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  • posted a message on Forgotten Realms spoilers for Peasant Cube
    Kind of unrelated but *what the heck happened with Su-Chi's price*?! (I own one that I got for around 5€ for my CU/be at some point.)

    I think that I really like most how the more swingy die cards from the commander decks almost inevitably give the opponent room to prepare for the roll. That way, they can take calculated risks in terms of stuff like leaving behind chumpers.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    Now there's also Clay Golem as a Commander 'roll a die' artifact. I think that this one is similar to Ebony Owl in that it is good enough by itself as a floor and then has a very high average case scenario and ceiling. Though, unlike it, the golem just gets a single roll whenever it is played which makes it more swingy.

    Also, Sword of Hours. Seems like a pretty decent equipment despite the roll element (and at least in its case, the roll is more of a 'check' against a specified value that you can control to an extent which makes it less of a random swing).
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    Small realization about Ebony Fly: If you have the mana (which is not inconceivable in the right deck or into the deep late game), you can also just re-roll the die by activating it again. This is a minor thing but also gives it that little bit of averaging out as an option on occasion.

    But yeah, it's going in my CU/be regardless since the floor is good enough and the opponent will always have time to plan around its random ceiling if they have any means to interact with it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    I am seriously considering Ebony Fly. Given that it still acts as a decent mana rock (and at 2 mana at that) *and* gives flying to another creature when it attacks, I would say that even rolling a 1 is acceptable at 4 mana once you are at the point where you can use that as a mana sink on your turn.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    I suppose that I may have been thinking of this old thread and probably something that Leelue once said about the percentage of cards needed to properly support dedicated aggro. I also recently rebalanced my CU/be to 'go back to the basics' by skimming of many of the cute cards that I had accumulated and replacing them with solid basic stuff like aggro early drops.

    I will admit that it is still fascinating to have reached the point where black and white are more or less sated for 2-power 1-drops. Even if the other colours could certainly still use some more (or similar aggro 1-drops, especially in blue).
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    I am actually curious: Why do I seem like the only person in the market for Dungeon Crawler? Does everyone else have enough aggressive black 1-drops already, or is it about the reference to the dungeon mechanic (similar to Wasp of the Bitter End back in the day)?

    And for that matter, the more I think about it, the more I think that Hobgoblin Captain is better than a lot of the existing red 3 power 2-drops. Not a staple by any means but another one where I just a little surprised that no one else is paying it any attention.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    Thoughts:

    Inclusion:
    Dungeon Crawler: Hello, another 2-power black 1-drop.
    Power Word Kill: Better than Cast Down in my CU/be.
    Battle Cry Goblin: Me encanta.
    Bruenor Battlehammer: Was already in in CubeCobra. Quality archetype support with good stats.
    Temple of the Dragon Queen: I should have room for a 5C fixer like this still.

    Under Consideration:
    Blink Dog: +1 mana for the ability to protect itself on a Fencing Ace? Given how removal is the bane of pants, this might well be worth it since you can just leave the mana open once you get to one or two things on it.
    Cleric Class: It's quite a bit of mana but the effects are nice and it eventually gets you proper CA, too.
    Plate Armor: It's a big bonus that you can move around for cheap in the right deck.
    Wizard Class: It's more or less a Divination with mana sink bonuses. Divination's hardly good enough but I like the higher ceiling.
    Death-Priest of Myrkul: I like Liliana's Devotee more but it's still a good set of effects and provides redundancy.
    Grim Wanderer: I suppose that I agree on it being too conditional but Flash and those stats, tho'!
    Lightfoot Rogue: I hate the d20 cards but this is a decent creature with an ability where you know that blockers will die regardless of the results. So you can still attack with it and know how blocks will work out.
    Reaper's Talisman: Discussed my reasons above.
    Warlock Class: Similar to Wizard Class and gets access to Wound Reflection.
    Boots of Speed: The cost-effectiveness is real. Plus, equipment.
    Dueling Rapier: Ditto.
    Hobgoblin Captain: Not terrible at all.
    Valor Singer: Not that different from a 3/3 that can move around one point of power and gets value on the same turn. Though, unsure if it's better than a 3/3 haste.
    You See a Pair of Goblins: Not strictly worse as a token generator and fixes the main issue with Trumpet Blast (i.e. doing nothing when you are behind on board).
    Druid Class: Not terrible, either. Still turns to value besides the passive effects in the end.
    Owlbear: Just a very nice cantrip creature.
    Targ Nar, Demon-Fang Gnoll: Probably not but it'd be an interesting creature instead of generic value.
    Bag of Holding: Might turn out to be worth it.

    Interesting:
    Dawnbringer Cleric: Not for me but good utility.
    Ingenious Smith: Too likely to whiff but has potential for CA alongside a good enough body after 1-2 triggers.
    Keen-Eared Sentry: Just because we finally get this ability on a stick outside Rare.
    Portable Hole: Cost-effective but limited. Artifact synergies, too. Those might push it in for me.
    Priest of Ancient Lore: Not good enough for me but cantripping creatures are always nice.
    Guild Thief: I like sliths as a concept as well as these sorts of stall-breakers where you turn mana to damage.
    Trickster's Talisman: Interesting and decently costed but perhaps a bit too unreliable. Even if you always get some stat boosts, too.
    Demogorgon's Clutches: I kind of agree with the mono-B Blightning comparison.
    Drider: Repeatable token generation for good tokens on a decent body is nice.
    Plundering Barbarian: Another nice modal artifact removal creature.
    Tiger-Tribe Hunter: Not that hard to get active but a tad underwhelming otherwise, and the ability is conditional in terms of its value.

    While there are a lot of cards under consideration, I also generally dislike the set mechanics and will very likely not include *that* many cards in the end.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    It's also not a terrible rate for offensive deathtouch, either. So, it's not just a form of 'exalted'. In my case, though, it also helps that I have minor artifact synergies in black and a dedicated equipment archetype.

    Speaking of which, Plate Armor looks pretty decent, too. It's a coloured Vulshok Battlegear at worst - which would hardly be cubeable but would not be the worst thing ever. However, shedding even a single point from that equip cost *really* helps, and +3/+3 is something that makes a real difference.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    To be fair, there are also other upsides. There is nothing wrong with Mirror Image but the amulet is still a +1/+1 equipment in the meantime and you can play it even before you have any interesting targets to copy. Whereas Mirror Image is entirely reliant on what you have on the board at the time.

    I would personally consider it but I am not set on it.

    Reaper's Talisman is also kind of interesting, I will admit.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    Yeah, Battle Cry Goblin is great even with just its self-synergy and the Pack Tactics trigger.

    Speaking of goblins to include, though... Grim Wanderer. It even has goddamn Flash! That *greatly* enhances when you can play it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons 2 spoilers for Peasant Cube
    You posted in the Peasant spoiler thread by accident. Pointing this out since the previous entries are in the Pauper spoiler thread and you only addressed commons.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons 2 spoilers for Peasant Cube
    By the way, I noticed Flourishing Strike earlier. Anyone have any opinions on that? I kind of like how it is a passable card that does something beyond cycling in basically all green decks even when you cannot kill fliers with it. I would rather play a card that is more or less main-deckable, depending on your strategy, than something that you just cycle in bad match-ups.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons 2 spoilers for Peasant Cube
    Quote from TyranidBill »

    Thunderous Orator... I am still not sold on the card. I run it, but it has been terribly unexciting for us. We're likely swapping it out for Barbed Spike.

    I was actually curious and checked your white low cost creatures really quickly. I think this may be about the differences there: for instance, I have a lot more double-strike with which the guy synergizes really well. So, they may well be the right cut.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons 2 spoilers for Peasant Cube
    I am head of you and since I do not expect to do all my physical updates before AFR, I already added Bruenor to go with Reyav.

    It was a bit amusing when Leelue did that 'what would a really good deck for Thunderous Orator look like' test draft that they shared with us. I happened to do something a bit similar for Thraben Watcher from this set by accident just now so I figured that I should share it.

    Coincidentally, it's also a pretty decent Thunderous Orator deck.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Modern Horizons 2 spoilers for Peasant Cube
    Just for the record on that card, I did add Lightning Spear but mostly because I support equipment decks and wanted them to get another card which is not hugely over-costed to make active and has a solid alternative use in a pinch. It's another card that I would see as a roleplayer but not as exciting in itself.
    Posted in: Pauper & Peasant Discussion
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