits that Companies couldn't and kept the value train going. 2-0

    Round 2 vs Mardu Pyromancer:
    More of the same as round 1. The dude went Lootings into Pyromancer and I won some turns after with the combo by casting some Companies and Bugler finding what I wanted. Boarded the same as against Death's Shadow since I figured I couldn't combo again through all of the removal. The game this time went pretty long with him killing my turn 2 druid and resolving a LotV which I had to then throw away a Knight and Ewit to. I eventually got there though as he couldn't discard my companies, and I started chaining them to fill up the board. I found my Scooze and kept his graveyard out of relevant stuff while I had a Spellskite and Forge-Tender as backup. The Scooze then went on to continually attack him and win. 2-0

    Round 3 vs UG Infect:
    This was the guy I lost to in the top 8 of the PPTQ on Sunday. Game 3 was the only relevant one and super intense with him on the play. Turn 2 he has a Blighted Agent while I have a Temple Garden and Horizon Canopy to play a Devoted Druid. His turn 3 he hits me for 7 infect, and will hit me for a guaranteed 3 more the next turn so I have to win. I untap, and my hand is Vizier, Ghost Quarter, Bugler, and some other not relevant stuff. I play the Vizier with the Temple Garden since I can draw a card with Canopy. This is only better than playing Bugler if I draw a Chord or Company, so I figure I'll Bugler instead sine I can hit 2 Recruiters and 1 Ballista in 4 cards. I miss, but hit another Bugler. It then dawned on me that I could Ghost Quarter my land to get an untapped Plains and cast the second Bugler to tray again. Lo and behold it hits a Recruiter and I get a clutch win! You can watch the video of the match here. 2-1

    Round 4 vs Eldrazi Tron:
    This is the guy I beat in round 5 of the PPTQ. Games were grindy with me eventually using a Chord to get through his Chalice on 2 and win the game. It was weird since he know the Chord was coming but didn't Dismember the Druid... Game 2 was won off of the back of KotR and some land fetching shenanigans to block Reality Smashers after the wiped my graveyard. Again a misplay on his part as he should have waited and he would have won. Re-watching the footage I also missed a Duskwatch trigger, so I'll have to remember that for the future. It didn't matter though as it died the turn after. You can watch the video of the match here. 2-0

    ---

    Thoughts on the deck:
    - I really really liked Bugler. The deck has been getting away from the graveyard more and more, but is still dependent with Eternal Witness and Knight of the Reliquary. It's not the worst is hate is brought in for it, but it certainly is annoying. Bugler helps get away from this (replacing Finks).
    - Hitting a Bugler off of a Company almost guarantees hitting something that you need since you get to keep digging. I found if I was ever wanting a card I could always find it within the next 1-2 turns. It also makes the combo much more consistent meaning you will fizzle less when getting infinite mana.
    - A downside with Bugler is that you are more dependent on W during the combo, so you have to be mindful to fetch it out.
    - KotR is a beast, and is often the biggest thing on the battlefield. With Finks I found I was using it to chump and stay alive until I could squeak out a combo. Now for the same mana cost I am winning combats, ramping, and thinning my deck. You lose life gain in the deck, and if anything take more damage from fetches, so I can imagine the Burn matchups is suddenly harder.
    - The plan of going super-combo maindeck and transitional value-midrange deck in the sideboard worked out well. I was able to race things like without interaction like Infect (and Affinity in pre-event games) while absolutely destroying the opponent with value post-board.
    - I'm not sure what I want sideboard card #15 to be. Perhaps a Pridemage, or another Scooze...?

    I will hopefully play this again Wednesday and see if I can replicate the results.
    Quote from Torpf »
    Took the deck to a 3-1 tonight, which puts Bugler version at 7-1 overall. Only changes were +1 Selfless Spirit MD, +1 Courser of Kruphix & +1 Qasali Pridemage SB so I had 15 cards this time. List for reference:
    Wins were 2-0 vs taking Turns. I won the match in about 10 mins total with a turn 3 combo each game. 2-1 vs G Devotion. I kept a slow hand game 1 hoping I could just get there, whereas games 2 and 3 I forced the combo and blew him out of the water. 2-1 vs Scales Affinity, with game 3 him mulling to 5 while I had the turn 3 win. He didn't have removal on his turn 2 so I won.

    My loss was to UW Control, 0-2. Game 1 I kept a 1 land hand with Hierarch, Druid, Druid, Vizier, Chord, EWit, Forest. On turn 2 I drew a second Chord, and he Logic Knotted my Druid for 1. If I had drawn a land it would have resolved and I was pretty confident in my chances, but alas I didn't. I went on to draw Chords for 2 more turns, so I had all 4 in hand before I got my second land. Wasn't winning that one. Second game was more of the same, with a T2 Bugler finding Druid, playing the Druid T3, and him wrathing the board on his T4. From there he stabilized with a Teferi and then Jace, so I was lost at that point. I hoped to see a Company so I could start trying to flood the board with it and EWits, but never saw either card and was grinded out.

    The control matchup was pretty bad, especially with them playing Terminus now. My strategy was to force the combo and hope they can't Logic Knot for enough on Turn 2, as we aren't going to win the long game. Their Planeswalkers out value us, unlike other midrange decks that we can play the grindy-value game with. Perhaps adding a Breeding Pool and 3 Unified Will to the sideboard is the best bet for this matchup. Countering their first wrath or PW will give us a window to try and win. Thoughts on the matchup?
    My list was unchanged from the one I played when I went 3-1. Matchups went as follows:

    2-0 vs Eldrazi Tron, 2-1 vs Infect, 2-0 vs Hardened Scales Affinity, 2-1 vs Bant mirror (he played Queller's instead of Bugler's). Not a ton to talk about since the games are really playing out the same each time. With the addition of Militia Buglers I can slam the combo pretty much whenever I need too since digging for it is really easy, and this was a night of playing very uninteractive decks allowing me to combo as fast as I wanted. Pretty much every match I was sideboarding out the Knights and bringing in Spellskites and Paths, among other things. I didn't really get to play vs any midrange decks which my sideboard is tuned for. The good thing about that is that it means the maindeck is good enough to combo at the speed of some the best. Only changes to the deck I would do would be the addition of another Militia Bugler since that card has been insane and helps the deck be less graveyard dependent.

    If you want to watch the Infect match you can here, and the Bant Company match here.

    I have a player of the year championship on Saturday I may take this too since it's been doing so well, but I'm expecting a lot of UW Control to show up. At the last PPTQ at this store there was 6/47 pure UW Control which is scary. This will be an invite only tourney though, so possibly more KCI and Humans (less pet decks) which I'm fine with. I guess there are no haymaker cards that can beat UW Control while staying pure GW eh? Something like Pharika, God of Affliction vs GB decks.

    For straight GW one card that used to see play for the control match up and mid-range grind was Gideon, Ally of Zendikar. This 5-0 GW List has 3 Gideon in the side.
    Ok I may have to try that out. It does add another weird angle of attack which I like.

    Quote from quasar890 »
    Quote from Torpf »
    In continuation of my hot-streak lately, I went 4-0 at last nights Modern putting my record at 11-1 in the last three events I've played. Old write ups for completion sake:
    Quote from Torpf »
    Played this deck for the first time in a while since I've been on GTron for PPTQ season. I got my Buglers which I've been itching to try out as I talked about here, and sailed to a 4-0 for the night! The deck felt super powerful, possibly the most powerful iteration of the deck I've played yet. My sample size is only 4 matches mind you, but I had some crazy games which are explained below. List for reference:

    Some notes about the deck before the games:
    - Yes that is a 14 card sideboard. I must have forgot one at home, but it didn't seem to matter at all.
    - Omitting the Finks + Seer package for Bugler + KotR. This allows Bugler to hit every card in the deck.
    - 1 Courser of Kruphix compliments the KotR's. Because of it's inclusion I am playing 7 dorks and 22 lands, as opposed to my normal 8 dorks and 21 lands. Yes I like to cheat on the lands, but not here.
    - KotR even acts as a dork in some cases, especially if you play it turn 2, so you are playing what is essentially 15 "dorks" not even inducing EWit getting fetches back. I never had mana problems.
    - Only 3 Eternal Witness. I always like 4, but I figured with Bugler I could drop one to make the deck a little less reliant on the graveyard.
    - I played before with 6 land destruction lands, but found that against the majority of decks they didn't do what I wanted them to do. Because of this I dropped to 3. This lets me still kill stuff like the random Inkmoth/Mutavault while also slowing down Tron and Valakut enough to win those matchups (in theory). With the 3 extra "utility land" slots I was able to include a second Horizon Canopy to help out the combo and flooding in general, and a Gavony Township for when the deck goes real wide.

    Onto the games:

    Round 1 vs Grixis Death's Shadow:
    Game 1 was a grind fest with him removing my Druids, but not having a fast start himself. Once I accepted that I wasn't going to combo I went all in on the KotR plan. The game was decided with him using a Temur Battlerage on his 8/8 Shadow to kill my 10/10 Knight. I then Companied into Knight + EWit, using the company again to hit another Knight and win the game since he ran out of blockers. Game 2 was more of the same with me boarding out the combo and into a midrange deck (everything but Kataki, Rec Sage, and Eidolon). I overwhelmed him with value and won with 2 11/11 Knights while destroying his lands thanks to Path removing his only two basic lands. Bugler kept on finding Knights or EWits that Companies couldn't and kept the value train going. 2-0

    Round 2 vs Mardu Pyromancer:
    More of the same as round 1. The dude went Lootings into Pyromancer and I won some turns after with the combo by casting some Companies and Bugler finding what I wanted. Boarded the same as against Death's Shadow since I figured I couldn't combo again through all of the removal. The game this time went pretty long with him killing my turn 2 druid and resolving a LotV which I had to then throw away a Knight and Ewit to. I eventually got there though as he couldn't discard my companies, and I started chaining them to fill up the board. I found my Scooze and kept his graveyard out of relevant stuff while I had a Spellskite and Forge-Tender as backup. The Scooze then went on to continually attack him and win. 2-0

    Round 3 vs UG Infect:
    This was the guy I lost to in the top 8 of the PPTQ on Sunday. Game 3 was the only relevant one and super intense with him on the play. Turn 2 he has a Blighted Agent while I have a Temple Garden and Horizon Canopy to play a Devoted Druid. His turn 3 he hits me for 7 infect, and will hit me for a guaranteed 3 more the next turn so I have to win. I untap, and my hand is Vizier, Ghost Quarter, Bugler, and some other not relevant stuff. I play the Vizier with the Temple Garden since I can draw a card with Canopy. This is only better than playing Bugler if I draw a Chord or Company, so I figure I'll Bugler instead sine I can hit 2 Recruiters and 1 Ballista in 4 cards. I miss, but hit another Bugler. It then dawned on me that I could Ghost Quarter my land to get an untapped Plains and cast the second Bugler to tray again. Lo and behold it hits a Recruiter and I get a clutch win! You can watch the video of the match here. 2-1

    Round 4 vs Eldrazi Tron:
    This is the guy I beat in round 5 of the PPTQ. Games were grindy with me eventually using a Chord to get through his Chalice on 2 and win the game. It was weird since he know the Chord was coming but didn't Dismember the Druid... Game 2 was won off of the back of KotR and some land fetching shenanigans to block Reality Smashers after the wiped my graveyard. Again a misplay on his part as he should have waited and he would have won. Re-watching the footage I also missed a Duskwatch trigger, so I'll have to remember that for the future. It didn't matter though as it died the turn after. You can watch the video of the match here. 2-0

    ---

    Thoughts on the deck:
    - I really really liked Bugler. The deck has been getting away from the graveyard more and more, but is still dependent with Eternal Witness and Knight of the Reliquary. It's not the worst is hate is brought in for it, but it certainly is annoying. Bugler helps get away from this (replacing Finks).
    - Hitting a Bugler off of a Company almost guarantees hitting something that you need since you get to keep digging. I found if I was ever wanting a card I could always find it within the next 1-2 turns. It also makes the combo much more consistent meaning you will fizzle less when getting infinite mana.
    - A downside with Bugler is that you are more dependent on W during the combo, so you have to be mindful to fetch it out.
    - KotR is a beast, and is often the biggest thing on the battlefield. With Finks I found I was using it to chump and stay alive until I could squeak out a combo. Now for the same mana cost I am winning combats, ramping, and thinning my deck. You lose life gain in the deck, and if anything take more damage from fetches, so I can imagine the Burn matchups is suddenly harder.
    - The plan of going super-combo maindeck and transitional value-midrange deck in the sideboard worked out well. I was able to race things like without interaction like Infect (and Affinity in pre-event games) while absolutely destroying the opponent with value post-board.
    - I'm not sure what I want sideboard card #15 to be. Perhaps a Pridemage, or another Scooze...?

    I will hopefully play this again Wednesday and see if I can replicate the results.
    Quote from Torpf »
    Took the deck to a 3-1 tonight, which puts Bugler version at 7-1 overall. Only changes were +1 Selfless Spirit MD, +1 Courser of Kruphix & +1 Qasali Pridemage SB so I had 15 cards this time. List for reference:
    Wins were 2-0 vs taking Turns. I won the match in about 10 mins total with a turn 3 combo each game. 2-1 vs G Devotion. I kept a slow hand game 1 hoping I could just get there, whereas games 2 and 3 I forced the combo and blew him out of the water. 2-1 vs Scales Affinity, with game 3 him mulling to 5 while I had the turn 3 win. He didn't have removal on his turn 2 so I won.

    My loss was to UW Control, 0-2. Game 1 I kept a 1 land hand with Hierarch, Druid, Druid, Vizier, Chord, EWit, Forest. On turn 2 I drew a second Chord, and he Logic Knotted my Druid for 1. If I had drawn a land it would have resolved and I was pretty confident in my chances, but alas I didn't. I went on to draw Chords for 2 more turns, so I had all 4 in hand before I got my second land. Wasn't winning that one. Second game was more of the same, with a T2 Bugler finding Druid, playing the Druid T3, and him wrathing the board on his T4. From there he stabilized with a Teferi and then Jace, so I was lost at that point. I hoped to see a Company so I could start trying to flood the board with it and EWits, but never saw either card and was grinded out.

    The control matchup was pretty bad, especially with them playing Terminus now. My strategy was to force the combo and hope they can't Logic Knot for enough on Turn 2, as we aren't going to win the long game. Their Planeswalkers out value us, unlike other midrange decks that we can play the grindy-value game with. Perhaps adding a Breeding Pool and 3 Unified Will to the sideboard is the best bet for this matchup. Countering their first wrath or PW will give us a window to try and win. Thoughts on the matchup?
    My list was unchanged from the one I played when I went 3-1. Matchups went as follows:

    2-0 vs Eldrazi Tron, 2-1 vs Infect, 2-0 vs Hardened Scales Affinity, 2-1 vs Bant mirror (he played Queller's instead of Bugler's). Not a ton to talk about since the games are really playing out the same each time. With the addition of Militia Buglers I can slam the combo pretty much whenever I need too since digging for it is really easy, and this was a night of playing very uninteractive decks allowing me to combo as fast as I wanted. Pretty much every match I was sideboarding out the Knights and bringing in Spellskites and Paths, among other things. I didn't really get to play vs any midrange decks which my sideboard is tuned for. The good thing about that is that it means the maindeck is good enough to combo at the speed of some the best. Only changes to the deck I would do would be the addition of another Militia Bugler since that card has been insane and helps the deck be less graveyard dependent.

    If you want to watch the Infect match you can here, and the Bant Company match here.

    I have a player of the year championship on Saturday I may take this too since it's been doing so well, but I'm expecting a lot of UW Control to show up. At the last PPTQ at this store there was 6/47 pure UW Control which is scary. This will be an invite only tourney though, so possibly more KCI and Humans (less pet decks) which I'm fine with. I guess there are no haymaker cards that can beat UW Control while staying pure GW eh? Something like Pharika, God of Affliction vs GB decks.

    Beside the fact that you mismatching Arts and foil/non foil are tilting me very hard (:D) I have some Questions:
    1. What is your Decklist at the Moment? Couldn't find Razorverge Thicket but you played it a few times in the Video.
    2. Do you think Spellskite it necessary? I played him Maindeck in the Abzan Version cause you had more flex slots, but he wasn't a must have.
    3. Is Eidolon against Infect that good? I always thought he was too slow but seemed very good in your Games. Besides the fact that the Infect Player could've played better.
    1. The Razorverge Thicket was missing from the list so thanks for seeing that. Fixed it, and actually cut it from the deck lol.
    2. I like Spellskite to randomly have protection to feel good enough about trying to combo vs reomval heavy decks. It also saves a KotR or something that can give you an extra attack to win with. My meta is also very heavy with Boggles and Infect right now and it's a house against them.
    3. I thought it would be cute and maybe buy me an extra turn or something. It did end up winning me the game but it was such a high-risk play that I probably wouldn't do it again.
    4. You think I'm made of money‽ I can't afford foil lands and I don't have enough foil basics so I am using some sweet white boarder ones.
    Posted in: Combo
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    Everyones hype for Assassin's Trophy seems pretty warranted. It obviously enormously helps any BG deck, but I'm kinda wondering if it can help innovate some less-played things. GW Value Town has been going through some changes by Todd Stevens to keep it relevant. He has been trying Blue for more of a Jace-Midrange deck, but I am wondering about Abzan now. With this, Path to Exile, and Ghost Quarter effects you can probably run the opponent out of basics really fast. Even something like an Abzan Gitrog Monster deck could work as it was causing some ripples with Heartless Summonings before.
    Posted in: Modern
  • posted a message on GP Detroit Discussion
    GP Detroit is underway and it is Team Unified Modern. You can check out the stream here.

    Discuss away!
    Posted in: Modern
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