2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Stompy
    Nissa doesn't die to bolt. Putting the counter on her is the cost so it can't be responded to.
    Posted in: Modern Archives - Established
  • posted a message on [Deck/Primer] U/r/(x) Delver
    I really think Spell Snare belongs in this list. We don't have many outs to Tarmogoyf or Stoneforge Mystic. I currently run a 2/2/2 split between Snare, Spell Pierce and Gitaxian Probe and it works really well.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from PulkanTwo » »


    Quote from doofythepaladin » »

    Mistcutter Hydra is absolutely insane against anything running blue. They can't counter it, can't chump it with a Snapcaster or block it with a Colonnade. It will virtually never be boltable, meaning their likely only out is Path.


    If you run a bunch of mana dorks and Garruk, Wildspeaker maybe. But then it isn't a stompy deck, then it's a ramp deck and you might as well play NyxWave.



    While Doofy is wrong about that hydra will "virtually never be boltable," he is completely right that it's absolutely insane int he board. I wouldn't run less than 2, it absolutely wrecks in tons of relevant matchups. I'm rolling with 3 in the board at the moment.

    That said, mana dorks suck in this strategy. You want every creature to be able to turn sideways for big beats, and you also want every card to be a good topdeck. (Experiment one is the exception since he's too good turn 1 to pass up, despite being a bad topdeck turn 8.) I also really don't like any 5-mana Garruk. The only planeswalker I'd consider running is Garruk Relentless because he's 4 mana and can double as removal. His flipped +1 is also really strong with Rancor. A lot of people don't know the deathtouch/trample synergy but basically, the wording on trample is "you need only assign lethal damage," and deathtouch means 1 damage is lethal, so rancor on a deathtouch 1/1 means hyper-evasion. So much value, I swear.

    Speaking of deathtouch, I briefly tested Ambush Viper for its synergy with rancor.

    Don't run Ambush Viper.
    Posted in: Modern Archives - Established
  • posted a message on [Deck/Primer] U/r/(x) Delver
    Does Spell Snare deserve any spots in the deck? It's an extremely powerful card and criminally underplayed in the format. Considering a well timed goyf can completely wreck our game plan, not to mention other cards that can be real thorns in our side (Stoneforge, pyroclasm, rough//tumble, jitte, thalia) and other 2 mana threats (Bob, enchantress, painter's servant, etc.). It's a huge tempo play, especially if you resolve a threat turn 1, and it can recover a game where you're on the draw as well.

    Note that I would not suggest cutting pierce for spell snare, because they do entirely different things against entirely different metas. Snare would have to replace some other card.
    Posted in: Aggro & Tempo
  • posted a message on [Deck/Primer] U/r/(x) Delver
    I've been looking at Schneider's list. It seems pretty solid, but I have a few questions. Against what decks do you side in the lava spikes? Seems like you'd use them against non-interactive decks that you have to burn out really quickly, or against decks that only run basics. I also don't know how I feel about Gitaxian Probe; like, would you keep a hand with no lands but two probes? That seems so dodgy. I kind of want to cut them for 2 lands and 2 spells, probably a Ponder and a Price or Spell Pierce. I also don't like Smelt in in the board; Smash to Smithereens seems better. Not only does it hurt your opponent, but it can kill a Chalice at 1. On the other hand, it's easier to flash back Smelt, so who knows.

    Here's the list by the way:
    Posted in: Aggro & Tempo
  • To post a comment, please or register a new account.