Got to play the following list tonight at my locals, swept the tournament going 4-0 with no losses.
Played against the following lists which were Skred Red,U/R twin,affinity, burn,
The deck was awesome in my matchup against twin, with all the mana excellerator's (Birds,Hierarch, and lotus cobra) allowed me to go Over the top in the first 3 turns which
put them strongly on the back peddle the entire game.
The retreat combo happened 3 times, which was kinda inevitable since with chord of calling and woodland bellower there was always a knight of the reliquary on the board to win with,
Chord was MVP with all the mana acceleration between my birds and noble getting insane value from retreat with also lotus cobra shotgunning tons of
Mana with a single fetch in a single turn, and allowing turn three knights with chord of calling and searching out silver bullets such as spellskite's , keranos, qasali pridemage, and kataki with chord as well.
Negate's were also an awesome catch all to all the noncreature spells, i.e. cranial plating, blood moon, and spot removal.
I've been thinking about the old caw go and new Jace and was wondering if anybody thought there might be a possible deck? Between Jace and snapcater you would have access to your whole graveyard almost every turn.I know with Jace counterspells don't work because it only last till your turn. But if you make a list with a lot of powerful "high impact" spells I think it could be good. I was thinking along the lines of an esper list and wanted to get some peoples input on the idea. Also I am doing this from my phone so the deck format might not come out right
1 zealous persecution
3 mana leak
3 painful truths
4 path to exile
1 batterskull
4 gitaxian probe
1 sword of war and peace
1 feast and famine
2 dismember
1 utter end
1 ojutai's command
4 inquisition of kozilek
It's a very rough idea I thought of today. But I really feel like there is some potentional to be had.
I had an esper build with this exact concept, except the idea was to use the abilities of the swords, while also alleviating the harshness of removal (i.e. abrupt decay, kolaghans command, ect.)
* cards that i used were spellskite's, tidehollow scullers, and inquisition of kozileks, to soften or even make removal very tedious for the opponent to use,
the deck was fun, but it really felt like it could do everything,
*Note this was before dragons of tarkirl, so iv'e never considered cards such as painful truths or Ojutai's command, so the deck could have more improvements,
If anybody wants too see the decklist let me know.
So here's the brew I've been working on.The concept came from someone who compared birds/hierarch + retreat to coralhelm = Pseudo Lotus Cobras.
The deck on turn 3 consistently generates 5-7.
Scenarios such as casting only a Lotus Cobra on turn two, can lead to a turn three 5 mana turn as well as having a chord of calling in hand, you can also tap the lotus cobra for the convoke to have x=3 to search for Knight(ect.).
The deck will also have a good matchup against Tron keeping in the red for Crumble to Dust.
Having Chord of Calling for silver bullets such as Aven mindcensor(scapeshift, tron, bloom), spellskite(Boggles, Splinter twin) or Meddling Mage(insert Combo deck in here)
or Kataki, War's Wage at instant speed feels amazing.
*The mana base feels really gentle after adding the Cobras, so i usually search for basics.
* also woodland bellower is in for the 6 mana turns, so obviously i search for Knights with it, (which in reality paying 6 for 9 manas worth seems alright in my books)
I personally like the concept that was suggested earlier in the thread about using Scryb Ranger to fuel landfall triggers so I built U/W/R/G
with Wild Nacatl,Steppe Lynx & Plated Geopede to create huge tempo/damage in the early turns to redirect removal away from KOTR and to clear the way of creatures with Lightning Bolt'sPath to exile's & Remand's
The deck will also have a good matchup against Tron hence the damage output mixed with remand's and sided negate's.
Also Side note, I believe Collected Company should'nt be anywhere near the KnightFall Deck's, Because the deck doesn't have a ample
amount of creatures to enable 2 creatures from casting Collected Company consistenly.
So here's an idea, how bout we use Halimar excavator and other mill cards to reanimate your graveyard to your hand,such as Return to the Ranks, which
if you reanimate multiple allies on the board you get "insane" card milling up into the hundreds. or get a large army of counters on all your guys, or insane amounts of life gain with Ondu Cleric
The deck Can win through Mill or combat, as well as waist all the opponents resources by gaining intense amounts of life and continuously applying pressure
There's Probably a different angle to this but i just wanted to start on a topic to see where this could go.
So, after a while of the deck being on the shelf I picked it back up to see if their was anything else to help Monastery Mentor.
I thought it over and raven's crime fit pretty well in the deck's main concept with using thought scour, and using 1-for-1 card advantage to grind the opponent down to nothing.
While also depleting the cards out the opponents hand, you can make safe assumption's whether the opponent has disruptive answers.
This also turns all your land into prowess triggers for monastery mentor
Here's a rough draft of the deck.
The Reason I like the deck is all your cards are very Proactive and reactive to many different board states,
With also having information with cards such as Inquisition of Kozilek Helps you plan your attack on the opponent.
BadMcFadden, I like Sorin but i cant really appreciate a 4-mana hardcast most of the time against blue decks,
I played back-to-back thursday/friday against the following in a split between a 53 player tournament Thursday{(4-1),4th place, Standings} and a 29 person tournament friday{3rd place(4-1), Split top 4 prize pool }
Card Impression's: Mishra's Bauble was absolutely the bread and butter of both nights, being able to manipulate my delver of secrets flip triggers by looking at the top card of my deck on my opponents turn, plus making Tarmogoyf a 5/6 was crushing every game, along with the fact that since mishra's bauble was a 0 drop it allowed me to have sequences where TURN 1: Land, Delver, Mishra's Bauble(sac bauble at opponents endstep), potentially flip the delver on turn 2 while casting a bolt-proof Tarmogoyf 2/3(having a land and bauble in graveyard). Even better having all the scrying abilities between delver,Bauble,serum visions, allowed thought scour to put a lot of work in, with being able to mill off the top cards off my deck whenever I wanted something else to draw during my draw step.Bauble and thought scour instantly filled the graveyard for Hooting Mandrills.
*monastery swiftspear was awesome tagged along with delver and tarmogoyf for hyper aggressive starts.
*The 19 land count felt very fluent at most times, being able to conserve and not have to mulligan as much,
*The 22 Instant and sorcery count felt light but right.
*Having 14 clocks in the deck gave me consistant threats throughout my games.
Also to clarify the loss, I lossed to U/W Midrange in the 53 player tournament in the last round due to getting mana flooded, that and my first two creatures got path to exiled very early leaving me digging for another threat, unfortunately the other 12 creatures were in the bottom 25 cards of my deck, and i never got them, and for the record playtested with the Gentleman before the tournament, and had a whopping 9-1 win count against the deck already.
To clarify the loss, in the 29 Player tournament i played against affinity and played one of those games where multiple ravagers will outright just win the game for you.
The deck was a blast to play, I believe I'll take the deck back next thursday for another go, thoughts and opinions, questions, are appreciated.
On your mainboard I think it's a little too dedicated on treasure cruise when it doesn't need to be.
I think 2 treasure cruise is the right amount you want in the list.
I think you need 1-2 bombs for the deck in order to beat (delver,pod,RUG,Faerie,UWR Control,and Rock/x shell) Batterskull,Keranos.
I also think 16 land is ultimately too greedy for the deck to handle, There are cases where you need to naturally draw land rather than waste turns spending mana too draw them, all turns need to be either you countering something or applying more pressure.
I also have to give a shout-out to Gut Shot that card offers incredible synergy with grim lavamancer/electrolyze/snapcaster/Pyromancer, but alas I dont think you have enough cards to capitalize with gut shot.If you want to pursue Gut Shot I would suggest starting with 2-3 Grim Lavamancer, but the amount of cards you would have to remove with snapcaster and lavamanncer might be a little much for treasure cruise.
I also find Mana Leak to be important in this deck along with remand.
So far i thought you could do Temur Battle Rage With a bunch of egg cards like Chromatic Star, Ichor Wellspring, ect.
As far as a rough draft goes this is what i came up with, Mind you Rough
4 Atog
4 Ravenous Intruder
3 Hangarback Walker
Artifacts: 20
4 Chromatic star
4 Ichor Wellspring
4 Terrarion
4 Implement of Combustion
4 Mox Opal
2 Ghirapur Æther Grid
Instants/Sorceries: 12
4 Temur Battle Rage
4 Lightning Bolt
3 Apostle's Blessing
1 Galvanic Blast
11 Snow-Covered Mountain
4 Darksteel Citadel
You could do either or between Hangarback walker and Slag Fiend
As far as adding other colors ect,
Green Gives you Tarmogoyf and Blossoming Defense,Rancor, ect.
Black would give you Hand Disruption and kill spells Like Inquisition Of Kozilek, Thoughtseize, and Fatal push
Sideboard wise you could add additional Ghirapur Æther Grid and Leyline of Sanctity for attrition matchups
I might be going about this wrong But is there something better you could with the list?
Thoughts, ideas, criticism welcomed
Reflector Mage is good but nothing you really want to commit to, probably a 1-of if you follow the chord/Collected company builds for added utility
Got to play the following list tonight at my locals, swept the tournament going 4-0 with no losses.
Played against the following lists which were Skred Red,U/R twin,affinity, burn,
4 Knight of the Reliquary
3 Lotus Cobra
4 Noble Hierarch
3 Birds of Paradise
2 Courser of Kruphix
1 Woodland Bellower
1 Eternal Witness
3 Voice of Resurgence
1 Scavenging Ooze
1 Qasali Pridemage
1 Sigarda, Host of Herons
1 Spellskite
Instant/Sorcery: 9
4 Path to Exile
3 Chord of Calling
2 Negate
3 Retreat to Coralhelm
Land: 23
4 Windswept Heath
3 Misty Rainforest
3 Wooded Foothills
1 Temple Garden
1 Breeding Pool
1 Stomping Ground
1 Sacred Foundry
1 Prairie Stream
1 Canopy Vista
3 Forest
2 Plains
1 Kessig Wolf Run
1 Ghost Quarter
1 Fracturing Gust
1 Izzet Staticaster
1 Scavenging Ooze
1 Thragtusk
1 Keranos, God of Storms
2 Celestial Purge
2 Obstinate Baloth
1 Engineered Explosives
1 Melira, Sylvok Outcast
1 Spellskite
2 Aven Mindcensor
1 Kataki, War's Wage
The deck was awesome in my matchup against twin, with all the mana excellerator's (Birds,Hierarch, and lotus cobra) allowed me to go Over the top in the first 3 turns which
put them strongly on the back peddle the entire game.
The retreat combo happened 3 times, which was kinda inevitable since with chord of calling and woodland bellower there was always a knight of the reliquary on the board to win with,
Chord was MVP with all the mana acceleration between my birds and noble getting insane value from retreat with also lotus cobra shotgunning tons of
Mana with a single fetch in a single turn, and allowing turn three knights with chord of calling and searching out silver bullets such as spellskite's , keranos, qasali pridemage, and kataki with chord as well.
Negate's were also an awesome catch all to all the noncreature spells, i.e. cranial plating, blood moon, and spot removal.
I had an esper build with this exact concept, except the idea was to use the abilities of the swords, while also alleviating the harshness of removal (i.e. abrupt decay, kolaghans command, ect.)
* cards that i used were spellskite's, tidehollow scullers, and inquisition of kozileks, to soften or even make removal very tedious for the opponent to use,
the deck was fun, but it really felt like it could do everything,
*Note this was before dragons of tarkirl, so iv'e never considered cards such as painful truths or Ojutai's command, so the deck could have more improvements,
If anybody wants too see the decklist let me know.
So here's the brew I've been working on.The concept came from someone who compared birds/hierarch + retreat to coralhelm = Pseudo Lotus Cobras.
The deck on turn 3 consistently generates 5-7.
Scenarios such as casting only a Lotus Cobra on turn two, can lead to a turn three 5 mana turn as well as having a chord of calling in hand, you can also tap the lotus cobra for the convoke to have x=3 to search for Knight(ect.).
4 Knight of the Reliquary
3 Lotus Cobra
4 Noble Hierarch
3 Birds of Paradise
2 Courser of Kruphix
2 Woodland Bellower
3 Voice of Resurgence
1 Scavenging Ooze
1 Qasali Pridemage
1 Sigarda, Host of Herons
1 Spellskite
Instant/Sorcery: 9
4 Path to Exile
3 Chord of Calling
2 Negate
3 Retreat to Coralhelm
Land: 23
4 Windswept Heath
3 Misty Rainforest
3 Wooded Foothills
1 Temple Garden
1 Breeding Pool
1 Stomping Ground
1 Sacred Foundry
1 Prairie Stream
1 Canopy Vista
3 Forest
2 Plains
1 Kessig Wolf Run
1 Ghost Quarter
1 Fracturing Gust
2 Izzet Staticaster
2 Cruble to Dust
1 Keranos, God of Storms
2 Celestial Purge
2 Obstinate Baloth
2 Meddling Mage
1 Rest for the Weary
1 Aven Mindcensor
1 Kataki, War's Wage
The deck will also have a good matchup against Tron keeping in the red for Crumble to Dust.
Having Chord of Calling for silver bullets such as Aven mindcensor(scapeshift, tron, bloom), spellskite(Boggles, Splinter twin) or Meddling Mage(insert Combo deck in here)
or Kataki, War's Wage at instant speed feels amazing.
*The mana base feels really gentle after adding the Cobras, so i usually search for basics.
* also woodland bellower is in for the 6 mana turns, so obviously i search for Knights with it, (which in reality paying 6 for 9 manas worth seems alright in my books)
* Sideboard could use a little more touch ups
I personally like the concept that was suggested earlier in the thread about using Scryb Ranger to fuel landfall triggers so I built U/W/R/G
with Wild Nacatl,Steppe Lynx & Plated Geopede to create huge tempo/damage in the early turns to redirect removal away from KOTR and to clear the way of creatures with Lightning Bolt'sPath to exile's & Remand's
4 Knight of the Reliquary
2 Geist of Saint Traft
4 Steppe Lynx
4 Wild Nacatl
2 Plated Geopede
4 Noble Hierarch
2 Scryb Ranger
2 Voice of Resurgence
Instant/Sorcery: 10
4 Path to Exile
2 Lightning Bolt
3 Remand
1 Simic Charm
3 Retreat to Coralhelm
Land: 23
4 Windswept Heath
3 Misty Rainforest
3 Flooded Strand
2 Wooded Foothills
1 Temple Garden
1 Breeding Pool
1 Stomping Ground
1 Hallowed Fountain
1 Sacred Foundry
1 Steam Vents
2 Forest
1 Plains
1 Island
1 Rogue's Passage
The deck will also have a good matchup against Tron hence the damage output mixed with remand's and sided negate's.
Also Side note, I believe Collected Company should'nt be anywhere near the KnightFall Deck's, Because the deck doesn't have a ample
amount of creatures to enable 2 creatures from casting Collected Company consistenly.
if you reanimate multiple allies on the board you get "insane" card milling up into the hundreds. or get a large army of counters on all your guys, or insane amounts of life gain with Ondu Cleric
Here's a rough draft
4x Halimar Excavator
4x Kazandu Blademaster
4x Hada Freeblade
4x Jwari Shapeshifter
4x Phantasmal Image
3x Ondu Cleric
4x Hedron Crab
2x Snapcaster Mage
4x Return to the Ranks
4x Path to exile
2x Ojutai's Command
Lands: 21
4x Flooded Strand
1x Polluted Delta
4x Hallowed Fountain
2x Plains
1x Island
4x Seachrome Coast
4x Ally Encampment
1x Oboro, Palace in the Clouds
The deck Can win through Mill or combat, as well as waist all the opponents resources by gaining intense amounts of life and continuously applying pressure
There's Probably a different angle to this but i just wanted to start on a topic to see where this could go.
I thought it over and raven's crime fit pretty well in the deck's main concept with using thought scour, and using 1-for-1 card advantage to grind the opponent down to nothing.
While also depleting the cards out the opponents hand, you can make safe assumption's whether the opponent has disruptive answers.
This also turns all your land into prowess triggers for monastery mentor
Here's a rough draft of the deck.
4x Monastery Mentor
3x Snapcaster Mage
1x Vendilion Clique
2x Tasigur, the Golden Fang
Planeswalkers:2
2x Liliana of the Veil
Sorcery/Instant:26
3x Lingering Souls
4x Path to Exile
3x Inquisition of Kozilek
2x Raven's Crime
1x Thoughtseize
1x Murderous Cut
4x Serum Visions
4x Thought Scour
2x Remand
1x Dispel
1x Spell Snare
4x Polluted Delta
4x Marsh Flats
2x Watery Grave
2x Hallowed Fountain
1x Godless Shrine
2x Creeping Tar Pit
1x Drowned Catacomb
1x Vault of the Archangel
2x Swamp
2x Island
1x Plains
The Reason I like the deck is all your cards are very Proactive and reactive to many different board states,
With also having information with cards such as Inquisition of Kozilek Helps you plan your attack on the opponent.
BadMcFadden, I like Sorin but i cant really appreciate a 4-mana hardcast most of the time against blue decks,
Hey guys, just wanted to do a tournament report for the RUG delver archetype with the following decklist
4 Delver of secrets
4 Tarmogoyf
4 Monastery swiftspear
2 Hooting mandrills
1 Snapcaster mage
Artifacts 4
4 Mishra's Bauble
Instants/Sorceries 22
4 Lightning Bolt
1 Vapor Snag
4 Thought Scour
2 Serum Visions
2 Gitaxian Probe
1 Sleight of Hand
3 Mana Leak
1 Deprive
2 Spell Pierce
2 Spell Snare
Lands 19
4 Misty Rainforest
3 Scalding Tarn
3 Wooded Foothills
3 Steam Vents
2 Breeding Pool
1 Stomping Ground
2 Island
1 Mountain
1 Dispel
2 Shredding Volley
2 Destructive Revelry
1 Engineered Explosive
2 Flashfreeze
1 Negate
1 Ancient Grudge
1 Pillar of Flame
1 Feed the clan
I played back-to-back thursday/friday against the following in a split between a 53 player tournament Thursday{(4-1),4th place, Standings} and a 29 person tournament friday{3rd place(4-1), Split top 4 prize pool }
2 R/W burn
1 R/G tron
1 U/R Pyromancer's Ascension
1 U/W Midrange
1 Splinter Twin
1 Affinity
1 Skred Red/White
1 Amulet Bloom
Card Impression's:
Mishra's Bauble was absolutely the bread and butter of both nights, being able to manipulate my delver of secrets flip triggers by looking at the top card of my deck on my opponents turn, plus making Tarmogoyf a 5/6 was crushing every game, along with the fact that since mishra's bauble was a 0 drop it allowed me to have sequences where TURN 1: Land, Delver, Mishra's Bauble(sac bauble at opponents endstep), potentially flip the delver on turn 2 while casting a bolt-proof Tarmogoyf 2/3(having a land and bauble in graveyard). Even better having all the scrying abilities between delver,Bauble,serum visions, allowed thought scour to put a lot of work in, with being able to mill off the top cards off my deck whenever I wanted something else to draw during my draw step.Bauble and thought scour instantly filled the graveyard for Hooting Mandrills.
*monastery swiftspear was awesome tagged along with delver and tarmogoyf for hyper aggressive starts.
*Spell Pierce and Spell Snare were awesome as well destroying all my combo matchups.
*The 19 land count felt very fluent at most times, being able to conserve and not have to mulligan as much,
*The 22 Instant and sorcery count felt light but right.
*Having 14 clocks in the deck gave me consistant threats throughout my games.
Also to clarify the loss, I lossed to U/W Midrange in the 53 player tournament in the last round due to getting mana flooded, that and my first two creatures got path to exiled very early leaving me digging for another threat, unfortunately the other 12 creatures were in the bottom 25 cards of my deck, and i never got them, and for the record playtested with the Gentleman before the tournament, and had a whopping 9-1 win count against the deck already.
To clarify the loss, in the 29 Player tournament i played against affinity and played one of those games where multiple ravagers will outright just win the game for you.
The deck was a blast to play, I believe I'll take the deck back next thursday for another go, thoughts and opinions, questions, are appreciated.
On your mainboard I think it's a little too dedicated on treasure cruise when it doesn't need to be.
I think 2 treasure cruise is the right amount you want in the list.
I think you need 1-2 bombs for the deck in order to beat (delver,pod,RUG,Faerie,UWR Control,and Rock/x shell) Batterskull,Keranos.
I also think 16 land is ultimately too greedy for the deck to handle, There are cases where you need to naturally draw land rather than waste turns spending mana too draw them, all turns need to be either you countering something or applying more pressure.
I also have to give a shout-out to Gut Shot that card offers incredible synergy with grim lavamancer/electrolyze/snapcaster/Pyromancer, but alas I dont think you have enough cards to capitalize with gut shot.If you want to pursue Gut Shot I would suggest starting with 2-3 Grim Lavamancer, but the amount of cards you would have to remove with snapcaster and lavamanncer might be a little much for treasure cruise.
I also find Mana Leak to be important in this deck along with remand.