The closest parallel I could think about would be Electrickery but even that card only hits the opponent's creatures and has an alternative mode where it only hits one creature.
I run Spikeshot Goblin. Ironically, I would not run that card because albeit Undying is sweet, it seems to do much too little for 4 mana. But I like the design of combining Spikeshot Goblin with Undying.
I agree with Arbor in both regards. Personally, I run 40 lands at 360 but they include utility lands as well.
If you want to up the amount of multicolor cards without making drafting harder, you might want to consider using some sort of hybrid system separately from the guild cards. This is a controversial matter but as long as the hybrids are balanced somehow, few can deny that there are less potentially dead cards circulating during a draft than if most of them were replaced with actual gold cards.
Okay. So, counting in the finishers in my CU/be with some form of in-built protection, there are about eight or so creatures which would work well with it, and only 1 is in black itself. I should likely replace it with something better, then. Too bad.
I know that at least at one point, many people seemed to include Homicidal Seclusion. It came back in during my latest spree of updates but how good has it been for others? I keep envisioning it as a control card, used alongside something like Benthic Giant. But does it actually fulfill its function?
And, well, none of them is quite like the ones you posted since they mostly require a considerable investment in mana, life or cards. Some are less reliable than others. A few are actually quite good - especially if you intend to only recur something specific instead of aiming to receive value from the recursion effect itself.
The main problem I perceive with the Curse is how it prevents all combat damage without something like trample. Of course, this seems to be a part of its function. However, such a complete shut-down of the main method of winning in this game is inherently problematic.
Or me. But I hardly manage to have regular drafts so my opinion on whether or not the card should be banned is likely irrelevant. However, it has yet to ruin one draft.
Well, due to logistical problems, it has yet to see an IRL draft so I cannot really comment on the card. I do admit that the fact that I want to see it perform may be wishful thinking. I do believe that having it active on curve is unlikely - it would almost require spending two turns to set up, and few decks can afford that. But I really like the design, and it is not as though instants and sorceries are irrelevant for the board state (and so, this card being set-up is not necessarily a hindrance to relative board development).
If one wishes to have a reliable card, Bloodfray Giant is the right pick. I simply wish to have a more interesting and archetype-supporting card in that slot.
Oh, true. In this case, it does actually matter quite a lot, unlike with some of the cards Wizards has added the clause to. Also, thank you both for the compliment.
Yesterday night, I was also thinking how sweet it would be to have a few kitchen sink cards for multiple non-evergreen mechanics. I really like Blast from the Past in a friend's cube, after all. These are cards Wizards would never actually print but I'll just share the one I came up with.
Demented Death Waltz
Sorcery
Madness , Cycling , Kicker , Flashback
Return the top creature card of your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.
If the kicker cost was paid, the creature has haste.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
I came up with this idea today and since supporting GY strategies is close to my heart, I would probably not mind cubing it (if I were to build a normal cube):
Hoard Cascade
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return all cards in your graveyard to your hand. Exile Hoard Cascade.
It might still be a bit underpriced for the effect, considering Temporal Trespass having an effect suitable for 5 mana (while this is closer to Preator's Counsel). However, I somehow like idea of balancing between delving and receiving more cards (although in most cases you would likely delve away useless cards like lands). The instant speed is to allow playing a few more cards before your discard phase.
That's a hard one. For a 4c deck, it seems quite good. There are also quite a few interesting interactions, such as the amount of creatures - including Trostani's Summoner - that one may fetch with Imperial Recrúiter. However, I still somehow doubt whether or not there is enough removal to fend off swarms, but I might simply be underestimating buffers like Crocanura. All in all, I do like the deck but would still be hesitant to call it able to "survive against anything".
However, basically you only pick single cards, starting from the outer ones. Picking cards makes new ones available. If I have understood correctly.
However, there's no beating Mother of Goons.
Oh, and albeit it is situational, there *is* Gloomdrifter. Also, Bloodfire Kavu, to an extent.
If you want to up the amount of multicolor cards without making drafting harder, you might want to consider using some sort of hybrid system separately from the guild cards. This is a controversial matter but as long as the hybrids are balanced somehow, few can deny that there are less potentially dead cards circulating during a draft than if most of them were replaced with actual gold cards.
And, well, none of them is quite like the ones you posted since they mostly require a considerable investment in mana, life or cards. Some are less reliable than others. A few are actually quite good - especially if you intend to only recur something specific instead of aiming to receive value from the recursion effect itself.
If one wishes to have a reliable card, Bloodfray Giant is the right pick. I simply wish to have a more interesting and archetype-supporting card in that slot.
Yesterday night, I was also thinking how sweet it would be to have a few kitchen sink cards for multiple non-evergreen mechanics. I really like Blast from the Past in a friend's cube, after all. These are cards Wizards would never actually print but I'll just share the one I came up with.
Demented Death Waltz
Sorcery
Madness , Cycling , Kicker , Flashback
Return the top creature card of your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.
If the kicker cost was paid, the creature has haste.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Hoard Cascade
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return all cards in your graveyard to your hand. Exile Hoard Cascade.
It might still be a bit underpriced for the effect, considering Temporal Trespass having an effect suitable for 5 mana (while this is closer to Preator's Counsel). However, I somehow like idea of balancing between delving and receiving more cards (although in most cases you would likely delve away useless cards like lands). The instant speed is to allow playing a few more cards before your discard phase.