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Jul 17, 2018New primer for Mardu Pyromancer is up! The old thread can be found here. The old thread just turned into the Pyromancer version of the deck, but if for some reason you want to discuss a non-pyromancer version of Mardu then feel free to start a new thread in Deck Creation.Posted in: Midrange
Jul 13, 2018Posted in: Combo
Eternal Witness is always going to be played before other 3drops. Look at how Renegade Rallier fared, it is sweet in the deck but Revolt is hard to always have active so it won't be played over a Witness. Burgler has less setup in the fact that it will always replace itself with some other creature in your hand. Right now I'm imagining it would be played as either a support card in the flex slots, or as one of the ways to really up the consistency of the deck.Quote from yriel »The maths are very nice with this deck, i guess militia bugler will be good in a version which only try to combo i guess.
I prefear (in theory) a eternal witness :
-with company you dig more.
-help to search the kill when you have infinite green mana by play again chord or company.
-take back removals post SB is powerful and helps to don't miss a land-drop is nice.
In humans, the main difference it's champion and lieutenant like too have an other guy with them. I have some problem to understand bugler in bant knightfall.
I think a nice version may be a GW with 4 witness and 4 buggler to have the most resiliency you can.
Jul 12, 2018Can we talk for a moment about Militia Bugler and how much I am hyping it an unreasonable amount. There is a lot of talk about it in Humans to replace their few flex slots, as well as in D&T to up its consistency. After reading Frank Karsten's article I was thinking more about it and the numbers seem to be good.Posted in: Combo
You have a 25% chance to hit a certain 4-of in your top 4 cards, but the most important thing is that when playing 30-21 creatures as the deck normally does there is a 95% chance to hit any creature. This percentage doesn't even drop that much considering your opening hand and subsequent draws, since having 20 possible hits is still over an 80% chance, and really above a 70% chance for even 15 creatures. Seeing as the only cards with more than two power in a stock Abzan list are the Kitchen Finks, that's pretty good odds right there...
To even run the point home, the list of hits and misses include:HITS:
- Birds of Paradise
- Noble Hierarch
- Devoted Druid
- Vizier of Remedies
- Duskwatch Recruiter
- Walking Ballista
- Selfless Spirit
- Scavenging Ooze
- Voice of Resurgence
- Eternal Witness
- Knight of the Reliquary
- Courser of Kruphix
- Viscera Seer
- Spell Queller
- Reflector Mage
- Burrenton Forge-Tender
- Kataki, War's Wage
- Qasali Pridemage
- Reclamation Sage
- Eidolon of Rhetoric
- Ethersworn Canonist
- Aven Mindcensor
- Fiend Hunter
- Tidehollow Sculler
- Sin Collector
- Orzhov Pontiff
- Izzet Staticaster
- & more because there are many more fringe dudes...
I'm thinking about the times you miss hitting a Druid or Vizier off of a Company, but do hit a Buglar letting you search the top 10 instead. If you want the most consistency then you can drop Finks and go the KotR route which I have tried, and seen played before. It slots easily into Bant since it hits both Spell Queller and Reflector Mage. Where I really like it is in the wacky the Aether Vial version of the deck since the creature goes to your hand, Vial lets you immediately cast it. All of the combo and hate cards are at 2cmc, with the card advantage (Ewit and Burglar) at 3cmc. It's a bit crazy, but I've made it work in the past and got some 4-0's.
Is anyone getting ready to play Militia Bugler come Friday? I will be but more people getting opinions on it is nice.
- Birds of Paradise
Jul 4, 2018Torpf posted a message on New to MTG. Want to Build Budget Golgari Reanimating deckMoved to the Budget subforumPosted in: Budget (Modern)
Jul 2, 2018Torpf posted a message on [POLL] What cards do you want banned or unbanned in the July 2, 2018 announcement?The B&R has come and gone. This thread has run it's course, so please take all discussions to the new State of Modern thread.Posted in: Modern Archives
Jul 2, 2018Posted in: ModernWelcome to the State of Modern Thread!
Lately, Modern community members have expressed interest in talking holistically about the challenges and problems facing Modern. Whether or not Modern has "challenges" or "problems" is up for debate, but what is clear is that people want to talk about all of these issues in one unified setting.
As such, Modern staff are opening this thread as a replacement for the old "Banlist Discussion" thread and the "State of the Meta thread." You can use this thread to talk about any and all of these varied Modern issues and their intersection. This thread will be heavily moderated, so be sure to read the rules before posting; anyone who posts in this thread is assumed to have read and understood these rules.
- Bans, unbans, and all things related to the banlist and banlist policy
- Metagame health and diversity
- Reprint suggestions and reprint philosophy
- New cards and design philosophy
- Prices and Modern finance
- Archetype definitions
- Format health, successes, and challenges
- Anything that constructively relates to these different issues
Prohibited topics and behavior
- All MTGS forum rules and Modern subforum rules apply here.
- Rules spotlight: No flaming (insulting other users) or trolling (baiting other users into a hostile response). Posts must be civil and respectful.
- Rules spotlight: No spamming. Posts must be constructive, on-topic, and supported with evidence and argumentation.
- No format bashing. If you don't like Modern, that's fine, but constructively/respectfully explain why and be optimistic.
- Similarly, do not use this thread to voice grievances, complaints, and personal gripes without constructive/respectful suggestions.
- If you see a user flaming, spamming, trolling, or breaking any other rule, report him/her instead of responding to it.
The mod team will strictly enforce these rules. Please make this a place where people are unafraid to post constructive thoughts.
Update from the July 2, 2018 B&R Announcement:
Next B&R Announcement:
August 20, 2018
Current DCI Modern Banned List
Here are some reasons that cards are banned in Modern:
- Some cards enable a top tier deck to consistently win on turn 3 or earlier. Because this violates the "turn 4" rule of the format, the following cards have been banned:
- Other cards have been banned because they make certain decks too consistent/reliable and thus stagnate the format. Here are some examples of these cards:
- Some cards, currently only one, are banned because they were just mistakes. This card is one of the most broken cards of all time and has been banned in almost every format where it was or is legal:
- There are also some cards that were banned for logistical reasons. These cards made tournaments last too long and were banned to make events run smoother. They were not necessarily banned for power reasons.
- Finally, one card is banned because it creates a problematic "battle of sideboards" in Modern.
The following are links to WotC's in-depth explanations as to why cards have or have not gotten banned since the beginning of the format:
Jace, the Mind Sculptor and Bloodbraid Elf unbanned
October 2017: No changes
March 2017: No changes
Gitaxian Probe and Golgari Grave-Troll are banned
Eye of Ugin banned, Ancestral Vision and Sword of the Meek unbanned
Summer Bloom and Splinter Twin banned
Birthing Pod/Treasure Cruise/Dig Through Time banned, Golgari Grave-Troll unbanned
Bitterblossom/Nacatl unbanned. DRS banned
Addition of Second Sunrise
Addition of Bloodbraid Elf and Seething Song
Removal of Valakut, the Molten Pinnacle
3rd Banned List change with explanations
2nd Banned List change with explanations
1st Banned List change with explanations
Community Cup Announcement with the Initial Ban List.
04/16/2018 - 07/02/2018
02/10/2018 - 04/16/2018
01/15/2017 - 02/10/2018
10/27/2017 - 01/15/2017
7/18/2017 - 10/27/2017
3/23/2017 - 4/24/2017
3/13/2017 - 3/23/2017
1/9/17 Banlist Update
12/8/2016 - 3/13/2017
9/28/2016 - 12/10/2016
7/18/2016 - 9/30/2016
4/4/2016 - 7/18/2016
1/16/2016 - 4/4/2016
7/13/2015 - 1/16/2016
1/19/2015 - 7/13/2015
7/14/2014 - 1/19/2015
2/9/2014 - 7/14/2014
1/20/2014 - 2/10/2014
6/23/2014 - 1/20/2014
4/22/2013 - 6/23/213
1/27/2013 - 4/22/13
9/20/2012 - 1/27/2013
7/19/2012 - 9/20/2012
Jun 28, 2018Posted in: Deck Creation (Modern)
Lol not exactly, I guess that can help, but it's just to tilt opponents since most people love all-matching and good lands. The deck is already annoying with a 20 minute kill, so why not take it even further?Quote from VCRchitect »Quote from Torpf »Make sure to get all of your basic lands mismatched with different art and some white boarders too!
So that you can find the basics you need more quickly and avoid running out the clock? I'd heard of a few decks doing that, but I hadn't considered that for this deck. It's pretty slick. I'll give it a try when I sleeve it up soon!
Jun 26, 2018Posted in: Aggro & Tempo
The deck would take a big hit since Stirrings is really its main way of direct card advantage and consistency. I'd imagine it would fall out of favor pretty quickly unless Adventurous Impulse can do the work, but seeing 2 cards less is a big deal. I'd say best not to think about it unless it happens, and if you want to talk about the likelihood of a Stirrings ban then head over to the State of Modern thread.Quote from RecklessReanimator »Curious for those who've played this deck more...if ancient stirrings gets banned does RG version just stop being relevant or can it reinvent itself a bit like death shadow did with probe ban? I was looking around and most people still want/predict stirrings banned if anything in an upcoming banlist update
Jun 26, 2018Posted in: Deck Creation (Modern)
While this is a neat card, and can make "infinite" tokens for the deck, it gets hit by both graveyard and artifact hate which the deck already gets obliterated by. It can act as a Narcomoeba since Emmy will shuffle the graveyard and create a Bat token, but you now have to invest another 3 mana into the combo rather than getting the effect for free and 2 slots in the deck.Quote from Endurrr »we might have a new playable in m19?
If you are playing the Leyline-Shaku version then this card doesn't help the deck in any way. If you are playing the Grand Architect version then it has more promise but still gets hit by all graveyard hate that currently hits the deck...
Jun 26, 2018Posted in: Deck Creation (Modern)
Although the deck can certainly get the high mana requirements to cast this, it still has the "Emrakul problem" in that it will be a dead card in your had most of the time until you have an exorbitant amount of mana to cast it. Sometimes you just need to draw an extra card and when you end up with some uncastable but game winning card it feels real bad. I'm weary of it for now.Quote from Zulander »
Guys.... GUYS..... GUYS!!!!
Dealing with hate cards has always been done by Devastation Tide. You just gotta practice drawing it at the right times!Quote from VCRchitect »So I'm sorry if I'm a little late to the party, but I'm fairly certain that this is now my favorite Modern deck of all time. It has everything! Abnormally long turns, a Wish-type sideboard, tons of moving parts, it's Simic colors, and it feels like piloting a giant puzzle, all of which are things I look for in a deck.
I had a couple of tickets on MTGO, so I decided to build it with Opt instead of Serum Visions and 20 basics instead of the fetches. So far I haven't had a problem with consistency due to not having the fetches. I goldfished a bunch of games before I played some folks and it was great!
Just some observations:
1. Thalia, Guardian of Thraben feels so very bad to see across the field. My opponent was on Humans and dropped her turn 2. It slowed me to the point that I wasn't able to combo off. I just kind of sat there and got my teeth kicked in. I'm going to look at potential sideboard cards against the human matchup since it's considered one of the best decks in Modern.
2. Precognition Field is twelve shades of wonderful. There were several games where it was like drawing multiple cards per turn due to the ramp taking out the lands and leaving behind instants and sorceries. One game I used some of my 80 mana to activate the "(3): Exile the top card of your library" to churn through the last four cards of my library to get to the Blue Sun's Zenith that was the second-to-last card. It was exciting to have one card left and win.
3. This deck is a really fun build that you can get for just a ticket or two on MTGO if you swap Serum Visions for Opt and drop the fetches. I'm really excited to build it in paper.
Sorry for the wall. I'm just excited. I haven't found a deck that fascinated me this much since Lantern Control, and before that it was KCI Eggs.
I do agree that Precognition Field is good for the deck, as a pseudo Future Sight. I was playing two since I wanted to see it at some point, but not too often as it's a dead card most times. Drawing the second one always feels bad too.
As for the price, the deck is all commons except for a few bulk rares making it possibly the cheapest modern deck. I's hilarious how easy it is to put together. Make sure to get all of your basic lands mismatched with different art and some white boarders too!
Jun 18, 2018The deck put up two appearances this weeked with a top 8 by Luke Renaud playing a Bant versionPosted in: Combo
And Jeremy Barbeau getting 12th place with an Abzan version of the deck
Great results, especially in a field riddled with Tron. The other matchups that seemed very prevalent were Hollow One, KCI, and Humans which all pack little to no removal meaning the deck can combo off as it pleases. Seems like a good position for the deck these days.
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